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2605 lines
63 KiB
2605 lines
63 KiB
/** |
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* @file drlg_l1.cpp |
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* |
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* Implementation of the cathedral level generation algorithms. |
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*/ |
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#include "drlg_l1.h" |
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#include "engine/load_file.hpp" |
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#include "engine/point.hpp" |
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#include "engine/random.hpp" |
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#include "gendung.h" |
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#include "player.h" |
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#include "quests.h" |
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namespace devilution { |
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int UberRow; |
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int UberCol; |
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bool IsUberRoomOpened; |
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bool IsUberLeverActivated; |
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int UberDiabloMonsterIndex; |
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namespace { |
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/** Represents a tile ID map of twice the size, repeating each tile of the original map in blocks of 4. */ |
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BYTE L5dungeon[80][80]; |
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BYTE L5dflags[DMAXX][DMAXY]; |
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/** Specifies whether a single player quest DUN has been loaded. */ |
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bool L5setloadflag; |
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/** Specifies whether to generate a horizontal room at position 1 in the Cathedral. */ |
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bool HR1; |
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/** Specifies whether to generate a horizontal room at position 2 in the Cathedral. */ |
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bool HR2; |
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/** Specifies whether to generate a horizontal room at position 3 in the Cathedral. */ |
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bool HR3; |
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/** Specifies whether to generate a vertical room at position 1 in the Cathedral. */ |
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bool VR1; |
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/** Specifies whether to generate a vertical room at position 2 in the Cathedral. */ |
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bool VR2; |
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/** Specifies whether to generate a vertical room at position 3 in the Cathedral. */ |
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bool VR3; |
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/** Contains the contents of the single player quest DUN file. */ |
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std::unique_ptr<uint16_t[]> L5pSetPiece; |
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/** Contains shadows for 2x2 blocks of base tile IDs in the Cathedral. */ |
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const ShadowStruct SPATS[37] = { |
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// clang-format off |
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// strig, s1, s2, s3, nv1, nv2, nv3 |
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{ 7, 13, 0, 13, 144, 0, 142 }, |
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{ 16, 13, 0, 13, 144, 0, 142 }, |
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{ 15, 13, 0, 13, 145, 0, 142 }, |
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{ 5, 13, 13, 13, 152, 140, 139 }, |
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{ 5, 13, 1, 13, 143, 146, 139 }, |
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{ 5, 13, 13, 2, 143, 140, 148 }, |
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{ 5, 0, 1, 2, 0, 146, 148 }, |
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{ 5, 13, 11, 13, 143, 147, 139 }, |
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{ 5, 13, 13, 12, 143, 140, 149 }, |
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{ 5, 13, 11, 12, 150, 147, 149 }, |
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{ 5, 13, 1, 12, 143, 146, 149 }, |
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{ 5, 13, 11, 2, 143, 147, 148 }, |
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{ 9, 13, 13, 13, 144, 140, 142 }, |
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{ 9, 13, 1, 13, 144, 146, 142 }, |
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{ 9, 13, 11, 13, 151, 147, 142 }, |
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{ 8, 13, 0, 13, 144, 0, 139 }, |
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{ 8, 13, 0, 12, 143, 0, 149 }, |
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{ 8, 0, 0, 2, 0, 0, 148 }, |
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{ 11, 0, 0, 13, 0, 0, 139 }, |
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{ 11, 13, 0, 13, 139, 0, 139 }, |
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{ 11, 2, 0, 13, 148, 0, 139 }, |
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{ 11, 12, 0, 13, 149, 0, 139 }, |
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{ 11, 13, 11, 12, 139, 0, 149 }, |
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{ 14, 0, 0, 13, 0, 0, 139 }, |
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{ 14, 13, 0, 13, 139, 0, 139 }, |
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{ 14, 2, 0, 13, 148, 0, 139 }, |
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{ 14, 12, 0, 13, 149, 0, 139 }, |
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{ 14, 13, 11, 12, 139, 0, 149 }, |
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{ 10, 0, 13, 0, 0, 140, 0 }, |
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{ 10, 13, 13, 0, 140, 140, 0 }, |
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{ 10, 0, 1, 0, 0, 146, 0 }, |
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{ 10, 13, 11, 0, 140, 147, 0 }, |
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{ 12, 0, 13, 0, 0, 140, 0 }, |
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{ 12, 13, 13, 0, 140, 140, 0 }, |
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{ 12, 0, 1, 0, 0, 146, 0 }, |
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{ 12, 13, 11, 0, 140, 147, 0 }, |
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{ 3, 13, 11, 12, 150, 0, 0 } |
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// clang-format on |
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}; |
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// BUGFIX: This array should contain an additional 0 (207 elements). |
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/** Maps tile IDs to their corresponding base tile ID. */ |
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const BYTE BSTYPES[] = { |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0, |
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0, 0, 0, 0, 0, 1, 2, 10, 4, 5, |
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6, 7, 8, 9, 10, 11, 12, 14, 5, 14, |
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10, 4, 14, 4, 5, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, |
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2, 3, 4, 1, 6, 7, 16, 17, 2, 1, |
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1, 2, 2, 1, 1, 2, 2, 2, 2, 2, |
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1, 1, 11, 1, 13, 13, 13, 1, 2, 1, |
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2, 1, 2, 1, 2, 2, 2, 2, 12, 0, |
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0, 11, 1, 11, 1, 13, 0, 0, 0, 0, |
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0, 0, 0, 13, 13, 13, 13, 13, 13, 13, |
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13, 13, 13, 13, 13, 13, 1, 11, 2, 12, |
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13, 13, 13, 12, 2, 1, 2, 2, 4, 14, |
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4, 10, 13, 13, 4, 4, 1, 1, 4, 2, |
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2, 13, 13, 13, 13, 25, 26, 28, 30, 31, |
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41, 43, 40, 41, 42, 43, 25, 41, 43, 28, |
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28, 1, 2, 25, 26, 22, 22, 25, 26, 0, |
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0, 0, 0, 0, 0, 0, 0 |
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}; |
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// BUGFIX: This array should contain an additional 0 (207 elements) (fixed). |
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/** Maps tile IDs to their corresponding undecorated tile ID. */ |
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const BYTE L5BTYPES[] = { |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0, |
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0, 0, 0, 0, 0, 25, 26, 0, 28, 0, |
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30, 31, 0, 0, 0, 0, 0, 0, 0, 0, |
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40, 41, 42, 43, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 79, |
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80, 0, 82, 0, 0, 0, 0, 0, 0, 79, |
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0, 80, 0, 0, 79, 80, 0, 2, 2, 2, |
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1, 1, 11, 25, 13, 13, 13, 1, 2, 1, |
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2, 1, 2, 1, 2, 2, 2, 2, 12, 0, |
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0, 11, 1, 11, 1, 13, 0, 0, 0, 0, |
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0, 0, 0, 13, 13, 13, 13, 13, 13, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0 |
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}; |
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/** Miniset: stairs up on a corner wall. */ |
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const BYTE STAIRSUP[] = { |
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// clang-format off |
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4, 4, // width, height |
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13, 13, 13, 13, // search |
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2, 2, 2, 2, |
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13, 13, 13, 13, |
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13, 13, 13, 13, |
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0, 66, 6, 0, // replace |
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63, 64, 65, 0, |
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0, 67, 68, 0, |
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0, 0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE L5STAIRSUPHF[] = { |
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// clang-format off |
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4, 5, // width, height |
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22, 22, 22, 22, // search |
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22, 22, 22, 22, |
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2, 2, 2, 2, |
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13, 13, 13, 13, |
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13, 13, 13, 13, |
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0, 54, 23, 0, // replace |
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0, 53, 18, 0, |
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55, 56, 57, 0, |
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58, 59, 60, 0, |
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0, 0, 0, 0 |
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// clang-format on |
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}; |
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/** Miniset: stairs up. */ |
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const BYTE L5STAIRSUP[] = { |
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// clang-format off |
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4, 4, // width, height |
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22, 22, 22, 22, // search |
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2, 2, 2, 2, |
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13, 13, 13, 13, |
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13, 13, 13, 13, |
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0, 66, 23, 0, // replace |
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63, 64, 65, 0, |
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0, 67, 68, 0, |
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0, 0, 0, 0, |
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// clang-format on |
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}; |
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/** Miniset: stairs down. */ |
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const BYTE STAIRSDOWN[] = { |
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// clang-format off |
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4, 3, // width, height |
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13, 13, 13, 13, // search |
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13, 13, 13, 13, |
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13, 13, 13, 13, |
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62, 57, 58, 0, // replace |
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61, 59, 60, 0, |
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0, 0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE L5STAIRSDOWN[] = { |
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// clang-format off |
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4, 5, // width, height |
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13, 13, 13, 13, // search |
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13, 13, 13, 13, |
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13, 13, 13, 13, |
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13, 13, 13, 13, |
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13, 13, 13, 13, |
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0, 0, 52, 0, // replace |
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0, 48, 51, 0, |
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0, 47, 50, 0, |
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45, 46, 49, 0, |
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0, 0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE L5STAIRSTOWN[] = { |
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// clang-format off |
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4, 5, // width, height |
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22, 22, 22, 22, // search |
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22, 22, 22, 22, |
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2, 2, 2, 2, |
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13, 13, 13, 13, |
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13, 13, 13, 13, |
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0, 62, 23, 0, // replace |
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0, 61, 18, 0, |
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63, 64, 65, 0, |
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66, 67, 68, 0, |
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0, 0, 0, 0, |
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// clang-format on |
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}; |
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/** Miniset: candlestick. */ |
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const BYTE LAMPS[] = { |
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// clang-format off |
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2, 2, // width, height |
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13, 0, // search |
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13, 13, |
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129, 0, // replace |
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130, 128, |
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// clang-format on |
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}; |
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/** Miniset: Poisoned Water Supply entrance. */ |
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const BYTE PWATERIN[] = { |
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// clang-format off |
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6, 6, // width, height |
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13, 13, 13, 13, 13, 13, // search |
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13, 13, 13, 13, 13, 13, |
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13, 13, 13, 13, 13, 13, |
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13, 13, 13, 13, 13, 13, |
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13, 13, 13, 13, 13, 13, |
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13, 13, 13, 13, 13, 13, |
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0, 0, 0, 0, 0, 0, // replace |
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0, 202, 200, 200, 84, 0, |
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0, 199, 203, 203, 83, 0, |
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0, 85, 206, 80, 81, 0, |
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0, 0, 134, 135, 0, 0, |
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0, 0, 0, 0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE CryptPattern1[4] = { 1, 1, 11, 95 }; |
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const BYTE CryptPattern2[8] = { 1, 1, 12, 96 }; |
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const BYTE CryptPattern3[8] = { |
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// clang-format off |
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1, 3, // width, height |
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1, // search |
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1, |
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1, |
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91, // replace |
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90, |
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89, |
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// clang-format on |
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}; |
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const BYTE CryptPattern4[8] = { |
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// clang-format off |
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3, 1, // width, height |
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2, 2, 2, // search |
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94, 93, 92, // replace |
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// clang-format on |
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}; |
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const BYTE CryptPattern5[4] = { 1, 1, 13, 97 }; |
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const BYTE CryptPattern6[4] = { 1, 1, 13, 98 }; |
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const BYTE CryptPattern7[4] = { 1, 1, 13, 99 }; |
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const BYTE CryptPattern8[4] = { 1, 1, 13, 100 }; |
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const BYTE CryptPattern9[20] = { |
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// clang-format off |
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3, 3, // width, height |
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13, 13, 13, // search |
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13, 13, 13, |
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13, 13, 13, |
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0, 0, 0, // replace |
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0, 101, 0, |
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0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE CryptPattern10[4] = { 1, 1, 11, 185 }; |
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const BYTE CryptPattern11[4] = { 1, 1, 11, 186 }; |
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const BYTE CryptPattern12[4] = { 1, 1, 12, 187 }; |
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const BYTE CryptPattern13[4] = { 1, 1, 12, 188 }; |
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const BYTE CryptPattern14[4] = { 1, 1, 89, 173 }; |
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const BYTE CryptPattern15[4] = { 1, 1, 89, 174 }; |
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const BYTE CryptPattern16[4] = { 1, 1, 90, 175 }; |
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const BYTE CryptPattern17[4] = { 1, 1, 90, 176 }; |
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const BYTE CryptPattern18[4] = { 1, 1, 91, 177 }; |
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const BYTE CryptPattern19[4] = { 1, 1, 91, 178 }; |
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const BYTE CryptPattern20[4] = { 1, 1, 92, 179 }; |
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const BYTE CryptPattern21[4] = { 1, 1, 92, 180 }; |
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const BYTE CryptPattern22[4] = { 1, 1, 92, 181 }; |
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const BYTE CryptPattern23[4] = { 1, 1, 92, 182 }; |
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const BYTE CryptPattern24[4] = { 1, 1, 92, 183 }; |
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const BYTE CryptPattern25[4] = { 1, 1, 92, 184 }; |
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const BYTE CryptPattern26[4] = { 1, 1, 98, 189 }; |
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const BYTE CryptPattern27[4] = { 1, 1, 98, 190 }; |
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const BYTE CryptPattern28[4] = { 1, 1, 97, 191 }; |
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const BYTE CryptPattern29[4] = { 1, 1, 15, 192 }; |
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const BYTE CryptPattern30[4] = { 1, 1, 99, 193 }; |
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const BYTE CryptPattern31[4] = { 1, 1, 99, 194 }; |
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const BYTE CryptPattern32[4] = { 1, 1, 100, 195 }; |
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const BYTE CryptPattern33[4] = { 1, 1, 101, 196 }; |
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const BYTE CryptPattern34[4] = { 1, 1, 101, 197 }; |
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const BYTE CryptPattern35[8] = { 1, 1, 101, 198 }; |
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const BYTE CryptPattern36[24] = { |
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// clang-format off |
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3, 3, // width, height |
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13, 13, 13, // search |
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13, 13, 13, |
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13, 13, 13, |
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0, 0, 0, // replace |
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0, 167, 0, |
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0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE CryptPattern37[24] = { |
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// clang-format off |
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3, 3, // width, height |
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13, 13, 13, // search |
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13, 13, 13, |
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13, 13, 13, |
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0, 0, 0, // replace |
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0, 168, 0, |
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0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE CryptPattern38[24] = { |
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// clang-format off |
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3, 3, // width, height |
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13, 13, 13, // search |
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13, 13, 13, |
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13, 13, 13, |
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0, 0, 0, // replace |
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0, 169, 0, |
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0, 0, 0, |
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}; |
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const BYTE CryptPattern39[24] = { |
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// clang-format off |
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3, 3, // width, height |
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13, 13, 13, // search |
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13, 13, 13, |
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13, 13, 13, |
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0, 0, 0, // replace |
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0, 170, 0, |
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0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE CryptPattern40[24] = { |
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// clang-format off |
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3, 3, // width, height |
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13, 13, 13, // search |
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13, 13, 13, |
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13, 13, 13, |
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0, 0, 0, // replace |
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0, 171, 0, |
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0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE CryptPattern41[20] = { |
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// clang-format off |
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3, 3, // width, height |
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|
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13, 13, 13, // search |
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13, 13, 13, |
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13, 13, 13, |
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0, 0, 0, // replace |
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0, 172, 0, |
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0, 0, 0, |
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// clang-format on |
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}; |
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const BYTE CryptPattern42[4] = { 1, 1, 13, 163 }; |
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const BYTE CryptPattern43[4] = { 1, 1, 13, 164 }; |
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const BYTE CryptPattern44[4] = { 1, 1, 13, 165 }; |
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const BYTE CryptPattern45[4] = { 1, 1, 13, 166 }; |
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const BYTE CryptPattern46[4] = { 1, 1, 1, 112 }; |
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const BYTE CryptPattern47[4] = { 1, 1, 2, 113 }; |
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const BYTE CryptPattern48[4] = { 1, 1, 3, 114 }; |
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const BYTE CryptPattern49[4] = { 1, 1, 4, 115 }; |
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const BYTE CryptPattern50[4] = { 1, 1, 5, 116 }; |
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const BYTE CryptPattern51[4] = { 1, 1, 6, 117 }; |
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const BYTE CryptPattern52[4] = { 1, 1, 7, 118 }; |
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const BYTE CryptPattern53[4] = { 1, 1, 8, 119 }; |
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const BYTE CryptPattern54[4] = { 1, 1, 9, 120 }; |
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const BYTE CryptPattern55[4] = { 1, 1, 10, 121 }; |
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const BYTE CryptPattern56[4] = { 1, 1, 11, 122 }; |
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const BYTE CryptPattern57[4] = { 1, 1, 12, 123 }; |
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const BYTE CryptPattern58[4] = { 1, 1, 13, 124 }; |
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const BYTE CryptPattern59[4] = { 1, 1, 14, 125 }; |
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const BYTE CryptPattern60[4] = { 1, 1, 15, 126 }; |
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const BYTE CryptPattern61[4] = { 1, 1, 16, 127 }; |
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const BYTE CryptPattern62[4] = { 1, 1, 17, 128 }; |
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const BYTE CryptPattern63[4] = { 1, 1, 1, 129 }; |
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const BYTE CryptPattern64[4] = { 1, 1, 2, 130 }; |
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const BYTE CryptPattern65[4] = { 1, 1, 3, 131 }; |
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const BYTE CryptPattern66[4] = { 1, 1, 4, 132 }; |
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const BYTE CryptPattern67[4] = { 1, 1, 5, 133 }; |
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const BYTE CryptPattern68[4] = { 1, 1, 6, 134 }; |
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const BYTE CryptPattern69[4] = { 1, 1, 7, 135 }; |
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const BYTE CryptPattern70[4] = { 1, 1, 8, 136 }; |
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const BYTE CryptPattern71[4] = { 1, 1, 9, 137 }; |
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const BYTE CryptPattern72[4] = { 1, 1, 10, 138 }; |
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const BYTE CryptPattern73[4] = { 1, 1, 11, 139 }; |
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const BYTE CryptPattern74[4] = { 1, 1, 12, 140 }; |
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const BYTE CryptPattern75[4] = { 1, 1, 13, 141 }; |
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const BYTE CryptPattern76[4] = { 1, 1, 14, 142 }; |
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const BYTE CryptPattern77[4] = { 1, 1, 15, 143 }; |
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const BYTE CryptPattern78[4] = { 1, 1, 16, 144 }; |
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const BYTE CryptPattern79[4] = { 1, 1, 17, 145 }; |
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const BYTE CryptPattern80[4] = { 1, 1, 1, 146 }; |
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const BYTE CryptPattern81[4] = { 1, 1, 2, 147 }; |
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const BYTE CryptPattern82[4] = { 1, 1, 3, 148 }; |
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const BYTE CryptPattern83[4] = { 1, 1, 4, 149 }; |
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const BYTE CryptPattern84[4] = { 1, 1, 5, 150 }; |
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const BYTE CryptPattern85[4] = { 1, 1, 6, 151 }; |
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const BYTE CryptPattern86[4] = { 1, 1, 7, 152 }; |
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const BYTE CryptPattern87[4] = { 1, 1, 8, 153 }; |
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const BYTE CryptPattern88[4] = { 1, 1, 9, 154 }; |
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const BYTE CryptPattern89[4] = { 1, 1, 10, 155 }; |
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const BYTE CryptPattern90[4] = { 1, 1, 11, 156 }; |
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const BYTE CryptPattern91[4] = { 1, 1, 12, 157 }; |
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const BYTE CryptPattern92[4] = { 1, 1, 13, 158 }; |
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const BYTE CryptPattern93[4] = { 1, 1, 14, 159 }; |
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const BYTE CryptPattern94[4] = { 1, 1, 15, 160 }; |
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const BYTE CryptPattern95[4] = { 1, 1, 16, 161 }; |
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const BYTE CryptPattern96[4] = { 1, 1, 17, 162 }; |
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const BYTE CryptPattern97[4] = { 1, 1, 1, 199 }; |
|
const BYTE CryptPattern98[4] = { 1, 1, 1, 201 }; |
|
const BYTE CryptPattern99[4] = { 1, 1, 2, 200 }; |
|
const BYTE CryptPattern100[4] = { 1, 1, 2, 202 }; |
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|
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/* data */ |
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|
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BYTE UberRoomPattern[26] = { |
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// clang-format off |
|
4, 6, // width, height |
|
|
|
115, 130, 6, 13, // pattern |
|
129, 108, 1, 13, |
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1, 107, 103, 13, |
|
146, 106, 102, 13, |
|
129, 168, 1, 13, |
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7, 2, 3, 13, |
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// clang-format on |
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}; |
|
BYTE CornerstoneRoomPattern[27] = { |
|
// clang-format off |
|
5, 5, // width, height |
|
|
|
4, 2, 2, 2, 6, // pattern |
|
1, 111, 172, 0, 1, |
|
1, 172, 0, 0, 25, |
|
1, 0, 0, 0, 1, |
|
7, 2, 2, 2, 3, |
|
// clang-format on |
|
}; |
|
/** |
|
* A lookup table for the 16 possible patterns of a 2x2 area, |
|
* where each cell either contains a SW wall or it doesn't. |
|
*/ |
|
BYTE L5ConvTbl[16] = { 22, 13, 1, 13, 2, 13, 13, 13, 4, 13, 1, 13, 2, 13, 16, 13 }; |
|
|
|
void InitCryptPieces() |
|
{ |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) { |
|
if (dPiece[i][j] == 77) { |
|
dSpecial[i][j] = 1; |
|
} else if (dPiece[i][j] == 80) { |
|
dSpecial[i][j] = 2; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void PlaceDoor(int x, int y) |
|
{ |
|
if ((L5dflags[x][y] & DLRG_PROTECTED) == 0) { |
|
BYTE df = L5dflags[x][y] & 0x7F; |
|
BYTE c = dungeon[x][y]; |
|
|
|
if (df == 1) { |
|
if (y != 1 && c == 2) |
|
dungeon[x][y] = 26; |
|
if (y != 1 && c == 7) |
|
dungeon[x][y] = 31; |
|
if (y != 1 && c == 14) |
|
dungeon[x][y] = 42; |
|
if (y != 1 && c == 4) |
|
dungeon[x][y] = 43; |
|
if (x != 1 && c == 1) |
|
dungeon[x][y] = 25; |
|
if (x != 1 && c == 10) |
|
dungeon[x][y] = 40; |
|
if (x != 1 && c == 6) |
|
dungeon[x][y] = 30; |
|
} |
|
if (df == 2) { |
|
if (x != 1 && c == 1) |
|
dungeon[x][y] = 25; |
|
if (x != 1 && c == 6) |
|
dungeon[x][y] = 30; |
|
if (x != 1 && c == 10) |
|
dungeon[x][y] = 40; |
|
if (x != 1 && c == 4) |
|
dungeon[x][y] = 41; |
|
if (y != 1 && c == 2) |
|
dungeon[x][y] = 26; |
|
if (y != 1 && c == 14) |
|
dungeon[x][y] = 42; |
|
if (y != 1 && c == 7) |
|
dungeon[x][y] = 31; |
|
} |
|
if (df == 3) { |
|
if (x != 1 && y != 1 && c == 4) |
|
dungeon[x][y] = 28; |
|
if (x != 1 && c == 10) |
|
dungeon[x][y] = 40; |
|
if (y != 1 && c == 14) |
|
dungeon[x][y] = 42; |
|
if (y != 1 && c == 2) |
|
dungeon[x][y] = 26; |
|
if (x != 1 && c == 1) |
|
dungeon[x][y] = 25; |
|
if (y != 1 && c == 7) |
|
dungeon[x][y] = 31; |
|
if (x != 1 && c == 6) |
|
dungeon[x][y] = 30; |
|
} |
|
} |
|
|
|
L5dflags[x][y] = DLRG_PROTECTED; |
|
} |
|
|
|
void CryptLavafloor() |
|
{ |
|
for (int j = 1; j < 40; j++) { |
|
for (int i = 1; i < 40; i++) { |
|
switch (dungeon[i][j]) { |
|
case 5: |
|
case 116: |
|
case 133: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 203; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 204; |
|
if (dungeon[i][j - 1] == 13) |
|
dungeon[i][j - 1] = 205; |
|
break; |
|
case 7: |
|
case 15: |
|
case 17: |
|
case 118: |
|
case 126: |
|
case 128: |
|
case 135: |
|
case 152: |
|
case 160: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 206; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 207; |
|
break; |
|
case 8: |
|
case 11: |
|
case 14: |
|
case 95: |
|
case 119: |
|
case 125: |
|
case 136: |
|
case 142: |
|
case 153: |
|
case 156: |
|
case 159: |
|
case 185: |
|
case 186: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 203; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 204; |
|
break; |
|
case 9: |
|
case 120: |
|
case 154: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 206; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 207; |
|
if (dungeon[i][j - 1] == 13) |
|
dungeon[i][j - 1] = 205; |
|
break; |
|
case 10: |
|
case 12: |
|
case 121: |
|
case 123: |
|
case 138: |
|
case 155: |
|
if (dungeon[i][j - 1] == 13) |
|
dungeon[i][j - 1] = 205; |
|
break; |
|
case 96: |
|
case 187: |
|
if (dungeon[i][j - 1] == 13) |
|
dungeon[i][j - 1] = 208; |
|
break; |
|
case 122: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 211; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 212; |
|
break; |
|
case 137: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 213; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 214; |
|
if (dungeon[i][j - 1] == 13) |
|
dungeon[i][j - 1] = 205; |
|
break; |
|
case 139: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 215; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 216; |
|
break; |
|
case 140: |
|
case 157: |
|
if (dungeon[i][j - 1] == 13) |
|
dungeon[i][j - 1] = 217; |
|
break; |
|
case 143: |
|
case 145: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 213; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 214; |
|
break; |
|
case 150: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 203; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 204; |
|
if (dungeon[i][j - 1] == 13) |
|
dungeon[i][j - 1] = 217; |
|
break; |
|
case 162: |
|
case 167: |
|
case 192: |
|
if (dungeon[i - 1][j] == 13) |
|
dungeon[i - 1][j] = 209; |
|
if (dungeon[i - 1][j - 1] == 13) |
|
dungeon[i - 1][j - 1] = 210; |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void ApplyShadowsPatterns() |
|
{ |
|
uint8_t sd[2][2]; |
|
|
|
for (int y = 1; y < DMAXY; y++) { |
|
for (int x = 1; x < DMAXX; x++) { |
|
sd[0][0] = BSTYPES[dungeon[x][y]]; |
|
sd[1][0] = BSTYPES[dungeon[x - 1][y]]; |
|
sd[0][1] = BSTYPES[dungeon[x][y - 1]]; |
|
sd[1][1] = BSTYPES[dungeon[x - 1][y - 1]]; |
|
|
|
for (const auto &shadow : SPATS) { |
|
if (shadow.strig != sd[0][0]) |
|
continue; |
|
if (shadow.s1 != 0 && shadow.s1 != sd[1][1]) |
|
continue; |
|
if (shadow.s2 != 0 && shadow.s2 != sd[0][1]) |
|
continue; |
|
if (shadow.s3 != 0 && shadow.s3 != sd[1][0]) |
|
continue; |
|
|
|
if (shadow.nv1 != 0 && L5dflags[x - 1][y - 1] == 0) { |
|
dungeon[x - 1][y - 1] = shadow.nv1; |
|
} |
|
if (shadow.nv2 != 0 && L5dflags[x][y - 1] == 0) { |
|
dungeon[x][y - 1] = shadow.nv2; |
|
} |
|
if (shadow.nv3 != 0 && L5dflags[x - 1][y] == 0) { |
|
dungeon[x - 1][y] = shadow.nv3; |
|
} |
|
} |
|
} |
|
} |
|
|
|
for (int y = 1; y < DMAXY; y++) { |
|
for (int x = 1; x < DMAXX; x++) { |
|
if (dungeon[x - 1][y] == 139 && L5dflags[x - 1][y] == 0) { |
|
uint8_t tnv3 = 139; |
|
if (IsAnyOf(dungeon[x][y], 29, 32, 35, 37, 38, 39)) { |
|
tnv3 = 141; |
|
} |
|
dungeon[x - 1][y] = tnv3; |
|
} |
|
if (dungeon[x - 1][y] == 149 && L5dflags[x - 1][y] == 0) { |
|
uint8_t tnv3 = 149; |
|
if (IsAnyOf(dungeon[x][y], 29, 32, 35, 37, 38, 39)) { |
|
tnv3 = 153; |
|
} |
|
dungeon[x - 1][y] = tnv3; |
|
} |
|
if (dungeon[x - 1][y] == 148 && L5dflags[x - 1][y] == 0) { |
|
uint8_t tnv3 = 148; |
|
if (IsAnyOf(dungeon[x][y], 29, 32, 35, 37, 38, 39)) { |
|
tnv3 = 154; |
|
} |
|
dungeon[x - 1][y] = tnv3; |
|
} |
|
} |
|
} |
|
} |
|
|
|
int PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, bool setview, int noquad) |
|
{ |
|
int sx; |
|
int sy; |
|
|
|
int sw = miniset[0]; |
|
int sh = miniset[1]; |
|
|
|
int numt = 1; |
|
if (tmax - tmin != 0) { |
|
numt = GenerateRnd(tmax - tmin) + tmin; |
|
} |
|
|
|
for (int i = 0; i < numt; i++) { |
|
sx = GenerateRnd(DMAXX - sw); |
|
sy = GenerateRnd(DMAXY - sh); |
|
bool abort = false; |
|
int found = 0; |
|
|
|
while (!abort) { |
|
abort = true; |
|
if (cx != -1 && sx >= cx - sw && sx <= cx + 12) { |
|
sx++; |
|
abort = false; |
|
} |
|
if (cy != -1 && sy >= cy - sh && sy <= cy + 12) { |
|
sy++; |
|
abort = false; |
|
} |
|
|
|
switch (noquad) { |
|
case 0: |
|
if (sx < cx && sy < cy) |
|
abort = false; |
|
break; |
|
case 1: |
|
if (sx > cx && sy < cy) |
|
abort = false; |
|
break; |
|
case 2: |
|
if (sx < cx && sy > cy) |
|
abort = false; |
|
break; |
|
case 3: |
|
if (sx > cx && sy > cy) |
|
abort = false; |
|
break; |
|
} |
|
|
|
int ii = 2; |
|
|
|
for (int yy = 0; yy < sh && abort; yy++) { |
|
for (int xx = 0; xx < sw && abort; xx++) { |
|
if (miniset[ii] != 0 && dungeon[xx + sx][sy + yy] != miniset[ii]) |
|
abort = false; |
|
if (L5dflags[xx + sx][sy + yy] != 0) |
|
abort = false; |
|
ii++; |
|
} |
|
} |
|
|
|
if (!abort) { |
|
sx++; |
|
if (sx == DMAXX - sw) { |
|
sx = 0; |
|
sy++; |
|
if (sy == DMAXY - sh) { |
|
sy = 0; |
|
} |
|
} |
|
if (++found > 4000) |
|
return -1; |
|
} |
|
} |
|
|
|
int ii = sw * sh + 2; |
|
|
|
for (int yy = 0; yy < sh; yy++) { |
|
for (int xx = 0; xx < sw; xx++) { |
|
if (miniset[ii] != 0) { |
|
dungeon[xx + sx][sy + yy] = miniset[ii]; |
|
} |
|
ii++; |
|
} |
|
} |
|
} |
|
|
|
if (miniset == PWATERIN) { |
|
int8_t t = TransVal; |
|
TransVal = 0; |
|
DRLG_MRectTrans(sx, sy + 2, sx + 5, sy + 4); |
|
TransVal = t; |
|
|
|
Quests[Q_PWATER].position = { 2 * sx + 21, 2 * sy + 22 }; |
|
} |
|
|
|
if (setview) { |
|
ViewX = 2 * sx + 19; |
|
ViewY = 2 * sy + 20; |
|
} |
|
|
|
if (sx < cx && sy < cy) |
|
return 0; |
|
if (sx > cx && sy < cy) |
|
return 1; |
|
if (sx < cx && sy > cy) |
|
return 2; |
|
|
|
return 3; |
|
} |
|
|
|
void PlaceMiniSetRandom(const BYTE *miniset, int rndper) |
|
{ |
|
int sw = miniset[0]; |
|
int sh = miniset[1]; |
|
|
|
for (int sy = 0; sy < DMAXY - sh; sy++) { |
|
for (int sx = 0; sx < DMAXX - sw; sx++) { |
|
bool found = true; |
|
int ii = 2; |
|
for (int yy = 0; yy < sh && found; yy++) { |
|
for (int xx = 0; xx < sw && found; xx++) { |
|
if (miniset[ii] != 0 && dungeon[xx + sx][yy + sy] != miniset[ii]) { |
|
found = false; |
|
} |
|
if (dflags[xx + sx][yy + sy] != 0) { |
|
found = false; |
|
} |
|
ii++; |
|
} |
|
} |
|
int kk = sw * sh + 2; |
|
if (miniset[kk] >= 84 && miniset[kk] <= 100 && found) { |
|
// BUGFIX: accesses to dungeon can go out of bounds (fixed) |
|
// BUGFIX: Comparisons vs 100 should use same tile as comparisons vs 84 - NOT A BUG - "fixing" this breaks crypt |
|
|
|
constexpr auto ComparisonWithBoundsCheck = [](Point p1, Point p2) { |
|
return (p1.x >= 0 && p1.x < DMAXX && p1.y >= 0 && p1.y < DMAXY) && (p2.x >= 0 && p2.x < DMAXX && p2.y >= 0 && p2.y < DMAXY) && (dungeon[p1.x][p1.y] >= 84 && dungeon[p2.x][p2.y] <= 100); |
|
}; |
|
if (ComparisonWithBoundsCheck({ sx - 1, sy }, { sx - 1, sy })) { |
|
found = false; |
|
} |
|
if (ComparisonWithBoundsCheck({ sx + 1, sy }, { sx - 1, sy })) { |
|
found = false; |
|
} |
|
if (ComparisonWithBoundsCheck({ sx, sy + 1 }, { sx - 1, sy })) { |
|
found = false; |
|
} |
|
if (ComparisonWithBoundsCheck({ sx, sy - 1 }, { sx - 1, sy })) { |
|
found = false; |
|
} |
|
} |
|
if (found && GenerateRnd(100) < rndper) { |
|
for (int yy = 0; yy < sh; yy++) { |
|
for (int xx = 0; xx < sw; xx++) { |
|
if (miniset[kk] != 0) { |
|
dungeon[xx + sx][yy + sy] = miniset[kk]; |
|
} |
|
kk++; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void FillFloor() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (L5dflags[i][j] == 0 && dungeon[i][j] == 13) { |
|
int rv = GenerateRnd(3); |
|
|
|
if (rv == 1) |
|
dungeon[i][j] = 162; |
|
if (rv == 2) |
|
dungeon[i][j] = 163; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void LoadQuestSetPieces() |
|
{ |
|
L5setloadflag = false; |
|
|
|
if (QuestStatus(Q_BUTCHER)) { |
|
L5pSetPiece = LoadFileInMem<uint16_t>("Levels\\L1Data\\rnd6.DUN"); |
|
L5setloadflag = true; |
|
} else if (QuestStatus(Q_SKELKING) && !gbIsMultiplayer) { |
|
L5pSetPiece = LoadFileInMem<uint16_t>("Levels\\L1Data\\SKngDO.DUN"); |
|
L5setloadflag = true; |
|
} else if (QuestStatus(Q_LTBANNER)) { |
|
L5pSetPiece = LoadFileInMem<uint16_t>("Levels\\L1Data\\Banner2.DUN"); |
|
L5setloadflag = true; |
|
} |
|
} |
|
|
|
void FreeQuestSetPieces() |
|
{ |
|
L5pSetPiece = nullptr; |
|
} |
|
|
|
void InitDungeonPieces() |
|
{ |
|
for (int j = 0; j < MAXDUNY; j++) { |
|
for (int i = 0; i < MAXDUNX; i++) { |
|
int8_t pc; |
|
if (IsAnyOf(dPiece[i][j], 12, 71, 321, 211, 341, 418)) { |
|
pc = 1; |
|
} else if (IsAnyOf(dPiece[i][j], 11, 249, 325, 344, 331, 421)) { |
|
pc = 2; |
|
} else if (dPiece[i][j] == 253) { |
|
pc = 3; |
|
} else if (dPiece[i][j] == 255) { |
|
pc = 4; |
|
} else if (dPiece[i][j] == 259) { |
|
pc = 5; |
|
} else if (dPiece[i][j] == 267) { |
|
pc = 6; |
|
} else { |
|
continue; |
|
} |
|
dSpecial[i][j] = pc; |
|
} |
|
} |
|
} |
|
|
|
void InitDungeonFlags() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
dungeon[i][j] = 0; |
|
L5dflags[i][j] = 0; |
|
} |
|
} |
|
} |
|
|
|
void ClearFlags() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert) |
|
L5dflags[i][j] &= ~DLRG_CHAMBER; |
|
} |
|
} |
|
} |
|
|
|
void MapRoom(int x, int y, int width, int height) |
|
{ |
|
for (int j = 0; j < height; j++) { |
|
for (int i = 0; i < width; i++) { |
|
dungeon[x + i][y + j] = 1; |
|
} |
|
} |
|
} |
|
|
|
bool CheckRoom(int x, int y, int width, int height) |
|
{ |
|
for (int j = 0; j < height; j++) { |
|
for (int i = 0; i < width; i++) { |
|
if (i + x < 0 || i + x >= DMAXX || j + y < 0 || j + y >= DMAXY) { |
|
return false; |
|
} |
|
if (dungeon[i + x][j + y] != 0) { |
|
return false; |
|
} |
|
} |
|
} |
|
|
|
return true; |
|
} |
|
|
|
void GenerateRoom(int x, int y, int w, int h, int dir) |
|
{ |
|
int dirProb = GenerateRnd(4); |
|
int num = 0; |
|
|
|
bool ran; |
|
if ((dir == 1 && dirProb == 0) || (dir != 1 && dirProb != 0)) { |
|
int cw; |
|
int ch; |
|
int cx1; |
|
int cy1; |
|
do { |
|
cw = (GenerateRnd(5) + 2) & ~1; |
|
ch = (GenerateRnd(5) + 2) & ~1; |
|
cx1 = x - cw; |
|
cy1 = h / 2 + y - ch / 2; |
|
ran = CheckRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1") |
|
num++; |
|
} while (!ran && num < 20); |
|
|
|
if (ran) |
|
MapRoom(cx1, cy1, cw, ch); |
|
int cx2 = x + w; |
|
bool ran2 = CheckRoom(cx2, cy1 - 1, cw + 1, ch + 2); |
|
if (ran2) |
|
MapRoom(cx2, cy1, cw, ch); |
|
if (ran) |
|
GenerateRoom(cx1, cy1, cw, ch, 1); |
|
if (ran2) |
|
GenerateRoom(cx2, cy1, cw, ch, 1); |
|
return; |
|
} |
|
|
|
int width; |
|
int height; |
|
int rx; |
|
int ry; |
|
do { |
|
width = (GenerateRnd(5) + 2) & ~1; |
|
height = (GenerateRnd(5) + 2) & ~1; |
|
rx = w / 2 + x - width / 2; |
|
ry = y - height; |
|
ran = CheckRoom(rx - 1, ry - 1, width + 2, height + 1); |
|
num++; |
|
} while (!ran && num < 20); |
|
|
|
if (ran) |
|
MapRoom(rx, ry, width, height); |
|
int ry2 = y + h; |
|
bool ran2 = CheckRoom(rx - 1, ry2, width + 2, height + 1); |
|
if (ran2) |
|
MapRoom(rx, ry2, width, height); |
|
if (ran) |
|
GenerateRoom(rx, ry, width, height, 0); |
|
if (ran2) |
|
GenerateRoom(rx, ry2, width, height, 0); |
|
} |
|
|
|
void FirstRoom() |
|
{ |
|
if (GenerateRnd(2) == 0) { |
|
int ys = 1; |
|
int ye = DMAXY - 1; |
|
|
|
VR1 = (GenerateRnd(2) != 0); |
|
VR2 = (GenerateRnd(2) != 0); |
|
VR3 = (GenerateRnd(2) != 0); |
|
|
|
if (!VR1 || !VR3) |
|
VR2 = true; |
|
if (VR1) |
|
MapRoom(15, 1, 10, 10); |
|
else |
|
ys = 18; |
|
|
|
if (VR2) |
|
MapRoom(15, 15, 10, 10); |
|
if (VR3) |
|
MapRoom(15, 29, 10, 10); |
|
else |
|
ye = 22; |
|
|
|
for (int y = ys; y < ye; y++) { |
|
dungeon[17][y] = 1; |
|
dungeon[18][y] = 1; |
|
dungeon[19][y] = 1; |
|
dungeon[20][y] = 1; |
|
dungeon[21][y] = 1; |
|
dungeon[22][y] = 1; |
|
} |
|
|
|
if (VR1) |
|
GenerateRoom(15, 1, 10, 10, 0); |
|
if (VR2) |
|
GenerateRoom(15, 15, 10, 10, 0); |
|
if (VR3) |
|
GenerateRoom(15, 29, 10, 10, 0); |
|
|
|
HR3 = false; |
|
HR2 = false; |
|
HR1 = false; |
|
} else { |
|
int xs = 1; |
|
int xe = DMAXX - 1; |
|
|
|
HR1 = GenerateRnd(2) != 0; |
|
HR2 = GenerateRnd(2) != 0; |
|
HR3 = GenerateRnd(2) != 0; |
|
|
|
if (!HR1 || !HR3) |
|
HR2 = true; |
|
if (HR1) |
|
MapRoom(1, 15, 10, 10); |
|
else |
|
xs = 18; |
|
|
|
if (HR2) |
|
MapRoom(15, 15, 10, 10); |
|
if (HR3) |
|
MapRoom(29, 15, 10, 10); |
|
else |
|
xe = 22; |
|
|
|
for (int x = xs; x < xe; x++) { |
|
dungeon[x][17] = 1; |
|
dungeon[x][18] = 1; |
|
dungeon[x][19] = 1; |
|
dungeon[x][20] = 1; |
|
dungeon[x][21] = 1; |
|
dungeon[x][22] = 1; |
|
} |
|
|
|
if (HR1) |
|
GenerateRoom(1, 15, 10, 10, 1); |
|
if (HR2) |
|
GenerateRoom(15, 15, 10, 10, 1); |
|
if (HR3) |
|
GenerateRoom(29, 15, 10, 10, 1); |
|
|
|
VR3 = false; |
|
VR2 = false; |
|
VR1 = false; |
|
} |
|
} |
|
|
|
int FindArea() |
|
{ |
|
int rv = 0; |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert) |
|
if (dungeon[i][j] == 1) |
|
rv++; |
|
} |
|
} |
|
|
|
return rv; |
|
} |
|
|
|
void MakeDungeon() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
int i2 = i * 2; |
|
int j2 = j * 2; |
|
L5dungeon[i2][j2] = dungeon[i][j]; |
|
L5dungeon[i2][j2 + 1] = dungeon[i][j]; |
|
L5dungeon[i2 + 1][j2] = dungeon[i][j]; |
|
L5dungeon[i2 + 1][j2 + 1] = dungeon[i][j]; |
|
} |
|
} |
|
} |
|
|
|
void MakeDmt() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { // NOLINT(modernize-loop-convert) |
|
dungeon[i][j] = 22; |
|
} |
|
} |
|
|
|
int dmty = 1; |
|
for (int j = 0; dmty <= 77; j++, dmty += 2) { |
|
int dmtx = 1; |
|
for (int i = 0; dmtx <= 77; i++, dmtx += 2) { |
|
int val = 8 * L5dungeon[dmtx + 1][dmty + 1] |
|
+ 4 * L5dungeon[dmtx][dmty + 1] |
|
+ 2 * L5dungeon[dmtx + 1][dmty] |
|
+ L5dungeon[dmtx][dmty]; |
|
dungeon[i][j] = L5ConvTbl[val]; |
|
} |
|
} |
|
} |
|
|
|
int HorizontalWallOk(int i, int j) |
|
{ |
|
int x; |
|
for (x = 1; dungeon[i + x][j] == 13; x++) { |
|
if (dungeon[i + x][j - 1] != 13 || dungeon[i + x][j + 1] != 13 || L5dflags[i + x][j] != 0) |
|
break; |
|
} |
|
|
|
bool wallok = false; |
|
if (dungeon[i + x][j] >= 3 && dungeon[i + x][j] <= 7) |
|
wallok = true; |
|
if (dungeon[i + x][j] >= 16 && dungeon[i + x][j] <= 24) |
|
wallok = true; |
|
if (dungeon[i + x][j] == 22) |
|
wallok = false; |
|
if (x == 1) |
|
wallok = false; |
|
|
|
if (wallok) |
|
return x; |
|
|
|
return -1; |
|
} |
|
|
|
int VerticalWallOk(int i, int j) |
|
{ |
|
int y; |
|
for (y = 1; dungeon[i][j + y] == 13; y++) { |
|
if (dungeon[i - 1][j + y] != 13 || dungeon[i + 1][j + y] != 13 || L5dflags[i][j + y] != 0) |
|
break; |
|
} |
|
|
|
bool wallok = false; |
|
if (dungeon[i][j + y] >= 3 && dungeon[i][j + y] <= 7) |
|
wallok = true; |
|
if (dungeon[i][j + y] >= 16 && dungeon[i][j + y] <= 24) |
|
wallok = true; |
|
if (dungeon[i][j + y] == 22) |
|
wallok = false; |
|
if (y == 1) |
|
wallok = false; |
|
|
|
if (wallok) |
|
return y; |
|
|
|
return -1; |
|
} |
|
|
|
void HorizontalWall(int i, int j, char p, int dx) |
|
{ |
|
int8_t dt; |
|
|
|
switch (GenerateRnd(4)) { |
|
case 0: |
|
case 1: |
|
dt = 2; |
|
break; |
|
case 2: |
|
dt = 12; |
|
if (p == 2) |
|
p = 12; |
|
if (p == 4) |
|
p = 10; |
|
break; |
|
case 3: |
|
dt = 36; |
|
if (p == 2) |
|
p = 36; |
|
if (p == 4) |
|
p = 27; |
|
break; |
|
} |
|
|
|
int8_t wt = 26; |
|
if (GenerateRnd(6) == 5) |
|
wt = 12; |
|
|
|
if (dt == 12) |
|
wt = 12; |
|
|
|
dungeon[i][j] = p; |
|
|
|
for (int xx = 1; xx < dx; xx++) { |
|
dungeon[i + xx][j] = dt; |
|
} |
|
|
|
int xx = GenerateRnd(dx - 1) + 1; |
|
|
|
if (wt == 12) { |
|
dungeon[i + xx][j] = wt; |
|
} else { |
|
dungeon[i + xx][j] = 2; |
|
L5dflags[i + xx][j] |= DLRG_HDOOR; |
|
} |
|
} |
|
|
|
void VerticalWall(int i, int j, char p, int dy) |
|
{ |
|
int8_t dt; |
|
|
|
switch (GenerateRnd(4)) { |
|
case 0: |
|
case 1: |
|
dt = 1; |
|
break; |
|
case 2: |
|
dt = 11; |
|
if (p == 1) |
|
p = 11; |
|
if (p == 4) |
|
p = 14; |
|
break; |
|
case 3: |
|
dt = 35; |
|
if (p == 1) |
|
p = 35; |
|
if (p == 4) |
|
p = 37; |
|
break; |
|
} |
|
|
|
int8_t wt = 25; |
|
if (GenerateRnd(6) == 5) |
|
wt = 11; |
|
|
|
if (dt == 11) |
|
wt = 11; |
|
|
|
dungeon[i][j] = p; |
|
|
|
for (int yy = 1; yy < dy; yy++) { |
|
dungeon[i][j + yy] = dt; |
|
} |
|
|
|
int yy = GenerateRnd(dy - 1) + 1; |
|
|
|
if (wt == 11) { |
|
dungeon[i][j + yy] = wt; |
|
} else { |
|
dungeon[i][j + yy] = 1; |
|
L5dflags[i][j + yy] |= DLRG_VDOOR; |
|
} |
|
} |
|
|
|
void AddWall() |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (L5dflags[i][j] == 0) { |
|
if (dungeon[i][j] == 3) { |
|
AdvanceRndSeed(); |
|
int x = HorizontalWallOk(i, j); |
|
if (x != -1) { |
|
HorizontalWall(i, j, 2, x); |
|
} |
|
} |
|
if (dungeon[i][j] == 3) { |
|
AdvanceRndSeed(); |
|
int y = VerticalWallOk(i, j); |
|
if (y != -1) { |
|
VerticalWall(i, j, 1, y); |
|
} |
|
} |
|
if (dungeon[i][j] == 6) { |
|
AdvanceRndSeed(); |
|
int x = HorizontalWallOk(i, j); |
|
if (x != -1) { |
|
HorizontalWall(i, j, 4, x); |
|
} |
|
} |
|
if (dungeon[i][j] == 7) { |
|
AdvanceRndSeed(); |
|
int y = VerticalWallOk(i, j); |
|
if (y != -1) { |
|
VerticalWall(i, j, 4, y); |
|
} |
|
} |
|
if (dungeon[i][j] == 2) { |
|
AdvanceRndSeed(); |
|
int x = HorizontalWallOk(i, j); |
|
if (x != -1) { |
|
HorizontalWall(i, j, 2, x); |
|
} |
|
} |
|
if (dungeon[i][j] == 1) { |
|
AdvanceRndSeed(); |
|
int y = VerticalWallOk(i, j); |
|
if (y != -1) { |
|
VerticalWall(i, j, 1, y); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void GenerateChamber(int sx, int sy, bool topflag, bool bottomflag, bool leftflag, bool rightflag) |
|
{ |
|
if (topflag) { |
|
dungeon[sx + 2][sy] = 12; |
|
dungeon[sx + 3][sy] = 12; |
|
dungeon[sx + 4][sy] = 3; |
|
dungeon[sx + 7][sy] = 9; |
|
dungeon[sx + 8][sy] = 12; |
|
dungeon[sx + 9][sy] = 2; |
|
} |
|
if (bottomflag) { |
|
sy += 11; |
|
dungeon[sx + 2][sy] = 10; |
|
dungeon[sx + 3][sy] = 12; |
|
dungeon[sx + 4][sy] = 8; |
|
dungeon[sx + 7][sy] = 5; |
|
dungeon[sx + 8][sy] = 12; |
|
if (dungeon[sx + 9][sy] != 4) { |
|
dungeon[sx + 9][sy] = 21; |
|
} |
|
sy -= 11; |
|
} |
|
if (leftflag) { |
|
dungeon[sx][sy + 2] = 11; |
|
dungeon[sx][sy + 3] = 11; |
|
dungeon[sx][sy + 4] = 3; |
|
dungeon[sx][sy + 7] = 8; |
|
dungeon[sx][sy + 8] = 11; |
|
dungeon[sx][sy + 9] = 1; |
|
} |
|
if (rightflag) { |
|
sx += 11; |
|
dungeon[sx][sy + 2] = 14; |
|
dungeon[sx][sy + 3] = 11; |
|
dungeon[sx][sy + 4] = 9; |
|
dungeon[sx][sy + 7] = 5; |
|
dungeon[sx][sy + 8] = 11; |
|
if (dungeon[sx][sy + 9] != 4) { |
|
dungeon[sx][sy + 9] = 21; |
|
} |
|
sx -= 11; |
|
} |
|
|
|
for (int j = 1; j < 11; j++) { |
|
for (int i = 1; i < 11; i++) { |
|
dungeon[i + sx][j + sy] = 13; |
|
L5dflags[i + sx][j + sy] |= DLRG_CHAMBER; |
|
} |
|
} |
|
|
|
dungeon[sx + 4][sy + 4] = 15; |
|
dungeon[sx + 7][sy + 4] = 15; |
|
dungeon[sx + 4][sy + 7] = 15; |
|
dungeon[sx + 7][sy + 7] = 15; |
|
} |
|
|
|
void GenerateHall(int x1, int y1, int x2, int y2) |
|
{ |
|
if (y1 == y2) { |
|
for (int i = x1; i < x2; i++) { |
|
dungeon[i][y1] = 12; |
|
dungeon[i][y1 + 3] = 12; |
|
} |
|
return; |
|
} |
|
|
|
for (int i = y1; i < y2; i++) { |
|
dungeon[x1][i] = 11; |
|
dungeon[x1 + 3][i] = 11; |
|
} |
|
} |
|
|
|
void FixTilesPatterns() |
|
{ |
|
// BUGFIX: Bounds checks are required in all loop bodies. |
|
// See https://github.com/diasurgical/devilutionX/pull/401 |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (i + 1 < DMAXX) { |
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 22) |
|
dungeon[i + 1][j] = 23; |
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22) |
|
dungeon[i + 1][j] = 18; |
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 2) |
|
dungeon[i + 1][j] = 7; |
|
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 22) |
|
dungeon[i + 1][j] = 24; |
|
} |
|
if (j + 1 < DMAXY) { |
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 22) |
|
dungeon[i][j + 1] = 24; |
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 1) |
|
dungeon[i][j + 1] = 6; |
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 22) |
|
dungeon[i][j + 1] = 19; |
|
} |
|
} |
|
} |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (i + 1 < DMAXX) { |
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 19) |
|
dungeon[i + 1][j] = 21; |
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22) |
|
dungeon[i + 1][j] = 20; |
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 22) |
|
dungeon[i + 1][j] = 23; |
|
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 24) |
|
dungeon[i + 1][j] = 21; |
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 22) |
|
dungeon[i + 1][j] = 20; |
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 19) |
|
dungeon[i + 1][j] = 21; |
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 1) |
|
dungeon[i + 1][j] = 6; |
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 19) |
|
dungeon[i + 1][j] = 21; |
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 1) |
|
dungeon[i + 1][j] = 6; |
|
if (dungeon[i][j] == 3 && dungeon[i + 1][j] == 22) |
|
dungeon[i + 1][j] = 24; |
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1) |
|
dungeon[i + 1][j] = 6; |
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 1) |
|
dungeon[i + 1][j] = 6; |
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 24) |
|
dungeon[i + 1][j] = 21; |
|
if (dungeon[i][j] == 4 && dungeon[i + 1][j] == 16) |
|
dungeon[i + 1][j] = 17; |
|
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 13) |
|
dungeon[i + 1][j] = 17; |
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 24) |
|
dungeon[i + 1][j] = 21; |
|
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 13) |
|
dungeon[i + 1][j] = 17; |
|
} |
|
if (i > 0) { |
|
if (dungeon[i][j] == 23 && dungeon[i - 1][j] == 22) |
|
dungeon[i - 1][j] = 19; |
|
if (dungeon[i][j] == 19 && dungeon[i - 1][j] == 23) |
|
dungeon[i - 1][j] = 21; |
|
if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 22) |
|
dungeon[i - 1][j] = 24; |
|
if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 23) |
|
dungeon[i - 1][j] = 21; |
|
} |
|
if (j + 1 < DMAXY) { |
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 2) |
|
dungeon[i][j + 1] = 7; |
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 18) |
|
dungeon[i][j + 1] = 21; |
|
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2) |
|
dungeon[i][j + 1] = 7; |
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 2) |
|
dungeon[i][j + 1] = 7; |
|
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 2) |
|
dungeon[i][j + 1] = 7; |
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 22) |
|
dungeon[i][j + 1] = 24; |
|
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13) |
|
dungeon[i][j + 1] = 16; |
|
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 13) |
|
dungeon[i][j + 1] = 16; |
|
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 16) |
|
dungeon[i][j + 1] = 17; |
|
} |
|
if (j > 0) { |
|
if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22) |
|
dungeon[i][j - 1] = 7; |
|
if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22) |
|
dungeon[i][j - 1] = 24; |
|
if (dungeon[i][j] == 7 && dungeon[i][j - 1] == 24) |
|
dungeon[i][j - 1] = 21; |
|
if (dungeon[i][j] == 18 && dungeon[i][j - 1] == 24) |
|
dungeon[i][j - 1] = 21; |
|
} |
|
} |
|
} |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (j + 1 < DMAXY && dungeon[i][j] == 4 && dungeon[i][j + 1] == 2) |
|
dungeon[i][j + 1] = 7; |
|
if (i + 1 < DMAXX && dungeon[i][j] == 2 && dungeon[i + 1][j] == 19) |
|
dungeon[i + 1][j] = 21; |
|
if (j + 1 < DMAXY && dungeon[i][j] == 18 && dungeon[i][j + 1] == 22) |
|
dungeon[i][j + 1] = 20; |
|
} |
|
} |
|
} |
|
|
|
void SetCornerRoom(int rx1, int ry1) |
|
{ |
|
int rw = CornerstoneRoomPattern[0]; |
|
int rh = CornerstoneRoomPattern[1]; |
|
|
|
setpc_x = rx1; |
|
setpc_y = ry1; |
|
setpc_w = rw; |
|
setpc_h = rh; |
|
|
|
int sp = 2; |
|
|
|
for (int j = 0; j < rh; j++) { |
|
for (int i = 0; i < rw; i++) { |
|
if (CornerstoneRoomPattern[sp] != 0) { |
|
dungeon[rx1 + i][ry1 + j] = CornerstoneRoomPattern[sp]; |
|
L5dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED; |
|
} else { |
|
dungeon[rx1 + i][ry1 + j] = 13; |
|
} |
|
sp++; |
|
} |
|
} |
|
} |
|
void Substitution() |
|
{ |
|
for (int y = 0; y < DMAXY; y++) { |
|
for (int x = 0; x < DMAXX; x++) { |
|
if (GenerateRnd(4) == 0) { |
|
uint8_t c = L5BTYPES[dungeon[x][y]]; |
|
if (c != 0 && L5dflags[x][y] == 0) { |
|
int rv = GenerateRnd(16); |
|
int i = -1; |
|
while (rv >= 0) { |
|
i++; |
|
if (i == sizeof(L5BTYPES)) { |
|
i = 0; |
|
} |
|
if (c == L5BTYPES[i]) { |
|
rv--; |
|
} |
|
} |
|
|
|
// BUGFIX: Add `&& y > 0` to the if statement. (fixed) |
|
if (i == 89 && y > 0) { |
|
if (L5BTYPES[dungeon[x][y - 1]] != 79 || L5dflags[x][y - 1] != 0) |
|
i = 79; |
|
else |
|
dungeon[x][y - 1] = 90; |
|
} |
|
// BUGFIX: Add `&& x + 1 < DMAXX` to the if statement. (fixed) |
|
if (i == 91 && x + 1 < DMAXX) { |
|
if (L5BTYPES[dungeon[x + 1][y]] != 80 || L5dflags[x + 1][y] != 0) |
|
i = 80; |
|
else |
|
dungeon[x + 1][y] = 92; |
|
} |
|
dungeon[x][y] = i; |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void SetRoom(int rx1, int ry1) |
|
{ |
|
int width = SDL_SwapLE16(L5pSetPiece[0]); |
|
int height = SDL_SwapLE16(L5pSetPiece[1]); |
|
|
|
setpc_x = rx1; |
|
setpc_y = ry1; |
|
setpc_w = width; |
|
setpc_h = height; |
|
|
|
uint16_t *tileLayer = &L5pSetPiece[2]; |
|
|
|
for (int j = 0; j < height; j++) { |
|
for (int i = 0; i < width; i++) { |
|
uint8_t tileId = SDL_SwapLE16(tileLayer[j * width + i]); |
|
if (tileId != 0) { |
|
dungeon[rx1 + i][ry1 + j] = tileId; |
|
L5dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED; |
|
} else { |
|
dungeon[rx1 + i][ry1 + j] = 13; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void SetCryptRoom(int rx1, int ry1) |
|
{ |
|
int rw = UberRoomPattern[0]; |
|
int rh = UberRoomPattern[1]; |
|
|
|
UberRow = 2 * rx1 + 6; |
|
UberCol = 2 * ry1 + 8; |
|
setpc_x = rx1; |
|
setpc_y = ry1; |
|
setpc_w = rw; |
|
setpc_h = rh; |
|
IsUberRoomOpened = false; |
|
IsUberLeverActivated = false; |
|
|
|
int sp = 2; |
|
|
|
for (int j = 0; j < rh; j++) { |
|
for (int i = 0; i < rw; i++) { |
|
if (UberRoomPattern[sp] != 0) { |
|
dungeon[rx1 + i][ry1 + j] = UberRoomPattern[sp]; |
|
L5dflags[rx1 + i][ry1 + j] |= DLRG_PROTECTED; |
|
} else { |
|
dungeon[rx1 + i][ry1 + j] = 13; |
|
} |
|
sp++; |
|
} |
|
} |
|
} |
|
|
|
void FillChambers() |
|
{ |
|
if (HR1) |
|
GenerateChamber(0, 14, false, false, false, true); |
|
|
|
if (HR2) { |
|
if (HR1 && !HR3) |
|
GenerateChamber(14, 14, false, false, true, false); |
|
if (!HR1 && HR3) |
|
GenerateChamber(14, 14, false, false, false, true); |
|
if (HR1 && HR3) |
|
GenerateChamber(14, 14, false, false, true, true); |
|
if (!HR1 && !HR3) |
|
GenerateChamber(14, 14, false, false, false, false); |
|
} |
|
|
|
if (HR3) |
|
GenerateChamber(28, 14, false, false, true, false); |
|
if (HR1 && HR2) |
|
GenerateHall(12, 18, 14, 18); |
|
if (HR2 && HR3) |
|
GenerateHall(26, 18, 28, 18); |
|
if (HR1 && !HR2 && HR3) |
|
GenerateHall(12, 18, 28, 18); |
|
if (VR1) |
|
GenerateChamber(14, 0, false, true, false, false); |
|
|
|
if (VR2) { |
|
if (VR1 && !VR3) |
|
GenerateChamber(14, 14, true, false, false, false); |
|
if (!VR1 && VR3) |
|
GenerateChamber(14, 14, false, true, false, false); |
|
if (VR1 && VR3) |
|
GenerateChamber(14, 14, true, true, false, false); |
|
if (!VR1 && !VR3) |
|
GenerateChamber(14, 14, false, false, false, false); |
|
} |
|
|
|
if (VR3) |
|
GenerateChamber(14, 28, true, false, false, false); |
|
if (VR1 && VR2) |
|
GenerateHall(18, 12, 18, 14); |
|
if (VR2 && VR3) |
|
GenerateHall(18, 26, 18, 28); |
|
if (VR1 && !VR2 && VR3) |
|
GenerateHall(18, 12, 18, 28); |
|
|
|
if (currlevel == 24) { |
|
if (VR1 || VR2 || VR3) { |
|
int c = 1; |
|
if (!VR1 && VR2 && VR3 && GenerateRnd(2) != 0) |
|
c = 2; |
|
if (VR1 && VR2 && !VR3 && GenerateRnd(2) != 0) |
|
c = 0; |
|
|
|
if (VR1 && !VR2 && VR3) { |
|
c = (GenerateRnd(2) != 0) ? 0 : 2; |
|
} |
|
|
|
if (VR1 && VR2 && VR3) |
|
c = GenerateRnd(3); |
|
|
|
switch (c) { |
|
case 0: |
|
SetCryptRoom(16, 2); |
|
break; |
|
case 1: |
|
SetCryptRoom(16, 16); |
|
break; |
|
case 2: |
|
SetCryptRoom(16, 30); |
|
break; |
|
} |
|
} else { |
|
int c = 1; |
|
if (!HR1 && HR2 && HR3 && GenerateRnd(2) != 0) |
|
c = 2; |
|
if (HR1 && HR2 && !HR3 && GenerateRnd(2) != 0) |
|
c = 0; |
|
|
|
if (HR1 && !HR2 && HR3) { |
|
c = (GenerateRnd(2) != 0) ? 0 : 2; |
|
} |
|
|
|
if (HR1 && HR2 && HR3) |
|
c = GenerateRnd(3); |
|
|
|
switch (c) { |
|
case 0: |
|
SetCryptRoom(2, 16); |
|
break; |
|
case 1: |
|
SetCryptRoom(16, 16); |
|
break; |
|
case 2: |
|
SetCryptRoom(30, 16); |
|
break; |
|
} |
|
} |
|
} |
|
if (currlevel == 21) { |
|
if (VR1 || VR2 || VR3) { |
|
int c = 1; |
|
if (!VR1 && VR2 && VR3 && GenerateRnd(2) != 0) |
|
c = 2; |
|
if (VR1 && VR2 && !VR3 && GenerateRnd(2) != 0) |
|
c = 0; |
|
|
|
if (VR1 && !VR2 && VR3) { |
|
if (GenerateRnd(2) != 0) |
|
c = 0; |
|
else |
|
c = 2; |
|
} |
|
|
|
if (VR1 && VR2 && VR3) |
|
c = GenerateRnd(3); |
|
|
|
switch (c) { |
|
case 0: |
|
SetCornerRoom(16, 2); |
|
break; |
|
case 1: |
|
SetCornerRoom(16, 16); |
|
break; |
|
case 2: |
|
SetCornerRoom(16, 30); |
|
break; |
|
} |
|
} else { |
|
int c = 1; |
|
if (!HR1 && HR2 && HR3 && GenerateRnd(2) != 0) |
|
c = 2; |
|
if (HR1 && HR2 && !HR3 && GenerateRnd(2) != 0) |
|
c = 0; |
|
|
|
if (HR1 && !HR2 && HR3) { |
|
if (GenerateRnd(2) != 0) |
|
c = 0; |
|
else |
|
c = 2; |
|
} |
|
|
|
if (HR1 && HR2 && HR3) |
|
c = GenerateRnd(3); |
|
|
|
switch (c) { |
|
case 0: |
|
SetCornerRoom(2, 16); |
|
break; |
|
case 1: |
|
SetCornerRoom(16, 16); |
|
break; |
|
case 2: |
|
SetCornerRoom(30, 16); |
|
break; |
|
} |
|
} |
|
} |
|
if (L5setloadflag) { |
|
if (VR1 || VR2 || VR3) { |
|
int c = 1; |
|
if (!VR1 && VR2 && VR3 && GenerateRnd(2) != 0) |
|
c = 2; |
|
if (VR1 && VR2 && !VR3 && GenerateRnd(2) != 0) |
|
c = 0; |
|
|
|
if (VR1 && !VR2 && VR3) { |
|
if (GenerateRnd(2) != 0) |
|
c = 0; |
|
else |
|
c = 2; |
|
} |
|
|
|
if (VR1 && VR2 && VR3) |
|
c = GenerateRnd(3); |
|
|
|
switch (c) { |
|
case 0: |
|
SetRoom(16, 2); |
|
break; |
|
case 1: |
|
SetRoom(16, 16); |
|
break; |
|
case 2: |
|
SetRoom(16, 30); |
|
break; |
|
} |
|
} else { |
|
int c = 1; |
|
if (!HR1 && HR2 && HR3 && GenerateRnd(2) != 0) |
|
c = 2; |
|
if (HR1 && HR2 && !HR3 && GenerateRnd(2) != 0) |
|
c = 0; |
|
|
|
if (HR1 && !HR2 && HR3) { |
|
if (GenerateRnd(2) != 0) |
|
c = 0; |
|
else |
|
c = 2; |
|
} |
|
|
|
if (HR1 && HR2 && HR3) |
|
c = GenerateRnd(3); |
|
|
|
switch (c) { |
|
case 0: |
|
SetRoom(2, 16); |
|
break; |
|
case 1: |
|
SetRoom(16, 16); |
|
break; |
|
case 2: |
|
SetRoom(30, 16); |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void FindTransparencyValues(int i, int j, int x, int y, int d) |
|
{ |
|
if (dTransVal[x][y] != 0 || dungeon[i][j] != 13) { |
|
if (d == 1) { |
|
dTransVal[x][y] = TransVal; |
|
dTransVal[x][y + 1] = TransVal; |
|
} |
|
if (d == 2) { |
|
dTransVal[x + 1][y] = TransVal; |
|
dTransVal[x + 1][y + 1] = TransVal; |
|
} |
|
if (d == 3) { |
|
dTransVal[x][y] = TransVal; |
|
dTransVal[x + 1][y] = TransVal; |
|
} |
|
if (d == 4) { |
|
dTransVal[x][y + 1] = TransVal; |
|
dTransVal[x + 1][y + 1] = TransVal; |
|
} |
|
if (d == 5) { |
|
dTransVal[x + 1][y + 1] = TransVal; |
|
} |
|
if (d == 6) { |
|
dTransVal[x][y + 1] = TransVal; |
|
} |
|
if (d == 7) { |
|
dTransVal[x + 1][y] = TransVal; |
|
} |
|
if (d == 8) { |
|
dTransVal[x][y] = TransVal; |
|
} |
|
return; |
|
} |
|
|
|
dTransVal[x][y] = TransVal; |
|
dTransVal[x + 1][y] = TransVal; |
|
dTransVal[x][y + 1] = TransVal; |
|
dTransVal[x + 1][y + 1] = TransVal; |
|
FindTransparencyValues(i + 1, j, x + 2, y, 1); |
|
FindTransparencyValues(i - 1, j, x - 2, y, 2); |
|
FindTransparencyValues(i, j + 1, x, y + 2, 3); |
|
FindTransparencyValues(i, j - 1, x, y - 2, 4); |
|
FindTransparencyValues(i - 1, j - 1, x - 2, y - 2, 5); |
|
FindTransparencyValues(i + 1, j - 1, x + 2, y - 2, 6); |
|
FindTransparencyValues(i - 1, j + 1, x - 2, y + 2, 7); |
|
FindTransparencyValues(i + 1, j + 1, x + 2, y + 2, 8); |
|
} |
|
|
|
void FloodTransparancyValues() |
|
{ |
|
int yy = 16; |
|
for (int j = 0; j < DMAXY; j++) { |
|
int xx = 16; |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (dungeon[i][j] == 13 && dTransVal[xx][yy] == 0) { |
|
FindTransparencyValues(i, j, xx, yy, 0); |
|
TransVal++; |
|
} |
|
xx += 2; |
|
} |
|
yy += 2; |
|
} |
|
} |
|
|
|
void FixTransparency() |
|
{ |
|
int yy = 16; |
|
for (int j = 0; j < DMAXY; j++) { |
|
int xx = 16; |
|
for (int i = 0; i < DMAXX; i++) { |
|
// BUGFIX: Should check for `j > 0` first. (fixed) |
|
if (dungeon[i][j] == 23 && j > 0 && dungeon[i][j - 1] == 18) { |
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
// BUGFIX: Should check for `i + 1 < DMAXY` first. (fixed) |
|
if (dungeon[i][j] == 24 && i + 1 < DMAXY && dungeon[i + 1][j] == 19) { |
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
if (dungeon[i][j] == 18) { |
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
if (dungeon[i][j] == 19) { |
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
if (dungeon[i][j] == 20) { |
|
dTransVal[xx + 1][yy] = dTransVal[xx][yy]; |
|
dTransVal[xx][yy + 1] = dTransVal[xx][yy]; |
|
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy]; |
|
} |
|
xx += 2; |
|
} |
|
yy += 2; |
|
} |
|
} |
|
|
|
void FixDirtTiles() |
|
{ |
|
if (currlevel < 21) { |
|
for (int j = 0; j < DMAXY - 1; j++) { |
|
for (int i = 0; i < DMAXX - 1; i++) { |
|
if (dungeon[i][j] == 21 && dungeon[i + 1][j] != 19) { |
|
dungeon[i][j] = 202; |
|
} |
|
if (dungeon[i][j] == 19 && dungeon[i + 1][j] != 19) { |
|
dungeon[i][j] = 200; |
|
} |
|
if (dungeon[i][j] == 24 && dungeon[i + 1][j] != 19) { |
|
dungeon[i][j] = 205; |
|
} |
|
if (dungeon[i][j] == 18 && dungeon[i][j + 1] != 18) { |
|
dungeon[i][j] = 199; |
|
} |
|
if (dungeon[i][j] == 21 && dungeon[i][j + 1] != 18) { |
|
dungeon[i][j] = 202; |
|
} |
|
if (dungeon[i][j] == 23 && dungeon[i][j + 1] != 18) { |
|
dungeon[i][j] = 204; |
|
} |
|
} |
|
} |
|
return; |
|
} |
|
|
|
for (int j = 0; j < DMAXY - 1; j++) { |
|
for (int i = 0; i < DMAXX - 1; i++) { |
|
if (dungeon[i][j] == 19) |
|
dungeon[i][j] = 83; |
|
if (dungeon[i][j] == 21) |
|
dungeon[i][j] = 85; |
|
if (dungeon[i][j] == 23) |
|
dungeon[i][j] = 87; |
|
if (dungeon[i][j] == 24) |
|
dungeon[i][j] = 88; |
|
if (dungeon[i][j] == 18) |
|
dungeon[i][j] = 82; |
|
} |
|
} |
|
} |
|
|
|
void FixCornerTiles() |
|
{ |
|
for (int j = 1; j < DMAXY - 1; j++) { |
|
for (int i = 1; i < DMAXX - 1; i++) { |
|
if ((L5dflags[i][j] & DLRG_PROTECTED) == 0 && dungeon[i][j] == 17 && dungeon[i - 1][j] == 13 && dungeon[i][j - 1] == 1) { |
|
dungeon[i][j] = 16; |
|
L5dflags[i][j - 1] &= DLRG_PROTECTED; |
|
} |
|
if (dungeon[i][j] == 202 && dungeon[i + 1][j] == 13 && dungeon[i][j + 1] == 1) { |
|
dungeon[i][j] = 8; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void CryptPatternGroup1(int rndper) |
|
{ |
|
PlaceMiniSetRandom(CryptPattern97, rndper); |
|
PlaceMiniSetRandom(CryptPattern98, rndper); |
|
PlaceMiniSetRandom(CryptPattern99, rndper); |
|
PlaceMiniSetRandom(CryptPattern100, rndper); |
|
} |
|
|
|
void CryptPatternGroup2(int rndper) |
|
{ |
|
PlaceMiniSetRandom(CryptPattern46, rndper); |
|
PlaceMiniSetRandom(CryptPattern47, rndper); |
|
PlaceMiniSetRandom(CryptPattern48, rndper); |
|
PlaceMiniSetRandom(CryptPattern49, rndper); |
|
PlaceMiniSetRandom(CryptPattern50, rndper); |
|
PlaceMiniSetRandom(CryptPattern51, rndper); |
|
PlaceMiniSetRandom(CryptPattern52, rndper); |
|
PlaceMiniSetRandom(CryptPattern53, rndper); |
|
PlaceMiniSetRandom(CryptPattern54, rndper); |
|
PlaceMiniSetRandom(CryptPattern55, rndper); |
|
PlaceMiniSetRandom(CryptPattern56, rndper); |
|
PlaceMiniSetRandom(CryptPattern57, rndper); |
|
PlaceMiniSetRandom(CryptPattern58, rndper); |
|
PlaceMiniSetRandom(CryptPattern59, rndper); |
|
PlaceMiniSetRandom(CryptPattern60, rndper); |
|
PlaceMiniSetRandom(CryptPattern61, rndper); |
|
PlaceMiniSetRandom(CryptPattern62, rndper); |
|
} |
|
|
|
void CryptPatternGroup3(int rndper) |
|
{ |
|
PlaceMiniSetRandom(CryptPattern63, rndper); |
|
PlaceMiniSetRandom(CryptPattern64, rndper); |
|
PlaceMiniSetRandom(CryptPattern65, rndper); |
|
PlaceMiniSetRandom(CryptPattern66, rndper); |
|
PlaceMiniSetRandom(CryptPattern67, rndper); |
|
PlaceMiniSetRandom(CryptPattern68, rndper); |
|
PlaceMiniSetRandom(CryptPattern69, rndper); |
|
PlaceMiniSetRandom(CryptPattern70, rndper); |
|
PlaceMiniSetRandom(CryptPattern71, rndper); |
|
PlaceMiniSetRandom(CryptPattern72, rndper); |
|
PlaceMiniSetRandom(CryptPattern73, rndper); |
|
PlaceMiniSetRandom(CryptPattern74, rndper); |
|
PlaceMiniSetRandom(CryptPattern75, rndper); |
|
PlaceMiniSetRandom(CryptPattern76, rndper); |
|
PlaceMiniSetRandom(CryptPattern77, rndper); |
|
PlaceMiniSetRandom(CryptPattern78, rndper); |
|
PlaceMiniSetRandom(CryptPattern79, rndper); |
|
} |
|
|
|
void CryptPatternGroup4(int rndper) |
|
{ |
|
PlaceMiniSetRandom(CryptPattern80, rndper); |
|
PlaceMiniSetRandom(CryptPattern81, rndper); |
|
PlaceMiniSetRandom(CryptPattern82, rndper); |
|
PlaceMiniSetRandom(CryptPattern83, rndper); |
|
PlaceMiniSetRandom(CryptPattern84, rndper); |
|
PlaceMiniSetRandom(CryptPattern85, rndper); |
|
PlaceMiniSetRandom(CryptPattern86, rndper); |
|
PlaceMiniSetRandom(CryptPattern87, rndper); |
|
PlaceMiniSetRandom(CryptPattern88, rndper); |
|
PlaceMiniSetRandom(CryptPattern89, rndper); |
|
PlaceMiniSetRandom(CryptPattern90, rndper); |
|
PlaceMiniSetRandom(CryptPattern91, rndper); |
|
PlaceMiniSetRandom(CryptPattern92, rndper); |
|
PlaceMiniSetRandom(CryptPattern93, rndper); |
|
PlaceMiniSetRandom(CryptPattern94, rndper); |
|
PlaceMiniSetRandom(CryptPattern95, rndper); |
|
PlaceMiniSetRandom(CryptPattern96, rndper); |
|
} |
|
|
|
void CryptPatternGroup5(int rndper) |
|
{ |
|
PlaceMiniSetRandom(CryptPattern36, rndper); |
|
PlaceMiniSetRandom(CryptPattern37, rndper); |
|
PlaceMiniSetRandom(CryptPattern38, rndper); |
|
PlaceMiniSetRandom(CryptPattern39, rndper); |
|
PlaceMiniSetRandom(CryptPattern40, rndper); |
|
PlaceMiniSetRandom(CryptPattern41, rndper); |
|
PlaceMiniSetRandom(CryptPattern42, rndper); |
|
PlaceMiniSetRandom(CryptPattern43, rndper); |
|
PlaceMiniSetRandom(CryptPattern44, rndper); |
|
PlaceMiniSetRandom(CryptPattern45, rndper); |
|
} |
|
|
|
void CryptPatternGroup6(int rndper) |
|
{ |
|
PlaceMiniSetRandom(CryptPattern10, rndper); |
|
PlaceMiniSetRandom(CryptPattern12, rndper); |
|
PlaceMiniSetRandom(CryptPattern11, rndper); |
|
PlaceMiniSetRandom(CryptPattern13, rndper); |
|
PlaceMiniSetRandom(CryptPattern14, rndper); |
|
PlaceMiniSetRandom(CryptPattern15, rndper); |
|
PlaceMiniSetRandom(CryptPattern16, rndper); |
|
PlaceMiniSetRandom(CryptPattern17, rndper); |
|
PlaceMiniSetRandom(CryptPattern18, rndper); |
|
PlaceMiniSetRandom(CryptPattern19, rndper); |
|
PlaceMiniSetRandom(CryptPattern20, rndper); |
|
PlaceMiniSetRandom(CryptPattern21, rndper); |
|
PlaceMiniSetRandom(CryptPattern22, rndper); |
|
PlaceMiniSetRandom(CryptPattern23, rndper); |
|
PlaceMiniSetRandom(CryptPattern24, rndper); |
|
PlaceMiniSetRandom(CryptPattern25, rndper); |
|
PlaceMiniSetRandom(CryptPattern26, rndper); |
|
PlaceMiniSetRandom(CryptPattern27, rndper); |
|
PlaceMiniSetRandom(CryptPattern28, rndper); |
|
PlaceMiniSetRandom(CryptPattern29, rndper); |
|
PlaceMiniSetRandom(CryptPattern30, rndper); |
|
PlaceMiniSetRandom(CryptPattern31, rndper); |
|
PlaceMiniSetRandom(CryptPattern32, rndper); |
|
PlaceMiniSetRandom(CryptPattern33, rndper); |
|
PlaceMiniSetRandom(CryptPattern34, rndper); |
|
PlaceMiniSetRandom(CryptPattern35, rndper); |
|
} |
|
|
|
void CryptPatternGroup7(int rndper) |
|
{ |
|
PlaceMiniSetRandom(CryptPattern5, rndper); |
|
PlaceMiniSetRandom(CryptPattern6, rndper); |
|
PlaceMiniSetRandom(CryptPattern7, rndper); |
|
PlaceMiniSetRandom(CryptPattern8, rndper); |
|
} |
|
|
|
void GenerateLevel(lvl_entry entry) |
|
{ |
|
int minarea = 761; |
|
switch (currlevel) { |
|
case 1: |
|
minarea = 533; |
|
break; |
|
case 2: |
|
minarea = 693; |
|
break; |
|
default: |
|
break; |
|
} |
|
|
|
bool doneflag; |
|
do { |
|
DRLG_InitTrans(); |
|
|
|
do { |
|
InitDungeonFlags(); |
|
FirstRoom(); |
|
} while (FindArea() < minarea); |
|
|
|
MakeDungeon(); |
|
MakeDmt(); |
|
FillChambers(); |
|
FixTilesPatterns(); |
|
AddWall(); |
|
ClearFlags(); |
|
FloodTransparancyValues(); |
|
|
|
doneflag = true; |
|
|
|
if (QuestStatus(Q_PWATER)) { |
|
if (entry == ENTRY_MAIN) { |
|
if (PlaceMiniSet(PWATERIN, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
} else { |
|
if (PlaceMiniSet(PWATERIN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
ViewY--; |
|
} |
|
} |
|
if (QuestStatus(Q_LTBANNER)) { |
|
if (entry == ENTRY_MAIN) { |
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
} else { |
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
if (entry == ENTRY_PREV) { |
|
ViewX = 2 * setpc_x + 20; |
|
ViewY = 2 * setpc_y + 28; |
|
} else { |
|
ViewY--; |
|
} |
|
} |
|
} else if (entry == ENTRY_MAIN) { |
|
if (currlevel < 21) { |
|
if (!Players[MyPlayerId].pOriginalCathedral) { |
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
} else { |
|
if (PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
else if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
} |
|
} else if (currlevel == 21) { |
|
if (PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
ViewY++; |
|
} else { |
|
if (PlaceMiniSet(L5STAIRSUPHF, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
if (currlevel != 24) { |
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
} |
|
ViewY++; |
|
} |
|
} else if (!Players[MyPlayerId].pOriginalCathedral && entry == ENTRY_PREV) { |
|
if (currlevel < 21) { |
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
ViewY--; |
|
} else if (currlevel == 21) { |
|
if (PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
ViewY += 3; |
|
} else { |
|
if (PlaceMiniSet(L5STAIRSUPHF, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
if (currlevel != 24) { |
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
} |
|
ViewY += 3; |
|
} |
|
} else { |
|
if (currlevel < 21) { |
|
if (!Players[MyPlayerId].pOriginalCathedral) { |
|
if (PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
} else { |
|
if (PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
else if (PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
ViewY--; |
|
} |
|
} else if (currlevel == 21) { |
|
if (PlaceMiniSet(L5STAIRSTOWN, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
} else { |
|
if (PlaceMiniSet(L5STAIRSUPHF, 1, 1, 0, 0, true, -1) < 0) |
|
doneflag = false; |
|
if (currlevel != 24) { |
|
if (PlaceMiniSet(L5STAIRSDOWN, 1, 1, 0, 0, false, -1) < 0) |
|
doneflag = false; |
|
} |
|
} |
|
} |
|
} while (!doneflag); |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if (dungeon[i][j] == 64) { |
|
int xx = 2 * i + 16; /* todo: fix loop */ |
|
int yy = 2 * j + 16; |
|
DRLG_CopyTrans(xx, yy + 1, xx, yy); |
|
DRLG_CopyTrans(xx + 1, yy + 1, xx + 1, yy); |
|
} |
|
} |
|
} |
|
|
|
FixTransparency(); |
|
FixDirtTiles(); |
|
FixCornerTiles(); |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
if ((L5dflags[i][j] & ~DLRG_PROTECTED) != 0) |
|
PlaceDoor(i, j); |
|
} |
|
} |
|
|
|
if (currlevel < 21) { |
|
Substitution(); |
|
} else { |
|
CryptPatternGroup1(10); |
|
PlaceMiniSetRandom(CryptPattern1, 95); |
|
PlaceMiniSetRandom(CryptPattern2, 95); |
|
PlaceMiniSetRandom(CryptPattern3, 100); |
|
PlaceMiniSetRandom(CryptPattern4, 100); |
|
PlaceMiniSetRandom(CryptPattern9, 60); |
|
CryptLavafloor(); |
|
switch (currlevel) { |
|
case 21: |
|
CryptPatternGroup2(30); |
|
CryptPatternGroup3(15); |
|
CryptPatternGroup4(5); |
|
CryptLavafloor(); |
|
CryptPatternGroup7(10); |
|
CryptPatternGroup6(5); |
|
CryptPatternGroup5(20); |
|
break; |
|
case 22: |
|
CryptPatternGroup7(10); |
|
CryptPatternGroup6(10); |
|
CryptPatternGroup5(20); |
|
CryptPatternGroup2(30); |
|
CryptPatternGroup3(20); |
|
CryptPatternGroup4(10); |
|
CryptLavafloor(); |
|
break; |
|
case 23: |
|
CryptPatternGroup7(10); |
|
CryptPatternGroup6(15); |
|
CryptPatternGroup5(30); |
|
CryptPatternGroup2(30); |
|
CryptPatternGroup3(20); |
|
CryptPatternGroup4(15); |
|
CryptLavafloor(); |
|
break; |
|
default: |
|
CryptPatternGroup7(10); |
|
CryptPatternGroup6(20); |
|
CryptPatternGroup5(30); |
|
CryptPatternGroup2(30); |
|
CryptPatternGroup3(20); |
|
CryptPatternGroup4(20); |
|
CryptLavafloor(); |
|
break; |
|
} |
|
} |
|
|
|
if (currlevel < 21) { |
|
ApplyShadowsPatterns(); |
|
PlaceMiniSet(LAMPS, 5, 10, 0, 0, false, -1); |
|
FillFloor(); |
|
} |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
pdungeon[i][j] = dungeon[i][j]; |
|
} |
|
} |
|
|
|
DRLG_Init_Globals(); |
|
DRLG_CheckQuests(setpc_x, setpc_y); |
|
} |
|
|
|
void Pass3() |
|
{ |
|
DRLG_LPass3(22 - 1); |
|
} |
|
|
|
} // namespace |
|
|
|
void LoadL1Dungeon(const char *path, int vx, int vy) |
|
{ |
|
dminx = 16; |
|
dminy = 16; |
|
dmaxx = 96; |
|
dmaxy = 96; |
|
|
|
DRLG_InitTrans(); |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
dungeon[i][j] = 22; |
|
L5dflags[i][j] = 0; |
|
} |
|
} |
|
|
|
auto dunData = LoadFileInMem<uint16_t>(path); |
|
|
|
int width = SDL_SwapLE16(dunData[0]); |
|
int height = SDL_SwapLE16(dunData[1]); |
|
|
|
const uint16_t *tileLayer = &dunData[2]; |
|
|
|
for (int j = 0; j < height; j++) { |
|
for (int i = 0; i < width; i++) { |
|
uint8_t tileId = SDL_SwapLE16(*tileLayer); |
|
tileLayer++; |
|
if (tileId != 0) { |
|
dungeon[i][j] = tileId; |
|
L5dflags[i][j] |= DLRG_PROTECTED; |
|
} else { |
|
dungeon[i][j] = 13; |
|
} |
|
} |
|
} |
|
|
|
FillFloor(); |
|
|
|
ViewX = vx; |
|
ViewY = vy; |
|
|
|
Pass3(); |
|
DRLG_Init_Globals(); |
|
|
|
if (currlevel < 17) |
|
InitDungeonPieces(); |
|
|
|
SetMapMonsters(dunData.get(), { 0, 0 }); |
|
SetMapObjects(dunData.get(), 0, 0); |
|
} |
|
|
|
void LoadPreL1Dungeon(const char *path) |
|
{ |
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
dungeon[i][j] = 22; |
|
L5dflags[i][j] = 0; |
|
} |
|
} |
|
|
|
dminx = 16; |
|
dminy = 16; |
|
dmaxx = 96; |
|
dmaxy = 96; |
|
|
|
auto dunData = LoadFileInMem<uint16_t>(path); |
|
|
|
int width = SDL_SwapLE16(dunData[0]); |
|
int height = SDL_SwapLE16(dunData[1]); |
|
|
|
const uint16_t *tileLayer = &dunData[2]; |
|
|
|
for (int j = 0; j < height; j++) { |
|
for (int i = 0; i < width; i++) { |
|
uint8_t tileId = SDL_SwapLE16(*tileLayer); |
|
tileLayer++; |
|
if (tileId != 0) { |
|
dungeon[i][j] = tileId; |
|
L5dflags[i][j] |= DLRG_PROTECTED; |
|
} else { |
|
dungeon[i][j] = 13; |
|
} |
|
} |
|
} |
|
|
|
FillFloor(); |
|
|
|
for (int j = 0; j < DMAXY; j++) { |
|
for (int i = 0; i < DMAXX; i++) { |
|
pdungeon[i][j] = dungeon[i][j]; |
|
} |
|
} |
|
} |
|
|
|
void CreateL5Dungeon(uint32_t rseed, lvl_entry entry) |
|
{ |
|
SetRndSeed(rseed); |
|
|
|
dminx = 16; |
|
dminy = 16; |
|
dmaxx = 96; |
|
dmaxy = 96; |
|
|
|
UberRow = 0; |
|
UberCol = 0; |
|
IsUberRoomOpened = false; |
|
IsUberLeverActivated = false; |
|
UberDiabloMonsterIndex = 0; |
|
|
|
DRLG_InitTrans(); |
|
DRLG_InitSetPC(); |
|
LoadQuestSetPieces(); |
|
GenerateLevel(entry); |
|
Pass3(); |
|
FreeQuestSetPieces(); |
|
|
|
if (currlevel < 17) { |
|
InitDungeonPieces(); |
|
} else { |
|
InitCryptPieces(); |
|
} |
|
|
|
DRLG_SetPC(); |
|
|
|
for (int j = dminy; j < dmaxy; j++) { |
|
for (int i = dminx; i < dmaxx; i++) { |
|
if (dPiece[i][j] == 290) { |
|
UberRow = i; |
|
UberCol = j; |
|
} |
|
if (dPiece[i][j] == 317) { |
|
CornerStone.position = { i, j }; |
|
} |
|
} |
|
} |
|
} |
|
|
|
} // namespace devilution
|
|
|