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32 lines
589 B
32 lines
589 B
/** |
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* @file dead.h |
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* |
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* Interface of functions for placing dead monsters. |
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*/ |
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#pragma once |
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#include <array> |
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#include <cstdint> |
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#include "engine.h" |
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#include "engine/point.hpp" |
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namespace devilution { |
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static constexpr unsigned MaxCorpses = 31; |
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struct Corpse { |
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std::array<const byte *, 8> data; |
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int frame; |
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uint16_t width; |
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uint8_t translationPaletteIndex; |
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}; |
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extern Corpse Corpses[MaxCorpses]; |
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extern int8_t stonendx; |
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void InitCorpses(); |
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void AddCorpse(Point tilePosition, int8_t dv, Direction ddir); |
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void SyncUniqDead(); |
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} // namespace devilution
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