You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

272 lines
39 KiB

/**
* @file misdat.cpp
*
* Implementation of data related to missiles.
*/
#include "misdat.h"
#include "engine/load_cl2.hpp"
#include "missiles.h"
#include "mpq/mpq_common.hpp"
#include "utils/file_name_generator.hpp"
#include "utils/str_cat.hpp"
namespace devilution {
/** Data related to each missile ID. */
MissileData MissilesData[] = {
// clang-format off
// mAddProc, mProc, name, mDraw, mType, damageType, mFileNum, mlSFX, miSFX, MovementDistribution;
{ &AddArrow, &ProcessArrow, MissileID::Arrow, true, 0, DamageType::Physical, MissileGraphicID::Arrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddFirebolt, &ProcessGenericProjectile, MissileID::Firebolt, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Blockable },
{ &AddGuardian, &ProcessGuardian, MissileID::Guardian, true, 1, DamageType::Physical, MissileGraphicID::Guardian, LS_GUARD, LS_GUARDLAN, MissileMovementDistribution::Disabled },
{ &AddPhasing, &ProcessTeleport, MissileID::Phasing, false, 1, DamageType::Physical, MissileGraphicID::None, LS_TELEPORT, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddNovaBall, &ProcessNovaBall, MissileID::NovaBall, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Unblockable },
{ &AddFireWall, &ProcessFireWall, MissileID::FireWall, true, 1, DamageType::Fire, MissileGraphicID::FireWall, LS_WALLLOOP, LS_FIRIMP2, MissileMovementDistribution::Disabled },
{ &AddFireball, &ProcessFireball, MissileID::Fireball, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Blockable },
{ &AddLightningControl, &ProcessLightningControl, MissileID::LightningControl, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddLightning, &ProcessLightning, MissileID::Lightning, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_LNING1, LS_ELECIMP1, MissileMovementDistribution::Disabled },
{ &AddMissileExplosion, &ProcessMissileExplosion, MissileID::MagmaBallExplosion, true, 2, DamageType::Physical, MissileGraphicID::MagmaBallExplosion, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddTownPortal, &ProcessTownPortal, MissileID::TownPortal, true, 1, DamageType::Magic, MissileGraphicID::TownPortal, LS_SENTINEL, LS_ELEMENTL, MissileMovementDistribution::Disabled },
{ &AddFlashBottom, &ProcessFlashBottom, MissileID::FlashBottom, true, 1, DamageType::Magic, MissileGraphicID::FlashBottom, LS_NOVA, LS_ELECIMP1, MissileMovementDistribution::Disabled },
{ &AddFlashTop, &ProcessFlashTop, MissileID::FlashTop, true, 1, DamageType::Magic, MissileGraphicID::FlashTop, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddManaShield, nullptr, MissileID::ManaShield, false, 1, DamageType::Magic, MissileGraphicID::ManaShield, LS_MSHIELD, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddFlameWave, &ProcessFlameWave, MissileID::FlameWave, true, 1, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Unblockable },
{ &AddChainLightning, &ProcessChainLightning, MissileID::ChainLightning, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_LNING1, LS_ELECIMP1, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::ChainBall, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::BloodHit, true, 2, DamageType::Physical, MissileGraphicID::BloodHit, LS_BLODSTAR, LS_BLSIMPT, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::BoneHit, true, 2, DamageType::Physical, MissileGraphicID::BoneHit, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::MetalHit, true, 2, DamageType::Physical, MissileGraphicID::MetalHit, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddRhino, &ProcessRhino, MissileID::Rhino, true, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddMagmaBall, &ProcessGenericProjectile, MissileID::MagmaBall, true, 1, DamageType::Fire, MissileGraphicID::MagmaBall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddLightningControl, &ProcessLightningControl, MissileID::ThinLightningControl, false, 1, DamageType::Lightning, MissileGraphicID::ThinLightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddLightning, &ProcessLightning, MissileID::ThinLightning, true, 1, DamageType::Lightning, MissileGraphicID::ThinLightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddGenericMagicMissile, &ProcessGenericProjectile, MissileID::BloodStar, true, 1, DamageType::Magic, MissileGraphicID::BloodStar, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddMissileExplosion, &ProcessMissileExplosion, MissileID::BloodStarExplosion, true, 2, DamageType::Magic, MissileGraphicID::BloodStarExplosion, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddTeleport, &ProcessTeleport, MissileID::Teleport, false, 1, DamageType::Physical, MissileGraphicID::None, LS_ELEMENTL, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddElementalArrow, &ProcessElementalArrow, MissileID::FireArrow, true, 0, DamageType::Fire, MissileGraphicID::FireArrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ nullptr, nullptr, MissileID::DoomSerpents, false, 1, DamageType::Magic, MissileGraphicID::DoomSerpents, LS_DSERP, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::FireOnly, true, 2, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddStoneCurse, &ProcessStoneCurse, MissileID::StoneCurse, false, 1, DamageType::Magic, MissileGraphicID::None, LS_SCURIMP, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::BloodRitual, true, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::Invisibility, false, 1, DamageType::Physical, MissileGraphicID::None, LS_INVISIBL, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddGolem, nullptr, MissileID::Golem, false, 1, DamageType::Physical, MissileGraphicID::None, LS_GOLUM, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::Etherealize, true, 1, DamageType::Physical, MissileGraphicID::Etherealize, LS_ETHEREAL, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::Spurt, true, 2, DamageType::Physical, MissileGraphicID::Spurt, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddApocalypseBoom, &ProcessApocalypseBoom, MissileID::ApocalypseBoom, true, 2, DamageType::Physical, MissileGraphicID::ApocalypseBoom, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddHealing, nullptr, MissileID::Healing, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddFireWallControl, &ProcessFireWallControl, MissileID::FireWallControl, false, 1, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddInfravision, &ProcessInfravision, MissileID::Infravision, false, 1, DamageType::Physical, MissileGraphicID::None, LS_INFRAVIS, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddIdentify, nullptr, MissileID::Identify, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddFlameWaveControl, &ProcessFlameWaveControl, MissileID::FlameWaveControl, true, 1, DamageType::Fire, MissileGraphicID::FireWall, LS_FLAMWAVE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddNova, &ProcessNova, MissileID::Nova, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_NOVA, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddRage, &ProcessRage, MissileID::Rage, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddApocalypse, &ProcessApocalypse, MissileID::Apocalypse, true, 1, DamageType::Magic, MissileGraphicID::ApocalypseBoom, LS_APOC, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddItemRepair, nullptr, MissileID::ItemRepair, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddStaffRecharge, nullptr, MissileID::StaffRecharge, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddTrapDisarm, nullptr, MissileID::TrapDisarm, false, 2, DamageType::Physical, MissileGraphicID::None, LS_TRAPDIS, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddInferno, &ProcessInferno, MissileID::Inferno, true, 1, DamageType::Fire, MissileGraphicID::Inferno, LS_SPOUTSTR, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddInfernoControl, &ProcessInfernoControl, MissileID::InfernoControl, false, 1, DamageType::Fire, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::FireMan, true, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ nullptr, nullptr, MissileID::Krull, true, 0, DamageType::Fire, MissileGraphicID::Krull, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddChargedBolt, &ProcessChargedBolt, MissileID::ChargedBolt, true, 1, DamageType::Lightning, MissileGraphicID::ChargedBolt, LS_CBOLT, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddHolyBolt, &ProcessHolyBolt, MissileID::HolyBolt, true, 1, DamageType::Physical, MissileGraphicID::HolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileMovementDistribution::Blockable },
{ &AddResurrect, nullptr, MissileID::Resurrect, false, 1, DamageType::Magic, MissileGraphicID::None, SFX_NONE, LS_RESUR, MissileMovementDistribution::Disabled },
{ &AddTelekinesis, nullptr, MissileID::Telekinesis, false, 1, DamageType::Physical, MissileGraphicID::None, LS_ETHEREAL, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddElementalArrow, &ProcessElementalArrow, MissileID::LightningArrow, true, 0, DamageType::Lightning, MissileGraphicID::LightningArrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddAcid, &ProcessGenericProjectile, MissileID::Acid, true, 1, DamageType::Acid, MissileGraphicID::Acid, LS_ACID, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddMissileExplosion, &ProcessAcidSplate, MissileID::AcidSplat, true, 2, DamageType::Acid, MissileGraphicID::AcidSplat, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddAcidPuddle, &ProcessAcidPuddle, MissileID::AcidPuddle, true, 2, DamageType::Acid, MissileGraphicID::AcidPuddle, LS_PUDDLE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddHealOther, nullptr, MissileID::HealOther, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddElemental, &ProcessElemental, MissileID::Elemental, true, 1, DamageType::Fire, MissileGraphicID::Elemental, LS_ELEMENTL, SFX_NONE, MissileMovementDistribution::Unblockable },
{ &AddResurrectBeam, &ProcessResurrectBeam, MissileID::ResurrectBeam, true, 1, DamageType::Physical, MissileGraphicID::Resurrect, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddBoneSpirit, &ProcessBoneSpirit, MissileID::BoneSpirit, true, 1, DamageType::Magic, MissileGraphicID::BoneSpirit, LS_BONESP, LS_BSIMPCT, MissileMovementDistribution::Blockable },
{ &AddWeaponExplosion, &ProcessWeaponExplosion, MissileID::WeaponExplosion, true, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddRedPortal, &ProcessRedPortal, MissileID::RedPortal, true, 2, DamageType::Physical, MissileGraphicID::RedPortal, LS_SENTINEL, LS_ELEMENTL, MissileMovementDistribution::Disabled },
{ &AddApocalypseBoom, &ProcessApocalypseBoom, MissileID::DiabloApocalypseBoom, true, 2, DamageType::Physical, MissileGraphicID::DiabloApocalypseBoom, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddDiabloApocalypse, nullptr, MissileID::DiabloApocalypse, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddMana, nullptr, MissileID::Mana, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddMagi, nullptr, MissileID::Magi, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddLightningWall, &ProcessLightningWall, MissileID::LightningWall, true, 1, DamageType::Lightning, MissileGraphicID::Lightning, LS_LMAG, LS_ELECIMP1, MissileMovementDistribution::Disabled },
{ &AddFireWallControl, &ProcessLightningWallControl, MissileID::LightningWallControl, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddNova, &ProcessImmolation, MissileID::Immolation, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Disabled },
{ &AddSpectralArrow, &ProcessSpectralArrow, MissileID::SpectralArrow, true, 0, DamageType::Physical, MissileGraphicID::Arrow, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddImmolation, &ProcessFireball, MissileID::FireballBow, true, 1, DamageType::Fire, MissileGraphicID::Fireball, IS_FBALLBOW, LS_FIRIMP2, MissileMovementDistribution::Blockable },
{ &AddLightningBow, &ProcessLightningBow, MissileID::LightningBow, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, IS_FBALLBOW, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddChargedBoltBow, &ProcessChargedBolt, MissileID::ChargedBoltBow, true, 1, DamageType::Lightning, MissileGraphicID::ChargedBolt, LS_CBOLT, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddHolyBolt, &ProcessHolyBolt, MissileID::HolyBoltBow, true, 1, DamageType::Physical, MissileGraphicID::HolyBolt, LS_HOLYBOLT, LS_ELECIMP1, MissileMovementDistribution::Blockable },
{ &AddWarp, &ProcessTeleport, MissileID::Warp, false, 1, DamageType::Physical, MissileGraphicID::None, LS_ETHEREAL, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddReflect, nullptr, MissileID::Reflect, false, 1, DamageType::Physical, MissileGraphicID::Reflect, LS_MSHIELD, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddBerserk, nullptr, MissileID::Berserk, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddRingOfFire, &ProcessRingOfFire, MissileID::RingOfFire, false, 1, DamageType::Fire, MissileGraphicID::FireWall, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddStealPotions, nullptr, MissileID::StealPotions, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddStealMana, nullptr, MissileID::StealMana, false, 1, DamageType::Physical, MissileGraphicID::None, IS_CAST7, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::RingOfLightning, false, 1, DamageType::Lightning, MissileGraphicID::Lightning, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddSearch, &ProcessSearch, MissileID::Search, false, 1, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::Aura, false, 1, DamageType::Magic, MissileGraphicID::FlashBottom, SFX_NONE, LS_ELECIMP1, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::Aura2, false, 1, DamageType::Magic, MissileGraphicID::FlashTop, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ nullptr, nullptr, MissileID::SpiralFireball, true, 1, DamageType::Fire, MissileGraphicID::Fireball, LS_FBOLT1, LS_FIRIMP2, MissileMovementDistribution::Disabled },
{ &AddRuneOfFire, &ProcessRune, MissileID::RuneOfFire, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddRuneOfLight, &ProcessRune, MissileID::RuneOfLight, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddRuneOfNova, &ProcessRune, MissileID::RuneOfNova, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddRuneOfImmolation, &ProcessRune, MissileID::RuneOfImmolation, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddRuneOfStone, &ProcessRune, MissileID::RuneOfStone, true, 1, DamageType::Physical, MissileGraphicID::Rune, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddBigExplosion, &ProcessBigExplosion, MissileID::BigExplosion, true, 1, DamageType::Fire, MissileGraphicID::BigExplosion, LS_NESTXPLD, LS_NESTXPLD, MissileMovementDistribution::Disabled },
{ &AddHorkSpawn, &ProcessHorkSpawn, MissileID::HorkSpawn, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddJester, nullptr, MissileID::Jester, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddOpenNest, nullptr, MissileID::OpenNest, false, 2, DamageType::Physical, MissileGraphicID::None, SFX_NONE, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddGenericMagicMissile, &ProcessGenericProjectile, MissileID::OrangeFlare, true, 1, DamageType::Magic, MissileGraphicID::OrangeFlare, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddGenericMagicMissile, &ProcessGenericProjectile, MissileID::BlueFlare, true, 1, DamageType::Magic, MissileGraphicID::BlueFlare2, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddGenericMagicMissile, &ProcessGenericProjectile, MissileID::RedFlare, true, 1, DamageType::Magic, MissileGraphicID::RedFlare, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddGenericMagicMissile, &ProcessGenericProjectile, MissileID::YellowFlare, true, 1, DamageType::Magic, MissileGraphicID::YellowFlare, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddGenericMagicMissile, &ProcessGenericProjectile, MissileID::BlueFlare2, true, 1, DamageType::Magic, MissileGraphicID::BlueFlare2, SFX_NONE, SFX_NONE, MissileMovementDistribution::Blockable },
{ &AddMissileExplosion, &ProcessMissileExplosion, MissileID::YellowExplosion, true, 2, DamageType::Physical, MissileGraphicID::YellowFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddMissileExplosion, &ProcessMissileExplosion, MissileID::RedExplosion, true, 2, DamageType::Physical, MissileGraphicID::RedFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddMissileExplosion, &ProcessMissileExplosion, MissileID::BlueExplosion, true, 2, DamageType::Physical, MissileGraphicID::BlueFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddMissileExplosion, &ProcessMissileExplosion, MissileID::BlueExplosion2, true, 2, DamageType::Physical, MissileGraphicID::BlueFlareExplosion2, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
{ &AddMissileExplosion, &ProcessMissileExplosion, MissileID::OrangeExplosion, true, 2, DamageType::Physical, MissileGraphicID::OrangeFlareExplosion, LS_FIRIMP2, SFX_NONE, MissileMovementDistribution::Disabled },
// clang-format on
};
/** Data related to each missile graphic ID. */
MissileFileData MissileSpriteData[] = {
// clang-format off
// name, animName, animFAmt, flags, animDelay[16], animLen[16], animWidth, animWidth2
{ "arrows", MissileGraphicID::Arrow, 1, MissileDataFlags::NotAnimated, { 0 }, { 16 }, 96, 16 },
{ "fireba", MissileGraphicID::Fireball, 16, MissileDataFlags::None, { 0 }, { 14 }, 96, 16 },
{ "guard", MissileGraphicID::Guardian, 3, MissileDataFlags::None, { 1 }, { 15, 14, 3 }, 96, 16 },
{ "lghning", MissileGraphicID::Lightning, 1, MissileDataFlags::None, { 0 }, { 8 }, 96, 16 },
{ "firewal", MissileGraphicID::FireWall, 2, MissileDataFlags::None, { 0 }, { 13, 11 }, 128, 32 },
{ "magblos", MissileGraphicID::MagmaBallExplosion, 1, MissileDataFlags::None, { 1 }, { 10 }, 128, 32 },
{ "portal", MissileGraphicID::TownPortal, 2, MissileDataFlags::None, { 0, 1 }, { 16 }, 96, 16 },
{ "bluexfr", MissileGraphicID::FlashBottom, 1, MissileDataFlags::None, { 0 }, { 19 }, 160, 48 },
{ "bluexbk", MissileGraphicID::FlashTop, 1, MissileDataFlags::None, { 0 }, { 19 }, 160, 48 },
{ "manashld", MissileGraphicID::ManaShield, 1, MissileDataFlags::NotAnimated, { 0 }, { 1 }, 96, 16 },
{ {}, MissileGraphicID::BloodHit, 4, MissileDataFlags::None, { 0 }, { 15 }, 96, 16 },
{ {}, MissileGraphicID::BoneHit, 3, MissileDataFlags::None, { 2 }, { 8 }, 128, 32 },
{ {}, MissileGraphicID::MetalHit, 3, MissileDataFlags::None, { 2 }, { 10 }, 96, 16 },
{ "farrow", MissileGraphicID::FireArrow, 16, MissileDataFlags::None, { 0 }, { 4 }, 96, 16 },
{ "doom", MissileGraphicID::DoomSerpents, 9, MissileDataFlags::MonsterOwned, { 1 }, { 15 }, 96, 16 },
{ {}, MissileGraphicID::Golem, 1, MissileDataFlags::MonsterOwned, { 0 }, { 0 }, 0, 0 },
{ {}, MissileGraphicID::Spurt, 2, MissileDataFlags::None, { 2 }, { 8 }, 128, 32 },
{ "newexp", MissileGraphicID::ApocalypseBoom, 1, MissileDataFlags::None, { 1 }, { 15 }, 96, 16 },
{ "shatter1", MissileGraphicID::StoneCurseShatter, 1, MissileDataFlags::None, { 1 }, { 12 }, 128, 32 },
{ "bigexp", MissileGraphicID::BigExplosion, 1, MissileDataFlags::None, { 0 }, { 15 }, 160, 48 },
{ "inferno", MissileGraphicID::Inferno, 1, MissileDataFlags::None, { 0 }, { 20 }, 96, 16 },
{ "thinlght", MissileGraphicID::ThinLightning, 1, MissileDataFlags::MonsterOwned, { 0 }, { 8 }, 96, 16 },
{ "flare", MissileGraphicID::BloodStar, 1, MissileDataFlags::None, { 0 }, { 16 }, 128, 32 },
{ "flareexp", MissileGraphicID::BloodStarExplosion, 1, MissileDataFlags::None, { 0 }, { 7 }, 128, 32 },
{ "magball", MissileGraphicID::MagmaBall, 8, MissileDataFlags::MonsterOwned, { 1 }, { 16 }, 128, 32 },
{ "krull", MissileGraphicID::Krull, 1, MissileDataFlags::MonsterOwned, { 0 }, { 14 }, 96, 16 },
{ "miniltng", MissileGraphicID::ChargedBolt, 1, MissileDataFlags::None, { 1 }, { 8 }, 64, 0 },
{ "holy", MissileGraphicID::HolyBolt, 16, MissileDataFlags::None, { 1, 0 }, { 14 }, 96, 16 },
{ "holyexpl", MissileGraphicID::HolyBoltExplosion, 1, MissileDataFlags::None, { 0 }, { 8 }, 160, 48 },
{ "larrow", MissileGraphicID::LightningArrow, 16, MissileDataFlags::None, { 0 }, { 4 }, 96, 16 },
{ {}, MissileGraphicID::FireArrowExplosion, 1, MissileDataFlags::None, { 0 }, { 6 }, 64, 0 },
{ "acidbf", MissileGraphicID::Acid, 16, MissileDataFlags::MonsterOwned, { 0 }, { 8 }, 96, 16 },
{ "acidspla", MissileGraphicID::AcidSplat, 1, MissileDataFlags::MonsterOwned, { 0 }, { 8 }, 96, 16 },
{ "acidpud", MissileGraphicID::AcidPuddle, 2, MissileDataFlags::MonsterOwned, { 0 }, { 9, 4 }, 96, 16 },
{ {}, MissileGraphicID::Etherealize, 1, MissileDataFlags::None, { 0 }, { 1 }, 96, 16 },
{ "firerun", MissileGraphicID::Elemental, 8, MissileDataFlags::None, { 1 }, { 12 }, 96, 16 },
{ "ressur1", MissileGraphicID::Resurrect, 1, MissileDataFlags::None, { 0 }, { 16 }, 96, 16 },
{ "sklball", MissileGraphicID::BoneSpirit, 9, MissileDataFlags::None, { 1 }, { 16, 16, 16, 16, 16, 16, 16, 16, 8 }, 96, 16 },
{ "rportal", MissileGraphicID::RedPortal, 2, MissileDataFlags::None, { 0 }, { 16 }, 96, 16 },
{ "fireplar", MissileGraphicID::DiabloApocalypseBoom, 1, MissileDataFlags::MonsterOwned, { 1 }, { 17 }, 160, 48 },
{ "scubmisb", MissileGraphicID::BloodStarBlue, 1, MissileDataFlags::MonsterOwned, { 0 }, { 16 }, 96, 16 },
{ "scbsexpb", MissileGraphicID::BloodStarBlueExplosion, 1, MissileDataFlags::MonsterOwned, { 0 }, { 6 }, 128, 32 },
{ "scubmisc", MissileGraphicID::BloodStarYellow, 1, MissileDataFlags::MonsterOwned, { 0 }, { 16 }, 96, 16 },
{ "scbsexpc", MissileGraphicID::BloodStarYellowExplosion, 1, MissileDataFlags::MonsterOwned, { 0 }, { 6 }, 128, 32 },
{ "scubmisd", MissileGraphicID::BloodStarRed, 1, MissileDataFlags::MonsterOwned, { 0 }, { 16 }, 96, 16 },
{ "scbsexpd", MissileGraphicID::BloodStarRedExplosion, 1, MissileDataFlags::MonsterOwned, { 0 }, { 6 }, 128, 32 },
{ "spawns", MissileGraphicID::HorkSpawn, 8, MissileDataFlags::MonsterOwned, { 0 }, { 9 }, 96, 16 },
{ "reflect", MissileGraphicID::Reflect, 1, MissileDataFlags::NotAnimated, { 0 }, { 1 }, 160, 64 },
{ "ms_ora", MissileGraphicID::OrangeFlare, 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
{ "ms_bla", MissileGraphicID::BlueFlare, 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
{ "ms_reb", MissileGraphicID::RedFlare, 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
{ "ms_yeb", MissileGraphicID::YellowFlare, 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
{ "rglows1", MissileGraphicID::Rune, 1, MissileDataFlags::None, { 0 }, { 10 }, 96, 8 },
{ "ex_yel2", MissileGraphicID::YellowFlareExplosion, 1, MissileDataFlags::MonsterOwned, { 0 }, { 10 }, 220, 78 },
{ "ex_blu2", MissileGraphicID::BlueFlareExplosion, 1, MissileDataFlags::MonsterOwned, { 0 }, { 10 }, 212, 86 },
{ "ex_red3", MissileGraphicID::RedFlareExplosion, 1, MissileDataFlags::MonsterOwned, { 0 }, { 7 }, 292, 114 },
{ "ms_blb", MissileGraphicID::BlueFlare2, 16, MissileDataFlags::MonsterOwned, { 0 }, { 15 }, 96, 8 },
{ "ex_ora1", MissileGraphicID::OrangeFlareExplosion, 1, MissileDataFlags::MonsterOwned, { 0 }, { 13 }, 96, -12 },
{ "ex_blu3", MissileGraphicID::BlueFlareExplosion2, 1, MissileDataFlags::MonsterOwned, { 0 }, { 7 }, 292, 114 },
{ {}, MissileGraphicID::None, 0, MissileDataFlags::None, { }, { }, 0, 0 },
// clang-format on
};
namespace {
template <typename T>
std::array<T, 16> maybeAutofill(std::initializer_list<T> list)
{
assert(list.size() <= 16);
std::array<T, 16> ret = {};
if (list.size() == 1) {
ret.fill(*list.begin());
} else {
int i = 0;
for (T x : list)
ret[i++] = x;
}
return ret;
}
} // namespace
MissileFileData::MissileFileData(string_view name, MissileGraphicID animName, uint8_t animFAmt, MissileDataFlags flags,
std::initializer_list<uint8_t> animDelay, std::initializer_list<uint8_t> animLen,
uint16_t animWidth, int16_t animWidth2)
: name(name)
, animName(animName)
, animFAmt(animFAmt)
, flags(flags)
, animDelay(maybeAutofill(animDelay))
, animLen(maybeAutofill(animLen))
, animWidth(animWidth)
, animWidth2(animWidth2)
{
}
void MissileFileData::LoadGFX()
{
if (sprites)
return;
if (name.empty())
return;
if (animFAmt == 1) {
char path[MaxMpqPathSize];
*BufCopy(path, "missiles\\", name) = '\0';
sprites.emplace(OwnedClxSpriteListOrSheet { LoadCl2(path, animWidth) });
} else {
FileNameGenerator pathGenerator({ "missiles\\", name }, DEVILUTIONX_CL2_EXT);
sprites.emplace(OwnedClxSpriteListOrSheet { LoadMultipleCl2Sheet<16>(pathGenerator, animFAmt, animWidth) });
}
}
void InitMissileGFX(bool loadHellfireGraphics)
{
if (HeadlessMode)
return;
for (size_t mi = 0; MissileSpriteData[mi].animFAmt != 0; mi++) {
if (!loadHellfireGraphics && mi > static_cast<uint8_t>(MissileGraphicID::BloodStarRedExplosion))
break;
if (MissileSpriteData[mi].flags == MissileDataFlags::MonsterOwned)
continue;
MissileSpriteData[mi].LoadGFX();
}
}
void FreeMissileGFX()
{
for (auto &missileData : MissileSpriteData) {
missileData.FreeGFX();
}
}
} // namespace devilution