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293 lines
6.8 KiB
293 lines
6.8 KiB
#include "diablo.h" |
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#include "../3rdParty/Storm/Source/storm.h" |
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#include "display.h" |
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#include <SDL.h> |
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namespace dvl { |
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int sgdwLockCount; |
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BYTE *gpBuffer; |
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#ifdef _DEBUG |
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int locktbl[256]; |
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#endif |
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static CCritSect sgMemCrit; |
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HMODULE ghDiabMod; |
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int refreshDelay; |
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SDL_Window *window; |
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SDL_Renderer *renderer; |
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SDL_Texture *texture; |
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/** Currently active palette */ |
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SDL_Palette *palette; |
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unsigned int pal_surface_palette_version = 0; |
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/** 24-bit renderer texture surface */ |
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SDL_Surface *renderer_texture_surface = nullptr; |
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/** 8-bit surface wrapper around #gpBuffer */ |
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SDL_Surface *pal_surface; |
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static void dx_create_back_buffer() |
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{ |
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pal_surface = SDL_CreateRGBSurfaceWithFormat(0, BUFFER_WIDTH, BUFFER_HEIGHT, 8, SDL_PIXELFORMAT_INDEX8); |
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if (pal_surface == NULL) { |
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ErrSdl(); |
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} |
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gpBuffer = (BYTE *)pal_surface->pixels; |
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#ifndef USE_SDL1 |
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// In SDL2, `pal_surface` points to the global `palette`. |
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if (SDL_SetSurfacePalette(pal_surface, palette) < 0) |
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ErrSdl(); |
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#else |
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// In SDL1, `pal_surface` owns its palette and we must update it every |
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// time the global `palette` is changed. No need to do anything here as |
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// the global `palette` doesn't have any colors set yet. |
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#endif |
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pal_surface_palette_version = 1; |
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} |
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static void dx_create_primary_surface() |
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{ |
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#ifndef USE_SDL1 |
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if (renderer) { |
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int width, height; |
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SDL_RenderGetLogicalSize(renderer, &width, &height); |
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Uint32 format; |
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if (SDL_QueryTexture(texture, &format, nullptr, nullptr, nullptr) < 0) |
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ErrSdl(); |
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renderer_texture_surface = SDL_CreateRGBSurfaceWithFormat(0, width, height, SDL_BITSPERPIXEL(format), format); |
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} |
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#endif |
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if (GetOutputSurface() == nullptr) { |
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ErrSdl(); |
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} |
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} |
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void dx_init(HWND hWnd) |
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{ |
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SDL_RaiseWindow(window); |
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SDL_ShowWindow(window); |
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dx_create_primary_surface(); |
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palette_init(); |
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dx_create_back_buffer(); |
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} |
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static void lock_buf_priv() |
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{ |
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sgMemCrit.Enter(); |
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if (sgdwLockCount != 0) { |
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sgdwLockCount++; |
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return; |
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} |
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gpBufEnd += (uintptr_t)(BYTE *)pal_surface->pixels; |
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gpBuffer = (BYTE *)pal_surface->pixels; |
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sgdwLockCount++; |
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} |
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void lock_buf(BYTE idx) |
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{ |
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#ifdef _DEBUG |
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locktbl[idx]++; |
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#endif |
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lock_buf_priv(); |
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} |
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static void unlock_buf_priv() |
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{ |
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if (sgdwLockCount == 0) |
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app_fatal("draw main unlock error"); |
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if (!gpBuffer) |
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app_fatal("draw consistency error"); |
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sgdwLockCount--; |
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if (sgdwLockCount == 0) { |
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gpBufEnd -= (uintptr_t)gpBuffer; |
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//gpBuffer = NULL; unable to return to menu |
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} |
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sgMemCrit.Leave(); |
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} |
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void unlock_buf(BYTE idx) |
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{ |
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#ifdef _DEBUG |
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if (!locktbl[idx]) |
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app_fatal("Draw lock underflow: 0x%x", idx); |
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locktbl[idx]--; |
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#endif |
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unlock_buf_priv(); |
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} |
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void dx_cleanup() |
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{ |
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if (ghMainWnd) |
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SDL_HideWindow(window); |
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sgMemCrit.Enter(); |
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sgdwLockCount = 0; |
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gpBuffer = NULL; |
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sgMemCrit.Leave(); |
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if (pal_surface == nullptr) |
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return; |
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SDL_FreeSurface(pal_surface); |
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pal_surface = nullptr; |
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SDL_FreePalette(palette); |
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SDL_FreeSurface(renderer_texture_surface); |
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SDL_DestroyTexture(texture); |
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SDL_DestroyRenderer(renderer); |
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SDL_DestroyWindow(window); |
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} |
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void dx_reinit() |
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{ |
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#ifdef USE_SDL1 |
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int flags = window->flags; |
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window = SDL_SetVideoMode(0, 0, 0, window->flags ^ SDL_FULLSCREEN); |
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if (window == NULL) { |
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ErrSdl(); |
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} |
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#else |
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Uint32 flags = 0; |
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if (!fullscreen) { |
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flags = renderer ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN; |
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} |
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if (SDL_SetWindowFullscreen(window, flags)) { |
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ErrSdl(); |
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} |
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#endif |
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fullscreen = !fullscreen; |
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force_redraw = 255; |
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} |
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void CreatePalette() |
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{ |
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palette = SDL_AllocPalette(256); |
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if (palette == NULL) { |
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ErrSdl(); |
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} |
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} |
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void BltFast(SDL_Rect *src_rect, SDL_Rect *dst_rect) |
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{ |
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Blit(pal_surface, src_rect, dst_rect); |
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} |
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void Blit(SDL_Surface *src, SDL_Rect *src_rect, SDL_Rect *dst_rect) |
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{ |
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SDL_Surface *dst = GetOutputSurface(); |
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#ifndef USE_SDL1 |
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if (SDL_BlitSurface(src, src_rect, dst, dst_rect) < 0) |
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ErrSdl(); |
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return; |
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#else |
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if (!OutputRequiresScaling()) { |
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if (SDL_BlitSurface(src, src_rect, dst, dst_rect) < 0) |
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ErrSdl(); |
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return; |
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} |
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if (dst_rect != nullptr) ScaleOutputRect(dst_rect); |
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// Same pixel format: We can call BlitScaled directly. |
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if (SDLBackport_PixelFormatFormatEq(src->format, dst->format)) { |
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if (SDL_BlitScaled(src, src_rect, dst, dst_rect) < 0) |
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ErrSdl(); |
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return; |
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} |
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// If the surface has a color key, we must stretch first and can then call BlitSurface. |
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if (SDL_HasColorKey(src)) { |
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SDL_Surface *stretched = SDL_CreateRGBSurface(SDL_SWSURFACE, dst_rect->w, dst_rect->h, src->format->BitsPerPixel, |
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src->format->Rmask, src->format->Gmask, src->format->BitsPerPixel, src->format->Amask); |
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SDL_SetColorKey(stretched, SDL_SRCCOLORKEY, src->format->colorkey); |
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if (src->format->palette != nullptr) |
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SDL_SetPalette(stretched, SDL_LOGPAL, src->format->palette->colors, 0, src->format->palette->ncolors); |
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SDL_Rect stretched_rect = { 0, 0, dst_rect->w, dst_rect->h }; |
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if (SDL_SoftStretch(src, src_rect, stretched, &stretched_rect) < 0 |
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|| SDL_BlitSurface(stretched, &stretched_rect, dst, dst_rect) < 0) { |
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SDL_FreeSurface(stretched); |
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ErrSdl(); |
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} |
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SDL_FreeSurface(stretched); |
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return; |
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} |
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// A surface with a non-output pixel format but without a color key needs scaling. |
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// We can convert the format and then call BlitScaled. |
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SDL_Surface *converted = SDL_ConvertSurface(src, dst->format, 0); |
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if (SDL_BlitScaled(converted, src_rect, dst, dst_rect) < 0) { |
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SDL_FreeSurface(converted); |
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ErrSdl(); |
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} |
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SDL_FreeSurface(converted); |
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#endif |
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} |
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/** |
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* @brief Limit FPS to avoid high CPU load, use when v-sync isn't available |
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*/ |
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void LimitFrameRate() |
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{ |
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static uint32_t frameDeadline; |
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uint32_t tc = SDL_GetTicks() * 1000; |
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uint32_t v = 0; |
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if (frameDeadline > tc) { |
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v = tc % refreshDelay; |
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SDL_Delay(v / 1000 + 1); // ceil |
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} |
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frameDeadline = tc + v + refreshDelay; |
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} |
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void RenderPresent() |
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{ |
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SDL_Surface *surface = GetOutputSurface(); |
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assert(!SDL_MUSTLOCK(surface)); |
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if (!gbActive) { |
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LimitFrameRate(); |
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return; |
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} |
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#ifndef USE_SDL1 |
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if (renderer) { |
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if (SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch) <= -1) { //pitch is 2560 |
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ErrSdl(); |
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} |
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// Clear buffer to avoid artifacts in case the window was resized |
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if (SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255) <= -1) { // TODO only do this if window was resized |
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ErrSdl(); |
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} |
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if (SDL_RenderClear(renderer) <= -1) { |
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ErrSdl(); |
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} |
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if (SDL_RenderCopy(renderer, texture, NULL, NULL) <= -1) { |
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ErrSdl(); |
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} |
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SDL_RenderPresent(renderer); |
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} else { |
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if (SDL_UpdateWindowSurface(window) <= -1) { |
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ErrSdl(); |
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} |
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LimitFrameRate(); |
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} |
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#else |
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if (SDL_Flip(surface) <= -1) { |
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ErrSdl(); |
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} |
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LimitFrameRate(); |
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#endif |
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} |
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void PaletteGetEntries(DWORD dwNumEntries, SDL_Color *lpEntries) |
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{ |
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for (DWORD i = 0; i < dwNumEntries; i++) { |
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lpEntries[i] = system_palette[i]; |
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} |
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} |
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} // namespace dvl
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