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#pragma once
// Processes and stores mouse and joystick motion.
#include <SDL.h>
#include "./axis_direction.h"
#include "./controller.h"
namespace dvl {
extern struct Controller controller;
// Updates motion state for mouse and joystick sticks.
bool ProcessControllerMotion(const SDL_Event &event, ControllerButtonEvent ctrl_event);
// Returns direction of the left thumb stick or DPad (if allow_dpad = true).
AxisDirection GetLeftStickOrDpadDirection(bool allow_dpad = true);
} // namespace dvl