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2915 lines
53 KiB
2915 lines
53 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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char L5dungeon[80][80]; |
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char mydflags[40][40]; |
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int setloadflag; // weak |
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int HR1; |
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int HR2; |
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int HR3; |
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int VR1; |
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int VR2; |
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int VR3; |
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void *pSetPiece; // idb |
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ShadowStruct SPATS[37] = |
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{ |
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{ 7, 13, 0, 13, 144, 0, 142 }, |
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{ 16, 13, 0, 13, 144, 0, 142 }, |
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{ 15, 13, 0, 13, 145, 0, 142 }, |
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{ 5, 13, 13, 13, 152, 140, 139 }, |
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{ 5, 13, 1, 13, 143, 146, 139 }, |
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{ 5, 13, 13, 2, 143, 140, 148 }, |
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{ 5, 0, 1, 2, 0, 146, 148 }, |
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{ 5, 13, 11, 13, 143, 147, 139 }, |
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{ 5, 13, 13, 12, 143, 140, 149 }, |
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{ 5, 13, 11, 12, 150, 147, 149 }, |
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{ 5, 13, 1, 12, 143, 146, 149 }, |
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{ 5, 13, 11, 2, 143, 147, 148 }, |
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{ 9, 13, 13, 13, 144, 140, 142 }, |
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{ 9, 13, 1, 13, 144, 146, 142 }, |
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{ 9, 13, 11, 13, 151, 147, 142 }, |
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{ 8, 13, 0, 13, 144, 0, 139 }, |
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{ 8, 13, 0, 12, 143, 0, 149 }, |
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{ 8, 0, 0, 2, 0, 0, 148 }, |
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{ 11, 0, 0, 13, 0, 0, 139 }, |
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{ 11, 13, 0, 13, 139, 0, 139 }, |
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{ 11, 2, 0, 13, 148, 0, 139 }, |
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{ 11, 12, 0, 13, 149, 0, 139 }, |
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{ 11, 13, 11, 12, 139, 0, 149 }, |
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{ 14, 0, 0, 13, 0, 0, 139 }, |
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{ 14, 13, 0, 13, 139, 0, 139 }, |
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{ 14, 2, 0, 13, 148, 0, 139 }, |
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{ 14, 12, 0, 13, 149, 0, 139 }, |
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{ 14, 13, 11, 12, 139, 0, 149 }, |
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{ 10, 0, 13, 0, 0, 140, 0 }, |
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{ 10, 13, 13, 0, 140, 140, 0 }, |
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{ 10, 0, 1, 0, 0, 146, 0 }, |
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{ 10, 13, 11, 0, 140, 147, 0 }, |
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{ 12, 0, 13, 0, 0, 140, 0 }, |
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{ 12, 13, 13, 0, 140, 140, 0 }, |
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{ 12, 0, 1, 0, 0, 146, 0 }, |
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{ 12, 13, 11, 0, 140, 147, 0 }, |
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{ 3, 13, 11, 12, 150, 0, 0 } |
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}; |
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unsigned char BSTYPES[206] = |
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{ |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0, |
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0, 0, 0, 0, 0, 1, 2, 10, 4, 5, |
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6, 7, 8, 9, 10, 11, 12, 14, 5, 14, |
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10, 4, 14, 4, 5, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 1, |
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2, 3, 4, 1, 6, 7, 16, 17, 2, 1, |
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1, 2, 2, 1, 1, 2, 2, 2, 2, 2, |
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1, 1, 11, 1, 13, 13, 13, 1, 2, 1, |
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2, 1, 2, 1, 2, 2, 2, 2, 12, 0, |
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0, 11, 1, 11, 1, 13, 0, 0, 0, 0, |
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0, 0, 0, 13, 13, 13, 13, 13, 13, 13, |
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13, 13, 13, 13, 13, 13, 1, 11, 2, 12, |
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13, 13, 13, 12, 2, 1, 2, 2, 4, 14, |
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4, 10, 13, 13, 4, 4, 1, 1, 4, 2, |
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2, 13, 13, 13, 13, 25, 26, 28, 30, 31, |
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41, 43, 40, 41, 42, 43, 25, 41, 43, 28, |
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28, 1, 2, 25, 26, 22, 22, 25, 26, 0, |
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0, 0, 0, 0, 0, 0 |
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}; |
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unsigned char L5BTYPES[206] = |
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{ |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0, |
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0, 0, 0, 0, 0, 25, 26, 0, 28, 0, |
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30, 31, 0, 0, 0, 0, 0, 0, 0, 0, |
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40, 41, 42, 43, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 79, |
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80, 0, 82, 0, 0, 0, 0, 0, 0, 79, |
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0, 80, 0, 0, 79, 80, 0, 2, 2, 2, |
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1, 1, 11, 25, 13, 13, 13, 1, 2, 1, |
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2, 1, 2, 1, 2, 2, 2, 2, 12, 0, |
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0, 11, 1, 11, 1, 13, 0, 0, 0, 0, |
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0, 0, 0, 13, 13, 13, 13, 13, 13, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0 |
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}; |
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unsigned char STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; |
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unsigned char L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 }; |
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unsigned char STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 }; |
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unsigned char LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 }; |
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unsigned char PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 }; |
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/* rdata */ |
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unsigned char L5ConvTbl[16] = { 22u, 13u, 1u, 13u, 2u, 13u, 13u, 13u, 4u, 13u, 1u, 13u, 2u, 13u, 16u, 13u }; |
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void __cdecl DRLG_Init_Globals() |
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{ |
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char v0; // al |
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memset(dFlags, 0, 0x3100u); |
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memset(dPlayer, 0, 0x3100u); |
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memset(dMonster, 0, 0xC400u); |
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memset(dDead, 0, 0x3100u); |
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memset(dObject, 0, 0x3100u); |
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memset(dItem, 0, 0x3100u); |
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memset(dMissile, 0, 0x3100u); |
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memset(dArch, 0, 0x3100u); |
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if ( lightflag ) |
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v0 = 0; |
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else |
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v0 = light4flag == 0 ? 15 : 3; |
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memset(dTransVal, v0, 0x3100u); |
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} |
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// 525728: using guessed type int light4flag; |
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// 646A28: using guessed type int lightflag; |
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void __fastcall LoadL1Dungeon(char *sFileName, int vx, int vy) |
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{ |
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char *v3; // esi |
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unsigned char *v4; // esi |
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signed int v5; // ecx |
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signed int v6; // eax |
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signed int v7; // edx |
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int v8; // edi |
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int v9; // ebx |
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char *v10; // eax |
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int v11; // ecx |
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char v12; // dl |
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int v13; // [esp+Ch] [ebp-Ch] |
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int v14; // [esp+10h] [ebp-8h] |
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int v15; // [esp+14h] [ebp-4h] |
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v13 = vx; |
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dminx = 16; |
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dminy = 16; |
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v3 = sFileName; |
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dmaxx = 96; |
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dmaxy = 96; |
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DRLG_InitTrans(); |
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v4 = LoadFileInMem(v3, 0); |
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v5 = 0; |
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do |
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{ |
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v6 = v5; |
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v7 = 40; |
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do |
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{ |
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mydflags[0][v6] = 0; |
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dungeon[0][v6] = 22; |
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v6 += 40; |
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--v7; |
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} |
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while ( v7 ); |
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++v5; |
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} |
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while ( v5 < 40 ); |
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v15 = 0; |
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v8 = *v4; |
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v9 = v4[2]; |
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v10 = (char *)(v4 + 4); |
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if ( v9 > 0 ) |
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{ |
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do |
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{ |
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if ( v8 > 0 ) |
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{ |
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v11 = v15; |
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v14 = v8; |
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do |
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{ |
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v12 = *v10; |
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if ( *v10 ) |
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{ |
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mydflags[0][v11] |= 0x80u; |
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dungeon[0][v11] = v12; |
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} |
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else |
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{ |
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dungeon[0][v11] = 13; |
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} |
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v11 += 40; |
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v10 += 2; |
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--v14; |
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} |
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while ( v14 ); |
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} |
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++v15; |
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} |
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while ( v15 < v9 ); |
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} |
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DRLG_L1Floor(); |
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ViewX = v13; |
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ViewY = vy; |
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DRLG_L1Pass3(); |
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DRLG_Init_Globals(); |
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DRLG_InitL1Vals(); |
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SetMapMonsters(v4, 0, 0); |
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SetMapObjects((char *)v4, 0, 0); |
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mem_free_dbg(v4); |
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} |
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// 5CF328: using guessed type int dmaxx; |
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// 5CF32C: using guessed type int dmaxy; |
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// 5D2458: using guessed type int dminx; |
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// 5D245C: using guessed type int dminy; |
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void __cdecl DRLG_L1Floor() |
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{ |
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signed int i; // edi |
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signed int v1; // esi |
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signed int j; // ebx |
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int rv; // eax |
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i = 0; |
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do |
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{ |
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v1 = i; |
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j = 40; |
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do |
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{ |
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if ( !mydflags[0][v1] && dungeon[0][v1] == 13 ) |
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{ |
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rv = random(0, 3); |
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if ( rv == 1 ) |
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dungeon[0][v1] = -94; |
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if ( rv == 2 ) |
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dungeon[0][v1] = -93; |
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} |
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v1 += 40; |
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--j; |
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} |
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while ( j ); |
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++i; |
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} |
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while ( i < 40 ); |
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} |
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void __cdecl DRLG_L1Pass3() |
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{ |
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int v0; // eax |
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int *v1; // edx |
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int *v2; // eax |
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signed int v3; // ecx |
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signed int v4; // ebx |
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int *v5; // ecx |
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unsigned char *v6; // edx |
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unsigned short *v7; // esi |
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unsigned short v8; // ax |
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int v9; // eax |
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int v10; // ST24_4 |
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int v11; // ST20_4 |
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int v12; // ST1C_4 |
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signed int v13; // [esp+Ch] [ebp-1Ch] |
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int *v14; // [esp+10h] [ebp-18h] |
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int v15; // [esp+14h] [ebp-14h] |
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int v16; // [esp+18h] [ebp-10h] |
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int v17; // [esp+1Ch] [ebp-Ch] |
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int v18; // [esp+20h] [ebp-8h] |
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v0 = *((unsigned short *)pMegaTiles + 84) + 1; |
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v18 = *((unsigned short *)pMegaTiles + 84) + 1; |
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_LOWORD(v0) = *((_WORD *)pMegaTiles + 85); |
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v17 = ++v0; |
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_LOWORD(v0) = *((_WORD *)pMegaTiles + 86); |
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v16 = ++v0; |
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_LOWORD(v0) = *((_WORD *)pMegaTiles + 87); |
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v15 = v0 + 1; |
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v1 = dPiece[1]; |
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do |
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{ |
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v2 = v1; |
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v3 = 56; |
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do |
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{ |
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*(v2 - 112) = v18; |
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*v2 = v17; |
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*(v2 - 111) = v16; |
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v2[1] = v15; |
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v2 += 224; |
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--v3; |
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} |
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while ( v3 ); |
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v1 += 2; |
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} |
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while ( (signed int)v1 < (signed int)dPiece[2] ); |
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v4 = 0; |
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v14 = &dPiece[17][16]; /* check */ |
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do |
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{ |
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v5 = v14; |
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v6 = (unsigned char *)dungeon + v4; |
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v13 = 40; |
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do |
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{ |
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v7 = (unsigned short *)((char *)pMegaTiles + 8 * (*v6 - 1)); |
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v8 = *v7; |
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++v7; |
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v9 = v8 + 1; |
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v10 = v9; |
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_LOWORD(v9) = *v7; |
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++v7; |
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v11 = ++v9; |
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_LOWORD(v9) = *v7; |
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v12 = ++v9; |
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_LOWORD(v9) = v7[1]; |
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v6 += 40; |
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*(v5 - 112) = v10; |
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*v5 = v11; |
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*(v5 - 111) = v12; |
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v5[1] = v9 + 1; |
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v5 += 224; |
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--v13; |
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} |
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while ( v13 ); |
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v14 += 2; |
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++v4; |
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} |
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while ( v4 < 40 ); |
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} |
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void __cdecl DRLG_InitL1Vals() |
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{ |
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int v0; // esi |
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int (*v1)[112]; // edx |
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char *v2; // ecx |
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int v3; // eax |
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char v4; // al |
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char v5; // [esp-4h] [ebp-18h] |
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signed int v6; // [esp+Ch] [ebp-8h] |
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int (*v7)[112]; // [esp+10h] [ebp-4h] |
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|
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v0 = 0; |
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v7 = dPiece; |
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do |
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{ |
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v1 = v7; |
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v2 = (char *)dArch + v0; |
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v6 = 112; |
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do |
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{ |
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v3 = (*v1)[0]; |
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if ( (*v1)[0] != 12 ) |
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{ |
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if ( v3 == 11 ) |
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goto LABEL_21; |
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if ( v3 != 71 ) |
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{ |
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if ( v3 == 259 ) |
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{ |
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v5 = 5; |
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LABEL_9: |
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v4 = v5; |
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goto LABEL_22; |
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} |
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if ( v3 == 249 || v3 == 325 ) |
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goto LABEL_21; |
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if ( v3 != 321 ) |
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{ |
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if ( v3 == 255 ) |
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{ |
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v5 = 4; |
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goto LABEL_9; |
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} |
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if ( v3 != 211 ) |
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{ |
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if ( v3 == 344 ) |
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goto LABEL_21; |
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if ( v3 != 341 ) |
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{ |
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if ( v3 == 331 ) |
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goto LABEL_21; |
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if ( v3 != 418 ) |
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{ |
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if ( v3 != 421 ) |
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goto LABEL_23; |
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LABEL_21: |
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v4 = 2; |
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goto LABEL_22; |
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} |
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} |
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} |
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} |
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} |
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} |
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v4 = 1; |
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LABEL_22: |
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*v2 = v4; |
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LABEL_23: |
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++v1; |
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v2 += 112; |
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--v6; |
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} |
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while ( v6 ); |
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v7 = (int (*)[112])((char *)v7 + 4); |
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++v0; |
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} |
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while ( (signed int)v7 < (signed int)dPiece[1] ); |
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} |
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void __fastcall LoadPreL1Dungeon(char *sFileName, int vx, int vy) |
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{ |
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unsigned char *v3; // ebx |
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signed int v4; // ecx |
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signed int v5; // eax |
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signed int v6; // edx |
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int v7; // esi |
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int v8; // edi |
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char *v9; // eax |
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int v10; // ecx |
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char v11; // dl |
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signed int v12; // esi |
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signed int v13; // eax |
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signed int v14; // edi |
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int v15; // [esp+Ch] [ebp-8h] |
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int v16; // [esp+10h] [ebp-4h] |
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|
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dminx = 16; |
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dminy = 16; |
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dmaxx = 96; |
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dmaxy = 96; |
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v3 = LoadFileInMem(sFileName, 0); |
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v4 = 0; |
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do |
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{ |
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v5 = v4; |
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v6 = 40; |
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do |
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{ |
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mydflags[0][v5] = 0; |
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dungeon[0][v5] = 22; |
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v5 += 40; |
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--v6; |
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} |
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while ( v6 ); |
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++v4; |
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} |
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while ( v4 < 40 ); |
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v16 = 0; |
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v7 = *v3; |
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v8 = v3[2]; |
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v9 = (char *)(v3 + 4); |
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if ( v8 > 0 ) |
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{ |
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do |
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{ |
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if ( v7 > 0 ) |
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{ |
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v10 = v16; |
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v15 = v7; |
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do |
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{ |
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v11 = *v9; |
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if ( *v9 ) |
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{ |
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mydflags[0][v10] |= 0x80u; |
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dungeon[0][v10] = v11; |
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} |
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else |
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{ |
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dungeon[0][v10] = 13; |
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} |
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v10 += 40; |
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v9 += 2; |
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--v15; |
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} |
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while ( v15 ); |
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} |
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++v16; |
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} |
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while ( v16 < v8 ); |
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} |
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DRLG_L1Floor(); |
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v12 = 0; |
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do |
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{ |
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v13 = v12; |
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v14 = 40; |
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do |
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{ |
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pdungeon[0][v13] = dungeon[0][v13]; |
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v13 += 40; |
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--v14; |
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} |
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while ( v14 ); |
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++v12; |
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} |
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while ( v12 < 40 ); |
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mem_free_dbg(v3); |
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} |
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// 5CF328: using guessed type int dmaxx; |
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// 5CF32C: using guessed type int dmaxy; |
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// 5D2458: using guessed type int dminx; |
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// 5D245C: using guessed type int dminy; |
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|
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void __fastcall CreateL5Dungeon(int rseed, int entry) |
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{ |
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int v2; // esi |
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|
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v2 = entry; |
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SetRndSeed(rseed); |
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dminx = 16; |
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dminy = 16; |
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dmaxx = 96; |
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dmaxy = 96; |
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DRLG_InitTrans(); |
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DRLG_InitSetPC(); |
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DRLG_LoadL1SP(); |
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DRLG_L5(v2); |
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DRLG_L1Pass3(); |
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DRLG_FreeL1SP(); |
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DRLG_InitL1Vals(); |
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DRLG_SetPC(); |
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} |
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// 5CF328: using guessed type int dmaxx; |
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// 5CF32C: using guessed type int dmaxy; |
|
// 5D2458: using guessed type int dminx; |
|
// 5D245C: using guessed type int dminy; |
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|
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void __cdecl DRLG_LoadL1SP() |
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{ |
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setloadflag = 0; |
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if ( QuestStatus(6) ) |
|
{ |
|
pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", 0); |
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setloadflag = 1; |
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} |
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if ( QuestStatus(12) && gbMaxPlayers == 1 ) |
|
{ |
|
pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", 0); |
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setloadflag = 1; |
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} |
|
if ( QuestStatus(7) ) |
|
{ |
|
pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", 0); |
|
setloadflag = 1; |
|
} |
|
} |
|
// 5276A4: using guessed type int setloadflag; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __cdecl DRLG_FreeL1SP() |
|
{ |
|
void *v0; // ecx |
|
|
|
v0 = pSetPiece; |
|
pSetPiece = 0; |
|
mem_free_dbg(v0); |
|
} |
|
|
|
void __fastcall DRLG_L5(int entry) |
|
{ |
|
signed int v1; // esi |
|
signed int v2; // edi |
|
int v5; // eax |
|
int v6; // ebx |
|
int v7; // edi |
|
int v8; // edi |
|
int v9; // ebp |
|
_BYTE *v10; // ebx |
|
signed int v11; // eax |
|
signed int v12; // ecx |
|
int v13; // [esp+10h] [ebp-8h] |
|
int v14; // [esp+10h] [ebp-8h] |
|
int v15; // [esp+14h] [ebp-4h] |
|
_BYTE *v16; // [esp+14h] [ebp-4h] |
|
|
|
v13 = entry; |
|
if ( currlevel == 1 ) |
|
{ |
|
v15 = 533; |
|
} |
|
else if ( currlevel == 2 ) |
|
{ |
|
v15 = 693; |
|
} |
|
else if ( currlevel > 2u && currlevel <= 4u ) |
|
{ |
|
v15 = 761; |
|
} |
|
v1 = 0; |
|
while ( 1 ) |
|
{ |
|
DRLG_InitTrans(); |
|
do |
|
{ |
|
InitL5Dungeon(); |
|
L5firstRoom(); |
|
} |
|
while ( L5GetArea() < v15 ); |
|
L5makeDungeon(); |
|
L5makeDmt(); |
|
L5FillChambers(); |
|
L5tileFix(); |
|
L5AddWall(); |
|
L5ClearFlags(); |
|
DRLG_L5FloodTVal(); |
|
v2 = 1; |
|
if ( QuestStatus(13) ) |
|
{ |
|
if ( v13 ) |
|
{ |
|
if ( DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 0, -1, 0) < 0 ) |
|
v2 = 0; |
|
--ViewY; |
|
} |
|
else if ( DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 1, -1, 0) < 0 ) |
|
{ |
|
v2 = 0; |
|
} |
|
} |
|
if ( QuestStatus(7) ) |
|
{ |
|
if ( !v13 ) |
|
{ |
|
v5 = DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0); |
|
goto LABEL_21; |
|
} |
|
if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 ) |
|
v2 = 0; |
|
if ( v13 == 1 ) |
|
{ |
|
ViewX = 2 * setpc_x + 20; |
|
ViewY = 2 * setpc_y + 28; |
|
goto LABEL_34; |
|
} |
|
LABEL_33: |
|
--ViewY; |
|
goto LABEL_34; |
|
} |
|
if ( v13 ) |
|
{ |
|
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 |
|
|| DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 ) |
|
{ |
|
v2 = 0; |
|
} |
|
goto LABEL_33; |
|
} |
|
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) >= 0 ) |
|
{ |
|
v5 = DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1); |
|
LABEL_21: |
|
if ( v5 < 0 ) |
|
v2 = 0; |
|
LABEL_34: |
|
if ( v2 ) |
|
break; |
|
} |
|
} |
|
v14 = 0; |
|
v6 = 16; |
|
do |
|
{ |
|
v7 = 16; |
|
v16 = (unsigned char *)dungeon + v14; |
|
do |
|
{ |
|
if ( *v16 == 64 ) |
|
{ |
|
DRLG_CopyTrans(v7, v6 + 1, v7, v6); |
|
DRLG_CopyTrans(v7 + 1, v6 + 1, v7 + 1, v6); |
|
} |
|
v16 += 40; |
|
v7 += 2; |
|
} |
|
while ( v7 < 96 ); |
|
++v14; |
|
v6 += 2; |
|
} |
|
while ( v6 < 96 ); |
|
DRLG_L5TransFix(); |
|
DRLG_L5DirtFix(); |
|
DRLG_L5CornerFix(); |
|
v8 = 0; |
|
do |
|
{ |
|
v9 = 0; |
|
v10 = (unsigned char *)mydflags + v8; |
|
do |
|
{ |
|
if ( *v10 & 0x7F ) |
|
DRLG_PlaceDoor(v9, v8); |
|
++v9; |
|
v10 += 40; |
|
} |
|
while ( v9 < 40 ); |
|
++v8; |
|
} |
|
while ( v8 < 40 ); |
|
DRLG_L5Subs(); |
|
DRLG_L1Shadows(); |
|
DRLG_PlaceMiniSet(LAMPS, 5, 10, 0, 0, 0, -1, 4); |
|
DRLG_L1Floor(); |
|
do |
|
{ |
|
v11 = v1; |
|
v12 = 40; |
|
do |
|
{ |
|
pdungeon[0][v11] = dungeon[0][v11]; |
|
v11 += 40; |
|
--v12; |
|
} |
|
while ( v12 ); |
|
++v1; |
|
} |
|
while ( v1 < 40 ); |
|
DRLG_Init_Globals(); |
|
DRLG_CheckQuests(setpc_x, setpc_y); |
|
} |
|
|
|
void __fastcall DRLG_PlaceDoor(int x, int y) |
|
{ |
|
int v2; // edi |
|
char *v3; // eax |
|
char v4; // al |
|
char v5; // dl |
|
char *v6; // eax |
|
char v7; // bl |
|
char *v8; // [esp+Ch] [ebp-8h] |
|
|
|
v2 = y; |
|
v3 = &mydflags[x][y]; |
|
v8 = v3; |
|
v4 = *v3; |
|
if ( v4 < 0 ) |
|
goto LABEL_57; |
|
v5 = v4 & 0x7F; |
|
v6 = &dungeon[x][v2]; |
|
v7 = *v6; |
|
if ( v5 == 1 ) |
|
{ |
|
if ( v2 != 1 ) |
|
{ |
|
if ( v7 == 2 ) |
|
*v6 = 26; |
|
if ( v7 == 7 ) |
|
*v6 = 31; |
|
if ( v7 == 14 ) |
|
*v6 = 42; |
|
if ( v7 == 4 ) |
|
*v6 = 43; |
|
} |
|
if ( x == 1 ) |
|
goto LABEL_57; |
|
if ( v7 == 1 ) |
|
*v6 = 25; |
|
if ( v7 == 10 ) |
|
*v6 = 40; |
|
if ( v7 != 6 ) |
|
goto LABEL_57; |
|
*v6 = 30; |
|
} |
|
if ( v5 != 2 ) |
|
goto LABEL_36; |
|
if ( x != 1 ) |
|
{ |
|
if ( v7 == 1 ) |
|
*v6 = 25; |
|
if ( v7 == 6 ) |
|
*v6 = 30; |
|
if ( v7 == 10 ) |
|
*v6 = 40; |
|
if ( v7 == 4 ) |
|
*v6 = 41; |
|
} |
|
if ( v2 != 1 ) |
|
{ |
|
if ( v7 == 2 ) |
|
*v6 = 26; |
|
if ( v7 == 14 ) |
|
*v6 = 42; |
|
if ( v7 == 7 ) |
|
{ |
|
*v6 = 31; |
|
LABEL_36: |
|
if ( v5 == 3 ) |
|
{ |
|
if ( x != 1 ) |
|
{ |
|
if ( v2 != 1 && v7 == 4 ) |
|
*v6 = 28; |
|
if ( v7 == 10 ) |
|
*v6 = 40; |
|
} |
|
if ( v2 != 1 ) |
|
{ |
|
if ( v7 == 14 ) |
|
*v6 = 42; |
|
if ( v7 == 2 ) |
|
*v6 = 26; |
|
} |
|
if ( x != 1 && v7 == 1 ) |
|
*v6 = 25; |
|
if ( v2 != 1 && v7 == 7 ) |
|
*v6 = 31; |
|
if ( x != 1 && v7 == 6 ) |
|
*v6 = 30; |
|
} |
|
goto LABEL_57; |
|
} |
|
} |
|
LABEL_57: |
|
*v8 = -128; |
|
} |
|
|
|
void __cdecl DRLG_L1Shadows() |
|
{ |
|
signed int v0; // ebx |
|
char *v1; // eax |
|
signed int v2; // edx |
|
unsigned char *v3; // esi |
|
signed int v4; // edi |
|
char v5; // cl |
|
char v6; // cl |
|
char v7; // cl |
|
char v8; // cl |
|
char v9; // cl |
|
signed int v10; // edi |
|
signed int v11; // eax |
|
signed int v12; // esi |
|
char v13; // cl |
|
char v14; // dl |
|
char v15; // cl |
|
char v16; // dl |
|
char v17; // cl |
|
char v18; // dl |
|
unsigned char sd[2][2]; |
|
|
|
v0 = 1; |
|
do |
|
{ |
|
v1 = &dungeon[0][v0 + 39]; |
|
v2 = 40; |
|
do |
|
{ |
|
v3 = &SPATS[0].s1; |
|
sd[0][0] = BSTYPES[(unsigned char)v1[1]]; |
|
sd[1][0] = BSTYPES[(unsigned char)*(v1 - 39)]; |
|
sd[0][1] = BSTYPES[(unsigned char)*v1]; |
|
sd[1][1] = BSTYPES[(unsigned char)*(v1 - 40)]; |
|
do |
|
{ |
|
if ( *(v3 - 1) == sd[0][0] ) |
|
{ |
|
v4 = 1; |
|
if ( *v3 && *v3 != sd[1][1] ) |
|
v4 = 0; |
|
v5 = v3[1]; |
|
if ( v5 && v5 != sd[0][1] ) |
|
v4 = 0; |
|
v6 = v3[2]; |
|
if ( v6 && v6 != sd[1][0] ) |
|
v4 = 0; |
|
if ( v4 == 1 ) |
|
{ |
|
v7 = v3[3]; |
|
if ( v7 && !mydflags[v2 - 1][v0 - 1] ) /* !L5dungeon[79][v2 + 39 + v0] ) */ |
|
*(v1 - 40) = v7; |
|
v8 = v3[4]; |
|
if ( v8 && !mydflags[v2][v0 - 1] ) /* !L5dungeon[79][v2 + 79 + v0] ) */ |
|
*v1 = v8; |
|
v9 = v3[5]; |
|
if ( v9 && !mydflags[v2 - 1][v0] ) /* !L5dungeon[79][v2 + 40 + v0] ) */ |
|
*(v1 - 39) = v9; |
|
} |
|
} |
|
v3 += 7; |
|
} |
|
while ( (signed int)v3 < (signed int)&SPATS[37].s1 ); |
|
v2 += 40; |
|
v1 += 40; |
|
} |
|
while ( v2 < 1600 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
v10 = 1; |
|
do |
|
{ |
|
v11 = v10; |
|
v12 = 39; |
|
do |
|
{ |
|
if ( dungeon[0][v11] == -117 && !mydflags[0][v11] ) |
|
{ |
|
v13 = dungeon[1][v11]; |
|
v14 = -117; |
|
if ( v13 == 29 ) |
|
v14 = -115; |
|
if ( v13 == 32 ) |
|
v14 = -115; |
|
if ( v13 == 35 ) |
|
v14 = -115; |
|
if ( v13 == 37 ) |
|
v14 = -115; |
|
if ( v13 == 38 ) |
|
v14 = -115; |
|
if ( v13 == 39 ) |
|
v14 = -115; |
|
dungeon[0][v11] = v14; |
|
} |
|
if ( dungeon[0][v11] == -107 && !mydflags[0][v11] ) |
|
{ |
|
v15 = dungeon[1][v11]; |
|
v16 = -107; |
|
if ( v15 == 29 ) |
|
v16 = -103; |
|
if ( v15 == 32 ) |
|
v16 = -103; |
|
if ( v15 == 35 ) |
|
v16 = -103; |
|
if ( v15 == 37 ) |
|
v16 = -103; |
|
if ( v15 == 38 ) |
|
v16 = -103; |
|
if ( v15 == 39 ) |
|
v16 = -103; |
|
dungeon[0][v11] = v16; |
|
} |
|
if ( dungeon[0][v11] == -108 && !mydflags[0][v11] ) |
|
{ |
|
v17 = dungeon[1][v11]; |
|
v18 = -108; |
|
if ( v17 == 29 ) |
|
v18 = -102; |
|
if ( v17 == 32 ) |
|
v18 = -102; |
|
if ( v17 == 35 ) |
|
v18 = -102; |
|
if ( v17 == 37 ) |
|
v18 = -102; |
|
if ( v17 == 38 ) |
|
v18 = -102; |
|
if ( v17 == 39 ) |
|
v18 = -102; |
|
dungeon[0][v11] = v18; |
|
} |
|
v11 += 40; |
|
--v12; |
|
} |
|
while ( v12 ); |
|
++v10; |
|
} |
|
while ( v10 < 40 ); |
|
} |
|
|
|
int __fastcall DRLG_PlaceMiniSet(unsigned char *miniset, int tmin, int tmax, int cx, int cy, bool setview, int noquad, int ldir) |
|
{ |
|
unsigned char *v8; // ebx |
|
int v9; // edi |
|
int v10; // esi |
|
int v11; // edx |
|
int v12; // eax |
|
int v14; // esi |
|
int v15; // edi |
|
int v16; // ebx |
|
signed int v17; // edx |
|
int v18; // eax |
|
unsigned char v19; // cl |
|
int v20; // ebx |
|
int result; // eax |
|
int v22; // eax |
|
unsigned char v23; // dl |
|
unsigned char v24; // bl |
|
bool v25; // zf |
|
bool v26; // sf |
|
unsigned char v27; // of |
|
int v28; // [esp-4h] [ebp-34h] |
|
int v29; // [esp+Ch] [ebp-24h] |
|
unsigned char *v30; // [esp+10h] [ebp-20h] |
|
int v31; // [esp+14h] [ebp-1Ch] |
|
int v32; // [esp+18h] [ebp-18h] |
|
int v33; // [esp+1Ch] [ebp-14h] |
|
signed int v34; // [esp+20h] [ebp-10h] |
|
int max; // [esp+24h] [ebp-Ch] |
|
int v36; // [esp+28h] [ebp-8h] |
|
int v37; // [esp+2Ch] [ebp-4h] |
|
int tmaxa; // [esp+38h] [ebp+8h] |
|
int tmaxb; // [esp+38h] [ebp+8h] |
|
|
|
v8 = miniset; |
|
v9 = *miniset; |
|
v10 = tmin; |
|
v11 = tmax - tmin; |
|
v30 = miniset; |
|
v36 = *miniset; |
|
v37 = miniset[1]; |
|
if ( v11 ) |
|
{ |
|
v31 = v10 + random(0, v11); |
|
} |
|
else |
|
{ |
|
v31 = 1; |
|
} |
|
v32 = 0; |
|
if ( v31 > 0 ) |
|
{ |
|
max = 40 - v9; |
|
v29 = 40 - v37; |
|
while ( 1 ) |
|
{ |
|
v12 = random(0, max); |
|
v14 = v12; |
|
v33 = 0; |
|
v15 = random(0, v29); |
|
while ( 1 ) |
|
{ |
|
tmaxa = 1; |
|
if ( cx != -1 && v14 >= cx - v36 && v14 <= cx + 12 ) |
|
{ |
|
++v14; |
|
tmaxa = 0; |
|
} |
|
miniset = (unsigned char *)cy; |
|
if ( cy != -1 && v15 >= cy - v37 && v15 <= cy + 12 ) |
|
{ |
|
++v15; |
|
tmaxa = 0; |
|
} |
|
v16 = 0; |
|
switch ( noquad ) |
|
{ |
|
case 0: |
|
if ( v14 >= cx ) |
|
goto LABEL_29; |
|
goto LABEL_27; |
|
case 1: |
|
if ( v14 <= cx ) |
|
goto LABEL_29; |
|
LABEL_27: |
|
if ( v15 >= cy ) |
|
goto LABEL_29; |
|
LABEL_28: |
|
tmaxa = 0; |
|
goto LABEL_29; |
|
case 2: |
|
if ( v14 >= cx ) |
|
goto LABEL_29; |
|
LABEL_22: |
|
if ( v15 <= cy ) |
|
goto LABEL_29; |
|
goto LABEL_28; |
|
} |
|
if ( noquad == 3 && v14 > cx ) |
|
goto LABEL_22; |
|
LABEL_29: |
|
v17 = 2; |
|
if ( v37 > 0 ) |
|
{ |
|
do |
|
{ |
|
if ( tmaxa != 1 ) |
|
break; |
|
v34 = 0; |
|
if ( v36 > 0 ) |
|
{ |
|
v18 = v15 + v16 + 40 * v14; |
|
do |
|
{ |
|
if ( tmaxa != 1 ) |
|
break; |
|
v19 = v30[v17]; |
|
if ( v19 && dungeon[0][v18] != v19 ) |
|
tmaxa = 0; |
|
if ( mydflags[0][v18] ) |
|
tmaxa = 0; |
|
miniset = (unsigned char *)v36; |
|
++v17; |
|
++v34; |
|
v18 += 40; |
|
} |
|
while ( v34 < v36 ); |
|
} |
|
++v16; |
|
} |
|
while ( v16 < v37 ); |
|
} |
|
v20 = 0; |
|
if ( tmaxa ) |
|
break; |
|
if ( ++v14 == max ) |
|
{ |
|
v14 = 0; |
|
if ( ++v15 == v29 ) |
|
v15 = 0; |
|
} |
|
if ( ++v33 > 4000 ) |
|
return -1; |
|
} |
|
v22 = v36 * v37 + 2; |
|
if ( v37 > 0 ) |
|
{ |
|
do |
|
{ |
|
if ( v36 > 0 ) |
|
{ |
|
tmaxb = v36; |
|
miniset = (unsigned char *)&dungeon[v14][v20 + v15]; |
|
do |
|
{ |
|
v23 = v30[v22]; |
|
if ( v23 ) |
|
*miniset = v23; |
|
++v22; |
|
miniset += 40; |
|
--tmaxb; |
|
} |
|
while ( tmaxb ); |
|
} |
|
++v20; |
|
} |
|
while ( v20 < v37 ); |
|
} |
|
if ( ++v32 >= v31 ) |
|
{ |
|
v8 = (unsigned char *)v30; |
|
goto LABEL_57; |
|
} |
|
} |
|
} |
|
v14 = cx; |
|
v15 = cx; |
|
LABEL_57: |
|
if ( v8 == PWATERIN ) |
|
{ |
|
v24 = TransVal; |
|
TransVal = 0; |
|
DRLG_MRectTrans(v14, v15 + 2, v14 + 5, v15 + 4); |
|
TransVal = v24; |
|
quests[13]._qtx = 2 * v14 + 21; |
|
quests[13]._qty = 2 * v15 + 22; |
|
} |
|
result = 1; |
|
if ( setview == 1 ) |
|
{ |
|
ViewX = 2 * v14 + 19; |
|
ViewY = 2 * v15 + 20; |
|
} |
|
if ( !ldir ) |
|
{ |
|
LvlViewX = 2 * v14 + 19; |
|
LvlViewY = 2 * v15 + 20; |
|
} |
|
v27 = __OFSUB__(v14, cx); |
|
v25 = v14 == cx; |
|
v26 = v14 - cx < 0; |
|
if ( v14 < cx ) |
|
{ |
|
if ( v15 < cy ) |
|
return 0; |
|
v27 = __OFSUB__(v14, cx); |
|
v25 = v14 == cx; |
|
v26 = v14 - cx < 0; |
|
} |
|
if ( (unsigned char)(v26 ^ v27) | v25 || v15 >= cy ) |
|
{ |
|
if ( v14 >= cx || v15 <= cy ) |
|
v28 = 3; |
|
else |
|
v28 = 2; |
|
result = v28; |
|
} |
|
return result; |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
// 5CF320: using guessed type int LvlViewY; |
|
// 5CF324: using guessed type int LvlViewX; |
|
|
|
void __cdecl InitL5Dungeon() |
|
{ |
|
signed int v0; // edx |
|
signed int v1; // eax |
|
signed int v2; // ecx |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = v0; |
|
v2 = 40; |
|
do |
|
{ |
|
dungeon[0][v1] = 0; |
|
mydflags[0][v1] = 0; |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl L5ClearFlags() |
|
{ |
|
signed int v0; // ecx |
|
_BYTE *v1; // eax |
|
signed int v2; // edx |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = (unsigned char *)mydflags + v0; |
|
v2 = 40; |
|
do |
|
{ |
|
*v1 &= 0xBFu; |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl L5firstRoom() |
|
{ |
|
signed int v0; // ebx |
|
signed int v1; // ebp |
|
signed int i; // ecx |
|
char *v3; // eax |
|
signed int v4; // ebp |
|
signed int v5; // ebx |
|
int v6; // ebp |
|
char *v7; // eax |
|
|
|
if ( random(0, 2) ) |
|
{ |
|
v4 = 39; |
|
v5 = 1; |
|
HR1 = random(0, 2); |
|
HR2 = random(0, 2); |
|
HR3 = random(0, 2); |
|
if ( HR1 + HR3 <= 1 ) |
|
HR2 = 1; |
|
if ( HR1 ) |
|
L5drawRoom(1, 15, 10, 10); |
|
else |
|
v5 = 18; |
|
if ( HR2 ) |
|
L5drawRoom(15, 15, 10, 10); |
|
if ( HR3 ) |
|
L5drawRoom(29, 15, 10, 10); |
|
else |
|
v4 = 22; |
|
if ( v5 < v4 ) |
|
{ |
|
v6 = v4 - v5; |
|
v7 = &dungeon[v5][18]; |
|
do |
|
{ |
|
*(v7 - 1) = 1; |
|
*v7 = 1; |
|
v7[1] = 1; |
|
v7[2] = 1; |
|
v7[3] = 1; |
|
v7[4] = 1; |
|
v7 += 40; |
|
--v6; |
|
} |
|
while ( v6 ); |
|
} |
|
if ( HR1 ) |
|
L5roomGen(1, 15, 10, 10, 1); |
|
if ( HR2 ) |
|
L5roomGen(15, 15, 10, 10, 1); |
|
if ( HR3 ) |
|
L5roomGen(29, 15, 10, 10, 1); |
|
VR3 = 0; |
|
VR2 = 0; |
|
VR1 = 0; |
|
} |
|
else |
|
{ |
|
v0 = 39; |
|
v1 = 1; |
|
VR1 = random(0, 2); |
|
VR2 = random(0, 2); |
|
VR3 = random(0, 2); |
|
if ( VR1 + VR3 <= 1 ) |
|
VR2 = 1; |
|
if ( VR1 ) |
|
L5drawRoom(15, 1, 10, 10); |
|
else |
|
v1 = 18; |
|
if ( VR2 ) |
|
L5drawRoom(15, 15, 10, 10); |
|
if ( VR3 ) |
|
L5drawRoom(15, 29, 10, 10); |
|
else |
|
v0 = 22; |
|
for ( i = v1; i < v0; v3[160] = 1 ) |
|
{ |
|
v3 = &dungeon[18][i++]; |
|
*(v3 - 40) = 1; |
|
*v3 = 1; |
|
v3[40] = 1; |
|
v3[80] = 1; |
|
v3[120] = 1; |
|
} |
|
if ( VR1 ) |
|
L5roomGen(15, 1, 10, 10, 0); |
|
if ( VR2 ) |
|
L5roomGen(15, 15, 10, 10, 0); |
|
if ( VR3 ) |
|
L5roomGen(15, 29, 10, 10, 0); |
|
HR3 = 0; |
|
HR2 = 0; |
|
HR1 = 0; |
|
} |
|
} |
|
|
|
void __fastcall L5drawRoom(int x, int y, int w, int h) |
|
{ |
|
int i; // esi |
|
int v5; // edi |
|
char *v6; // eax |
|
|
|
for ( i = 0; i < h; ++i ) |
|
{ |
|
if ( w > 0 ) |
|
{ |
|
v5 = w; |
|
v6 = &dungeon[x][i + y]; |
|
do |
|
{ |
|
*v6 = 1; |
|
v6 += 40; |
|
--v5; |
|
} |
|
while ( v5 ); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall L5roomGen(int x, int y, int w, int h, bool dir) |
|
{ |
|
int v5; // eax |
|
int v6; // ecx |
|
int v7; // eax |
|
int v8; // ecx |
|
int v9; // eax |
|
int v11; // esi |
|
int v12; // edi |
|
int v13; // ebx |
|
int v14; // eax |
|
int v15; // eax |
|
int v16; // eax |
|
int v18; // esi |
|
int v19; // edi |
|
int v20; // ebx |
|
int v21; // eax |
|
int v22; // eax |
|
int tya; // [esp+Ch] [ebp-10h] |
|
int tyb; // [esp+Ch] [ebp-10h] |
|
int v25; // [esp+10h] [ebp-Ch] |
|
int v26; // [esp+10h] [ebp-Ch] |
|
int txa; // [esp+14h] [ebp-8h] |
|
int txb; // [esp+14h] [ebp-8h] |
|
int v29; // [esp+18h] [ebp-4h] |
|
int twa; // [esp+24h] [ebp+8h] |
|
int tha; // [esp+28h] [ebp+Ch] |
|
int thb; // [esp+28h] [ebp+Ch] |
|
int thc; // [esp+28h] [ebp+Ch] |
|
signed int dir_horiza; // [esp+2Ch] [ebp+10h] |
|
signed int dir_horizb; // [esp+2Ch] [ebp+10h] |
|
|
|
v29 = y; |
|
txa = x; |
|
while ( 1 ) |
|
{ |
|
while ( 1 ) |
|
{ |
|
v5 = random(0, 4); |
|
v6 = 0; |
|
_LOBYTE(v6) = dir == 1 ? v5 != 0 : v5 == 0; |
|
v7 = v6; |
|
v8 = 0; |
|
if ( !v7 ) |
|
break; |
|
if ( v7 != 1 ) |
|
return; |
|
dir_horiza = 0; |
|
twa = w / 2; |
|
do |
|
{ |
|
v9 = random(0, 5); |
|
v11 = (v9 + 2) & 0xFFFFFFFE; |
|
v12 = (random(0, 5) + 2) & 0xFFFFFFFE; |
|
v13 = txa + twa - v11 / 2; |
|
tya = v29 - v12; |
|
v14 = L5checkRoom(v13 - 1, v29 - v12 - 1, v11 + 2, v12 + 1); |
|
++dir_horiza; |
|
v25 = v14; |
|
} |
|
while ( !v14 && dir_horiza < 20 ); |
|
if ( v14 == 1 ) |
|
L5drawRoom(v13, tya, v11, v12); |
|
txb = v29 + h; |
|
v15 = L5checkRoom(v13 - 1, v29 + h, v11 + 2, v12 + 1); |
|
tha = v15; |
|
if ( v15 == 1 ) |
|
L5drawRoom(v13, txb, v11, v12); |
|
if ( v25 == 1 ) |
|
L5roomGen(v13, tya, v11, v12, 0); |
|
if ( tha != 1 ) |
|
return; |
|
*(_DWORD *)&dir = 0; |
|
h = v12; |
|
w = v11; |
|
v29 = txb; |
|
txa = v13; |
|
} |
|
dir_horizb = 0; |
|
thb = h / 2; |
|
do |
|
{ |
|
v16 = random(0, 5); |
|
v18 = (v16 + 2) & 0xFFFFFFFE; |
|
v19 = (random(0, 5) + 2) & 0xFFFFFFFE; |
|
v20 = v29 + thb - v19 / 2; |
|
tyb = txa - v18; |
|
v21 = L5checkRoom(txa - v18 - 1, v20 - 1, v19 + 2, v18 + 1); |
|
++dir_horizb; |
|
v26 = v21; |
|
} |
|
while ( !v21 && dir_horizb < 20 ); |
|
if ( v21 == 1 ) |
|
L5drawRoom(tyb, v20, v18, v19); |
|
txa += w; |
|
v22 = L5checkRoom(txa, v20 - 1, v18 + 1, v19 + 2); |
|
thc = v22; |
|
if ( v22 == 1 ) |
|
L5drawRoom(txa, v20, v18, v19); |
|
if ( v26 == 1 ) |
|
L5roomGen(tyb, v20, v18, v19, 1); |
|
if ( thc != 1 ) |
|
break; |
|
*(_DWORD *)&dir = 1; |
|
h = v19; |
|
w = v18; |
|
v29 = v20; |
|
} |
|
} |
|
|
|
bool __fastcall L5checkRoom(int x, int y, int width, int height) |
|
{ |
|
int v4; // eax |
|
int v5; // ebx |
|
char *v6; // edi |
|
int v8; // [esp+Ch] [ebp-4h] |
|
|
|
v4 = 0; |
|
if ( height <= 0 ) |
|
return 1; |
|
while ( 1 ) |
|
{ |
|
v8 = 0; |
|
if ( width > 0 ) |
|
break; |
|
LABEL_10: |
|
if ( ++v4 >= height ) |
|
return 1; |
|
} |
|
v5 = x; |
|
v6 = &dungeon[x][v4 + y]; |
|
while ( v5 >= 0 && v5 < 40 && v4 + y >= 0 && v4 + y < 40 && !*v6 ) |
|
{ |
|
++v8; |
|
v6 += 40; |
|
++v5; |
|
if ( v8 >= width ) |
|
goto LABEL_10; |
|
} |
|
return 0; |
|
} |
|
|
|
int __cdecl L5GetArea() |
|
{ |
|
int rv; // eax |
|
signed int i; // edx |
|
_BYTE *v2; // ecx |
|
signed int j; // esi |
|
|
|
rv = 0; |
|
i = 0; |
|
do |
|
{ |
|
v2 = (unsigned char *)dungeon + i; |
|
j = 40; |
|
do |
|
{ |
|
if ( *v2 == 1 ) |
|
++rv; |
|
v2 += 40; |
|
--j; |
|
} |
|
while ( j ); |
|
++i; |
|
} |
|
while ( i < 40 ); |
|
return rv; |
|
} |
|
|
|
void __cdecl L5makeDungeon() |
|
{ |
|
signed int v0; // edi |
|
signed int v1; // esi |
|
char *v2; // edx |
|
char v3; // cl |
|
int v4; // eax |
|
int v5; // eax |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = 0; |
|
v2 = (char *)dungeon + v0; |
|
do |
|
{ |
|
v3 = *v2; |
|
v2 += 40; |
|
v4 = 160 * v1++; |
|
v5 = v4 + 2 * v0; |
|
L5dungeon[0][v5] = v3; |
|
L5dungeon[0][v5 + 1] = v3; |
|
L5dungeon[1][v5] = v3; |
|
L5dungeon[1][v5 + 1] = v3; |
|
} |
|
while ( v1 < 40 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl L5makeDmt() |
|
{ |
|
signed int v0; // ecx |
|
_BYTE *v1; // eax |
|
signed int v2; // edx |
|
signed int v3; // esi |
|
char (*v4)[40]; // ecx |
|
char *v5; // eax |
|
signed int v6; // edi |
|
int v7; // edx |
|
int v8; // ebx |
|
char (*v9)[40]; // [esp+0h] [ebp-4h] |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = (unsigned char *)dungeon + v0; |
|
v2 = 40; |
|
do |
|
{ |
|
*v1 = 22; |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
v3 = 1; |
|
v9 = dungeon; |
|
do |
|
{ |
|
v4 = v9; |
|
v5 = &L5dungeon[1][v3 + 1]; |
|
v6 = 39; |
|
do |
|
{ |
|
v7 = (unsigned char)v5[80]; |
|
v8 = (unsigned char)*v5; |
|
v5 += 160; |
|
*(_BYTE *)v4 = L5ConvTbl[2 * ((unsigned char)*(v5 - 81) + 2 * (v8 + 2 * v7)) |
|
+ (unsigned char)*(v5 - 161)]; |
|
++v4; |
|
--v6; |
|
} |
|
while ( v6 ); |
|
v9 = (char (*)[40])((char *)v9 + 1); |
|
v3 += 2; |
|
} |
|
while ( v3 <= 77 ); |
|
} |
|
|
|
void __cdecl L5AddWall() |
|
{ |
|
int v0; // edi |
|
int v1; // esi |
|
int v2; // ebx |
|
int v3; // eax |
|
int v4; // eax |
|
int v5; // eax |
|
int v6; // eax |
|
int v7; // eax |
|
int v8; // eax |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = 0; |
|
v2 = v0; |
|
do |
|
{ |
|
if ( !mydflags[0][v2] ) |
|
{ |
|
if ( dungeon[0][v2] == 3 ) |
|
{ |
|
if ( random(0, 100) < 100 ) |
|
{ |
|
v3 = L5HWallOk(v1, v0); |
|
if ( v3 != -1 ) |
|
L5HorizWall(v1, v0, 2, v3); |
|
} |
|
if ( dungeon[0][v2] == 3 && random(0, 100) < 100 ) |
|
{ |
|
v4 = L5VWallOk(v1, v0); |
|
if ( v4 != -1 ) |
|
L5VertWall(v1, v0, 1, v4); |
|
} |
|
} |
|
if ( dungeon[0][v2] == 6 && random(0, 100) < 100 ) |
|
{ |
|
v5 = L5HWallOk(v1, v0); |
|
if ( v5 != -1 ) |
|
L5HorizWall(v1, v0, 4, v5); |
|
} |
|
if ( dungeon[0][v2] == 7 && random(0, 100) < 100 ) |
|
{ |
|
v6 = L5VWallOk(v1, v0); |
|
if ( v6 != -1 ) |
|
L5VertWall(v1, v0, 4, v6); |
|
} |
|
if ( dungeon[0][v2] == 2 && random(0, 100) < 100 ) |
|
{ |
|
v7 = L5HWallOk(v1, v0); |
|
if ( v7 != -1 ) |
|
L5HorizWall(v1, v0, 2, v7); |
|
} |
|
if ( dungeon[0][v2] == 1 && random(0, 100) < 100 ) |
|
{ |
|
v8 = L5VWallOk(v1, v0); |
|
if ( v8 != -1 ) |
|
L5VertWall(v1, v0, 1, v8); |
|
} |
|
} |
|
++v1; |
|
v2 += 40; |
|
} |
|
while ( v1 < 40 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
int __fastcall L5HWallOk(int i, int j) |
|
{ |
|
int v2; // esi |
|
char *v3; // edi |
|
int v4; // eax |
|
char *v5; // ebx |
|
signed int wallok; // eax |
|
char v7; // dl |
|
int result; // eax |
|
int v9; // [esp+8h] [ebp-4h] |
|
|
|
v2 = 8 * (5 * i + 5); |
|
v9 = 1; |
|
v3 = (char *)dungeon + v2 + j; |
|
if ( *v3 == 13 ) |
|
{ |
|
v4 = 8 * (5 * i + 5); |
|
v5 = &dungeon[i + 1][j]; |
|
do |
|
{ |
|
if ( *(v3 - 1) != 13 ) |
|
break; |
|
if ( dungeon[0][v2 + 1 + j] != 13 ) |
|
break; |
|
if ( mydflags[0][v2 + j] ) |
|
break; |
|
++v9; |
|
v5 += 40; |
|
v4 += 40; |
|
v3 = v5; |
|
v2 = v4; |
|
} |
|
while ( *v5 == 13 ); |
|
} |
|
wallok = 0; |
|
v7 = dungeon[v9 + i][j]; |
|
if ( (unsigned char)v7 >= 3u && (unsigned char)v7 <= 7u ) |
|
wallok = 1; |
|
if ( (unsigned char)v7 >= 0x10u && (unsigned char)v7 <= 0x18u ) |
|
wallok = 1; |
|
if ( v7 == 22 ) |
|
wallok = 0; |
|
if ( v9 == 1 ) |
|
wallok = 0; |
|
if ( wallok ) |
|
result = v9; |
|
else |
|
result = -1; |
|
return result; |
|
} |
|
|
|
int __fastcall L5VWallOk(int i, int j) |
|
{ |
|
int v2; // ecx |
|
int result; // eax |
|
char *v4; // esi |
|
signed int wallok; // esi |
|
char v6; // dl |
|
|
|
v2 = i; |
|
result = 1; |
|
if ( dungeon[v2][j + 1] == 13 ) |
|
{ |
|
v4 = &dungeon[v2][j]; |
|
do |
|
{ |
|
if ( v4[result - 40] != 13 ) |
|
break; |
|
if ( dungeon[v2 + 1][result + j] != 13 ) |
|
break; |
|
if ( mydflags[v2][result + j] ) |
|
break; |
|
++result; |
|
} |
|
while ( v4[result] == 13 ); |
|
} |
|
wallok = 0; |
|
v6 = dungeon[0][result + v2 * 40 + j]; |
|
if ( (unsigned char)v6 >= 3u && (unsigned char)v6 <= 7u ) |
|
wallok = 1; |
|
if ( (unsigned char)v6 >= 0x10u && (unsigned char)v6 <= 0x18u ) |
|
wallok = 1; |
|
if ( v6 == 22 ) |
|
wallok = 0; |
|
if ( result == 1 ) |
|
wallok = 0; |
|
if ( !wallok ) |
|
result = -1; |
|
return result; |
|
} |
|
|
|
void __fastcall L5HorizWall(int i, int j, char p, int dx) |
|
{ |
|
int v4; // edi |
|
int v5; // esi |
|
int v6; // eax |
|
char v8; // bl |
|
int v9; // eax |
|
int v10; // ecx |
|
char *v11; // edi |
|
int v12; // eax |
|
int v13; // eax |
|
int v14; // eax |
|
int v15; // [esp+8h] [ebp-8h] |
|
char v16; // [esp+Fh] [ebp-1h] |
|
|
|
v4 = j; |
|
v5 = i; |
|
v15 = j; |
|
v6 = random(0, 4); |
|
if ( v6 >= 0 ) |
|
{ |
|
if ( v6 <= 1 ) |
|
{ |
|
v16 = 2; |
|
} |
|
else if ( v6 == 2 ) |
|
{ |
|
v16 = 12; |
|
if ( p == 2 ) |
|
_LOBYTE(p) = 12; |
|
if ( p == 4 ) |
|
_LOBYTE(p) = 10; |
|
} |
|
else if ( v6 == 3 ) |
|
{ |
|
v16 = 36; |
|
if ( p == 2 ) |
|
_LOBYTE(p) = 36; |
|
if ( p == 4 ) |
|
_LOBYTE(p) = 27; |
|
} |
|
} |
|
v8 = random(0, 6) != 5 ? 26 : 12; |
|
if ( v16 == 12 ) |
|
v8 = 12; |
|
v9 = v4 + 40 * v5; |
|
dungeon[0][v9] = p; |
|
v10 = dx; |
|
if ( dx > 1 ) |
|
{ |
|
v11 = &dungeon[1][v9]; |
|
v12 = dx - 1; |
|
do |
|
{ |
|
*v11 = v16; |
|
v11 += 40; |
|
--v12; |
|
} |
|
while ( v12 ); |
|
v4 = v15; |
|
} |
|
v13 = random(0, dx - 1) + 1; |
|
if ( v8 == 12 ) |
|
{ |
|
dungeon[v5 + v13][v4] = 12; |
|
} |
|
else |
|
{ |
|
v14 = v4 + 40 * (v5 + v13); |
|
mydflags[0][v14] |= 1u; |
|
dungeon[0][v14] = 2; |
|
} |
|
} |
|
|
|
void __fastcall L5VertWall(int i, int j, char p, int dy) |
|
{ |
|
int v4; // edi |
|
int v5; // esi |
|
int v6; // eax |
|
int v8; // eax |
|
int v9; // ebx |
|
int v10; // esi |
|
int v11; // ecx |
|
char *v12; // edi |
|
int v13; // eax |
|
unsigned int v14; // ecx |
|
int v15; // edx |
|
int v16; // eax |
|
int v17; // eax |
|
int v18; // [esp+8h] [ebp-8h] |
|
char v19; // [esp+Eh] [ebp-2h] |
|
char v20; // [esp+Fh] [ebp-1h] |
|
|
|
v4 = j; |
|
v5 = i; |
|
v18 = j; |
|
v6 = random(0, 4); |
|
if ( v6 >= 0 ) |
|
{ |
|
if ( v6 <= 1 ) |
|
{ |
|
v20 = 1; |
|
} |
|
else if ( v6 == 2 ) |
|
{ |
|
v20 = 11; |
|
if ( p == 1 ) |
|
_LOBYTE(p) = 11; |
|
if ( p == 4 ) |
|
_LOBYTE(p) = 14; |
|
} |
|
else if ( v6 == 3 ) |
|
{ |
|
v20 = 35; |
|
if ( p == 1 ) |
|
_LOBYTE(p) = 35; |
|
if ( p == 4 ) |
|
_LOBYTE(p) = 37; |
|
} |
|
} |
|
v8 = random(0, 6); |
|
v9 = 5 - v8; |
|
_LOBYTE(v9) = v8 != 5 ? 25 : 11; |
|
v19 = v8 != 5 ? 25 : 11; |
|
if ( v20 == 11 ) |
|
{ |
|
_LOBYTE(v9) = 11; |
|
v19 = 11; |
|
} |
|
v10 = v5; |
|
dungeon[v10][v4] = p; |
|
v11 = dy; |
|
if ( dy > 1 ) |
|
{ |
|
v12 = &dungeon[v10][v4 + 1]; |
|
_LOBYTE(v9) = v20; |
|
BYTE1(v9) = v20; |
|
v13 = v9 << 16; |
|
_LOWORD(v13) = v9; |
|
_LOBYTE(v9) = v19; |
|
v14 = (unsigned int)(dy - 1) >> 2; |
|
memset32(v12, v13, v14); |
|
memset(&v12[4 * v14], v13, ((_BYTE)dy - 1) & 3); |
|
v11 = dy; |
|
v4 = v18; |
|
} |
|
v15 = v11 - 1; |
|
v16 = random(0, v15) + 1; |
|
if ( (_BYTE)v9 == 11 ) |
|
{ |
|
dungeon[0][v16 + v10 * 40 + v4] = 11; |
|
} |
|
else |
|
{ |
|
v17 = v16 + v10 * 40 + v4; |
|
mydflags[0][v17] |= 2u; |
|
dungeon[0][v17] = 1; |
|
} |
|
} |
|
|
|
void __cdecl L5tileFix() |
|
{ |
|
signed int v0; // esi |
|
char *v1; // eax |
|
signed int v2; // edx |
|
char v3; // cl |
|
signed int v4; // ecx |
|
signed int v5; // edi |
|
signed int v6; // eax |
|
char *v7; // esi |
|
char v8; // bl |
|
char *v9; // edx |
|
char *v10; // edx |
|
char *v11; // edx |
|
char *v12; // edx |
|
char *v13; // edx |
|
char *v14; // edx |
|
char *v15; // edx |
|
char *v16; // edx |
|
char *v17; // edx |
|
char *v18; // edx |
|
char *v19; // edx |
|
char *v20; // edx |
|
char *v21; // edx |
|
char *v22; // edx |
|
char *v23; // edx |
|
char *v24; // edx |
|
char *v25; // edx |
|
char *v26; // edx |
|
char *v27; // edx |
|
char *v28; // edx |
|
char *v29; // edx |
|
char *v30; // edx |
|
char *v31; // edx |
|
char *v32; // edx |
|
char *v33; // edx |
|
char *v34; // eax |
|
signed int v35; // edx |
|
char *v36; // eax |
|
signed int v37; // esi |
|
char v38; // cl |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = &dungeon[1][v0]; |
|
v2 = 40; |
|
do |
|
{ |
|
v3 = *(v1 - 40); |
|
if ( v3 == 2 && *v1 == 22 ) |
|
*v1 = 23; |
|
if ( v3 == 13 ) |
|
{ |
|
if ( *v1 == 22 ) |
|
*v1 = 18; |
|
if ( *v1 == 2 ) |
|
*v1 = 7; |
|
} |
|
if ( v3 == 6 && *v1 == 22 ) |
|
*v1 = 24; |
|
if ( v3 == 1 && *(v1 - 39) == 22 ) |
|
*(v1 - 39) = 24; |
|
if ( v3 == 13 ) |
|
{ |
|
if ( *(v1 - 39) == 1 ) |
|
*(v1 - 39) = 6; |
|
if ( *(v1 - 39) == 22 ) |
|
*(v1 - 39) = 19; |
|
} |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
v4 = 0; |
|
do |
|
{ |
|
v5 = 0; |
|
do |
|
{ |
|
v6 = v5; |
|
v7 = &dungeon[v5][v4]; |
|
v8 = *v7; |
|
if ( *v7 == 13 ) |
|
{ |
|
v9 = &dungeon[v6 + 1][v4]; |
|
if ( *v9 == 19 ) |
|
*v9 = 21; |
|
v10 = &dungeon[v6 + 1][v4]; |
|
if ( *v10 == 22 ) |
|
*v10 = 20; |
|
} |
|
if ( v8 == 7 ) |
|
{ |
|
v11 = &dungeon[v6 + 1][v4]; |
|
if ( *v11 == 22 ) |
|
*v11 = 23; |
|
} |
|
if ( v8 == 13 ) |
|
{ |
|
v12 = &dungeon[v6 + 1][v4]; |
|
if ( *v12 == 24 ) |
|
*v12 = 21; |
|
} |
|
if ( v8 == 19 ) |
|
{ |
|
v13 = &dungeon[v6 + 1][v4]; |
|
if ( *v13 == 22 ) |
|
*v13 = 20; |
|
} |
|
if ( v8 == 2 ) |
|
{ |
|
v14 = &dungeon[v6 + 1][v4]; |
|
if ( *v14 == 19 ) |
|
*v14 = 21; |
|
} |
|
if ( v8 == 19 ) |
|
{ |
|
v15 = &dungeon[v6 + 1][v4]; |
|
if ( *v15 == 1 ) |
|
*v15 = 6; |
|
} |
|
if ( v8 == 7 ) |
|
{ |
|
v16 = &dungeon[v6 + 1][v4]; |
|
if ( *v16 == 19 ) |
|
*v16 = 21; |
|
} |
|
if ( v8 == 2 ) |
|
{ |
|
v17 = &dungeon[v6 + 1][v4]; |
|
if ( *v17 == 1 ) |
|
*v17 = 6; |
|
} |
|
if ( v8 == 3 ) |
|
{ |
|
v18 = &dungeon[v6 + 1][v4]; |
|
if ( *v18 == 22 ) |
|
*v18 = 24; |
|
} |
|
if ( v8 == 21 ) |
|
{ |
|
v19 = &dungeon[v6 + 1][v4]; |
|
if ( *v19 == 1 ) |
|
*v19 = 6; |
|
} |
|
if ( v8 == 7 ) |
|
{ |
|
v20 = &dungeon[v6 + 1][v4]; |
|
if ( *v20 == 1 ) |
|
*v20 = 6; |
|
v21 = &dungeon[v6 + 1][v4]; |
|
if ( *v21 == 24 ) |
|
*v21 = 21; |
|
} |
|
if ( v8 == 4 ) |
|
{ |
|
v22 = &dungeon[v6 + 1][v4]; |
|
if ( *v22 == 16 ) |
|
*v22 = 17; |
|
} |
|
if ( v8 == 7 ) |
|
{ |
|
v23 = &dungeon[v6 + 1][v4]; |
|
if ( *v23 == 13 ) |
|
*v23 = 17; |
|
} |
|
if ( v8 == 2 ) |
|
{ |
|
v24 = &dungeon[v6 + 1][v4]; |
|
if ( *v24 == 24 ) |
|
*v24 = 21; |
|
v25 = &dungeon[v6 + 1][v4]; |
|
if ( *v25 == 13 ) |
|
*v25 = 17; |
|
} |
|
if ( v8 == 23 && *(v7 - 40) == 22 ) |
|
*(v7 - 40) = 19; |
|
if ( v8 == 19 && *(v7 - 40) == 23 ) |
|
*(v7 - 40) = 21; |
|
if ( v8 == 6 ) |
|
{ |
|
if ( *(v7 - 40) == 22 ) |
|
*(v7 - 40) = 24; |
|
if ( *(v7 - 40) == 23 ) |
|
*(v7 - 40) = 21; |
|
} |
|
if ( v8 == 1 ) |
|
{ |
|
v26 = &dungeon[v6][v4 + 1]; |
|
if ( *v26 == 2 ) |
|
*v26 = 7; |
|
} |
|
if ( v8 == 6 ) |
|
{ |
|
v27 = &dungeon[v6][v4 + 1]; |
|
if ( *v27 == 18 ) |
|
*v27 = 21; |
|
} |
|
if ( v8 == 18 ) |
|
{ |
|
v28 = &dungeon[v6][v4 + 1]; |
|
if ( *v28 == 2 ) |
|
*v28 = 7; |
|
} |
|
if ( v8 == 6 ) |
|
{ |
|
v29 = &dungeon[v6][v4 + 1]; |
|
if ( *v29 == 2 ) |
|
*v29 = 7; |
|
} |
|
if ( v8 == 21 ) |
|
{ |
|
v30 = &dungeon[v6][v4 + 1]; |
|
if ( *v30 == 2 ) |
|
*v30 = 7; |
|
} |
|
if ( v8 == 6 ) |
|
{ |
|
v31 = &dungeon[v6][v4 + 1]; |
|
if ( *v31 == 22 ) |
|
*v31 = 24; |
|
v32 = &dungeon[v6][v4 + 1]; |
|
if ( *v32 == 13 ) |
|
*v32 = 16; |
|
} |
|
if ( v8 == 1 ) |
|
{ |
|
v33 = &dungeon[v6][v4 + 1]; |
|
if ( *v33 == 13 ) |
|
*v33 = 16; |
|
} |
|
if ( v8 == 13 ) |
|
{ |
|
v34 = &dungeon[v6][v4 + 1]; |
|
if ( *v34 == 16 ) |
|
*v34 = 17; |
|
} |
|
if ( v8 == 6 ) |
|
{ |
|
if ( *(v7 - 1) == 22 ) |
|
*(v7 - 1) = 7; |
|
if ( *(v7 - 1) == 22 ) |
|
*(v7 - 1) = 24; |
|
} |
|
if ( v8 == 7 && *(v7 - 1) == 24 ) |
|
*(v7 - 1) = 21; |
|
if ( v8 == 18 && *(v7 - 1) == 24 ) |
|
*(v7 - 1) = 21; |
|
++v5; |
|
} |
|
while ( v5 < 40 ); |
|
++v4; |
|
} |
|
while ( v4 < 40 ); |
|
v35 = 0; |
|
do |
|
{ |
|
v36 = (char *)dungeon + v35; |
|
v37 = 40; |
|
do |
|
{ |
|
v38 = *v36; |
|
if ( *v36 == 4 && v36[1] == 2 ) |
|
v36[1] = 7; |
|
if ( v38 == 2 && v36[40] == 19 ) |
|
v36[40] = 21; |
|
if ( v38 == 18 && v36[1] == 22 ) |
|
v36[1] = 20; |
|
v36 += 40; |
|
--v37; |
|
} |
|
while ( v37 ); |
|
++v35; |
|
} |
|
while ( v35 < 40 ); |
|
} |
|
|
|
void __cdecl DRLG_L5Subs() |
|
{ |
|
signed int v0; // edi |
|
int v1; // esi |
|
unsigned char v2; // bl |
|
int v3; // eax |
|
signed int v4; // ecx |
|
signed int v5; // [esp+Ch] [ebp-4h] |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = v0 - 1; |
|
v5 = 40; |
|
do |
|
{ |
|
if ( !random(0, 4) ) |
|
{ |
|
v2 = L5BTYPES[(unsigned char)dungeon[0][v1 + 1]]; |
|
if ( v2 ) |
|
{ |
|
if ( !mydflags[0][v1 + 1] ) |
|
{ |
|
v3 = random(0, 16); |
|
v4 = -1; |
|
if ( v3 >= 0 ) |
|
{ |
|
do |
|
{ |
|
if ( ++v4 == 206 ) |
|
v4 = 0; |
|
if ( v2 == L5BTYPES[v4] ) |
|
--v3; |
|
} |
|
while ( v3 >= 0 ); |
|
if ( v4 == 89 ) |
|
{ |
|
if ( L5BTYPES[(unsigned char)dungeon[0][v1]] == 79 && !mydflags[0][v1] ) |
|
{ |
|
dungeon[0][v1] = 90; |
|
goto LABEL_22; |
|
} |
|
v4 = 79; |
|
} |
|
if ( v4 == 91 ) |
|
{ |
|
if ( L5BTYPES[(unsigned char)dungeon[1][v1 + 1]] != 80 || mydflags[1][v1 + 1] ) |
|
_LOBYTE(v4) = 80; |
|
else |
|
dungeon[1][v1 + 1] = 92; |
|
} |
|
} |
|
LABEL_22: |
|
dungeon[0][v1 + 1] = v4; |
|
goto LABEL_23; |
|
} |
|
} |
|
} |
|
LABEL_23: |
|
v1 += 40; |
|
--v5; |
|
} |
|
while ( v5 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl L5FillChambers() |
|
{ |
|
int v0; // edi |
|
int v1; // edi |
|
int v2; // edx |
|
int v3; // ecx |
|
int v4; // edi |
|
signed int v5; // [esp-4h] [ebp-10h] |
|
|
|
v0 = 1; |
|
if ( HR1 ) |
|
DRLG_L5GChamber(0, 14, 0, 0, 0, 1); |
|
if ( !HR2 ) |
|
goto LABEL_16; |
|
if ( HR1 ) |
|
{ |
|
if ( !HR3 ) |
|
DRLG_L5GChamber(14, 14, 0, 0, 1, 0); |
|
if ( HR1 ) |
|
goto LABEL_111; |
|
} |
|
if ( HR3 ) |
|
DRLG_L5GChamber(14, 14, 0, 0, 0, 1); |
|
if ( HR1 ) |
|
{ |
|
LABEL_111: |
|
if ( HR3 ) |
|
DRLG_L5GChamber(14, 14, 0, 0, 1, 1); |
|
if ( HR1 ) |
|
{ |
|
LABEL_16: |
|
if ( !HR3 ) |
|
goto LABEL_18; |
|
goto LABEL_17; |
|
} |
|
} |
|
if ( !HR3 ) |
|
{ |
|
DRLG_L5GChamber(14, 14, 0, 0, 0, 0); |
|
goto LABEL_16; |
|
} |
|
LABEL_17: |
|
DRLG_L5GChamber(28, 14, 0, 0, 1, 0); |
|
LABEL_18: |
|
if ( HR1 ) |
|
{ |
|
if ( !HR2 ) |
|
goto LABEL_24; |
|
DRLG_L5GHall(12, 18, 14, 18); |
|
} |
|
if ( HR2 && HR3 ) |
|
DRLG_L5GHall(26, 18, 28, 18); |
|
LABEL_24: |
|
if ( HR1 && !HR2 && HR3 ) |
|
DRLG_L5GHall(12, 18, 28, 18); |
|
if ( VR1 ) |
|
DRLG_L5GChamber(14, 0, 0, 1, 0, 0); |
|
if ( !VR2 ) |
|
goto LABEL_43; |
|
if ( VR1 ) |
|
{ |
|
if ( !VR3 ) |
|
DRLG_L5GChamber(14, 14, 1, 0, 0, 0); |
|
if ( VR1 ) |
|
goto LABEL_112; |
|
} |
|
if ( VR3 ) |
|
DRLG_L5GChamber(14, 14, 0, 1, 0, 0); |
|
if ( VR1 ) |
|
{ |
|
LABEL_112: |
|
if ( VR3 ) |
|
DRLG_L5GChamber(14, 14, 1, 1, 0, 0); |
|
if ( VR1 ) |
|
{ |
|
LABEL_43: |
|
if ( !VR3 ) |
|
goto LABEL_45; |
|
goto LABEL_44; |
|
} |
|
} |
|
if ( !VR3 ) |
|
{ |
|
DRLG_L5GChamber(14, 14, 0, 0, 0, 0); |
|
goto LABEL_43; |
|
} |
|
LABEL_44: |
|
DRLG_L5GChamber(14, 28, 1, 0, 0, 0); |
|
LABEL_45: |
|
if ( VR1 ) |
|
{ |
|
if ( !VR2 ) |
|
goto LABEL_51; |
|
DRLG_L5GHall(18, 12, 18, 14); |
|
} |
|
if ( VR2 && VR3 ) |
|
DRLG_L5GHall(18, 26, 18, 28); |
|
LABEL_51: |
|
if ( VR1 && !VR2 && VR3 ) |
|
DRLG_L5GHall(18, 12, 18, 28); |
|
if ( setloadflag ) |
|
{ |
|
if ( !VR1 && !VR2 && !VR3 ) |
|
{ |
|
if ( HR1 ) |
|
goto LABEL_113; |
|
if ( HR2 && HR3 ) |
|
{ |
|
if ( random(0, 2) ) |
|
v0 = 2; |
|
if ( HR1 ) |
|
{ |
|
LABEL_113: |
|
if ( HR2 && !HR3 && random(0, 2) ) |
|
v0 = 0; |
|
if ( HR1 ) |
|
{ |
|
if ( !HR2 && HR3 ) |
|
v0 = random(0, 2) != 0 ? 0 : 2; |
|
if ( HR1 && HR2 ) |
|
{ |
|
if ( HR3 ) |
|
v0 = random(0, 3); |
|
} |
|
} |
|
} |
|
} |
|
if ( !v0 ) |
|
{ |
|
v3 = 2; |
|
v2 = 16; |
|
goto LABEL_108; |
|
} |
|
v1 = v0 - 1; |
|
if ( v1 ) |
|
{ |
|
if ( v1 != 1 ) |
|
return; |
|
v2 = 16; |
|
v5 = 30; |
|
goto LABEL_107; |
|
} |
|
LABEL_81: |
|
v3 = 16; |
|
v2 = 16; |
|
LABEL_108: |
|
DRLG_L5SetRoom(v3, v2); |
|
return; |
|
} |
|
if ( VR1 ) |
|
goto LABEL_114; |
|
if ( VR2 && VR3 ) |
|
{ |
|
if ( random(0, 2) ) |
|
v0 = 2; |
|
if ( VR1 ) |
|
{ |
|
LABEL_114: |
|
if ( VR2 && !VR3 && random(0, 2) ) |
|
v0 = 0; |
|
if ( VR1 ) |
|
{ |
|
if ( !VR2 && VR3 ) |
|
v0 = random(0, 2) != 0 ? 0 : 2; |
|
if ( VR1 && VR2 && VR3 ) |
|
v0 = random(0, 3); |
|
} |
|
} |
|
} |
|
if ( v0 ) |
|
{ |
|
v4 = v0 - 1; |
|
if ( !v4 ) |
|
goto LABEL_81; |
|
if ( v4 != 1 ) |
|
return; |
|
v2 = 30; |
|
} |
|
else |
|
{ |
|
v2 = 2; |
|
} |
|
v5 = 16; |
|
LABEL_107: |
|
v3 = v5; |
|
goto LABEL_108; |
|
} |
|
} |
|
// 5276A4: using guessed type int setloadflag; |
|
|
|
void __fastcall DRLG_L5GChamber(int sx, int sy, bool topflag, bool bottomflag, bool leftflag, bool rightflag) |
|
{ |
|
int v6; // eax |
|
int v7; // edx |
|
int v8; // eax |
|
char *v9; // eax |
|
int v10; // eax |
|
int v11; // ecx |
|
int v12; // eax |
|
char *v13; // eax |
|
signed int v14; // edi |
|
int v15; // eax |
|
int v16; // edx |
|
int v17; // ecx |
|
signed int v18; // esi |
|
|
|
if ( topflag == 1 ) |
|
{ |
|
v6 = sy + 40 * sx; |
|
dungeon[2][v6] = 12; |
|
dungeon[3][v6] = 12; |
|
dungeon[4][v6] = 3; |
|
dungeon[7][v6] = 9; |
|
dungeon[8][v6] = 12; |
|
dungeon[9][v6] = 2; |
|
} |
|
if ( bottomflag == 1 ) |
|
{ |
|
v7 = sy + 11; |
|
v8 = v7 + 40 * sx; |
|
dungeon[2][v8] = 10; |
|
dungeon[3][v8] = 12; |
|
dungeon[4][v8] = 8; |
|
dungeon[7][v8] = 5; |
|
dungeon[8][v8] = 12; |
|
v9 = &dungeon[9][v8]; |
|
if ( *v9 != 4 ) |
|
*v9 = 21; |
|
sy = v7 - 11; |
|
} |
|
if ( leftflag == 1 ) |
|
{ |
|
v10 = sy + 40 * sx; |
|
dungeon[0][v10 + 2] = 11; |
|
dungeon[0][v10 + 3] = 11; |
|
dungeon[0][v10 + 4] = 3; |
|
dungeon[0][v10 + 7] = 8; |
|
dungeon[0][v10 + 8] = 11; |
|
dungeon[0][v10 + 9] = 1; |
|
} |
|
if ( rightflag == 1 ) |
|
{ |
|
v11 = sx + 11; |
|
v12 = sy + 40 * v11; |
|
dungeon[0][v12 + 2] = 14; |
|
dungeon[0][v12 + 3] = 11; |
|
dungeon[0][v12 + 4] = 9; |
|
dungeon[0][v12 + 7] = 5; |
|
dungeon[0][v12 + 8] = 11; |
|
v13 = &dungeon[0][v12 + 9]; |
|
if ( *v13 != 4 ) |
|
*v13 = 21; |
|
sx = v11 - 11; |
|
} |
|
v14 = 10; |
|
v15 = sy + 40 * sx; |
|
v16 = v15 + 1; |
|
do |
|
{ |
|
v17 = v16; |
|
v18 = 10; |
|
do |
|
{ |
|
mydflags[1][v17] |= 0x40u; |
|
dungeon[1][v17] = 13; |
|
v17 += 40; |
|
--v18; |
|
} |
|
while ( v18 ); |
|
++v16; |
|
--v14; |
|
} |
|
while ( v14 ); |
|
dungeon[4][v15 + 4] = 15; |
|
dungeon[7][v15 + 4] = 15; |
|
dungeon[4][v15 + 7] = 15; |
|
dungeon[7][v15 + 7] = 15; |
|
} |
|
|
|
void __fastcall DRLG_L5GHall(int x1, int y1, int x2, int y2) |
|
{ |
|
int v4; // eax |
|
char *v5; // edx |
|
int v6; // eax |
|
char *v7; // ecx |
|
|
|
if ( y1 == y2 ) |
|
{ |
|
if ( x1 < x2 ) |
|
{ |
|
v4 = x2 - x1; |
|
v5 = &dungeon[x1][y1 + 3]; |
|
do |
|
{ |
|
*(v5 - 3) = 12; |
|
*v5 = 12; |
|
v5 += 40; |
|
--v4; |
|
} |
|
while ( v4 ); |
|
} |
|
} |
|
else |
|
{ |
|
v6 = y1; |
|
if ( y1 < y2 ) |
|
{ |
|
v7 = dungeon[x1 + 3]; |
|
do |
|
{ |
|
v7[v6 - 120] = 11; |
|
v7[v6++] = 11; |
|
} |
|
while ( v6 < y2 ); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall DRLG_L5SetRoom(int rx1, int ry1) |
|
{ |
|
int v2; // edi |
|
int v3; // esi |
|
int v4; // eax |
|
char v5; // bl |
|
int v6; // [esp+8h] [ebp-Ch] |
|
char *v7; // [esp+Ch] [ebp-8h] |
|
int v8; // [esp+10h] [ebp-4h] |
|
|
|
v8 = 0; |
|
v2 = *((unsigned char *)pSetPiece + 2); |
|
v3 = *(unsigned char *)pSetPiece; |
|
setpc_x = rx1; |
|
setpc_y = ry1; |
|
setpc_w = v3; |
|
setpc_h = v2; |
|
v7 = (char *)pSetPiece + 4; |
|
if ( v2 > 0 ) |
|
{ |
|
do |
|
{ |
|
if ( v3 > 0 ) |
|
{ |
|
v6 = v3; |
|
v4 = ry1 + v8 + 40 * rx1; |
|
do |
|
{ |
|
v5 = *v7; |
|
if ( *v7 ) |
|
{ |
|
mydflags[0][v4] |= 0x80u; |
|
dungeon[0][v4] = v5; |
|
} |
|
else |
|
{ |
|
dungeon[0][v4] = 13; |
|
} |
|
v7 += 2; |
|
v4 += 40; |
|
--v6; |
|
} |
|
while ( v6 ); |
|
} |
|
++v8; |
|
} |
|
while ( v8 < v2 ); |
|
} |
|
} |
|
// 5CF330: using guessed type int setpc_h; |
|
// 5CF334: using guessed type int setpc_w; |
|
|
|
void __cdecl DRLG_L5FloodTVal() |
|
{ |
|
int v0; // ebx |
|
int v1; // esi |
|
char *v2; // edi |
|
_BYTE *v3; // [esp+Ch] [ebp-Ch] |
|
signed int x; // [esp+10h] [ebp-8h] |
|
signed int tx; // [esp+14h] [ebp-4h] |
|
|
|
v0 = 16; |
|
v1 = 0; |
|
do |
|
{ |
|
tx = 0; |
|
x = 16; |
|
v2 = &dung_map[16][v0]; |
|
v3 = (unsigned char *)dungeon + v1; |
|
do |
|
{ |
|
if ( *v3 == 13 && !*v2 ) |
|
{ |
|
DRLG_L5FTVR(tx, v1, x, v0, 0); |
|
++TransVal; |
|
} |
|
x += 2; |
|
v3 += 40; |
|
v2 += 224; |
|
++tx; |
|
} |
|
while ( tx < 40 ); |
|
v0 += 2; |
|
++v1; |
|
} |
|
while ( v1 < 40 ); |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
|
|
void __fastcall DRLG_L5FTVR(int i, int j, int x, int y, int d) |
|
{ |
|
int v5; // ebx |
|
int v6; // esi |
|
int v7; // edi |
|
int v8; // edx |
|
int v9; // ecx |
|
int v10; // ebx |
|
int v11; // eax |
|
int v12; // edi |
|
char v13; // al |
|
char v14; // al |
|
int v15; // ecx |
|
int v16; // ecx |
|
int v17; // ecx |
|
int v18; // ecx |
|
int v19; // [esp+Ch] [ebp-14h] |
|
int v20; // [esp+10h] [ebp-10h] |
|
int v21; // [esp+14h] [ebp-Ch] |
|
int tya; // [esp+18h] [ebp-8h] |
|
int txa; // [esp+1Ch] [ebp-4h] |
|
int ya; // [esp+2Ch] [ebp+Ch] |
|
|
|
v5 = x; |
|
v6 = y; |
|
v7 = j; |
|
v8 = i; |
|
v9 = 112 * x + y; |
|
tya = v7; |
|
v21 = v8; |
|
if ( !dung_map[0][v9] ) |
|
{ |
|
v19 = x; |
|
txa = v8 - 1; |
|
v10 = x - 2; |
|
v11 = 40 * v8; |
|
ya = v7 - 1; |
|
v12 = v6 - 2; |
|
for ( v20 = 40 * v8; dungeon[0][v11 + tya] == 13; v11 = v20 ) |
|
{ |
|
v13 = TransVal; |
|
dung_map[0][v9] = TransVal; |
|
dung_map[1][v9] = v13; |
|
dung_map[0][v9 + 1] = v13; |
|
dung_map[1][v9 + 1] = v13; |
|
DRLG_L5FTVR(txa + 2, tya, v10 + 4, v6, 1); |
|
DRLG_L5FTVR(txa, tya, v10, v6, 2); |
|
DRLG_L5FTVR(v21, ya + 2, x, v12 + 4, 3); |
|
DRLG_L5FTVR(v21, ya, x, v12, 4); |
|
DRLG_L5FTVR(txa, ya, v10, v12, 5); |
|
DRLG_L5FTVR(txa + 2, ya, v10 + 4, v12, 6); |
|
DRLG_L5FTVR(txa, ya + 2, v10, v12 + 4, 7); |
|
v19 += 2; |
|
v20 += 40; |
|
d = 8; |
|
x += 2; |
|
v6 += 2; |
|
v12 += 2; |
|
v10 += 2; |
|
++tya; |
|
++ya; |
|
++v21; |
|
++txa; |
|
v9 = v19 * 112 + v6; |
|
if ( dung_map[v19][v6] ) |
|
break; |
|
} |
|
v5 = x; |
|
} |
|
v14 = TransVal; |
|
if ( d == 1 ) |
|
{ |
|
v15 = v6 + 112 * v5; |
|
dung_map[0][v15] = TransVal; |
|
dung_map[0][v15 + 1] = v14; |
|
} |
|
if ( d == 2 ) |
|
{ |
|
v16 = v6 + 112 * v5; |
|
dung_map[1][v16] = v14; |
|
dung_map[1][v16 + 1] = v14; |
|
} |
|
if ( d == 3 ) |
|
{ |
|
v17 = v6 + 112 * v5; |
|
dung_map[0][v17] = v14; |
|
dung_map[1][v17] = v14; |
|
} |
|
if ( d == 4 ) |
|
{ |
|
v18 = v6 + 112 * v5; |
|
dung_map[0][v18 + 1] = v14; |
|
dung_map[1][v18 + 1] = v14; |
|
} |
|
if ( d == 5 ) |
|
dung_map[v5 + 1][v6 + 1] = v14; |
|
if ( d == 6 ) |
|
dung_map[v5][v6 + 1] = v14; |
|
if ( d == 7 ) |
|
dung_map[v5 + 1][v6] = v14; |
|
if ( d == 8 ) |
|
dung_map[v5][v6] = v14; |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
|
|
void __cdecl DRLG_L5TransFix() |
|
{ |
|
signed int v0; // esi |
|
char *v1; // eax |
|
char *v2; // ecx |
|
signed int v3; // edi |
|
char v4; // bl |
|
char v5; // dl |
|
char v6; // dl |
|
char v7; // dl |
|
char v8; // dl |
|
char v9; // dl |
|
char *v10; // [esp+Ch] [ebp-4h] |
|
|
|
v0 = 0; |
|
v10 = &dung_map[16][16]; /* check */ |
|
do |
|
{ |
|
v1 = v10; |
|
v2 = (char *)dungeon + v0; |
|
v3 = 40; |
|
do |
|
{ |
|
v4 = *v2; |
|
if ( *v2 == 23 && *(v2 - 1) == 18 ) |
|
{ |
|
v5 = *v1; |
|
v1[112] = *v1; |
|
v1[113] = v5; |
|
} |
|
if ( v4 == 24 && v2[40] == 19 ) |
|
{ |
|
v6 = *v1; |
|
v1[1] = *v1; |
|
v1[113] = v6; |
|
} |
|
if ( v4 == 18 ) |
|
{ |
|
v7 = *v1; |
|
v1[112] = *v1; |
|
v1[113] = v7; |
|
} |
|
if ( v4 == 19 ) |
|
{ |
|
v8 = *v1; |
|
v1[1] = *v1; |
|
v1[113] = v8; |
|
} |
|
if ( v4 == 20 ) |
|
{ |
|
v9 = *v1; |
|
v1[112] = *v1; |
|
v1[1] = v9; |
|
v1[113] = v9; |
|
} |
|
v1 += 224; |
|
v2 += 40; |
|
--v3; |
|
} |
|
while ( v3 ); |
|
v10 += 2; |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl DRLG_L5DirtFix() |
|
{ |
|
signed int v0; // ecx |
|
char *v1; // eax |
|
signed int v2; // edx |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = (char *)dungeon + v0; |
|
v2 = 40; |
|
do |
|
{ |
|
if ( *v1 == 21 && v1[40] != 19 ) |
|
*v1 = -54; |
|
if ( *v1 == 19 && v1[40] != 19 ) |
|
*v1 = -56; |
|
if ( *v1 == 24 && v1[40] != 19 ) |
|
*v1 = -51; |
|
if ( *v1 == 18 && v1[1] != 18 ) |
|
*v1 = -57; |
|
if ( *v1 == 21 && v1[1] != 18 ) |
|
*v1 = -54; |
|
if ( *v1 == 23 && v1[1] != 18 ) |
|
*v1 = -52; |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl DRLG_L5CornerFix() |
|
{ |
|
signed int v0; // esi |
|
signed int v1; // eax |
|
signed int v2; // edi |
|
|
|
v0 = 1; |
|
do |
|
{ |
|
v1 = v0; |
|
v2 = 38; |
|
do |
|
{ |
|
if ( mydflags[1][v1] >= 0 && dungeon[1][v1] == 17 && dungeon[0][v1] == 13 && dungeon[0][v1 + 39] == 1 ) |
|
{ |
|
mydflags[0][v1 + 39] &= 0x80u; |
|
dungeon[1][v1] = 16; |
|
} |
|
if ( dungeon[1][v1] == -54 && dungeon[2][v1] == 13 && dungeon[1][v1 + 1] == 1 ) |
|
dungeon[1][v1] = 8; |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 39 ); |
|
}
|
|
|