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#pragma once
#include <string>
#include <queue>
#include "all.h"
#include "dvlnet/abstract_net.h"
namespace devilution {
namespace net {
class loopback : public abstract_net {
private:
std::queue<buffer_t> message_queue;
buffer_t message_last;
int plr_single;
public:
loopback()
{
plr_single = 0;
};
virtual int create(std::string addrstr, std::string passwd);
virtual int join(std::string addrstr, std::string passwd);
virtual bool SNetReceiveMessage(int *sender, char **data, int *size);
virtual bool SNetSendMessage(int dest, void *data, unsigned int size);
virtual bool SNetReceiveTurns(char **data, unsigned int *size,
DWORD *status);
virtual bool SNetSendTurn(char *data, unsigned int size);
virtual int SNetGetProviderCaps(struct _SNETCAPS *caps);
virtual bool SNetRegisterEventHandler(event_type evtype,
SEVTHANDLER func);
virtual bool SNetUnregisterEventHandler(event_type evtype,
SEVTHANDLER func);
virtual bool SNetLeaveGame(int type);
virtual bool SNetDropPlayer(int playerid, DWORD flags);
virtual bool SNetGetOwnerTurnsWaiting(DWORD *turns);
virtual bool SNetGetTurnsInTransit(DWORD *turns);
virtual void setup_gameinfo(buffer_t info);
virtual std::string make_default_gamename();
};
} // namespace net
} // namespace devilution