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#include "controls/controller.h"
#include <cmath>
#include "controls/devices/kbcontroller.h"
#include "controls/devices/joystick.h"
#include "controls/devices/game_controller.h"
namespace devilution {
ControllerButtonEvent ToControllerButtonEvent(const SDL_Event &event)
{
ControllerButtonEvent result { ControllerButton_NONE, false };
switch (event.type) {
#ifndef USE_SDL1
case SDL_CONTROLLERBUTTONUP:
#endif
case SDL_JOYBUTTONUP:
case SDL_KEYUP:
result.up = true;
break;
default:
break;
}
#if HAS_KBCTRL == 1
result.button = KbCtrlToControllerButton(event);
if (result.button != ControllerButton_NONE)
return result;
#endif
#ifndef USE_SDL1
GameController *const controller = GameController::Get(event);
if (controller != NULL) {
result.button = controller->ToControllerButton(event);
if (result.button != ControllerButton_NONE)
return result;
}
#endif
const Joystick *joystick = Joystick::Get(event);
if (joystick != NULL)
result.button = joystick->ToControllerButton(event);
return result;
}
bool IsControllerButtonPressed(ControllerButton button)
{
#ifndef USE_SDL1
if (GameController::IsPressedOnAnyController(button))
return true;
#endif
#if HAS_KBCTRL == 1
if (IsKbCtrlButtonPressed(button))
return true;
#endif
return Joystick::IsPressedOnAnyJoystick(button);
}
bool HandleControllerAddedOrRemovedEvent(const SDL_Event &event)
{
#ifndef USE_SDL1
switch (event.type) {
case SDL_CONTROLLERDEVICEADDED:
GameController::Add(event.cdevice.which);
break;
case SDL_CONTROLLERDEVICEREMOVED:
GameController::Remove(event.cdevice.which);
break;
case SDL_JOYDEVICEADDED:
Joystick::Add(event.jdevice.which);
break;
case SDL_JOYDEVICEREMOVED:
Joystick::Remove(event.jdevice.which);
break;
default:
return false;
}
return true;
#else
return false;
#endif
}
} // namespace devilution