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1296 lines
46 KiB
1296 lines
46 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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#ifndef NO_GLOBALS |
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int effects_cpp_init_value; // weak |
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int sfxdelay; // weak |
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int sfxdnum; |
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void *sfx_stream; |
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TSFX *sfx_data_cur; |
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#endif |
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const int effects_inf = 0x7F800000; // weak |
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const char monster_action_sounds[] = { 'a', 'h', 'd', 's' }; // idb |
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/* data */ |
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TSFX sgSFX[NUM_SFX] = |
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{ |
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{ 2u, "Sfx\\Misc\\Walk1.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Walk2.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Walk3.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Walk4.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\BFire.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Fmag.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Tmag.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Lghit.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Lghit1.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Swing.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Swing2.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Dead.wav", NULL }, |
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{ 1u, "Sfx\\Misc\\Questdon.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Armrfkd.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Barlfire.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Barrel.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Bhit.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Bhit1.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Chest.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Doorclos.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Dooropen.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipanvl.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipaxe.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipblst.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipbody.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipbook.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipbow.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipcap.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipharm.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Fliplarm.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipmag.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipmag1.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipmush.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flippot.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipring.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Fliprock.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipscrl.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipshld.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipsign.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipstaf.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Flipswor.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Gold.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Hlmtfkd.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invanvl.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invaxe.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invblst.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invbody.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invbook.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invbow.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invcap.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invgrab.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invharm.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invlarm.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invmush.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invpot.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invring.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invrock.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invscrol.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invshiel.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invsign.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invstaf.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Invsword.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Lever.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Magic.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Magic1.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Readbook.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Sarc.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Shielfkd.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Swrdfkd.wav", NULL }, |
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{ 4u, "Sfx\\Items\\Titlemov.wav", NULL }, |
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{ 4u, "Sfx\\Items\\Titlslct.wav", NULL }, |
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{ 4u, "Sfx\\Misc\\blank.wav", NULL }, |
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{ 2u, "Sfx\\Items\\Trap.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast1.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast10.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast12.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast2.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast3.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast4.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast5.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast6.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast7.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast8.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cast9.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Healing.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Repair.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Acids1.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Acids2.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Apoc.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Arrowall.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Bldboil.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Blodstar.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Blsimpt.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Bonesp.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Bsimpct.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Caldron.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Cbolt.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Chltning.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\DSerp.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Elecimp1.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Elementl.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Ethereal.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Fball.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Fbolt1.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Fbolt2.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Firimp1.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Firimp2.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Flamwave.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Flash.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Fountain.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Golum.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Golumded.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Gshrine.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Guard.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Grdlanch.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Holybolt.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Hyper.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Infravis.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Invisibl.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Invpot.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Lning1.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Ltning.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Mshield.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Nova.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Portal.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Puddle.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Resur.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Scurse.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Scurimp.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Sentinel.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Shatter.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Soulfire.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Spoutlop.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Spoutstr.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Storm.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Trapdis.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Teleport.wav", NULL }, |
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{ 2u, "Sfx\\Misc\\Vtheft.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Wallloop.wav", NULL }, |
|
{ 2u, "Sfx\\Misc\\Wallstrt.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid01.wav", NULL }, |
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{ 1u, "Sfx\\Towners\\Bmaid02.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid03.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid04.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid05.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid06.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid07.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid08.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid09.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid10.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid11.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid12.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid13.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid14.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid15.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid16.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid17.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid18.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid19.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid20.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid21.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid22.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid23.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid24.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid25.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid26.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid27.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid28.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid29.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid30.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid31.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid32.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid33.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid34.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid35.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid36.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid37.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid38.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid39.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bmaid40.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith01.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith02.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith03.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith04.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith05.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith06.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith07.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith08.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith09.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith10.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith11.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith12.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith13.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith14.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith15.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith16.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith17.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith18.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith19.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith20.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith21.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith22.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith23.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith24.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith25.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith26.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith27.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith28.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith29.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith30.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith31.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith32.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith33.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith34.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith35.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith36.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith37.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith38.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith39.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith40.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith41.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith42.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith43.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith44.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith45.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith46.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith47.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith48.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith49.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith50.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith51.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith52.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith53.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith54.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith55.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Bsmith56.wav", NULL }, |
|
{ 0u, "Sfx\\Towners\\Cow1.wav", NULL }, |
|
{ 0u, "Sfx\\Towners\\Cow2.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Deadguy2.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk01.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk02.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk03.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk04.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk05.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk06.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk07.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk08.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk09.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk10.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk11.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk12.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk13.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk14.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk15.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk16.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk17.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk18.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk19.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk20.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk21.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk22.wav", NULL }, |
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{ 1u, "Sfx\\Towners\\Drunk23.wav", NULL }, |
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{ 1u, "Sfx\\Towners\\Drunk24.wav", NULL }, |
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{ 1u, "Sfx\\Towners\\Drunk25.wav", NULL }, |
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{ 1u, "Sfx\\Towners\\Drunk26.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk27.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk28.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk29.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk30.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk31.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk32.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk33.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk34.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Drunk35.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer01.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer02.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer03.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer04.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer05.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer06.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer07.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer08.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer09.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer10.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer11.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer12.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer13.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer14.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer15.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer16.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer17.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer18.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer19.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer20.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer21.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer22.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer23.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer24.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer25.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer26.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer27.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer28.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer29.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer30.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer31.wav", NULL }, |
|
{ 1u, "Sfx\\Towners\\Healer32.wav", NULL }, |
|
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{ 65u, "Sfx\\Sorceror\\Mage100.wav", NULL }, |
|
{ 65u, "Sfx\\Sorceror\\Mage101.wav", NULL }, |
|
{ 65u, "Sfx\\Sorceror\\Mage102.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue01.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue02.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue03.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue04.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue05.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue06.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue07.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue08.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue09.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue10.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue11.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue12.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue13.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue14.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue15.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue16.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue17.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue18.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue19.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue20.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue21.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue22.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue23.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue24.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue25.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue26.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue27.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue28.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue29.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue30.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue31.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue32.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue33.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue34.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue35.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue36.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue37.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue38.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue39.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue40.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue41.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue42.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue43.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue44.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue45.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue46.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue47.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue48.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue49.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue50.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue51.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue52.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue53.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue54.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue55.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue56.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue57.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue58.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue59.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue60.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue61.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue62.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue63.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue64.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue65.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue66.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue67.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue68.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue69.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue69b.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue70.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue71.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue72.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue73.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue74.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue75.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue76.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue77.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue78.wav", NULL }, |
|
{ 16u, "Sfx\\Rogue\\Rogue79.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue80.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue81.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue82.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue83.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue84.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue85.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue86.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue87.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue88.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue89.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue90.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue91.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue92.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue93.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue94.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue95.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue96.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue97.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue98.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue99.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue100.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue101.wav", NULL }, |
|
{ 17u, "Sfx\\Rogue\\Rogue102.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior01.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior02.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior03.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior04.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior05.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior06.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior07.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior08.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior09.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior10.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior11.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior12.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior13.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior14.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Wario14b.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Wario14c.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior15.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Wario15b.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Wario15c.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior16.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Wario16b.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Wario16c.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior17.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior18.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior19.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior20.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior21.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior22.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior23.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior24.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior25.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior26.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior27.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior28.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior29.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior30.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior31.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior32.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior33.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior34.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior35.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior36.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior37.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior38.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior39.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior40.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior41.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior42.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior43.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior44.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior45.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior46.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior47.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior48.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior49.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior50.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior51.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior52.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior53.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior54.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior55.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior56.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior57.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior58.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior59.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior60.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior61.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior62.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior63.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior64.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior65.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior66.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior67.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior68.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior69.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Wario69b.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior70.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior71.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior72.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior73.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior74.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior75.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior76.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior77.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior78.wav", NULL }, |
|
{ 32u, "Sfx\\Warrior\\Warior79.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior80.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior81.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior82.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior83.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior84.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior85.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior86.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior87.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior88.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior89.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior90.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior91.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior92.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior93.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior94.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior95.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario95b.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario95c.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario95d.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario95e.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario95f.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario96b.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario97.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario98.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Warior99.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario100.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario101.wav", NULL }, |
|
{ 33u, "Sfx\\Warrior\\Wario102.wav", NULL }, |
|
{ 1u, "Sfx\\Narrator\\Nar01.wav", NULL }, |
|
{ 1u, "Sfx\\Narrator\\Nar02.wav", NULL }, |
|
{ 1u, "Sfx\\Narrator\\Nar03.wav", NULL }, |
|
{ 1u, "Sfx\\Narrator\\Nar04.wav", NULL }, |
|
{ 1u, "Sfx\\Narrator\\Nar05.wav", NULL }, |
|
{ 1u, "Sfx\\Narrator\\Nar06.wav", NULL }, |
|
{ 1u, "Sfx\\Narrator\\Nar07.wav", NULL }, |
|
{ 1u, "Sfx\\Narrator\\Nar08.wav", NULL }, |
|
{ 1u, "Sfx\\Narrator\\Nar09.wav", NULL }, |
|
{ 1u, "Sfx\\Misc\\Lvl16int.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Butcher.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Garbud01.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Garbud02.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Garbud03.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Garbud04.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Izual01.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Lach01.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Lach02.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Lach03.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Laz01.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Laz02.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Sking01.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Snot01.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Snot02.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Snot03.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Warlrd01.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Wlock01.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Zhar01.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\Zhar02.wav", NULL }, |
|
{ 1u, "Sfx\\Monsters\\DiabloD.wav", NULL } |
|
}; |
|
|
|
struct effects_cpp_init |
|
{ |
|
effects_cpp_init() |
|
{ |
|
effects_cpp_init_value = effects_inf; |
|
} |
|
} _effects_cpp_init; |
|
// 47A468: using guessed type int effects_inf; |
|
// 52A550: using guessed type int effects_cpp_init_value; |
|
|
|
BOOL __fastcall effect_is_playing(int nSFX) |
|
{ |
|
TSFX *v1; // eax |
|
TSnd *v2; // ecx |
|
|
|
v1 = &sgSFX[nSFX]; |
|
v2 = v1->pSnd; |
|
if ( v2 ) |
|
return snd_playing(v2); |
|
if ( v1->bFlags & SFX_STREAM ) |
|
return v1 == sfx_data_cur; |
|
return FALSE; |
|
} |
|
|
|
void __cdecl sfx_stop() |
|
{ |
|
if ( sfx_stream ) { |
|
SFileDdaEnd(sfx_stream); |
|
SFileCloseFile(sfx_stream); |
|
sfx_stream = NULL; |
|
sfx_data_cur = NULL; |
|
} |
|
} |
|
|
|
void __fastcall InitMonsterSND(int monst) |
|
{ |
|
TSnd *pSnd; |
|
char name[MAX_PATH]; |
|
char *path; |
|
|
|
if ( !gbSndInited ) { |
|
return; |
|
} |
|
|
|
int mtype = Monsters[monst].mtype; |
|
for ( int i = 0; i < 4; i++ ) { |
|
if ( monster_action_sounds[i] != 's' || monsterdata[mtype].snd_special ) { |
|
for ( int j = 0; j < 2; j++ ) { |
|
sprintf(name, monsterdata[mtype].sndfile, monster_action_sounds[i], j + 1); |
|
path = (char *)DiabloAllocPtr(strlen(name) + 1); |
|
strcpy(path, name); |
|
pSnd = sound_file_load(path); |
|
Monsters[monst].Snds[i][j] = pSnd; |
|
if ( !pSnd ) |
|
mem_free_dbg(path); |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __cdecl FreeEffects() |
|
{ |
|
for ( int i = 0; i < nummtypes; i++ ) { |
|
int mtype = Monsters[i].mtype; |
|
for ( int j = 0; j < 4; ++j ) { |
|
for ( int k = 0; k < 2; ++k ) { |
|
TSnd *pSnd = Monsters[i].Snds[j][k]; |
|
if ( pSnd ) { |
|
Monsters[i].Snds[j][k] = NULL; |
|
char *file = pSnd->sound_path; |
|
pSnd->sound_path = NULL; |
|
sound_file_cleanup(pSnd); |
|
mem_free_dbg(file); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
void __fastcall PlayEffect(int i, int mode) |
|
{ |
|
if ( plr[myplr].pLvlLoad ) { |
|
return; |
|
} |
|
|
|
int sndIdx = random(164, 2); |
|
if ( !gbSndInited || !gbSoundOn || gbBufferMsgs ) { |
|
return; |
|
} |
|
|
|
int mi = monster[i]._mMTidx; |
|
TSnd *snd = Monsters[mi].Snds[mode][sndIdx]; |
|
if ( !snd || snd_playing(snd) ) { |
|
return; |
|
} |
|
|
|
int lVolume, lPan; |
|
if ( !calc_snd_position(monster[i]._mx, monster[i]._my, &lVolume, &lPan) ) |
|
return; |
|
|
|
snd_play_snd(snd, lVolume, lPan); |
|
} |
|
// 4A22D5: using guessed type char gbSoundOn; |
|
// 676194: using guessed type char gbBufferMsgs; |
|
|
|
BOOL __fastcall calc_snd_position(int x, int y, int *plVolume, int *plPan) |
|
{ |
|
x -= plr[myplr].WorldX; |
|
y -= plr[myplr].WorldY; |
|
|
|
int pan = (x - y) << 8; |
|
*plPan = pan; |
|
|
|
if ( abs(pan) > 6400 ) |
|
return FALSE; |
|
|
|
int volume = abs(x) > abs(y) ? abs(x) : abs(y); |
|
volume <<= 6; |
|
*plVolume = volume; |
|
|
|
if ( volume >= 6400 ) |
|
return FALSE; |
|
|
|
*plVolume = -volume; |
|
|
|
return TRUE; |
|
} |
|
|
|
void __fastcall PlaySFX(int psfx) |
|
{ |
|
int v1; // eax |
|
|
|
v1 = RndSFX(psfx); |
|
PlaySFX_priv(&sgSFX[v1], 0, 0, 0); |
|
} |
|
|
|
void __fastcall PlaySFX_priv(TSFX *pSFX, BOOL loc, int x, int y) |
|
{// Crash here.,, I forgot what the problem is but we can change that. |
|
// if ( plr[myplr].pLvlLoad && gbMaxPlayers != 1 ) { |
|
// return; |
|
// } |
|
// if ( !gbSndInited || !gbSoundOn || gbBufferMsgs ) { |
|
// return; |
|
// } |
|
|
|
// if ( !(pSFX->bFlags & (SFX_STREAM | SFX_MISC)) && pSFX->pSnd != 0 && snd_playing(pSFX->pSnd) ) { |
|
// return; |
|
// } |
|
|
|
// int lPan = 0; |
|
// int lVolume = 0; |
|
// if ( loc && !calc_snd_position(x, y, &lVolume, &lPan) ) { |
|
// return; |
|
// } |
|
|
|
// if ( pSFX->bFlags & SFX_STREAM ) { |
|
// stream_play(pSFX, lVolume, lPan); |
|
// return; |
|
// } |
|
|
|
// if ( !pSFX->pSnd ) |
|
// pSFX->pSnd = sound_file_load(pSFX->pszName); |
|
|
|
// if ( pSFX->pSnd ) |
|
// snd_play_snd(pSFX->pSnd, lVolume, lPan); |
|
} |
|
// 4A22D5: using guessed type char gbSoundOn; |
|
// 676194: using guessed type char gbBufferMsgs; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __fastcall stream_play(TSFX *pSFX, int lVolume, int lPan) |
|
{ |
|
sfx_stop(); |
|
lVolume += sound_get_or_set_sound_volume(1); |
|
if ( lVolume >= VOLUME_MIN ) { |
|
if ( lVolume > VOLUME_MAX ) |
|
lVolume = VOLUME_MAX; |
|
if ( !SFileOpenFile(pSFX->pszName, &sfx_stream) ) { |
|
sfx_stream = 0; |
|
} else { |
|
if ( !SFileDdaBeginEx(sfx_stream, 0x40000, 0, 0, lVolume, lPan, 0) ) |
|
sfx_stop(); |
|
else |
|
sfx_data_cur = pSFX; |
|
} |
|
} |
|
} |
|
|
|
int __fastcall RndSFX(int psfx) |
|
{ |
|
int v1; // esi |
|
int v3; // [esp-4h] [ebp-8h] |
|
|
|
v1 = psfx; |
|
switch ( psfx ) |
|
{ |
|
case PS_WARR69: |
|
goto LABEL_12; |
|
case PS_WARR14: |
|
case PS_WARR15: |
|
case PS_WARR16: |
|
goto LABEL_19; |
|
case PS_MAGE69: |
|
case PS_ROGUE69: |
|
case PS_SWING: |
|
case LS_ACID: |
|
case IS_FMAG: |
|
case IS_MAGIC: |
|
case IS_BHIT: |
|
LABEL_12: |
|
v3 = 2; |
|
LABEL_15: |
|
return v1 + random(165, v3); |
|
case PS_WARR2: |
|
LABEL_19: |
|
v3 = 3; |
|
goto LABEL_15; |
|
} |
|
return psfx; |
|
} |
|
|
|
void __fastcall PlaySfxLoc(int psfx, int x, int y) |
|
{ |
|
int v3; // esi |
|
int v4; // eax |
|
TSnd *v5; // ecx |
|
|
|
v3 = x; |
|
v4 = RndSFX(psfx); |
|
if ( v4 >= 0 && v4 <= 3 ) |
|
{ |
|
v5 = sgSFX[v4].pSnd; |
|
if ( v5 ) |
|
v5->start_tc = 0; |
|
} |
|
PlaySFX_priv(&sgSFX[v4], 1, v3, y); |
|
} |
|
|
|
void __cdecl FreeMonsterSnd() |
|
{ |
|
snd_update(TRUE); |
|
sfx_stop(); |
|
sound_stop(); |
|
|
|
for ( int i = 0; i < nummtypes; i++ ) { |
|
for ( int j = 0; j < 4; j++ ) { |
|
for ( int k = 0; k < 2; k++ ) { |
|
snd_stop_snd(Monsters[i].Snds[j][k]); |
|
} |
|
|
|
} |
|
} |
|
} |
|
|
|
void __cdecl sound_stop() |
|
{ |
|
int i; // edi |
|
|
|
for(i = 0; i < NUM_SFX; i++) |
|
{ |
|
if ( sgSFX[i].pSnd ) |
|
snd_stop_snd(sgSFX[i].pSnd); |
|
} |
|
} |
|
|
|
void __cdecl sound_update() |
|
{ |
|
//int v0; // ebp |
|
//unsigned int v1; // ecx |
|
// int v2; // eax |
|
unsigned int v3; // [esp-Ch] [ebp-Ch] |
|
unsigned int v4; // [esp-8h] [ebp-8h] |
|
//int v5; // [esp-4h] [ebp-4h] |
|
|
|
if ( gbSndInited ) |
|
{ |
|
snd_update(0); |
|
//v5 = v0; |
|
//v4 = v1; |
|
//v3 = v1; |
|
if ( sfx_stream ) |
|
{ |
|
//_LOBYTE(v2) = SFileDdaGetPos(sfx_stream, (int)&v4, (int)&v3); |
|
if ( SFileDdaGetPos(sfx_stream, (int)&v4, (int)&v3) ) |
|
{ |
|
if ( v4 >= v3 ) |
|
sfx_stop(); |
|
} |
|
} |
|
} |
|
} |
|
// 415DBA: could not find valid save-restore pair for ebp |
|
|
|
void __cdecl effects_cleanup_sfx() |
|
{ |
|
unsigned int v0; // edi |
|
TSnd *v1; // ecx |
|
|
|
FreeMonsterSnd(); |
|
v0 = 0; |
|
do |
|
{ |
|
v1 = sgSFX[v0].pSnd; |
|
if ( v1 ) |
|
{ |
|
sound_file_cleanup(v1); |
|
sgSFX[v0].pSnd = 0; |
|
} |
|
++v0; |
|
} |
|
while ( v0 < NUM_SFX ); |
|
} |
|
|
|
void __cdecl stream_update() |
|
{ |
|
char v0; // bl |
|
char v1; // al |
|
|
|
v0 = 0; |
|
if ( (unsigned char)gbMaxPlayers <= 1u ) |
|
{ |
|
v1 = plr[myplr]._pClass; |
|
if ( v1 ) |
|
{ |
|
if ( v1 == 1 ) |
|
{ |
|
v0 = 16; |
|
} |
|
else if ( v1 == 2 ) |
|
{ |
|
v0 = 64; |
|
} |
|
else |
|
{ |
|
TermMsg("effects:1"); |
|
} |
|
} |
|
else |
|
{ |
|
v0 = 32; |
|
} |
|
} |
|
else |
|
{ |
|
v0 = 112; |
|
} |
|
priv_sound_init(v0); |
|
} |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __fastcall priv_sound_init(int bLoadMask) |
|
{ |
|
unsigned char v1; // bl |
|
unsigned char v2; // cl |
|
unsigned int v3; // esi |
|
unsigned char v4; // al |
|
TSnd *v5; // eax |
|
unsigned char v6; // [esp+0h] [ebp-4h] |
|
|
|
|
|
|
|
|
|
// if ( gbSndInited ) |
|
// { |
|
// v1 = bLoadMask & (SFX_ROGUE | SFX_WARRIOR | SFX_SORCEROR); |
|
// v2 = bLoadMask & (SFX_ROGUE | SFX_WARRIOR | SFX_SORCEROR) ^ bLoadMask; |
|
// v3 = 0; |
|
// v6 = v2; |
|
// do |
|
// { |
|
// if ( !sgSFX[v3].pSnd ) |
|
// { |
|
// v4 = sgSFX[v3].bFlags; |
|
// if ( !(v4 & SFX_STREAM) && (!v2 || v4 & v2) && (!(v4 & (SFX_ROGUE | SFX_WARRIOR | SFX_SORCEROR)) || v4 & v1) ) |
|
// { |
|
// v5 = sound_file_load(sgSFX[v3].pszName); |
|
// v2 = v6; |
|
// sgSFX[v3].pSnd = v5; |
|
// } |
|
// } |
|
// ++v3; |
|
// } |
|
// while ( v3 < NUM_SFX ); |
|
// } |
|
} |
|
|
|
void __cdecl sound_init() |
|
{ |
|
priv_sound_init(4); |
|
} |
|
|
|
void __stdcall effects_play_sound(char *snd_file) |
|
{ |
|
int v1; // edi |
|
unsigned int v2; // esi |
|
TSnd **v3; // esi |
|
//int v4; // eax |
|
|
|
if ( gbSndInited && gbSoundOn ) |
|
{ |
|
v1 = 0; |
|
v2 = 0; |
|
while ( _strcmpi(sgSFX[v2].pszName, snd_file) || !sgSFX[v2].pSnd ) |
|
{ |
|
++v2; |
|
++v1; |
|
if ( v2 >= NUM_SFX ) |
|
return; |
|
} |
|
v3 = &sgSFX[v1].pSnd; |
|
//_LOBYTE(v4) = snd_playing(*v3); |
|
if ( !snd_playing(*v3) ) |
|
snd_play_snd(*v3, 0, 0); |
|
} |
|
} |
|
// 4A22D5: using guessed type char gbSoundOn;
|
|
|