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306 lines
8.6 KiB
306 lines
8.6 KiB
#include "DiabloUI/dialogs.h" |
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#include <utility> |
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#include "DiabloUI/button.h" |
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#include "DiabloUI/diabloui.h" |
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#include "DiabloUI/errorart.h" |
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#include "DiabloUI/fonts.h" |
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#include "control.h" |
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#include "controls/menu_controls.h" |
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#include "dx.h" |
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#include "palette.h" |
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#include "utils/display.h" |
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#include "utils/log.hpp" |
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#include "utils/language.h" |
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namespace devilution { |
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namespace { |
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Art dialogArt; |
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bool fontWasLoaded; |
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bool dialogEnd; |
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void DialogActionOK() |
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{ |
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dialogEnd = true; |
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} |
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std::vector<UiItemBase *> vecNULL; |
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std::vector<UiItemBase *> vecOkDialog; |
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// clang-format off |
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#define BLANKCOLOR { 0, 0xFF, 0, 0 } |
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// clang-format on |
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void LoadFallbackPalette() |
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{ |
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// clang-format off |
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static const SDL_Color FallbackPalette[256] = { |
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{ 0x00, 0x00, 0x00, 0 }, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, |
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{ 0xff, 0xfd, 0x9f, 0 }, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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{ 0xe8, 0xca, 0xca, 0 }, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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{ 0x05, 0x07, 0x0c, 0 }, |
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{ 0xff, 0xe3, 0xa4, 0 }, |
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{ 0xee, 0xd1, 0x8c, 0 }, |
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{ 0xdd, 0xc4, 0x7e, 0 }, |
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{ 0xcc, 0xb7, 0x75, 0 }, |
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{ 0xbc, 0xa8, 0x6c, 0 }, |
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{ 0xab, 0x9a, 0x63, 0 }, |
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{ 0x98, 0x8b, 0x5d, 0 }, |
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{ 0x87, 0x7e, 0x54, 0 }, |
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{ 0x78, 0x6f, 0x49, 0 }, |
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{ 0x69, 0x60, 0x3f, 0 }, |
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{ 0x5b, 0x51, 0x34, 0 }, |
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{ 0x48, 0x40, 0x27, 0 }, |
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{ 0x39, 0x31, 0x1d, 0 }, |
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{ 0x31, 0x28, 0x16, 0 }, |
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{ 0x1a, 0x14, 0x08, 0 }, |
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{ 0x14, 0x0b, 0x00, 0 }, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, |
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{ 0xff, 0xbd, 0xbd, 0 }, |
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{ 0xf4, 0x96, 0x96, 0 }, |
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{ 0xe8, 0x7d, 0x7d, 0 }, |
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{ 0xe0, 0x6c, 0x6c, 0 }, |
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{ 0xd8, 0x5b, 0x5b, 0 }, |
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{ 0xcf, 0x49, 0x49, 0 }, |
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{ 0xc7, 0x38, 0x38, 0 }, |
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{ 0xbf, 0x27, 0x27, 0 }, |
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{ 0xa9, 0x22, 0x22, 0 }, |
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{ 0x93, 0x1e, 0x1e, 0 }, |
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{ 0x7c, 0x19, 0x19, 0 }, |
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{ 0x66, 0x15, 0x15, 0 }, |
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{ 0x4f, 0x11, 0x11, 0 }, |
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{ 0x39, 0x0d, 0x0d, 0 }, |
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{ 0x23, 0x09, 0x09, 0 }, |
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{ 0x0c, 0x05, 0x05, 0 }, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, |
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{ 0xf3, 0xf3, 0xf3, 0 }, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, |
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{ 0xff, 0xff, 0x00, 0 }, |
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BLANKCOLOR, BLANKCOLOR, BLANKCOLOR, |
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BLANKCOLOR, |
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}; |
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// clang-format on |
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ApplyGamma(logical_palette, FallbackPalette, 256); |
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} |
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void Init(const char *text, const char *caption, bool error, bool renderBehind) |
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{ |
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if (caption == nullptr) { |
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SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 180), (Sint16)(UI_OFFSET_Y + 168), 280, 144 }; |
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vecOkDialog.push_back(new UiImage(&dialogArt, rect1)); |
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SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 200), (Sint16)(UI_OFFSET_Y + 211), 240, 80 }; |
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vecOkDialog.push_back(new UiText(text, rect2, UIS_CENTER)); |
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SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 265), (Sint16)(UI_OFFSET_Y + 265), SML_BUTTON_WIDTH, SML_BUTTON_HEIGHT }; |
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vecOkDialog.push_back(new UiButton(&SmlButton, _("OK"), &DialogActionOK, rect3, 0)); |
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} else { |
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SDL_Rect rect1 = { (Sint16)(PANEL_LEFT + 127), (Sint16)(UI_OFFSET_Y + 100), 385, 280 }; |
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vecOkDialog.push_back(new UiImage(&dialogArt, rect1)); |
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SDL_Color color = { 255, 255, 0, 0 }; |
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SDL_Rect rect2 = { (Sint16)(PANEL_LEFT + 147), (Sint16)(UI_OFFSET_Y + 110), 345, 20 }; |
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vecOkDialog.push_back(new UiText(text, color, rect2, UIS_CENTER)); |
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SDL_Rect rect3 = { (Sint16)(PANEL_LEFT + 147), (Sint16)(UI_OFFSET_Y + 141), 345, 190 }; |
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vecOkDialog.push_back(new UiText(caption, rect3, UIS_CENTER)); |
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SDL_Rect rect4 = { (Sint16)(PANEL_LEFT + 264), (Sint16)(UI_OFFSET_Y + 335), SML_BUTTON_WIDTH, SML_BUTTON_HEIGHT }; |
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vecOkDialog.push_back(new UiButton(&SmlButton, _("OK"), &DialogActionOK, rect4, 0)); |
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} |
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if (!renderBehind) { |
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LoadBackgroundArt("ui_art\\black.pcx"); |
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if (ArtBackground.surface == nullptr) { |
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LoadFallbackPalette(); |
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} |
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} |
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SetFadeLevel(256); |
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if (caption == nullptr) { |
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LoadMaskedArt(error ? "ui_art\\srpopup.pcx" : "ui_art\\spopup.pcx", &dialogArt); |
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} else { |
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if (error) { |
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LoadArt(&dialogArt, popupData, 385, 280); |
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} else { |
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LoadMaskedArt("ui_art\\lpopup.pcx", &dialogArt); |
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} |
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} |
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LoadSmlButtonArt(); |
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fontWasLoaded = font != nullptr; |
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if (!fontWasLoaded) |
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LoadTtfFont(); |
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} |
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void Deinit() |
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{ |
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dialogArt.Unload(); |
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UnloadSmlButtonArt(); |
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if (!fontWasLoaded) |
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UnloadTtfFont(); |
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for (auto pUIItem : vecOkDialog) { |
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delete pUIItem; |
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} |
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vecOkDialog.clear(); |
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} |
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void DialogLoop(const std::vector<UiItemBase *> &items, const std::vector<UiItemBase *> &renderBehind) |
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{ |
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SDL_Event event; |
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dialogEnd = false; |
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do { |
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while (SDL_PollEvent(&event) != 0) { |
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switch (event.type) { |
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case SDL_MOUSEBUTTONDOWN: |
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case SDL_MOUSEBUTTONUP: |
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UiItemMouseEvents(&event, items); |
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break; |
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default: |
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switch (GetMenuAction(event)) { |
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case MenuAction_BACK: |
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case MenuAction_SELECT: |
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dialogEnd = true; |
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break; |
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default: |
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break; |
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} |
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break; |
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} |
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UiHandleEvents(&event); |
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} |
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if (renderBehind.empty()) { |
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SDL_FillRect(DiabloUiSurface(), nullptr, 0); |
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} else { |
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UiRenderItems(renderBehind); |
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} |
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UiRenderItems(items); |
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DrawMouse(); |
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UiFadeIn(); |
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} while (!dialogEnd); |
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} |
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} // namespace |
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void UiOkDialog(const char *text, const char *caption, bool error, const std::vector<UiItemBase *> &renderBehind) |
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{ |
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static bool inDialog = false; |
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if (!gbActive || inDialog) { |
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if (SDL_ShowCursor(SDL_ENABLE) <= -1) { |
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Log("{}", SDL_GetError()); |
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} |
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#ifndef RUN_TESTS |
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if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, text, caption, nullptr) <= -1) { |
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Log("{}", SDL_GetError()); |
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#else |
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{ |
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#endif |
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Log("{}", text); |
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Log("{}", caption); |
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} |
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return; |
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} |
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inDialog = true; |
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Init(text, caption, error, !renderBehind.empty()); |
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if (font != nullptr) |
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DialogLoop(vecOkDialog, renderBehind); |
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else |
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UiOkDialog(text, caption, error, renderBehind); |
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Deinit(); |
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inDialog = false; |
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} |
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void UiErrorOkDialog(const char *text, const char *caption, const std::vector<UiItemBase *> &renderBehind) |
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{ |
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UiOkDialog(text, caption, /*error=*/true, renderBehind); |
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} |
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void UiErrorOkDialog(const char *text, const char *caption, bool error) |
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{ |
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UiOkDialog(text, caption, error, vecNULL); |
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} |
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void UiErrorOkDialog(const char *text, std::vector<UiItemBase *> renderBehind) |
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{ |
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UiErrorOkDialog(text, nullptr, std::move(renderBehind)); |
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} |
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} // namespace devilution
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