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#pragma once
#include <cstddef>
#include "DiabloUI/ui_item.h"
namespace dvl {
void UiErrorOkDialog(const char *text, UiItem *renderBehind, std::size_t renderBehindSize);
void UiErrorOkDialog(const char *text, const char *caption, UiItem *render_behind, std::size_t render_behind_size);
void UiOkDialog(const char *text, const char *caption, bool error, UiItem *render_behind, std::size_t render_behind_size);
} // namespace dvl