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31 lines
884 B
31 lines
884 B
#pragma once |
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#include <array> |
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#include <cstdint> |
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#include "engine/pcx_sprite.hpp" |
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#include "engine/point.hpp" |
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#include "engine/surface.hpp" |
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namespace devilution { |
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/** |
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* @brief Renders a PCX sprite to surface. |
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* |
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* @param out Output surface. |
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* @param sprite Source sprite. |
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* @param position Top-left position of the sprite on the surface. |
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*/ |
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void RenderPcxSprite(const Surface &out, PcxSprite sprite, Point position); |
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/** |
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* @brief Renders a PCX sprite to surface, translating the colors per the given map. |
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* |
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* @param out Output surface. |
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* @param sprite Source sprite. |
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* @param position Top-left position of the sprite on the surface. |
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* @param colorMap Palette translation map. |
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*/ |
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void RenderPcxSpriteWithColorMap(const Surface &out, PcxSprite sprite, Point position, const std::array<uint8_t, 256> &colorMap); |
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} // namespace devilution
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