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97 lines
1.7 KiB
97 lines
1.7 KiB
/** |
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* @file automap.h |
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* |
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* Interface of the in-game map overlay. |
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*/ |
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#ifndef __AUTOMAP_H__ |
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#define __AUTOMAP_H__ |
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#include "engine.h" |
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DEVILUTION_BEGIN_NAMESPACE |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/** Specifies whether the automap is enabled. */ |
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extern bool automapflag; |
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/** Tracks the explored areas of the map. */ |
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extern bool automapview[DMAXX][DMAXY]; |
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/** Specifies the scale of the automap. */ |
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extern Sint32 AutoMapScale; |
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extern Sint32 AutoMapXOfs; |
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extern Sint32 AutoMapYOfs; |
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extern Sint32 AmLine64; |
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extern Sint32 AmLine32; |
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extern Sint32 AmLine16; |
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extern Sint32 AmLine8; |
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extern Sint32 AmLine4; |
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/** |
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* @brief Initializes the automap. |
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*/ |
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void InitAutomapOnce(); |
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/** |
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* @brief Loads the mapping between tile IDs and automap shapes. |
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*/ |
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void InitAutomap(); |
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/** |
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* @brief Displays the automap. |
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*/ |
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void StartAutomap(); |
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/** |
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* @brief Scrolls the automap upwards. |
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*/ |
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void AutomapUp(); |
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/** |
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* @brief Scrolls the automap downwards. |
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*/ |
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void AutomapDown(); |
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/** |
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* @brief Scrolls the automap leftwards. |
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*/ |
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void AutomapLeft(); |
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/** |
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* @brief Scrolls the automap rightwards. |
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*/ |
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void AutomapRight(); |
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/** |
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* @brief Increases the zoom level of the automap. |
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*/ |
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void AutomapZoomIn(); |
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/** |
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* @brief Decreases the zoom level of the automap. |
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*/ |
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void AutomapZoomOut(); |
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/** |
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* @brief Renders the automap to the given buffer. |
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*/ |
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void DrawAutomap(CelOutputBuffer out); |
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/** |
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* @brief Marks the given coordinate as within view on the automap. |
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*/ |
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void SetAutomapView(Sint32 x, Sint32 y); |
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/** |
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* @brief Resets the zoom level of the automap. |
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*/ |
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void AutomapZoomReset(); |
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#ifdef __cplusplus |
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} |
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#endif |
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DEVILUTION_END_NAMESPACE |
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#endif /* __AUTOMAP_H__ */
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