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21 lines
477 B
21 lines
477 B
#include "devilution.h" |
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#include <SDL.h> |
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namespace dvl { |
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extern SDL_Window *window; |
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extern SDL_Renderer *renderer; |
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extern SDL_Texture *texture; |
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extern SDL_Palette *palette; |
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extern SDL_Surface *pal_surface; |
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extern unsigned int pal_surface_palette_version; |
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extern bool bufferUpdated; |
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// Returns: |
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// SDL1: Video surface. |
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// SDL2, no upscale: Window surface. |
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// SDL2, upscale: Renderer texture surface. |
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SDL_Surface *GetOutputSurface(); |
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} // namespace dvl
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