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#include <fmt/format.h>
#include <gtest/gtest.h>
#include "diablo.h"
#include "drlg_l1.h"
#include "engine/load_file.hpp"
#include "gendung.h"
#include "lighting.h"
#include "player.h"
#include "quests.h"
#include "utils/paths.h"
using namespace devilution;
namespace {
TEST(Drlg_l1, DRLG_Init_Globals_noflag)
{
DisableLighting = false;
DRLG_Init_Globals();
EXPECT_EQ(dLight[0][0], 15);
}
TEST(Drlg_l1, DRLG_Init_Globals)
{
DisableLighting = true;
DRLG_Init_Globals();
EXPECT_EQ(dLight[0][0], 0);
}
void TestCreateL5Dungeon(bool hellfire, int level, uint32_t seed, lvl_entry entry)
{
if (level >= 1 && level <= 4) {
MyPlayer->pOriginalCathedral = !hellfire;
pMegaTiles = std::make_unique<MegaTile[]>(206);
leveltype = DTYPE_CATHEDRAL;
} else if (level >= 21 && level <= 24) {
pMegaTiles = std::make_unique<MegaTile[]>(217);
leveltype = DTYPE_CRYPT;
}
currlevel = level;
CreateL5Dungeon(seed, entry);
std::string path = paths::BasePath();
paths::SetPrefPath(path);
std::string dunPath;
if (hellfire)
dunPath = fmt::format("../test/fixtures/hellfire/{}-{}.dun", level, seed);
else
dunPath = fmt::format("../test/fixtures/diablo/{}-{}.dun", level, seed);
auto dunData = LoadFileInMem<uint16_t>(dunPath.c_str());
ASSERT_EQ(DMAXX, dunData[0]);
ASSERT_EQ(DMAXY, dunData[1]);
const uint16_t *tileLayer = &dunData[2];
for (int y = 0; y < DMAXY; y++) {
for (int x = 0; x < DMAXX; x++) {
auto tileId = static_cast<uint8_t>(SDL_SwapLE16(*tileLayer));
tileLayer++;
ASSERT_EQ(dungeon[x][y], tileId) << "Tiles don't match at " << x << "x" << y;
}
}
const uint16_t *transparentLayer = &dunData[2 + DMAXX * DMAXY * 13];
for (int y = 16; y < 16 + DMAXY * 2; y++) {
for (int x = 16; x < 16 + DMAXX * 2; x++) {
auto sectorId = static_cast<uint8_t>(SDL_SwapLE16(*transparentLayer));
transparentLayer++;
ASSERT_EQ(dTransVal[x][y], sectorId) << "Room/region indexes don't match at " << x << "x" << y;
}
}
}
TEST(Drlg_l1, CreateL5Dungeon_diablo_1_743271966)
{
TestCreateL5Dungeon(false, 1, 743271966, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 51);
EXPECT_EQ(ViewPosition.y, 82);
TestCreateL5Dungeon(false, 1, 743271966, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 81);
EXPECT_EQ(ViewPosition.y, 47);
}
TEST(Drlg_l1, CreateL5Dungeon_diablo_2_1383137027)
{
Quests[Q_PWATER]._qlevel = 2;
Quests[Q_PWATER]._qactive = QUEST_INIT;
TestCreateL5Dungeon(false, 2, 1383137027, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 57);
EXPECT_EQ(ViewPosition.y, 74);
TestCreateL5Dungeon(false, 2, 1383137027, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 57);
EXPECT_EQ(ViewPosition.y, 79);
}
TEST(Drlg_l1, CreateL5Dungeon_diablo_3_844660068)
{
TestCreateL5Dungeon(false, 3, 844660068, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 67);
EXPECT_EQ(ViewPosition.y, 52);
TestCreateL5Dungeon(false, 3, 844660068, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 85);
EXPECT_EQ(ViewPosition.y, 45);
}
TEST(Drlg_l1, CreateL5Dungeon_diablo_4_609325643)
{
TestCreateL5Dungeon(false, 4, 609325643, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 85);
EXPECT_EQ(ViewPosition.y, 78);
TestCreateL5Dungeon(false, 4, 609325643, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 55);
EXPECT_EQ(ViewPosition.y, 47);
}
TEST(Drlg_l1, CreateL5Dungeon_hellfire_1_401921334)
{
TestCreateL5Dungeon(true, 1, 401921334, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 79);
EXPECT_EQ(ViewPosition.y, 80);
TestCreateL5Dungeon(true, 1, 401921334, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 49);
EXPECT_EQ(ViewPosition.y, 63);
}
TEST(Drlg_l1, CreateL5Dungeon_hellfire_2_128964898)
{
Quests[Q_PWATER]._qactive = QUEST_NOTAVAIL;
TestCreateL5Dungeon(true, 2, 128964898, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 55);
EXPECT_EQ(ViewPosition.y, 68);
TestCreateL5Dungeon(true, 2, 128964898, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 49);
EXPECT_EQ(ViewPosition.y, 63);
}
TEST(Drlg_l1, CreateL5Dungeon_hellfire_3_1799396623)
{
TestCreateL5Dungeon(true, 3, 1799396623, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 59);
EXPECT_EQ(ViewPosition.y, 68);
TestCreateL5Dungeon(true, 3, 1799396623, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 47);
EXPECT_EQ(ViewPosition.y, 55);
}
TEST(Drlg_l1, CreateL5Dungeon_hellfire_4_1190318991)
{
TestCreateL5Dungeon(true, 4, 1190318991, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 67);
EXPECT_EQ(ViewPosition.y, 80);
TestCreateL5Dungeon(true, 4, 1190318991, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 77);
EXPECT_EQ(ViewPosition.y, 45);
}
TEST(Drlg_l1, CreateL5Dungeon_crypt_1_2122696790)
{
TestCreateL5Dungeon(true, 21, 2122696790, ENTRY_TWARPUP);
EXPECT_EQ(ViewPosition.x, 61);
EXPECT_EQ(ViewPosition.y, 80);
TestCreateL5Dungeon(true, 21, 2122696790, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 53);
EXPECT_EQ(ViewPosition.y, 67);
}
TEST(Drlg_l1, CreateL5Dungeon_crypt_2_1191662129)
{
Quests[Q_PWATER]._qactive = QUEST_NOTAVAIL;
TestCreateL5Dungeon(true, 22, 1191662129, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 71);
EXPECT_EQ(ViewPosition.y, 47);
TestCreateL5Dungeon(true, 22, 1191662129, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 85);
EXPECT_EQ(ViewPosition.y, 71);
}
TEST(Drlg_l1, CreateL5Dungeon_crypt_3_97055268)
{
TestCreateL5Dungeon(true, 23, 97055268, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 71);
EXPECT_EQ(ViewPosition.y, 57);
TestCreateL5Dungeon(true, 23, 97055268, ENTRY_PREV);
EXPECT_EQ(ViewPosition.x, 81);
EXPECT_EQ(ViewPosition.y, 59);
}
TEST(Drlg_l1, CreateL5Dungeon_crypt_4_1324803725)
{
TestCreateL5Dungeon(true, 24, 1324803725, ENTRY_MAIN);
EXPECT_EQ(ViewPosition.x, 79);
EXPECT_EQ(ViewPosition.y, 47);
}
} // namespace