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62 lines
3.1 KiB
62 lines
3.1 KiB
//HEADER_GOES_HERE |
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#ifndef __DIABLOUI_H__ |
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#define __DIABLOUI_H__ |
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#if defined(__GNUC__) || defined(__cplusplus) |
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extern "C" { |
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#endif |
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struct FontStruct { |
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unsigned char fontbin[258]; |
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HANDLE fonttrans[256]; |
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BOOL active; |
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}; |
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struct ProfileStruct { |
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char *name; |
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char field_4; |
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int msg; |
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int field_C; |
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}; |
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struct ProfFntStruct { |
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int size; |
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char *fontname; |
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int field_8; |
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}; |
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void __stdcall UiDestroy(); |
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BOOL __stdcall UiTitleDialog(int a1); |
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void __stdcall UiInitialize(); |
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BOOL __stdcall UiCopyProtError(int *pdwResult); |
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void __stdcall UiAppActivate(BOOL bActive); |
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BOOL __fastcall UiValidPlayerName(char *name); /* check __stdcall */ |
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BOOL __stdcall UiSelHeroMultDialog(BOOL(__stdcall *fninfo)(BOOL(__stdcall *fninfofunc)(_uiheroinfo *)), BOOL(__stdcall *fncreate)(_uiheroinfo *), BOOL(__stdcall *fnremove)(_uiheroinfo *), BOOL(__stdcall *fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, int *a6, char *name); |
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BOOL __stdcall UiSelHeroSingDialog(BOOL(__stdcall *fninfo)(BOOL(__stdcall *fninfofunc)(_uiheroinfo *)), BOOL(__stdcall *fncreate)(_uiheroinfo *), BOOL(__stdcall *fnremove)(_uiheroinfo *), BOOL(__stdcall *fnstats)(unsigned int, _uidefaultstats *), int *dlgresult, char *name, int *difficulty); |
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BOOL __stdcall UiCreditsDialog(int a1); |
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BOOL __stdcall UiMainMenuDialog(char *name, int *pdwResult, void(__stdcall *fnSound)(char *file), int a4); |
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BOOL __stdcall UiProgressDialog(HWND window, char *msg, int enable, int(*fnfunc)(), int rate); |
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int __stdcall UiProfileGetString(); |
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void __cdecl UiProfileCallback(); |
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void __cdecl UiProfileDraw(); |
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BOOL __stdcall UiCategoryCallback(int a1, int a2, int a3, int a4, int a5, _DWORD *a6, _DWORD *a7); |
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BOOL __stdcall UiGetDataCallback(int game_type, int data_code, void *a3, int a4, int a5); |
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BOOL __stdcall UiAuthCallback(int a1, char *a2, char *a3, char a4, char *a5, LPSTR lpBuffer, int cchBufferMax); |
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BOOL __stdcall UiSoundCallback(int a1, int type, int a3); |
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void __stdcall UiMessageBoxCallback(HWND hWnd, char *lpText, LPCSTR lpCaption, UINT uType); |
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BOOL __stdcall UiDrawDescCallback(int arg0, COLORREF color, LPCSTR lpString, char *a4, int a5, UINT align, time_t a7, HDC *a8); |
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BOOL __stdcall UiCreateGameCallback(int a1, int a2, int a3, int a4, int a5, int a6); |
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BOOL __stdcall UiArtCallback(int game_type, unsigned int art_code, PALETTEENTRY *pPalette, BYTE *pBuffer, DWORD dwBuffersize, DWORD *pdwWidth, DWORD *pdwHeight, DWORD *pdwBpp); |
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int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); |
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int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); |
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BOOL __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); |
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void __stdcall UiSetupPlayerInfo(char *infostr, _uiheroinfo *pInfo, int type); |
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void __stdcall UiCreateGameCriteria(_uiheroinfo *pInfo, char *str); |
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BOOL __stdcall UiGetDefaultStats(int pclass, _uidefaultstats *pStats); |
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BOOL __stdcall UiBetaDisclaimer(int a1); |
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#if defined(__GNUC__) || defined(__cplusplus) |
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} |
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#endif |
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#endif /* __DIABLOUI_H__ */
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