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Trihedraf b8feddb38e Move FPS to top, Adjust Map Text if FPS is on 6 months ago
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render Move FPS to top, Adjust Map Text if FPS is on 6 months ago
actor_position.cpp Apply simple const rules using clang-tidy 7 months ago
actor_position.hpp
animationinfo.cpp Apply simple const rules using clang-tidy 7 months ago
animationinfo.h
assets.cpp Replace fmt with utils/str_cat in a few places 6 months ago
assets.hpp MpqArchives: Order by decreasing priority 10 months ago
backbuffer_state.cpp
backbuffer_state.hpp
circle.hpp
clx_sprite.hpp
demomode.cpp Replace fmt with utils/str_cat in a few places 6 months ago
demomode.h
direction.cpp
direction.hpp
displacement.hpp
dx.cpp RenderPresent: Update PalSurface in SDL2 7 months ago
dx.h Simplify palette handling 9 months ago
events.cpp
events.hpp
lighting_defs.hpp light_render: Use an std::span for light tables 8 months ago
load_cel.cpp Untangle more dependencies 8 months ago
load_cel.hpp Load spell icon based on data (#8072) 8 months ago
load_cl2.cpp Untangle more dependencies 8 months ago
load_cl2.hpp Untangle more dependencies 8 months ago
load_clx.cpp Untangle more dependencies 8 months ago
load_clx.hpp
load_file.hpp
load_pcx.cpp
load_pcx.hpp
palette.cpp Replace fmt with utils/str_cat in a few places 6 months ago
palette.h Make light render benchmark standalone 9 months ago
path.cpp Apply simple const rules using clang-tidy 7 months ago
path.h Fix pathfinding and increase player path limit 1 year ago
point.hpp
points_in_rectangle_range.hpp
random.cpp
random.hpp Fix crashes at startup in Win9x builds 9 months ago
rectangle.hpp
size.hpp
sound.cpp Apply simple const rules using clang-tidy 7 months ago
sound.h
sound_defs.hpp
sound_position.cpp
sound_position.hpp
sound_stubs.cpp
surface.cpp
surface.hpp
ticks.cpp
ticks.hpp
trn.cpp Make Player Class Data Data-Driven (#8167) 7 months ago
trn.hpp
world_tile.hpp