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821 lines
27 KiB
821 lines
27 KiB
/** |
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* @file quests.cpp |
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* |
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* Implementation of functionality for handling quests. |
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*/ |
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#include "quests.h" |
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#include <fmt/format.h> |
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#include "DiabloUI/ui_flags.hpp" |
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#include "control.h" |
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#include "cursor.h" |
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#include "engine/load_file.hpp" |
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#include "engine/random.hpp" |
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#include "engine/render/clx_render.hpp" |
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#include "engine/render/text_render.hpp" |
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#include "engine/world_tile.hpp" |
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#include "init.h" |
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#include "levels/gendung.h" |
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#include "levels/trigs.h" |
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#include "minitext.h" |
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#include "missiles.h" |
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#include "monster.h" |
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#include "options.h" |
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#include "panels/ui_panels.hpp" |
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#include "stores.h" |
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#include "towners.h" |
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#include "utils/language.h" |
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#include "utils/utf8.hpp" |
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namespace devilution { |
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bool QuestLogIsOpen; |
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OptionalOwnedClxSpriteList pQLogCel; |
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/** Contains the quests of the current game. */ |
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Quest Quests[MAXQUESTS]; |
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Point ReturnLvlPosition; |
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dungeon_type ReturnLevelType; |
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int ReturnLevel; |
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/** Contains the data related to each quest_id. */ |
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QuestData QuestsData[] = { |
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// clang-format off |
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// _qdlvl, _qdmultlvl, _qlvlt, bookOrder, _qdrnd, _qslvl, isSinglePlayerOnly, _qdmsg, _qlstr |
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{ 5, -1, DTYPE_NONE, 5, 100, SL_NONE, true, TEXT_INFRA5, N_( /* TRANSLATORS: Quest Name Block */ "The Magic Rock") }, |
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{ 9, -1, DTYPE_NONE, 10, 100, SL_NONE, true, TEXT_MUSH8, N_("Black Mushroom") }, |
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{ 4, -1, DTYPE_NONE, 3, 100, SL_NONE, true, TEXT_GARBUD1, N_("Gharbad The Weak") }, |
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{ 8, -1, DTYPE_NONE, 9, 100, SL_NONE, true, TEXT_ZHAR1, N_("Zhar the Mad") }, |
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{ 14, -1, DTYPE_NONE, 21, 100, SL_NONE, true, TEXT_VEIL9, N_("Lachdanan") }, |
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{ 15, -1, DTYPE_NONE, 23, 100, SL_NONE, false, TEXT_VILE3, N_("Diablo") }, |
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{ 2, 2, DTYPE_NONE, 0, 100, SL_NONE, false, TEXT_BUTCH9, N_("The Butcher") }, |
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{ 4, -1, DTYPE_NONE, 4, 100, SL_NONE, true, TEXT_BANNER2, N_("Ogden's Sign") }, |
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{ 7, -1, DTYPE_NONE, 8, 100, SL_NONE, true, TEXT_BLINDING, N_("Halls of the Blind") }, |
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{ 5, -1, DTYPE_NONE, 6, 100, SL_NONE, true, TEXT_BLOODY, N_("Valor") }, |
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{ 10, -1, DTYPE_NONE, 11, 100, SL_NONE, true, TEXT_ANVIL5, N_("Anvil of Fury") }, |
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{ 13, -1, DTYPE_NONE, 20, 100, SL_NONE, true, TEXT_BLOODWAR, N_("Warlord of Blood") }, |
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{ 3, 3, DTYPE_CATHEDRAL, 2, 100, SL_SKELKING, false, TEXT_KING2, N_("The Curse of King Leoric") }, |
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{ 2, -1, DTYPE_CAVES, 1, 100, SL_POISONWATER, true, TEXT_POISON3, N_("Poisoned Water Supply") }, |
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{ 6, -1, DTYPE_CATACOMBS, 7, 100, SL_BONECHAMB, true, TEXT_BONER, N_("The Chamber of Bone") }, |
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{ 15, 15, DTYPE_CATHEDRAL, 22, 100, SL_VILEBETRAYER, false, TEXT_VILE1, N_("Archbishop Lazarus") }, |
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{ 17, 17, DTYPE_NONE, 17, 100, SL_NONE, false, TEXT_GRAVE7, N_("Grave Matters") }, |
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{ 9, 9, DTYPE_NONE, 12, 100, SL_NONE, false, TEXT_FARMER1, N_("Farmer's Orchard") }, |
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{ 17, -1, DTYPE_NONE, 14, 100, SL_NONE, true, TEXT_GIRL2, N_("Little Girl") }, |
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{ 19, -1, DTYPE_NONE, 16, 100, SL_NONE, true, TEXT_TRADER, N_("Wandering Trader") }, |
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{ 17, 17, DTYPE_NONE, 15, 100, SL_NONE, false, TEXT_DEFILER1, N_("The Defiler") }, |
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{ 21, 21, DTYPE_NONE, 19, 100, SL_NONE, false, TEXT_NAKRUL1, N_("Na-Krul") }, |
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{ 21, -1, DTYPE_NONE, 18, 100, SL_NONE, true, TEXT_CORNSTN, N_("Cornerstone of the World") }, |
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{ 9, 9, DTYPE_NONE, 13, 100, SL_NONE, false, TEXT_JERSEY4, N_( /* TRANSLATORS: Quest Name Block end*/ "The Jersey's Jersey") }, |
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// clang-format on |
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}; |
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namespace { |
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int WaterDone; |
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/** Indices of quests to display in quest log window. `FirstFinishedQuest` are active quests the rest are completed */ |
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quest_id EncounteredQuests[MAXQUESTS]; |
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/** Overall number of EncounteredQuests entries */ |
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int EncounteredQuestCount; |
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/** First (nonselectable) finished quest in list */ |
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int FirstFinishedQuest; |
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/** Currently selected quest list item */ |
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int SelectedQuest; |
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constexpr Rectangle InnerPanel { { 32, 26 }, { 280, 300 } }; |
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constexpr int LineHeight = 12; |
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constexpr int MaxSpacing = LineHeight * 2; |
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int ListYOffset; |
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int LineSpacing; |
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/** The number of pixels to move finished quest, to seperate them from the active ones */ |
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int FinishedQuestOffset; |
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const char *const QuestTriggerNames[5] = { |
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N_(/* TRANSLATORS: Quest Map*/ "King Leoric's Tomb"), |
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N_(/* TRANSLATORS: Quest Map*/ "The Chamber of Bone"), |
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N_(/* TRANSLATORS: Quest Map*/ "Maze"), |
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N_(/* TRANSLATORS: Quest Map*/ "A Dark Passage"), |
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N_(/* TRANSLATORS: Quest Map*/ "Unholy Altar") |
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}; |
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/** |
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* A quest group containing the three quests the Butcher, |
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* Ogden's Sign and Gharbad the Weak, which ensures that exactly |
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* two of these three quests appear in any single player game. |
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*/ |
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int QuestGroup1[3] = { Q_BUTCHER, Q_LTBANNER, Q_GARBUD }; |
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/** |
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* A quest group containing the three quests Halls of the Blind, |
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* the Magic Rock and Valor, which ensures that exactly two of |
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* these three quests appear in any single player game. |
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*/ |
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int QuestGroup2[3] = { Q_BLIND, Q_ROCK, Q_BLOOD }; |
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/** |
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* A quest group containing the three quests Black Mushroom, |
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* Zhar the Mad and Anvil of Fury, which ensures that exactly |
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* two of these three quests appear in any single player game. |
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*/ |
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int QuestGroup3[3] = { Q_MUSHROOM, Q_ZHAR, Q_ANVIL }; |
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/** |
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* A quest group containing the two quests Lachdanan and Warlord |
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* of Blood, which ensures that exactly one of these two quests |
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* appears in any single player game. |
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*/ |
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int QuestGroup4[2] = { Q_VEIL, Q_WARLORD }; |
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/** |
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* @brief There is no reason to run this, the room has already had a proper sector assigned |
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*/ |
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void DrawButcher() |
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{ |
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Point position = SetPiece.position.megaToWorld() + Displacement { 3, 3 }; |
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DRLG_RectTrans({ position, { 7, 7 } }); |
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} |
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void DrawSkelKing(quest_id q, Point position) |
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{ |
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Quests[q].position = position.megaToWorld() + Displacement { 12, 7 }; |
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} |
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void DrawWarLord(Point position) |
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{ |
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auto dunData = LoadFileInMem<uint16_t>("levels\\l4data\\warlord2.dun"); |
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SetPiece = { position, WorldTileSize(SDL_SwapLE16(dunData[0]), SDL_SwapLE16(dunData[1])) }; |
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PlaceDunTiles(dunData.get(), position, 6); |
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} |
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void DrawSChamber(quest_id q, Point position) |
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{ |
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auto dunData = LoadFileInMem<uint16_t>("levels\\l2data\\bonestr1.dun"); |
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SetPiece = { position, WorldTileSize(SDL_SwapLE16(dunData[0]), SDL_SwapLE16(dunData[1])) }; |
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PlaceDunTiles(dunData.get(), position, 3); |
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Quests[q].position = position.megaToWorld() + Displacement { 6, 7 }; |
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} |
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void DrawLTBanner(Point position) |
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{ |
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auto dunData = LoadFileInMem<uint16_t>("levels\\l1data\\banner1.dun"); |
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int width = SDL_SwapLE16(dunData[0]); |
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int height = SDL_SwapLE16(dunData[1]); |
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SetPiece = { position, WorldTileSize(SDL_SwapLE16(dunData[0]), SDL_SwapLE16(dunData[1])) }; |
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const uint16_t *tileLayer = &dunData[2]; |
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for (int j = 0; j < height; j++) { |
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for (int i = 0; i < width; i++) { |
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auto tileId = static_cast<uint8_t>(SDL_SwapLE16(tileLayer[j * width + i])); |
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if (tileId != 0) { |
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pdungeon[position.x + i][position.y + j] = tileId; |
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} |
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} |
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} |
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} |
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/** |
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* Close outer wall |
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*/ |
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void DrawBlind(Point position) |
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{ |
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dungeon[position.x][position.y + 1] = 154; |
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dungeon[position.x + 10][position.y + 8] = 154; |
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} |
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void DrawBlood(Point position) |
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{ |
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auto dunData = LoadFileInMem<uint16_t>("levels\\l2data\\blood2.dun"); |
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SetPiece = { position, WorldTileSize(SDL_SwapLE16(dunData[0]), SDL_SwapLE16(dunData[1])) }; |
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PlaceDunTiles(dunData.get(), position, 0); |
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} |
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int QuestLogMouseToEntry() |
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{ |
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Rectangle innerArea = InnerPanel; |
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innerArea.position += Displacement(GetLeftPanel().position.x, GetLeftPanel().position.y); |
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if (!innerArea.contains(MousePosition) || (EncounteredQuestCount == 0)) |
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return -1; |
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int y = MousePosition.y - innerArea.position.y; |
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for (int i = 0; i < FirstFinishedQuest; i++) { |
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if ((y >= ListYOffset + i * LineSpacing) |
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&& (y < ListYOffset + i * LineSpacing + LineHeight)) { |
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return i; |
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} |
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} |
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return -1; |
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} |
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void PrintQLString(const Surface &out, int x, int y, string_view str, bool marked, bool disabled = false) |
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{ |
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int width = GetLineWidth(str); |
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x += std::max((257 - width) / 2, 0); |
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if (marked) { |
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ClxDraw(out, GetPanelPosition(UiPanels::Quest, { x - 20, y + 13 }), (*pSPentSpn2Cels)[PentSpn2Spin()]); |
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} |
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DrawString(out, str, { GetPanelPosition(UiPanels::Quest, { x, y }), { 257, 0 } }, disabled ? UiFlags::ColorWhitegold : UiFlags::ColorWhite); |
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if (marked) { |
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ClxDraw(out, GetPanelPosition(UiPanels::Quest, { x + width + 7, y + 13 }), (*pSPentSpn2Cels)[PentSpn2Spin()]); |
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} |
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} |
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} // namespace |
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void InitQuests() |
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{ |
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QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE; |
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QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_MUSH9; |
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QuestLogIsOpen = false; |
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WaterDone = 0; |
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int initiatedQuests = 0; |
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int q = 0; |
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for (auto &quest : Quests) { |
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quest._qidx = static_cast<quest_id>(q); |
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auto &questData = QuestsData[q]; |
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q++; |
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quest._qactive = QUEST_NOTAVAIL; |
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quest.position = { 0, 0 }; |
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quest._qlvltype = questData._qlvlt; |
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quest._qslvl = questData._qslvl; |
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quest._qvar1 = 0; |
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quest._qvar2 = 0; |
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quest._qlog = false; |
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quest._qmsg = questData._qdmsg; |
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if (!gbIsMultiplayer) { |
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quest._qlevel = questData._qdlvl; |
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quest._qactive = QUEST_INIT; |
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} else if (!questData.isSinglePlayerOnly) { |
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quest._qlevel = questData._qdmultlvl; |
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quest._qactive = QUEST_INIT; |
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initiatedQuests++; |
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} |
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} |
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if (!gbIsMultiplayer && *sgOptions.Gameplay.randomizeQuests) { |
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// Quests are set from the seed used to generate level 16. |
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InitialiseQuestPools(glSeedTbl[15], Quests); |
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} |
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if (gbIsSpawn) { |
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for (auto &quest : Quests) { |
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quest._qactive = QUEST_NOTAVAIL; |
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} |
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} |
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if (Quests[Q_SKELKING]._qactive == QUEST_NOTAVAIL) |
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Quests[Q_SKELKING]._qvar2 = 2; |
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if (Quests[Q_ROCK]._qactive == QUEST_NOTAVAIL) |
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Quests[Q_ROCK]._qvar2 = 2; |
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Quests[Q_LTBANNER]._qvar1 = 1; |
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if (gbIsMultiplayer) |
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Quests[Q_BETRAYER]._qvar1 = 2; |
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} |
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void InitialiseQuestPools(uint32_t seed, Quest quests[]) |
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{ |
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SetRndSeed(seed); |
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quests[PickRandomlyAmong({ Q_SKELKING, Q_PWATER })]._qactive = QUEST_NOTAVAIL; |
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// using int and not size_t here to detect negative values from GenerateRnd |
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int randomIndex = GenerateRnd(sizeof(QuestGroup1) / sizeof(*QuestGroup1)); |
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if (randomIndex >= 0) |
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quests[QuestGroup1[randomIndex]]._qactive = QUEST_NOTAVAIL; |
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randomIndex = GenerateRnd(sizeof(QuestGroup2) / sizeof(*QuestGroup2)); |
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if (randomIndex >= 0) |
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quests[QuestGroup2[randomIndex]]._qactive = QUEST_NOTAVAIL; |
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randomIndex = GenerateRnd(sizeof(QuestGroup3) / sizeof(*QuestGroup3)); |
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if (randomIndex >= 0) |
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quests[QuestGroup3[randomIndex]]._qactive = QUEST_NOTAVAIL; |
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randomIndex = GenerateRnd(sizeof(QuestGroup4) / sizeof(*QuestGroup4)); |
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// always true, QuestGroup4 has two members |
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if (randomIndex >= 0) |
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quests[QuestGroup4[randomIndex]]._qactive = QUEST_NOTAVAIL; |
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} |
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void CheckQuests() |
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{ |
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if (gbIsSpawn) |
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return; |
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auto &quest = Quests[Q_BETRAYER]; |
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if (quest.IsAvailable() && gbIsMultiplayer && quest._qvar1 == 2) { |
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AddObject(OBJ_ALTBOY, SetPiece.position.megaToWorld() + Displacement { 4, 6 }); |
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quest._qvar1 = 3; |
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NetSendCmdQuest(true, quest); |
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} |
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if (gbIsMultiplayer) { |
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return; |
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} |
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if (currlevel == quest._qlevel |
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&& !setlevel |
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&& quest._qvar1 >= 2 |
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&& (quest._qactive == QUEST_ACTIVE || quest._qactive == QUEST_DONE) |
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&& (quest._qvar2 == 0 || quest._qvar2 == 2)) { |
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// Move the quest trigger into world space, then spawn a portal at the same location |
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quest.position = quest.position.megaToWorld(); |
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AddMissile(quest.position, quest.position, Direction::South, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0); |
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quest._qvar2 = 1; |
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if (quest._qactive == QUEST_ACTIVE && quest._qvar1 == 2) { |
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quest._qvar1 = 3; |
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} |
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} |
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if (quest._qactive == QUEST_DONE |
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&& setlevel |
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&& setlvlnum == SL_VILEBETRAYER |
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&& quest._qvar2 == 4) { |
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Point portalLocation { 35, 32 }; |
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AddMissile(portalLocation, portalLocation, Direction::South, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0); |
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quest._qvar2 = 3; |
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} |
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if (setlevel) { |
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if (setlvlnum == Quests[Q_PWATER]._qslvl |
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&& Quests[Q_PWATER]._qactive != QUEST_INIT |
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&& leveltype == Quests[Q_PWATER]._qlvltype |
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&& ActiveMonsterCount == 4 |
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&& Quests[Q_PWATER]._qactive != QUEST_DONE) { |
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Quests[Q_PWATER]._qactive = QUEST_DONE; |
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PlaySfxLoc(IS_QUESTDN, MyPlayer->position.tile); |
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LoadPalette("levels\\l3data\\l3pwater.pal", false); |
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UpdatePWaterPalette(); |
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WaterDone = 32; |
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} |
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} else if (MyPlayer->_pmode == PM_STAND) { |
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for (auto &quest : Quests) { |
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if (currlevel == quest._qlevel |
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&& quest._qslvl != 0 |
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&& quest._qactive != QUEST_NOTAVAIL |
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&& MyPlayer->position.tile == quest.position) { |
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if (quest._qlvltype != DTYPE_NONE) { |
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setlvltype = quest._qlvltype; |
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} |
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StartNewLvl(*MyPlayer, WM_DIABSETLVL, quest._qslvl); |
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} |
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} |
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} |
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} |
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bool ForceQuests() |
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{ |
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if (gbIsSpawn) |
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return false; |
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if (gbIsMultiplayer) { |
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return false; |
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} |
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for (auto &quest : Quests) { |
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if (quest._qidx != Q_BETRAYER && currlevel == quest._qlevel && quest._qslvl != 0) { |
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int ql = quest._qslvl - 1; |
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if (EntranceBoundaryContains(quest.position, cursPosition)) { |
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InfoString = fmt::format(fmt::runtime(_(/* TRANSLATORS: Used for Quest Portals. {:s} is a Map Name */ "To {:s}")), _(QuestTriggerNames[ql])); |
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cursPosition = quest.position; |
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return true; |
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} |
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} |
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} |
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return false; |
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} |
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void CheckQuestKill(const Monster &monster, bool sendmsg) |
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{ |
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if (gbIsSpawn) |
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return; |
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Player &myPlayer = *MyPlayer; |
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if (monster.type().type == MT_SKING) { |
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auto &quest = Quests[Q_SKELKING]; |
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quest._qactive = QUEST_DONE; |
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myPlayer.Say(HeroSpeech::RestWellLeoricIllFindYourSon, 30); |
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if (sendmsg) |
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NetSendCmdQuest(true, quest); |
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} else if (monster.type().type == MT_CLEAVER) { |
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auto &quest = Quests[Q_BUTCHER]; |
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quest._qactive = QUEST_DONE; |
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myPlayer.Say(HeroSpeech::TheSpiritsOfTheDeadAreNowAvenged, 30); |
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if (sendmsg) |
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NetSendCmdQuest(true, quest); |
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} else if (monster.uniqueType == UniqueMonsterType::Garbud) { //"Gharbad the Weak" |
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Quests[Q_GARBUD]._qactive = QUEST_DONE; |
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myPlayer.Say(HeroSpeech::ImNotImpressed, 30); |
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} else if (monster.uniqueType == UniqueMonsterType::Zhar) { //"Zhar the Mad" |
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Quests[Q_ZHAR]._qactive = QUEST_DONE; |
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myPlayer.Say(HeroSpeech::ImSorryDidIBreakYourConcentration, 30); |
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} else if (monster.uniqueType == UniqueMonsterType::Lazarus) { //"Arch-Bishop Lazarus" |
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auto &betrayerQuest = Quests[Q_BETRAYER]; |
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betrayerQuest._qactive = QUEST_DONE; |
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myPlayer.Say(HeroSpeech::YourMadnessEndsHereBetrayer, 30); |
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betrayerQuest._qvar1 = 7; |
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auto &diabloQuest = Quests[Q_DIABLO]; |
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diabloQuest._qactive = QUEST_ACTIVE; |
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|
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if (gbIsMultiplayer) { |
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for (WorldTileCoord j = 0; j < MAXDUNY; j++) { |
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for (WorldTileCoord i = 0; i < MAXDUNX; i++) { |
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if (dPiece[i][j] == 369) { |
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trigs[numtrigs].position = { i, j }; |
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trigs[numtrigs]._tmsg = WM_DIABNEXTLVL; |
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numtrigs++; |
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} |
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} |
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} |
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if (sendmsg) { |
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NetSendCmdQuest(true, betrayerQuest); |
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NetSendCmdQuest(true, diabloQuest); |
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} |
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} else { |
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InitVPTriggers(); |
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betrayerQuest._qvar2 = 4; |
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AddMissile({ 35, 32 }, { 35, 32 }, Direction::South, MIS_RPORTAL, TARGET_MONSTERS, MyPlayerId, 0, 0); |
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} |
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} else if (monster.uniqueType == UniqueMonsterType::WarlordOfBlood) { |
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Quests[Q_WARLORD]._qactive = QUEST_DONE; |
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myPlayer.Say(HeroSpeech::YourReignOfPainHasEnded, 30); |
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} |
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} |
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|
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void DRLG_CheckQuests(Point position) |
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{ |
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for (auto &quest : Quests) { |
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if (quest.IsAvailable()) { |
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switch (quest._qidx) { |
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case Q_BUTCHER: |
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DrawButcher(); |
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break; |
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case Q_LTBANNER: |
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DrawLTBanner(position); |
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break; |
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case Q_BLIND: |
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DrawBlind(position); |
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break; |
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case Q_BLOOD: |
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DrawBlood(position); |
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break; |
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case Q_WARLORD: |
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DrawWarLord(position); |
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break; |
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case Q_SKELKING: |
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DrawSkelKing(quest._qidx, position); |
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break; |
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case Q_SCHAMB: |
|
DrawSChamber(quest._qidx, position); |
|
break; |
|
default: |
|
break; |
|
} |
|
} |
|
} |
|
} |
|
|
|
void SetReturnLvlPos() |
|
{ |
|
switch (setlvlnum) { |
|
case SL_SKELKING: |
|
ReturnLvlPosition = Quests[Q_SKELKING].position + Direction::SouthEast; |
|
ReturnLevel = Quests[Q_SKELKING]._qlevel; |
|
ReturnLevelType = DTYPE_CATHEDRAL; |
|
break; |
|
case SL_BONECHAMB: |
|
ReturnLvlPosition = Quests[Q_SCHAMB].position + Direction::SouthEast; |
|
ReturnLevel = Quests[Q_SCHAMB]._qlevel; |
|
ReturnLevelType = DTYPE_CATACOMBS; |
|
break; |
|
case SL_MAZE: |
|
break; |
|
case SL_POISONWATER: |
|
ReturnLvlPosition = Quests[Q_PWATER].position + Direction::SouthWest; |
|
ReturnLevel = Quests[Q_PWATER]._qlevel; |
|
ReturnLevelType = DTYPE_CATHEDRAL; |
|
break; |
|
case SL_VILEBETRAYER: |
|
ReturnLvlPosition = Quests[Q_BETRAYER].position + Direction::South; |
|
ReturnLevel = Quests[Q_BETRAYER]._qlevel; |
|
ReturnLevelType = DTYPE_HELL; |
|
break; |
|
case SL_NONE: |
|
break; |
|
default: |
|
if (IsArenaLevel(setlvlnum)) { |
|
ReturnLvlPosition = Towners[TOWN_DRUNK].position + Displacement { 1, 0 }; |
|
ReturnLevel = 0; |
|
ReturnLevelType = DTYPE_TOWN; |
|
} |
|
break; |
|
} |
|
} |
|
|
|
void GetReturnLvlPos() |
|
{ |
|
if (Quests[Q_BETRAYER]._qactive == QUEST_DONE) |
|
Quests[Q_BETRAYER]._qvar2 = 2; |
|
ViewPosition = ReturnLvlPosition; |
|
currlevel = ReturnLevel; |
|
leveltype = ReturnLevelType; |
|
} |
|
|
|
void LoadPWaterPalette() |
|
{ |
|
if (!setlevel || setlvlnum != Quests[Q_PWATER]._qslvl || Quests[Q_PWATER]._qactive == QUEST_INIT || leveltype != Quests[Q_PWATER]._qlvltype) |
|
return; |
|
|
|
if (Quests[Q_PWATER]._qactive == QUEST_DONE) |
|
LoadPalette("levels\\l3data\\l3pwater.pal"); |
|
else |
|
LoadPalette("levels\\l3data\\l3pfoul.pal"); |
|
} |
|
|
|
void UpdatePWaterPalette() |
|
{ |
|
if (WaterDone > 0) { |
|
palette_update_quest_palette(WaterDone); |
|
WaterDone--; |
|
return; |
|
} |
|
palette_update_caves(); |
|
} |
|
|
|
void ResyncMPQuests() |
|
{ |
|
if (gbIsSpawn) |
|
return; |
|
|
|
auto &kingQuest = Quests[Q_SKELKING]; |
|
if (kingQuest._qactive == QUEST_INIT |
|
&& currlevel >= kingQuest._qlevel - 1 |
|
&& currlevel <= kingQuest._qlevel + 1) { |
|
kingQuest._qactive = QUEST_ACTIVE; |
|
NetSendCmdQuest(true, kingQuest); |
|
} |
|
|
|
auto &butcherQuest = Quests[Q_BUTCHER]; |
|
if (butcherQuest._qactive == QUEST_INIT |
|
&& currlevel >= butcherQuest._qlevel - 1 |
|
&& currlevel <= butcherQuest._qlevel + 1) { |
|
butcherQuest._qactive = QUEST_ACTIVE; |
|
NetSendCmdQuest(true, butcherQuest); |
|
} |
|
|
|
auto &betrayerQuest = Quests[Q_BETRAYER]; |
|
if (betrayerQuest._qactive == QUEST_INIT && currlevel == betrayerQuest._qlevel - 1) { |
|
betrayerQuest._qactive = QUEST_ACTIVE; |
|
NetSendCmdQuest(true, betrayerQuest); |
|
} |
|
if (betrayerQuest.IsAvailable()) |
|
AddObject(OBJ_ALTBOY, SetPiece.position.megaToWorld() + Displacement { 4, 6 }); |
|
|
|
auto &cryptQuest = Quests[Q_GRAVE]; |
|
if (cryptQuest._qactive == QUEST_INIT && currlevel == cryptQuest._qlevel - 1) { |
|
cryptQuest._qactive = QUEST_ACTIVE; |
|
NetSendCmdQuest(true, cryptQuest); |
|
} |
|
|
|
auto &defilerQuest = Quests[Q_DEFILER]; |
|
if (defilerQuest._qactive == QUEST_INIT && currlevel == defilerQuest._qlevel - 1) { |
|
defilerQuest._qactive = QUEST_ACTIVE; |
|
NetSendCmdQuest(true, defilerQuest); |
|
} |
|
|
|
auto &nakrulQuest = Quests[Q_NAKRUL]; |
|
if (nakrulQuest._qactive == QUEST_INIT && currlevel == nakrulQuest._qlevel - 1) { |
|
nakrulQuest._qactive = QUEST_ACTIVE; |
|
NetSendCmdQuest(true, nakrulQuest); |
|
} |
|
} |
|
|
|
void ResyncQuests() |
|
{ |
|
if (gbIsSpawn) |
|
return; |
|
|
|
if (Quests[Q_LTBANNER].IsAvailable()) { |
|
if (Quests[Q_LTBANNER]._qvar1 == 1) { |
|
ObjChangeMapResync( |
|
SetPiece.position.x + SetPiece.size.width - 2, |
|
SetPiece.position.y + SetPiece.size.height - 2, |
|
SetPiece.position.x + SetPiece.size.width + 1, |
|
SetPiece.position.y + SetPiece.size.height + 1); |
|
} |
|
if (Quests[Q_LTBANNER]._qvar1 == 2) { |
|
ObjChangeMapResync( |
|
SetPiece.position.x + SetPiece.size.width - 2, |
|
SetPiece.position.y + SetPiece.size.height - 2, |
|
SetPiece.position.x + SetPiece.size.width + 1, |
|
SetPiece.position.y + SetPiece.size.height + 1); |
|
ObjChangeMapResync(SetPiece.position.x, SetPiece.position.y, SetPiece.position.x + (SetPiece.size.width / 2) + 2, SetPiece.position.y + (SetPiece.size.height / 2) - 2); |
|
for (int i = 0; i < ActiveObjectCount; i++) |
|
SyncObjectAnim(Objects[ActiveObjects[i]]); |
|
auto tren = TransVal; |
|
TransVal = 9; |
|
DRLG_MRectTrans({ SetPiece.position, WorldTileSize(SetPiece.size.width / 2 + 4, SetPiece.size.height / 2) }); |
|
TransVal = tren; |
|
} |
|
if (Quests[Q_LTBANNER]._qvar1 == 3) { |
|
ObjChangeMapResync(SetPiece.position.x, SetPiece.position.y, SetPiece.position.x + SetPiece.size.width + 1, SetPiece.position.y + SetPiece.size.height + 1); |
|
for (int i = 0; i < ActiveObjectCount; i++) |
|
SyncObjectAnim(Objects[ActiveObjects[i]]); |
|
auto tren = TransVal; |
|
TransVal = 9; |
|
DRLG_MRectTrans({ SetPiece.position, WorldTileSize(SetPiece.size.width / 2 + 4, SetPiece.size.height / 2) }); |
|
TransVal = tren; |
|
} |
|
} |
|
if (currlevel == Quests[Q_MUSHROOM]._qlevel) { |
|
if (Quests[Q_MUSHROOM]._qactive == QUEST_INIT && Quests[Q_MUSHROOM]._qvar1 == QS_INIT) { |
|
SpawnQuestItem(IDI_FUNGALTM, { 0, 0 }, 5, 1); |
|
Quests[Q_MUSHROOM]._qvar1 = QS_TOMESPAWNED; |
|
} else { |
|
if (Quests[Q_MUSHROOM]._qactive == QUEST_ACTIVE) { |
|
if (Quests[Q_MUSHROOM]._qvar1 >= QS_MUSHGIVEN) { |
|
QuestDialogTable[TOWN_WITCH][Q_MUSHROOM] = TEXT_NONE; |
|
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_MUSH3; |
|
} else if (Quests[Q_MUSHROOM]._qvar1 >= QS_BRAINGIVEN) { |
|
QuestDialogTable[TOWN_HEALER][Q_MUSHROOM] = TEXT_NONE; |
|
} |
|
} |
|
} |
|
} |
|
if (currlevel == Quests[Q_VEIL]._qlevel + 1 && Quests[Q_VEIL]._qactive == QUEST_ACTIVE && Quests[Q_VEIL]._qvar1 == 0) { |
|
Quests[Q_VEIL]._qvar1 = 1; |
|
SpawnQuestItem(IDI_GLDNELIX, { 0, 0 }, 5, 1); |
|
} |
|
if (setlevel && setlvlnum == SL_VILEBETRAYER) { |
|
if (Quests[Q_BETRAYER]._qvar1 >= 4) |
|
ObjChangeMapResync(1, 11, 20, 18); |
|
if (Quests[Q_BETRAYER]._qvar1 >= 6) |
|
ObjChangeMapResync(1, 18, 20, 24); |
|
if (Quests[Q_BETRAYER]._qvar1 >= 7) |
|
InitVPTriggers(); |
|
for (int i = 0; i < ActiveObjectCount; i++) |
|
SyncObjectAnim(Objects[ActiveObjects[i]]); |
|
} |
|
if (currlevel == Quests[Q_BETRAYER]._qlevel |
|
&& !setlevel |
|
&& (Quests[Q_BETRAYER]._qvar2 == 1 || Quests[Q_BETRAYER]._qvar2 >= 3) |
|
&& (Quests[Q_BETRAYER]._qactive == QUEST_ACTIVE || Quests[Q_BETRAYER]._qactive == QUEST_DONE)) { |
|
Quests[Q_BETRAYER]._qvar2 = 2; |
|
} |
|
} |
|
|
|
void DrawQuestLog(const Surface &out) |
|
{ |
|
int l = QuestLogMouseToEntry(); |
|
if (l >= 0) { |
|
SelectedQuest = l; |
|
} |
|
const auto x = InnerPanel.position.x; |
|
ClxDraw(out, GetPanelPosition(UiPanels::Quest, { 0, 351 }), (*pQLogCel)[0]); |
|
int y = InnerPanel.position.y + ListYOffset; |
|
for (int i = 0; i < EncounteredQuestCount; i++) { |
|
if (i == FirstFinishedQuest) { |
|
y += FinishedQuestOffset; |
|
} |
|
PrintQLString(out, x, y, _(QuestsData[EncounteredQuests[i]]._qlstr), i == SelectedQuest, i >= FirstFinishedQuest); |
|
y += LineSpacing; |
|
} |
|
} |
|
|
|
void StartQuestlog() |
|
{ |
|
|
|
auto sortQuestIdx = [](int a, int b) { |
|
return QuestsData[a].questBookOrder < QuestsData[b].questBookOrder; |
|
}; |
|
|
|
EncounteredQuestCount = 0; |
|
for (auto &quest : Quests) { |
|
if (quest._qactive == QUEST_ACTIVE && quest._qlog) { |
|
EncounteredQuests[EncounteredQuestCount] = quest._qidx; |
|
EncounteredQuestCount++; |
|
} |
|
} |
|
FirstFinishedQuest = EncounteredQuestCount; |
|
for (auto &quest : Quests) { |
|
if (quest._qactive == QUEST_DONE || quest._qactive == QUEST_HIVE_DONE) { |
|
EncounteredQuests[EncounteredQuestCount] = quest._qidx; |
|
EncounteredQuestCount++; |
|
} |
|
} |
|
|
|
std::sort(&EncounteredQuests[0], &EncounteredQuests[FirstFinishedQuest], sortQuestIdx); |
|
std::sort(&EncounteredQuests[FirstFinishedQuest], &EncounteredQuests[EncounteredQuestCount], sortQuestIdx); |
|
|
|
bool twoBlocks = FirstFinishedQuest != 0 && FirstFinishedQuest < EncounteredQuestCount; |
|
|
|
ListYOffset = 0; |
|
FinishedQuestOffset = !twoBlocks ? 0 : LineHeight / 2; |
|
|
|
int overallMinHeight = EncounteredQuestCount * LineHeight + FinishedQuestOffset; |
|
int space = InnerPanel.size.height; |
|
|
|
if (EncounteredQuestCount > 0) { |
|
int additionalSpace = space - overallMinHeight; |
|
int addLineSpacing = additionalSpace / EncounteredQuestCount; |
|
addLineSpacing = std::min(MaxSpacing - LineHeight, addLineSpacing); |
|
LineSpacing = LineHeight + addLineSpacing; |
|
if (twoBlocks) { |
|
int additionalSepSpace = additionalSpace - (addLineSpacing * EncounteredQuestCount); |
|
additionalSepSpace = std::min(LineHeight, additionalSepSpace); |
|
FinishedQuestOffset = std::max(4, additionalSepSpace); |
|
} |
|
|
|
int overallHeight = EncounteredQuestCount * LineSpacing + FinishedQuestOffset; |
|
ListYOffset += (space - overallHeight) / 2; |
|
} |
|
|
|
SelectedQuest = FirstFinishedQuest == 0 ? -1 : 0; |
|
QuestLogIsOpen = true; |
|
} |
|
|
|
void QuestlogUp() |
|
{ |
|
if (FirstFinishedQuest == 0) { |
|
SelectedQuest = -1; |
|
} else { |
|
SelectedQuest--; |
|
if (SelectedQuest < 0) { |
|
SelectedQuest = FirstFinishedQuest - 1; |
|
} |
|
PlaySFX(IS_TITLEMOV); |
|
} |
|
} |
|
|
|
void QuestlogDown() |
|
{ |
|
if (FirstFinishedQuest == 0) { |
|
SelectedQuest = -1; |
|
} else { |
|
SelectedQuest++; |
|
if (SelectedQuest == FirstFinishedQuest) { |
|
SelectedQuest = 0; |
|
} |
|
PlaySFX(IS_TITLEMOV); |
|
} |
|
} |
|
|
|
void QuestlogEnter() |
|
{ |
|
PlaySFX(IS_TITLSLCT); |
|
if (EncounteredQuestCount != 0 && SelectedQuest >= 0 && SelectedQuest < FirstFinishedQuest) |
|
InitQTextMsg(Quests[EncounteredQuests[SelectedQuest]]._qmsg); |
|
QuestLogIsOpen = false; |
|
} |
|
|
|
void QuestlogESC() |
|
{ |
|
int l = QuestLogMouseToEntry(); |
|
if (l != -1) { |
|
QuestlogEnter(); |
|
} |
|
} |
|
|
|
void SetMultiQuest(int q, quest_state s, bool log, int v1) |
|
{ |
|
if (gbIsSpawn) |
|
return; |
|
|
|
if (Quests[q]._qactive != QUEST_DONE) { |
|
if (s > Quests[q]._qactive) |
|
Quests[q]._qactive = s; |
|
if (log) |
|
Quests[q]._qlog = true; |
|
if (v1 > Quests[q]._qvar1) |
|
Quests[q]._qvar1 = v1; |
|
} |
|
} |
|
|
|
bool Quest::IsAvailable() |
|
{ |
|
if (setlevel) |
|
return false; |
|
if (currlevel != _qlevel) |
|
return false; |
|
if (_qactive == QUEST_NOTAVAIL) |
|
return false; |
|
if (gbIsMultiplayer && QuestsData[_qidx].isSinglePlayerOnly) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
} // namespace devilution
|
|
|