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#include "DiabloUI/art.h"
#include "display.h"
namespace dvl {
void LoadArt(const char *pszFile, Art *art, int frames, SDL_Color *pPalette)
{
if (art == NULL || art->surface != NULL)
return;
art->frames = frames;
DWORD width, height, bpp;
if (!SBmpLoadImage(pszFile, 0, 0, 0, &width, &height, &bpp))
return;
Uint32 format;
switch (bpp) {
case 8:
format = SDL_PIXELFORMAT_INDEX8;
break;
case 24:
format = SDL_PIXELFORMAT_RGB888;
break;
case 32:
format = SDL_PIXELFORMAT_RGBA8888;
break;
default:
format = 0;
break;
}
SDL_Surface *art_surface = SDL_CreateRGBSurfaceWithFormat(SDL_SWSURFACE, width, height, bpp, format);
if (!SBmpLoadImage(pszFile, pPalette, static_cast<BYTE *>(art_surface->pixels),
art_surface->pitch * art_surface->format->BytesPerPixel * height, 0, 0, 0)) {
SDL_Log("Failed to load image");
SDL_FreeSurface(art_surface);
art->surface = nullptr;
return;
}
art->surface = art_surface;
art->logical_width = art_surface->w;
art->frame_height = height / frames;
ScaleSurfaceToOutput(&art->surface);
}
void LoadMaskedArt(const char *pszFile, Art *art, int frames, int mask)
{
LoadArt(pszFile, art, frames);
if (art->surface != nullptr)
SDLC_SetColorKey(art->surface, mask);
}
void LoadArt(Art *art, const BYTE *artData, int w, int h, int frames)
{
art->frames = frames;
art->surface = SDL_CreateRGBSurfaceWithFormatFrom(
const_cast<BYTE *>(artData), w, h, 8, w, SDL_PIXELFORMAT_INDEX8);
art->logical_width = w;
art->frame_height = h / frames;
ScaleSurfaceToOutput(&art->surface);
}
} // namespace dvl