| .. |
|
DiabloUI
|
Async load: Handle errors
|
1 year ago |
|
controls
|
Async loading
|
1 year ago |
|
data
|
…
|
|
|
discord
|
…
|
|
|
dvlnet
|
Avoid `strnlen`
|
1 year ago |
|
engine
|
Fix divide-by-zero crash in `getAnimationProgress()` (#7532)
|
1 year ago |
|
items
|
Make invalid items unusable (#7506)
|
1 year ago |
|
levels
|
Async load: Handle errors
|
1 year ago |
|
lua
|
Debug: Insivible (#7543)
|
1 year ago |
|
mpq
|
Add dun_render_benchmark
|
2 years ago |
|
panels
|
Async load: Handle errors
|
1 year ago |
|
platform
|
macOS 10.4: Guard non-existing APIs
|
1 year ago |
|
qol
|
Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494)
|
1 year ago |
|
storm
|
Videos: Avoid float math for frame durations
|
1 year ago |
|
utils
|
macOS 10.4: Guard non-existing APIs
|
1 year ago |
|
.clang-format
|
…
|
|
|
.clang-tidy
|
…
|
|
|
CMakeLists.txt
|
Make invalid items unusable (#7506)
|
1 year ago |
|
appfat.cpp
|
Async load: Handle errors
|
1 year ago |
|
appfat.h
|
…
|
|
|
automap.cpp
|
Debug: Insivible (#7543)
|
1 year ago |
|
automap.h
|
…
|
|
|
capture.cpp
|
Screenshotting: Use `SDL_RWops` throughout
|
1 year ago |
|
capture.h
|
…
|
|
|
codec.cpp
|
…
|
|
|
codec.h
|
…
|
|
|
control.cpp
|
Async load: Handle errors
|
1 year ago |
|
control.h
|
Async load: Handle errors
|
1 year ago |
|
cpp.hint
|
…
|
|
|
crawl.cpp
|
…
|
|
|
crawl.hpp
|
…
|
|
|
cursor.cpp
|
Use Point in cursor.cpp
|
2 years ago |
|
cursor.h
|
Clean up selection type
|
2 years ago |
|
dead.cpp
|
…
|
|
|
dead.h
|
…
|
|
|
debug.cpp
|
Debug: Insivible (#7543)
|
1 year ago |
|
debug.h
|
Debug: Insivible (#7543)
|
1 year ago |
|
diablo.cpp
|
Debug: Insivible (#7543)
|
1 year ago |
|
diablo.h
|
Async load: Handle errors
|
1 year ago |
|
diablo_msg.cpp
|
…
|
|
|
diablo_msg.hpp
|
…
|
|
|
doom.cpp
|
…
|
|
|
doom.h
|
…
|
|
|
effects.cpp
|
…
|
|
|
effects.h
|
…
|
|
|
effects_stubs.cpp
|
…
|
|
|
encrypt.cpp
|
…
|
|
|
encrypt.h
|
…
|
|
|
engine.cpp
|
…
|
|
|
engine.h
|
…
|
|
|
gamemenu.cpp
|
Async load: Handle errors
|
1 year ago |
|
gamemenu.h
|
…
|
|
|
gmenu.cpp
|
…
|
|
|
gmenu.h
|
…
|
|
|
help.cpp
|
…
|
|
|
help.h
|
…
|
|
|
hwcursor.cpp
|
Update hwcursor.cpp
|
2 years ago |
|
hwcursor.hpp
|
…
|
|
|
init.cpp
|
…
|
|
|
init.h
|
…
|
|
|
interfac.cpp
|
Add a threshold for skipping the loading screen
|
1 year ago |
|
interfac.h
|
Async load: Handle errors
|
1 year ago |
|
inv.cpp
|
allow auto-equipping two-handed weapons with both hands occupied
|
1 year ago |
|
inv.h
|
Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494)
|
1 year ago |
|
inv_iterators.hpp
|
…
|
|
|
itemdat.cpp
|
Allow for item drop rates up to 255 (#7533)
|
1 year ago |
|
itemdat.h
|
Allow for item drop rates up to 255 (#7533)
|
1 year ago |
|
items.cpp
|
Make invalid items unusable (#7506)
|
1 year ago |
|
items.h
|
Make invalid items unusable (#7506)
|
1 year ago |
|
lighting.cpp
|
Async load: Handle errors
|
1 year ago |
|
lighting.h
|
Async load: Handle errors
|
1 year ago |
|
loadsave.cpp
|
Make invalid items unusable (#7506)
|
1 year ago |
|
loadsave.h
|
Async load: Handle errors
|
1 year ago |
|
main.cpp
|
…
|
|
|
menu.cpp
|
…
|
|
|
menu.h
|
…
|
|
|
minitext.cpp
|
…
|
|
|
minitext.h
|
…
|
|
|
misdat.cpp
|
Async load: Handle errors
|
1 year ago |
|
misdat.h
|
Async load: Handle errors
|
1 year ago |
|
missiles.cpp
|
Rename Missile::_mirange to Missile::duration (#7214)
|
2 years ago |
|
missiles.h
|
Rename Missile::_mirange to Missile::duration (#7214)
|
2 years ago |
|
monstdat.cpp
|
Clean up selection type
|
2 years ago |
|
monstdat.h
|
Clean up selection type
|
2 years ago |
|
monster.cpp
|
Async load: Handle errors
|
1 year ago |
|
monster.h
|
Async load: Handle errors
|
1 year ago |
|
movie.cpp
|
…
|
|
|
movie.h
|
…
|
|
|
msg.cpp
|
Fix Knockback direction (#7093)
|
2 years ago |
|
msg.h
|
…
|
|
|
multi.cpp
|
Introduce xoshiro RNG to generate dungeon seeds (#7030)
|
2 years ago |
|
multi.h
|
Introduce xoshiro RNG to generate dungeon seeds (#7030)
|
2 years ago |
|
nthread.cpp
|
…
|
|
|
nthread.h
|
…
|
|
|
objdat.cpp
|
Clean up selection type
|
2 years ago |
|
objdat.h
|
Clean up selection type
|
2 years ago |
|
objects.cpp
|
Allow for item drop rates up to 255 (#7533)
|
1 year ago |
|
objects.h
|
Async load: Handle errors
|
1 year ago |
|
options.cpp
|
Add a threshold for skipping the loading screen
|
1 year ago |
|
options.h
|
Add a threshold for skipping the loading screen
|
1 year ago |
|
pack.cpp
|
Make invalid items unusable (#7506)
|
1 year ago |
|
pack.h
|
Make invalid items unusable (#7506)
|
1 year ago |
|
pfile.cpp
|
Async load: Handle errors
|
1 year ago |
|
pfile.h
|
Async load: Handle errors
|
1 year ago |
|
player.cpp
|
Make invalid items unusable (#7506)
|
1 year ago |
|
player.h
|
Make invalid items unusable (#7506)
|
1 year ago |
|
playerdat.cpp
|
…
|
|
|
playerdat.hpp
|
…
|
|
|
plrmsg.cpp
|
Cleanup panel code (Part 2) (#7421)
|
2 years ago |
|
plrmsg.h
|
…
|
|
|
portal.cpp
|
…
|
|
|
portal.h
|
…
|
|
|
quests.cpp
|
Clean up selection type
|
2 years ago |
|
quests.h
|
…
|
|
|
restrict.cpp
|
…
|
|
|
restrict.h
|
…
|
|
|
sha.cpp
|
…
|
|
|
sha.h
|
…
|
|
|
spelldat.cpp
|
…
|
|
|
spelldat.h
|
…
|
|
|
spells.cpp
|
Bugfix: Corruption item power
|
2 years ago |
|
spells.h
|
…
|
|
|
stores.cpp
|
Extract logic from CheckInvCut/AutoPlaceItemInInventory (#7494)
|
1 year ago |
|
stores.h
|
Rename stores.cpp global variables (#7425)
|
2 years ago |
|
sync.cpp
|
…
|
|
|
sync.h
|
…
|
|
|
textdat.cpp
|
…
|
|
|
textdat.h
|
…
|
|
|
tmsg.cpp
|
…
|
|
|
tmsg.h
|
…
|
|
|
towners.cpp
|
Clean up selection type
|
2 years ago |
|
towners.h
|
…
|
|
|
track.cpp
|
Rename stores.cpp global variables (#7425)
|
2 years ago |
|
track.h
|
…
|
|
|
translation_dummy.cpp
|
…
|
|