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11805
Commits
43
Branches
22
Tags
292 MiB
C++
87.7%
CMake
4.8%
Java
4.2%
C
0.9%
Python
0.8%
Other
1%
Tree:
809d276073
1.3
1.4
1.5
AJenbo-patch-1
FindSlotUnderCursor
LineClear
LineClear-test
M_RoundWalk
access
amiga-fix
codeql
cpp20-using-enum
dev-app-icon
development
dun-data2
dyn-players
dyn-players-param
dyn-players-param2
fabiensanglard
fix-spectral-hack
glebm-patch-1
hubui
install
inv
julealgon/Enhancements/DamageStruct
master
maxexp
mpqfs
mutiny
next
player-max
ps2
psp
render
substitution
surface-to-cel
test
v1.0
w98-profile
wii
xad
xbrz
yuripourre-enhance-description
0.1.0
0.2.0
0.3.0
0.3.1
0.4.0
0.5.0
1.0.0
1.0.1
1.0.2
1.0.3
1.1.0
1.2.0
1.2.1
1.3.0
1.4.0
1.4.1
1.5.0
1.5.1
1.5.2
1.5.3
1.5.4
1.5.5
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devilutionX
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Source
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engine
History
Trihedraf
b8feddb38e
Move FPS to top, Adjust Map Text if FPS is on
6 months ago
..
render
Move FPS to top, Adjust Map Text if FPS is on
6 months ago
actor_position.cpp
Apply simple const rules using clang-tidy
7 months ago
actor_position.hpp
…
animationinfo.cpp
Apply simple const rules using clang-tidy
7 months ago
animationinfo.h
…
assets.cpp
Replace fmt with utils/str_cat in a few places
6 months ago
assets.hpp
MpqArchives: Order by decreasing priority
10 months ago
backbuffer_state.cpp
…
backbuffer_state.hpp
…
circle.hpp
…
clx_sprite.hpp
…
demomode.cpp
Replace fmt with utils/str_cat in a few places
6 months ago
demomode.h
…
direction.cpp
…
direction.hpp
…
displacement.hpp
…
dx.cpp
RenderPresent: Update PalSurface in SDL2
7 months ago
dx.h
Simplify palette handling
9 months ago
events.cpp
…
events.hpp
…
lighting_defs.hpp
light_render: Use an std::span for light tables
8 months ago
load_cel.cpp
Untangle more dependencies
8 months ago
load_cel.hpp
Load spell icon based on data (
#8072
)
8 months ago
load_cl2.cpp
Untangle more dependencies
8 months ago
load_cl2.hpp
Untangle more dependencies
8 months ago
load_clx.cpp
Untangle more dependencies
8 months ago
load_clx.hpp
…
load_file.hpp
…
load_pcx.cpp
…
load_pcx.hpp
…
palette.cpp
Replace fmt with utils/str_cat in a few places
6 months ago
palette.h
Make light render benchmark standalone
9 months ago
path.cpp
Apply simple const rules using clang-tidy
7 months ago
path.h
Fix pathfinding and increase player path limit
1 year ago
point.hpp
…
points_in_rectangle_range.hpp
…
random.cpp
…
random.hpp
Fix crashes at startup in Win9x builds
9 months ago
rectangle.hpp
…
size.hpp
…
sound.cpp
Apply simple const rules using clang-tidy
7 months ago
sound.h
…
sound_defs.hpp
…
sound_position.cpp
…
sound_position.hpp
…
sound_stubs.cpp
…
surface.cpp
…
surface.hpp
…
ticks.cpp
…
ticks.hpp
…
trn.cpp
Make Player Class Data Data-Driven (
#8167
)
7 months ago
trn.hpp
…
world_tile.hpp
…