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/**
* @file control.cpp
*
* Implementation of the character and main control panels
*/
#include "control.h"
#include <algorithm>
#include <array>
#include <cstddef>
#include <cstdint>
#include <memory>
#include <optional>
#include <string>
#include <fmt/format.h>
#include "DiabloUI/text_input.hpp"
#include "automap.h"
#include "controls/control_mode.hpp"
#include "controls/modifier_hints.h"
#include "controls/plrctrls.h"
#include "cursor.h"
#include "diablo_msg.hpp"
#include "engine/backbuffer_state.hpp"
#include "engine/clx_sprite.hpp"
#include "engine/load_cel.hpp"
#include "engine/render/clx_render.hpp"
#include "engine/render/text_render.hpp"
#include "engine/trn.hpp"
#include "gamemenu.h"
#include "headless_mode.hpp"
#include "inv.h"
#include "inv_iterators.hpp"
#include "levels/setmaps.h"
#include "levels/trigs.h"
#include "lighting.h"
#include "minitext.h"
#include "missiles.h"
#include "options.h"
#include "panels/charpanel.hpp"
#include "panels/console.hpp"
#include "panels/mainpanel.hpp"
#include "panels/spell_book.hpp"
#include "panels/spell_icons.hpp"
#include "panels/spell_list.hpp"
#include "pfile.h"
#include "playerdat.hpp"
#include "qol/stash.h"
#include "qol/xpbar.h"
#include "quick_messages.hpp"
#include "stores.h"
#include "towners.h"
#include "utils/algorithm/container.hpp"
#include "utils/format_int.hpp"
#include "utils/language.h"
#include "utils/log.hpp"
#include "utils/parse_int.hpp"
#include "utils/screen_reader.hpp"
#include "utils/sdl_geometry.h"
#include "utils/sdl_ptrs.h"
#include "utils/status_macros.hpp"
#include "utils/str_case.hpp"
#include "utils/str_cat.hpp"
#include "utils/string_or_view.hpp"
#include "utils/utf8.hpp"
#ifdef _DEBUG
#include "debug.h"
#endif
namespace devilution {
bool DropGoldFlag;
TextInputCursorState GoldDropCursor;
char GoldDropText[21];
namespace {
int8_t GoldDropInvIndex;
std::optional<NumberInputState> GoldDropInputState;
} // namespace
bool CharPanelButton[4];
bool LevelButtonDown;
bool CharPanelButtonActive;
UiFlags InfoColor;
int SpellbookTab;
bool ChatFlag;
bool SpellbookFlag;
bool CharFlag;
StringOrView InfoString;
bool MainPanelFlag;
bool MainPanelButtonDown;
bool SpellSelectFlag;
Rectangle MainPanel;
Rectangle LeftPanel;
Rectangle RightPanel;
std::optional<OwnedSurface> BottomBuffer;
OptionalOwnedClxSpriteList GoldBoxBuffer;
const Rectangle &GetMainPanel()
{
return MainPanel;
}
const Rectangle &GetLeftPanel()
{
return LeftPanel;
}
const Rectangle &GetRightPanel()
{
return RightPanel;
}
bool IsLeftPanelOpen()
{
return CharFlag || QuestLogIsOpen || IsStashOpen;
}
bool IsRightPanelOpen()
{
return invflag || SpellbookFlag;
}
constexpr Size IncrementAttributeButtonSize { 41, 22 };
/** Maps from attribute_id to the rectangle on screen used for attribute increment buttons. */
Rectangle CharPanelButtonRect[4] = {
{ { 137, 138 }, IncrementAttributeButtonSize },
{ { 137, 166 }, IncrementAttributeButtonSize },
{ { 137, 195 }, IncrementAttributeButtonSize },
{ { 137, 223 }, IncrementAttributeButtonSize }
};
constexpr Size WidePanelButtonSize { 71, 20 };
constexpr Size PanelButtonSize { 33, 32 };
/** Positions of panel buttons. */
Rectangle MainPanelButtonRect[8] = {
// clang-format off
{ { 9, 9 }, WidePanelButtonSize }, // char button
{ { 9, 35 }, WidePanelButtonSize }, // quests button
{ { 9, 75 }, WidePanelButtonSize }, // map button
{ { 9, 101 }, WidePanelButtonSize }, // menu button
{ { 560, 9 }, WidePanelButtonSize }, // inv button
{ { 560, 35 }, WidePanelButtonSize }, // spells button
{ { 87, 91 }, PanelButtonSize }, // chat button
{ { 527, 91 }, PanelButtonSize }, // friendly fire button
// clang-format on
};
Rectangle LevelButtonRect = { { 40, -39 }, { 41, 22 } };
constexpr int BeltItems = 8;
constexpr Size BeltSize { (INV_SLOT_SIZE_PX + 1) * BeltItems, INV_SLOT_SIZE_PX };
Rectangle BeltRect { { 205, 5 }, BeltSize };
Rectangle SpellButtonRect { { 565, 64 }, { 56, 56 } };
Rectangle FlaskTopRect { { 11, 3 }, { 62, 13 } };
Rectangle FlaskBottomRect { { 0, 16 }, { 88, 69 } };
int MuteButtons = 3;
int MuteButtonPadding = 2;
Rectangle MuteButtonRect { { 172, 69 }, { 61, 16 } };
namespace {
std::optional<OwnedSurface> pLifeBuff;
std::optional<OwnedSurface> pManaBuff;
OptionalOwnedClxSpriteList talkButtons;
OptionalOwnedClxSpriteList pDurIcons;
OptionalOwnedClxSpriteList multiButtons;
OptionalOwnedClxSpriteList pMainPanelButtons;
enum panel_button_id : uint8_t {
PanelButtonCharinfo,
PanelButtonFirst = PanelButtonCharinfo,
PanelButtonQlog,
PanelButtonAutomap,
PanelButtonMainmenu,
PanelButtonInventory,
PanelButtonSpellbook,
PanelButtonSendmsg,
PanelButtonFriendly,
PanelButtonLast = PanelButtonFriendly,
};
bool MainPanelButtons[PanelButtonLast + 1];
int TotalSpMainPanelButtons = 6;
int TotalMpMainPanelButtons = 8;
char TalkSave[8][MAX_SEND_STR_LEN];
uint8_t TalkSaveIndex;
uint8_t NextTalkSave;
char TalkMessage[MAX_SEND_STR_LEN];
bool TalkButtonsDown[3];
int sgbPlrTalkTbl;
bool WhisperList[MAX_PLRS];
int PanelPaddingHeight = 16;
TextInputCursorState ChatCursor;
std::optional<TextInputState> ChatInputState;
/** Maps from panel_button_id to hotkey name. */
const char *const PanBtnHotKey[8] = { "'c'", "'q'", N_("Tab"), N_("Esc"), "'i'", "'b'", N_("Enter"), nullptr };
/** Maps from panel_button_id to panel button description. */
const char *const PanBtnStr[8] = {
N_("Character Information"),
N_("Quests log"),
N_("Automap"),
N_("Main Menu"),
N_("Inventory"),
N_("Spell book"),
N_("Send Message"),
"" // Player attack
};
/**
* Draws the dome of the flask that protrudes above the panel top line.
* It draws a rectangle of fixed width 59 and height 'h' from the source buffer
* into the target buffer.
* @param out The target buffer.
* @param celBuf Buffer of the flask cel.
* @param targetPosition Target buffer coordinate.
*/
void DrawFlaskAbovePanel(const Surface &out, const Surface &celBuf, Point targetPosition)
{
out.BlitFromSkipColorIndexZero(celBuf, MakeSdlRect(0, 0, celBuf.w(), celBuf.h()), targetPosition);
}
/**
* @brief Draws the part of the life/mana flasks protruding above the bottom panel
* @see DrawFlaskLower()
* @param out The display region to draw to
* @param sourceBuffer A sprite representing the appropriate background/empty flask style
* @param offset X coordinate offset for where the flask should be drawn
* @param fillPer How full the flask is (a value from 0 to 81)
*/
void DrawFlaskUpper(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer)
{
const Rectangle &rect = FlaskTopRect;
const int emptyRows = std::clamp(81 - fillPer, 0, rect.size.height);
const int filledRows = rect.size.height - emptyRows;
// Draw the empty part of the flask
DrawFlaskAbovePanel(out,
sourceBuffer.subregion(rect.position.x, rect.position.y, rect.size.width, rect.size.height),
GetMainPanel().position + Displacement { offset, -rect.size.height });
// Draw the filled part of the flask over the empty part
if (filledRows > 0) {
DrawFlaskAbovePanel(out,
BottomBuffer->subregion(offset, rect.position.y + emptyRows, rect.size.width, filledRows),
GetMainPanel().position + Displacement { offset, -rect.size.height + emptyRows });
}
}
/**
* Draws a section of the empty flask cel on top of the panel to create the illusion
* of the flask getting empty. This function takes a cel and draws a
* horizontal stripe of height (max-min) onto the given buffer.
* @param out Target buffer.
* @param celBuf Buffer of the flask cel.
* @param targetPosition Target buffer coordinate.
*/
void DrawFlaskOnPanel(const Surface &out, const Surface &celBuf, Point targetPosition)
{
out.BlitFrom(celBuf, MakeSdlRect(0, 0, celBuf.w(), celBuf.h()), targetPosition);
}
/**
* @brief Draws the part of the life/mana flasks inside the bottom panel
* @see DrawFlaskUpper()
* @param out The display region to draw to
* @param sourceBuffer A sprite representing the appropriate background/empty flask style
* @param offset X coordinate offset for where the flask should be drawn
* @param fillPer How full the flask is (a value from 0 to 80)
* @param drawFilledPortion Indicates whether to draw the filled portion of the flask
*/
void DrawFlaskLower(const Surface &out, const Surface &sourceBuffer, int offset, int fillPer, bool drawFilledPortion)
{
const Rectangle &rect = FlaskBottomRect;
const int filledRows = std::clamp(fillPer, 0, rect.size.height);
const int emptyRows = rect.size.height - filledRows;
// Draw the empty part of the flask
if (emptyRows > 0) {
DrawFlaskOnPanel(out,
sourceBuffer.subregion(rect.position.x, rect.position.y, rect.size.width, emptyRows),
GetMainPanel().position + Displacement { offset, 0 });
}
// Draw the filled part of the flask
if (drawFilledPortion && filledRows > 0) {
DrawFlaskOnPanel(out,
BottomBuffer->subregion(offset, rect.position.y + emptyRows, rect.size.width, filledRows),
GetMainPanel().position + Displacement { offset, emptyRows });
}
}
void SetMainPanelButtonDown(int btnId)
{
MainPanelButtons[btnId] = true;
RedrawComponent(PanelDrawComponent::ControlButtons);
MainPanelButtonDown = true;
}
void SetMainPanelButtonUp()
{
RedrawComponent(PanelDrawComponent::ControlButtons);
MainPanelButtonDown = false;
}
void SetPanelObjectPosition(UiPanels panel, Rectangle &button)
{
button.position = GetPanelPosition(panel, button.position);
}
void PrintInfo(const Surface &out)
{
if (ChatFlag)
return;
const int space[] = { 18, 12, 6, 3, 0 };
Rectangle infoBox = InfoBoxRect;
SetPanelObjectPosition(UiPanels::Main, infoBox);
const auto newLineCount = static_cast<int>(c_count(InfoString.str(), '\n'));
const int spaceIndex = std::min(4, newLineCount);
const int spacing = space[spaceIndex];
const int lineHeight = 12 + spacing;
// Adjusting the line height to add spacing between lines
// will also add additional space beneath the last line
// which throws off the vertical centering
infoBox.position.y += spacing / 2;
SpeakText(InfoString);
DrawString(out, InfoString, infoBox,
{
.flags = InfoColor | UiFlags::AlignCenter | UiFlags::VerticalCenter | UiFlags::KerningFitSpacing,
.spacing = 2,
.lineHeight = lineHeight,
});
}
int CapStatPointsToAdd(int remainingStatPoints, const Player &player, CharacterAttribute attribute)
{
int pointsToReachCap = player.GetMaximumAttributeValue(attribute) - player.GetBaseAttributeValue(attribute);
return std::min(remainingStatPoints, pointsToReachCap);
}
int DrawDurIcon4Item(const Surface &out, Item &pItem, int x, int c)
{
const int durabilityThresholdGold = 5;
const int durabilityThresholdRed = 2;
if (pItem.isEmpty())
return x;
if (pItem._iDurability > durabilityThresholdGold)
return x;
if (c == 0) {
switch (pItem._itype) {
case ItemType::Sword:
c = 1;
break;
case ItemType::Axe:
c = 5;
break;
case ItemType::Bow:
c = 6;
break;
case ItemType::Mace:
c = 4;
break;
case ItemType::Staff:
c = 7;
break;
case ItemType::Shield:
default:
c = 0;
break;
}
}
// Calculate how much of the icon should be gold and red
int height = (*pDurIcons)[c].height(); // Height of durability icon CEL
int partition = 0;
if (pItem._iDurability > durabilityThresholdRed) {
int current = pItem._iDurability - durabilityThresholdRed;
partition = (height * current) / (durabilityThresholdGold - durabilityThresholdRed);
}
// Draw icon
int y = -17 + GetMainPanel().position.y;
if (partition > 0) {
const Surface stenciledBuffer = out.subregionY(y - partition, partition);
ClxDraw(stenciledBuffer, { x, partition }, (*pDurIcons)[c + 8]); // Gold icon
}
if (partition != height) {
const Surface stenciledBuffer = out.subregionY(y - height, height - partition);
ClxDraw(stenciledBuffer, { x, height }, (*pDurIcons)[c]); // Red icon
}
return x - (*pDurIcons)[c].height() - 8; // Add in spacing for the next durability icon
}
struct TextCmdItem {
const std::string text;
const std::string description;
const std::string requiredParameter;
std::string (*actionProc)(const std::string_view);
};
extern std::vector<TextCmdItem> TextCmdList;
std::string TextCmdHelp(const std::string_view parameter)
{
if (parameter.empty()) {
std::string ret;
StrAppend(ret, _("Available Commands:"));
for (const TextCmdItem &textCmd : TextCmdList) {
StrAppend(ret, " ", _(textCmd.text));
}
return ret;
}
auto textCmdIterator = c_find_if(TextCmdList, [&](const TextCmdItem &elem) { return elem.text == parameter; });
if (textCmdIterator == TextCmdList.end())
return StrCat(_("Command "), parameter, _(" is unknown."));
auto &textCmdItem = *textCmdIterator;
if (textCmdItem.requiredParameter.empty())
return StrCat(_("Description: "), _(textCmdItem.description), _("\nParameters: No additional parameter needed."));
return StrCat(_("Description: "), _(textCmdItem.description), _("\nParameters: "), _(textCmdItem.requiredParameter));
}
void AppendArenaOverview(std::string &ret)
{
for (int arena = SL_FIRST_ARENA; arena <= SL_LAST; arena++) {
StrAppend(ret, "\n", arena - SL_FIRST_ARENA + 1, " (", QuestLevelNames[arena], ")");
}
}
std::string TextCmdArena(const std::string_view parameter)
{
std::string ret;
if (!gbIsMultiplayer) {
StrAppend(ret, _("Arenas are only supported in multiplayer."));
return ret;
}
if (parameter.empty()) {
StrAppend(ret, _("What arena do you want to visit?"));
AppendArenaOverview(ret);
return ret;
}
const ParseIntResult<int> parsedParam = ParseInt<int>(parameter, /*min=*/0);
const _setlevels arenaLevel = parsedParam.has_value() ? static_cast<_setlevels>(parsedParam.value() - 1 + SL_FIRST_ARENA) : _setlevels::SL_NONE;
if (!IsArenaLevel(arenaLevel)) {
StrAppend(ret, _("Invalid arena-number. Valid numbers are:"));
AppendArenaOverview(ret);
return ret;
}
if (!MyPlayer->isOnLevel(0) && !MyPlayer->isOnArenaLevel()) {
StrAppend(ret, _("To enter a arena, you need to be in town or another arena."));
return ret;
}
setlvltype = GetArenaLevelType(arenaLevel);
StartNewLvl(*MyPlayer, WM_DIABSETLVL, arenaLevel);
return ret;
}
std::string TextCmdArenaPot(const std::string_view parameter)
{
std::string ret;
if (!gbIsMultiplayer) {
StrAppend(ret, _("Arenas are only supported in multiplayer."));
return ret;
}
int numPots = ParseInt<int>(parameter, /*min=*/1).value_or(1);
Player &myPlayer = *MyPlayer;
for (int potNumber = numPots; potNumber > 0; potNumber--) {
Item item {};
InitializeItem(item, IDI_ARENAPOT);
GenerateNewSeed(item);
item.updateRequiredStatsCacheForPlayer(myPlayer);
if (!AutoPlaceItemInBelt(myPlayer, item, true, true) && !AutoPlaceItemInInventory(myPlayer, item, true)) {
break; // inventory is full
}
}
return ret;
}
std::string TextCmdInspect(const std::string_view parameter)
{
std::string ret;
if (!gbIsMultiplayer) {
StrAppend(ret, _("Inspecting only supported in multiplayer."));
return ret;
}
if (parameter.empty()) {
StrAppend(ret, _("Stopped inspecting players."));
InspectPlayer = MyPlayer;
return ret;
}
const std::string param = AsciiStrToLower(parameter);
auto it = c_find_if(Players, [&param](const Player &player) {
return AsciiStrToLower(player._pName) == param;
});
if (it == Players.end()) {
it = c_find_if(Players, [&param](const Player &player) {
return AsciiStrToLower(player._pName).find(param) != std::string::npos;
});
}
if (it == Players.end()) {
StrAppend(ret, _("No players found with such a name"));
return ret;
}
Player &player = *it;
InspectPlayer = &player;
StrAppend(ret, _("Inspecting player: "));
StrAppend(ret, player._pName);
OpenCharPanel();
if (!SpellbookFlag)
invflag = true;
RedrawEverything();
return ret;
}
bool IsQuestEnabled(const Quest &quest)
{
switch (quest._qidx) {
case Q_FARMER:
return gbIsHellfire && !sgGameInitInfo.bCowQuest;
case Q_JERSEY:
return gbIsHellfire && sgGameInitInfo.bCowQuest;
case Q_GIRL:
return gbIsHellfire && sgGameInitInfo.bTheoQuest;
case Q_CORNSTN:
return gbIsHellfire && !gbIsMultiplayer;
case Q_GRAVE:
case Q_DEFILER:
case Q_NAKRUL:
return gbIsHellfire;
case Q_TRADER:
return false;
default:
return quest._qactive != QUEST_NOTAVAIL;
}
}
std::string TextCmdLevelSeed(const std::string_view parameter)
{
std::string_view levelType = setlevel ? "set level" : "dungeon level";
char gameId[] = {
static_cast<char>((sgGameInitInfo.programid >> 24) & 0xFF),
static_cast<char>((sgGameInitInfo.programid >> 16) & 0xFF),
static_cast<char>((sgGameInitInfo.programid >> 8) & 0xFF),
static_cast<char>(sgGameInitInfo.programid & 0xFF),
'\0'
};
std::string_view mode = gbIsMultiplayer ? "MP" : "SP";
std::string_view questPool = UseMultiplayerQuests() ? "MP" : "Full";
uint32_t questFlags = 0;
for (const Quest &quest : Quests) {
questFlags <<= 1;
if (IsQuestEnabled(quest))
questFlags |= 1;
}
return StrCat(
"Seedinfo for ", levelType, " ", currlevel, "\n",
"seed: ", DungeonSeeds[currlevel], "\n",
#ifdef _DEBUG
"Mid1: ", glMid1Seed[currlevel], "\n",
"Mid2: ", glMid2Seed[currlevel], "\n",
"Mid3: ", glMid3Seed[currlevel], "\n",
"End: ", glEndSeed[currlevel], "\n",
#endif
"\n",
gameId, " ", mode, "\n",
questPool, " quests: ", questFlags, "\n",
"Storybook: ", DungeonSeeds[16]);
}
std::vector<TextCmdItem> TextCmdList = {
{ "/help", N_("Prints help overview or help for a specific command."), N_("[command]"), &TextCmdHelp },
{ "/arena", N_("Enter a PvP Arena."), N_("<arena-number>"), &TextCmdArena },
{ "/arenapot", N_("Gives Arena Potions."), N_("<number>"), &TextCmdArenaPot },
{ "/inspect", N_("Inspects stats and equipment of another player."), N_("<player name>"), &TextCmdInspect },
{ "/seedinfo", N_("Show seed infos for current level."), "", &TextCmdLevelSeed },
};
bool CheckChatCommand(const std::string_view text)
{
if (text.size() < 1 || text[0] != '/')
return false;
auto textCmdIterator = c_find_if(TextCmdList, [&](const TextCmdItem &elem) { return text.find(elem.text) == 0 && (text.length() == elem.text.length() || text[elem.text.length()] == ' '); });
if (textCmdIterator == TextCmdList.end()) {
InitDiabloMsg(StrCat(_("Command "), "\"", text, "\"", _(" is unknown.")));
return true;
}
TextCmdItem &textCmd = *textCmdIterator;
std::string_view parameter = "";
if (text.length() > (textCmd.text.length() + 1))
parameter = text.substr(textCmd.text.length() + 1);
const std::string result = textCmd.actionProc(parameter);
if (result != "")
InitDiabloMsg(result);
return true;
}
void ResetChatMessage()
{
if (CheckChatCommand(TalkMessage))
return;
uint32_t pmask = 0;
for (size_t i = 0; i < Players.size(); i++) {
if (WhisperList[i])
pmask |= 1 << i;
}
NetSendCmdString(pmask, TalkMessage);
}
void ControlPressEnter()
{
if (TalkMessage[0] != 0) {
ResetChatMessage();
uint8_t i = 0;
for (; i < 8; i++) {
if (strcmp(TalkSave[i], TalkMessage) == 0)
break;
}
if (i >= 8) {
strcpy(TalkSave[NextTalkSave], TalkMessage);
NextTalkSave++;
NextTalkSave &= 7;
} else {
uint8_t talkSave = NextTalkSave - 1;
talkSave &= 7;
if (i != talkSave) {
strcpy(TalkSave[i], TalkSave[talkSave]);
*BufCopy(TalkSave[talkSave], ChatInputState->value()) = '\0';
}
}
TalkMessage[0] = '\0';
TalkSaveIndex = NextTalkSave;
}
ResetChat();
}
void ControlUpDown(int v)
{
for (int i = 0; i < 8; i++) {
TalkSaveIndex = (v + TalkSaveIndex) & 7;
if (TalkSave[TalkSaveIndex][0] != 0) {
ChatInputState->assign(TalkSave[TalkSaveIndex]);
return;
}
}
}
void RemoveGold(Player &player, int goldIndex, int amount)
{
const int gi = goldIndex - INVITEM_INV_FIRST;
player.InvList[gi]._ivalue -= amount;
if (player.InvList[gi]._ivalue > 0) {
SetPlrHandGoldCurs(player.InvList[gi]);
NetSyncInvItem(player, gi);
} else {
player.RemoveInvItem(gi);
}
MakeGoldStack(player.HoldItem, amount);
NewCursor(player.HoldItem);
player._pGold = CalculateGold(player);
}
bool IsLevelUpButtonVisible()
{
if (SpellSelectFlag || CharFlag || MyPlayer->_pStatPts == 0) {
return false;
}
if (ControlMode == ControlTypes::VirtualGamepad) {
return false;
}
if (IsPlayerInStore() || IsStashOpen) {
return false;
}
if (QuestLogIsOpen && GetLeftPanel().contains(GetMainPanel().position + Displacement { 0, -74 })) {
return false;
}
return true;
}
} // namespace
void CalculatePanelAreas()
{
constexpr Size MainPanelSize { 640, 128 };
MainPanel = {
{ (gnScreenWidth - MainPanelSize.width) / 2, gnScreenHeight - MainPanelSize.height },
MainPanelSize
};
LeftPanel = {
{ 0, 0 },
SidePanelSize
};
RightPanel = {
{ 0, 0 },
SidePanelSize
};
if (ControlMode == ControlTypes::VirtualGamepad) {
LeftPanel.position.x = gnScreenWidth / 2 - LeftPanel.size.width;
} else {
if (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width > MainPanel.size.width) {
LeftPanel.position.x = (gnScreenWidth - LeftPanel.size.width - RightPanel.size.width - MainPanel.size.width) / 2;
}
}
LeftPanel.position.y = (gnScreenHeight - LeftPanel.size.height - MainPanel.size.height) / 2;
if (ControlMode == ControlTypes::VirtualGamepad) {
RightPanel.position.x = gnScreenWidth / 2;
} else {
RightPanel.position.x = gnScreenWidth - RightPanel.size.width - LeftPanel.position.x;
}
RightPanel.position.y = LeftPanel.position.y;
gnViewportHeight = gnScreenHeight;
if (gnScreenWidth <= MainPanel.size.width) {
// Part of the screen is fully obscured by the UI
gnViewportHeight -= MainPanel.size.height;
}
}
bool IsChatAvailable()
{
return gbIsMultiplayer;
}
void FocusOnCharInfo()
{
Player &myPlayer = *MyPlayer;
if (invflag || myPlayer._pStatPts <= 0)
return;
// Find the first incrementable stat.
int stat = -1;
for (auto attribute : enum_values<CharacterAttribute>()) {
if (myPlayer.GetBaseAttributeValue(attribute) >= myPlayer.GetMaximumAttributeValue(attribute))
continue;
stat = static_cast<int>(attribute);
}
if (stat == -1)
return;
SetCursorPos(CharPanelButtonRect[stat].Center());
}
void OpenCharPanel()
{
QuestLogIsOpen = false;
CloseGoldWithdraw();
CloseStash();
CharFlag = true;
}
void CloseCharPanel()
{
CharFlag = false;
if (IsInspectingPlayer()) {
InspectPlayer = MyPlayer;
RedrawEverything();
InitDiabloMsg(_("Stopped inspecting players."));
}
}
void ToggleCharPanel()
{
if (CharFlag)
CloseCharPanel();
else
OpenCharPanel();
}
void AddInfoBoxString(std::string_view str)
{
if (InfoString.empty())
InfoString = str;
else
InfoString = StrCat(InfoString, "\n", str);
}
void AddInfoBoxString(std::string &&str)
{
if (InfoString.empty())
InfoString = std::move(str);
else
InfoString = StrCat(InfoString, "\n", str);
}
Point GetPanelPosition(UiPanels panel, Point offset)
{
Displacement displacement { offset.x, offset.y };
switch (panel) {
case UiPanels::Main:
return GetMainPanel().position + displacement;
case UiPanels::Quest:
case UiPanels::Character:
case UiPanels::Stash:
return GetLeftPanel().position + displacement;
case UiPanels::Spell:
case UiPanels::Inventory:
return GetRightPanel().position + displacement;
default:
return GetMainPanel().position + displacement;
}
}
void DrawPanelBox(const Surface &out, SDL_Rect srcRect, Point targetPosition)
{
out.BlitFrom(*BottomBuffer, srcRect, targetPosition);
}
void DrawLifeFlaskUpper(const Surface &out)
{
constexpr int LifeFlaskUpperOffset = 107;
DrawFlaskUpper(out, *pLifeBuff, LifeFlaskUpperOffset, MyPlayer->_pHPPer);
}
void DrawManaFlaskUpper(const Surface &out)
{
constexpr int ManaFlaskUpperOffset = 475;
DrawFlaskUpper(out, *pManaBuff, ManaFlaskUpperOffset, MyPlayer->_pManaPer);
}
void DrawLifeFlaskLower(const Surface &out, bool drawFilledPortion)
{
constexpr int LifeFlaskLowerOffset = 96;
DrawFlaskLower(out, *pLifeBuff, LifeFlaskLowerOffset, MyPlayer->_pHPPer, drawFilledPortion);
}
void DrawManaFlaskLower(const Surface &out, bool drawFilledPortion)
{
constexpr int ManaFlaskLowerOffset = 464;
DrawFlaskLower(out, *pManaBuff, ManaFlaskLowerOffset, MyPlayer->_pManaPer, drawFilledPortion);
}
void DrawFlaskValues(const Surface &out, Point pos, int currValue, int maxValue)
{
UiFlags color = (currValue > 0 ? (currValue == maxValue ? UiFlags::ColorGold : UiFlags::ColorWhite) : UiFlags::ColorRed);
auto drawStringWithShadow = [out, color](std::string_view text, Point pos) {
DrawString(out, text, pos + Displacement { -1, -1 },
{ .flags = UiFlags::ColorBlack | UiFlags::KerningFitSpacing, .spacing = 0 });
DrawString(out, text, pos,
{ .flags = color | UiFlags::KerningFitSpacing, .spacing = 0 });
};
std::string currText = StrCat(currValue);
drawStringWithShadow(currText, pos - Displacement { GetLineWidth(currText, GameFont12) + 1, 0 });
drawStringWithShadow("/", pos);
drawStringWithShadow(StrCat(maxValue), pos + Displacement { GetLineWidth("/", GameFont12) + 1, 0 });
}
void UpdateLifeManaPercent()
{
MyPlayer->UpdateManaPercentage();
MyPlayer->UpdateHitPointPercentage();
}
tl::expected<void, std::string> InitMainPanel()
{
if (!HeadlessMode) {
BottomBuffer.emplace(GetMainPanel().size.width, (GetMainPanel().size.height + PanelPaddingHeight) * (IsChatAvailable() ? 2 : 1));
pManaBuff.emplace(88, 88);
pLifeBuff.emplace(88, 88);
RETURN_IF_ERROR(LoadCharPanel());
RETURN_IF_ERROR(LoadLargeSpellIcons());
{
ASSIGN_OR_RETURN(const OwnedClxSpriteList sprite, LoadCelWithStatus("ctrlpan\\panel8", GetMainPanel().size.width));
ClxDraw(*BottomBuffer, { 0, (GetMainPanel().size.height + PanelPaddingHeight) - 1 }, sprite[0]);
}
{
const Point bulbsPosition { 0, 87 };
ASSIGN_OR_RETURN(const OwnedClxSpriteList statusPanel, LoadCelWithStatus("ctrlpan\\p8bulbs", 88));
ClxDraw(*pLifeBuff, bulbsPosition, statusPanel[0]);
ClxDraw(*pManaBuff, bulbsPosition, statusPanel[1]);
}
}
ChatFlag = false;
ChatInputState = std::nullopt;
if (IsChatAvailable()) {
if (!HeadlessMode) {
{
ASSIGN_OR_RETURN(const OwnedClxSpriteList sprite, LoadCelWithStatus("ctrlpan\\talkpanl", GetMainPanel().size.width));
ClxDraw(*BottomBuffer, { 0, (GetMainPanel().size.height + PanelPaddingHeight) * 2 - 1 }, sprite[0]);
}
multiButtons = LoadCel("ctrlpan\\p8but2", 33);
talkButtons = LoadCel("ctrlpan\\talkbutt", 61);
}
sgbPlrTalkTbl = 0;
TalkMessage[0] = '\0';
for (bool &whisper : WhisperList)
whisper = true;
for (bool &talkButtonDown : TalkButtonsDown)
talkButtonDown = false;
}
MainPanelFlag = false;
LevelButtonDown = false;
if (!HeadlessMode) {
RETURN_IF_ERROR(LoadMainPanel());
ASSIGN_OR_RETURN(pMainPanelButtons, LoadCelWithStatus("ctrlpan\\panel8bu", 71));
static const uint16_t CharButtonsFrameWidths[9] { 95, 41, 41, 41, 41, 41, 41, 41, 41 };
ASSIGN_OR_RETURN(pChrButtons, LoadCelWithStatus("data\\charbut", CharButtonsFrameWidths));
}
ResetMainPanelButtons();
if (!HeadlessMode)
pDurIcons = LoadCel("items\\duricons", 32);
for (bool &buttonEnabled : CharPanelButton)
buttonEnabled = false;
CharPanelButtonActive = false;
InfoString = StringOrView {};
RedrawComponent(PanelDrawComponent::Health);
RedrawComponent(PanelDrawComponent::Mana);
CloseCharPanel();
SpellSelectFlag = false;
SpellbookTab = 0;
SpellbookFlag = false;
if (!HeadlessMode) {
InitSpellBook();
ASSIGN_OR_RETURN(pQLogCel, LoadCelWithStatus("data\\quest", static_cast<uint16_t>(SidePanelSize.width)));
ASSIGN_OR_RETURN(GoldBoxBuffer, LoadCelWithStatus("ctrlpan\\golddrop", 261));
}
CloseGoldDrop();
CalculatePanelAreas();
if (!HeadlessMode)
InitModifierHints();
return {};
}
void DrawMainPanel(const Surface &out)
{
DrawPanelBox(out, MakeSdlRect(0, sgbPlrTalkTbl + PanelPaddingHeight, GetMainPanel().size.width, GetMainPanel().size.height), GetMainPanel().position);
DrawInfoBox(out);
}
void DrawMainPanelButtons(const Surface &out)
{
const Point mainPanelPosition = GetMainPanel().position;
for (int i = 0; i < TotalSpMainPanelButtons; i++) {
if (!MainPanelButtons[i]) {
DrawPanelBox(out, MakeSdlRect(MainPanelButtonRect[i].position.x, MainPanelButtonRect[i].position.y + PanelPaddingHeight, MainPanelButtonRect[i].size.width, MainPanelButtonRect[i].size.height + 1), mainPanelPosition + Displacement { MainPanelButtonRect[i].position.x, MainPanelButtonRect[i].position.y });
} else {
Point position = mainPanelPosition + Displacement { MainPanelButtonRect[i].position.x, MainPanelButtonRect[i].position.y };
RenderClxSprite(out, (*pMainPanelButtons)[i], position);
RenderClxSprite(out, (*PanelButtonDown)[i], position + Displacement { 4, 0 });
}
}
if (IsChatAvailable()) {
RenderClxSprite(out, (*multiButtons)[MainPanelButtons[PanelButtonSendmsg] ? 1 : 0], mainPanelPosition + Displacement { MainPanelButtonRect[PanelButtonSendmsg].position.x, MainPanelButtonRect[PanelButtonSendmsg].position.y });
Point friendlyButtonPosition = mainPanelPosition + Displacement { MainPanelButtonRect[PanelButtonFriendly].position.x, MainPanelButtonRect[PanelButtonFriendly].position.y };
if (MyPlayer->friendlyMode)
RenderClxSprite(out, (*multiButtons)[MainPanelButtons[PanelButtonFriendly] ? 3 : 2], friendlyButtonPosition);
else
RenderClxSprite(out, (*multiButtons)[MainPanelButtons[PanelButtonFriendly] ? 5 : 4], friendlyButtonPosition);
}
}
void ResetMainPanelButtons()
{
for (bool &panelButton : MainPanelButtons)
panelButton = false;
SetMainPanelButtonUp();
}
void CheckMainPanelButton()
{
int totalButtons = IsChatAvailable() ? TotalMpMainPanelButtons : TotalSpMainPanelButtons;
for (int i = 0; i < totalButtons; i++) {
Rectangle button = MainPanelButtonRect[i];
SetPanelObjectPosition(UiPanels::Main, button);
if (button.contains(MousePosition)) {
SetMainPanelButtonDown(i);
}
}
Rectangle spellSelectButton = SpellButtonRect;
SetPanelObjectPosition(UiPanels::Main, spellSelectButton);
if (!SpellSelectFlag && spellSelectButton.contains(MousePosition)) {
if ((SDL_GetModState() & KMOD_SHIFT) != 0) {
Player &myPlayer = *MyPlayer;
myPlayer._pRSpell = SpellID::Invalid;
myPlayer._pRSplType = SpellType::Invalid;
RedrawEverything();
return;
}
DoSpeedBook();
gamemenu_off();
}
}
void CheckMainPanelButtonDead()
{
Rectangle menuButton = MainPanelButtonRect[PanelButtonMainmenu];
SetPanelObjectPosition(UiPanels::Main, menuButton);
if (menuButton.contains(MousePosition)) {
SetMainPanelButtonDown(PanelButtonMainmenu);
return;
}
Rectangle chatButton = MainPanelButtonRect[PanelButtonSendmsg];
SetPanelObjectPosition(UiPanels::Main, chatButton);
if (chatButton.contains(MousePosition)) {
SetMainPanelButtonDown(PanelButtonSendmsg);
}
}
void DoAutoMap()
{
if (!AutomapActive)
StartAutomap();
else
AutomapActive = false;
}
void CycleAutomapType()
{
if (!AutomapActive) {
StartAutomap();
return;
}
const AutomapType newType { static_cast<std::underlying_type_t<AutomapType>>(
(static_cast<unsigned>(GetAutomapType()) + 1) % enum_size<AutomapType>::value) };
SetAutomapType(newType);
if (newType == AutomapType::FIRST) {
AutomapActive = false;
}
}
void CheckPanelInfo()
{
MainPanelFlag = false;
InfoString = StringOrView {};
int totalButtons = IsChatAvailable() ? TotalMpMainPanelButtons : TotalSpMainPanelButtons;
for (int i = 0; i < totalButtons; i++) {
Rectangle button = MainPanelButtonRect[i];
SetPanelObjectPosition(UiPanels::Main, button);
if (button.contains(MousePosition)) {
if (i != 7) {
InfoString = _(PanBtnStr[i]);
} else {
if (MyPlayer->friendlyMode)
InfoString = _("Player friendly");
else
InfoString = _("Player attack");
}
if (PanBtnHotKey[i] != nullptr) {
AddInfoBoxString(fmt::format(fmt::runtime(_("Hotkey: {:s}")), _(PanBtnHotKey[i])));
}
InfoColor = UiFlags::ColorWhite;
MainPanelFlag = true;
}
}
Rectangle spellSelectButton = SpellButtonRect;
SetPanelObjectPosition(UiPanels::Main, spellSelectButton);
if (!SpellSelectFlag && spellSelectButton.contains(MousePosition)) {
InfoString = _("Select current spell button");
InfoColor = UiFlags::ColorWhite;
MainPanelFlag = true;
AddInfoBoxString(_("Hotkey: 's'"));
const Player &myPlayer = *MyPlayer;
const SpellID spellId = myPlayer._pRSpell;
if (IsValidSpell(spellId)) {
switch (myPlayer._pRSplType) {
case SpellType::Skill:
AddInfoBoxString(fmt::format(fmt::runtime(_("{:s} Skill")), pgettext("spell", GetSpellData(spellId).sNameText)));
break;
case SpellType::Spell: {
AddInfoBoxString(fmt::format(fmt::runtime(_("{:s} Spell")), pgettext("spell", GetSpellData(spellId).sNameText)));
const int spellLevel = myPlayer.GetSpellLevel(spellId);
AddInfoBoxString(spellLevel == 0 ? _("Spell Level 0 - Unusable") : fmt::format(fmt::runtime(_("Spell Level {:d}")), spellLevel));
} break;
case SpellType::Scroll: {
AddInfoBoxString(fmt::format(fmt::runtime(_("Scroll of {:s}")), pgettext("spell", GetSpellData(spellId).sNameText)));
const int scrollCount = c_count_if(InventoryAndBeltPlayerItemsRange { myPlayer }, [spellId](const Item &item) {
return item.isScrollOf(spellId);
});
AddInfoBoxString(fmt::format(fmt::runtime(ngettext("{:d} Scroll", "{:d} Scrolls", scrollCount)), scrollCount));
} break;
case SpellType::Charges:
AddInfoBoxString(fmt::format(fmt::runtime(_("Staff of {:s}")), pgettext("spell", GetSpellData(spellId).sNameText)));
AddInfoBoxString(fmt::format(fmt::runtime(ngettext("{:d} Charge", "{:d} Charges", myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges)), myPlayer.InvBody[INVLOC_HAND_LEFT]._iCharges));
break;
case SpellType::Invalid:
break;
}
}
}
Rectangle belt = BeltRect;
SetPanelObjectPosition(UiPanels::Main, belt);
if (belt.contains(MousePosition))
pcursinvitem = CheckInvHLight();
if (CheckXPBarInfo())
MainPanelFlag = true;
}
void CheckMainPanelButtonUp()
{
bool gamemenuOff = true;
SetMainPanelButtonUp();
for (int i = PanelButtonFirst; i <= PanelButtonLast; i++) {
if (!MainPanelButtons[i])
continue;
MainPanelButtons[i] = false;
Rectangle button = MainPanelButtonRect[i];
SetPanelObjectPosition(UiPanels::Main, button);
if (!button.contains(MousePosition))
continue;
switch (i) {
case PanelButtonCharinfo:
ToggleCharPanel();
break;
case PanelButtonQlog:
CloseCharPanel();
CloseGoldWithdraw();
CloseStash();
if (!QuestLogIsOpen)
StartQuestlog();
else
QuestLogIsOpen = false;
break;
case PanelButtonAutomap:
DoAutoMap();
break;
case PanelButtonMainmenu:
if (MyPlayerIsDead) {
if (!gbIsMultiplayer) {
if (gbValidSaveFile)
gamemenu_load_game(false);
else
gamemenu_exit_game(false);
} else {
NetSendCmd(true, CMD_RETOWN);
}
break;
} else if (MyPlayer->_pHitPoints == 0) {
break;
}
qtextflag = false;
gamemenu_handle_previous();
gamemenuOff = false;
break;
case PanelButtonInventory:
SpellbookFlag = false;
CloseGoldWithdraw();
CloseStash();
invflag = !invflag;
CloseGoldDrop();
break;
case PanelButtonSpellbook:
CloseInventory();
CloseGoldDrop();
SpellbookFlag = !SpellbookFlag;
break;
case PanelButtonSendmsg:
if (ChatFlag)
ResetChat();
else
TypeChatMessage();
break;
case PanelButtonFriendly:
// Toggle friendly Mode
NetSendCmd(true, CMD_FRIENDLYMODE);
break;
}
}
if (gamemenuOff)
gamemenu_off();
}
void FreeControlPan()
{
BottomBuffer = std::nullopt;
pManaBuff = std::nullopt;
pLifeBuff = std::nullopt;
FreeLargeSpellIcons();
FreeSpellBook();
pMainPanelButtons = std::nullopt;
multiButtons = std::nullopt;
talkButtons = std::nullopt;
pChrButtons = std::nullopt;
pDurIcons = std::nullopt;
pQLogCel = std::nullopt;
GoldBoxBuffer = std::nullopt;
FreeMainPanel();
FreeCharPanel();
FreeModifierHints();
}
void DrawInfoBox(const Surface &out)
{
DrawPanelBox(out, MakeSdlRect(InfoBoxRect.position.x, InfoBoxRect.position.y + PanelPaddingHeight, InfoBoxRect.size.width, InfoBoxRect.size.height), GetMainPanel().position + Displacement { InfoBoxRect.position.x, InfoBoxRect.position.y });
if (!MainPanelFlag && !trigflag && pcursinvitem == -1 && pcursstashitem == StashStruct::EmptyCell && !SpellSelectFlag && pcurs != CURSOR_HOURGLASS) {
InfoString = StringOrView {};
InfoColor = UiFlags::ColorWhite;
}
Player &myPlayer = *MyPlayer;
if (SpellSelectFlag || trigflag || pcurs == CURSOR_HOURGLASS) {
InfoColor = UiFlags::ColorWhite;
} else if (!myPlayer.HoldItem.isEmpty()) {
if (myPlayer.HoldItem._itype == ItemType::Gold) {
int nGold = myPlayer.HoldItem._ivalue;
InfoString = fmt::format(fmt::runtime(ngettext("{:s} gold piece", "{:s} gold pieces", nGold)), FormatInteger(nGold));
} else if (!myPlayer.CanUseItem(myPlayer.HoldItem)) {
InfoString = _("Requirements not met");
} else {
InfoString = myPlayer.HoldItem.getName();
InfoColor = myPlayer.HoldItem.getTextColor();
}
} else {
if (pcursitem != -1)
GetItemStr(Items[pcursitem]);
else if (ObjectUnderCursor != nullptr)
GetObjectStr(*ObjectUnderCursor);
if (pcursmonst != -1) {
if (leveltype != DTYPE_TOWN) {
const Monster &monster = Monsters[pcursmonst];
InfoColor = UiFlags::ColorWhite;
InfoString = monster.name();
if (monster.isUnique()) {
InfoColor = UiFlags::ColorWhitegold;
PrintUniqueHistory();
} else {
PrintMonstHistory(monster.type().type);
}
} else if (pcursitem == -1) {
InfoString = std::string_view(Towners[pcursmonst].name);
}
}
if (PlayerUnderCursor != nullptr) {
InfoColor = UiFlags::ColorWhitegold;
auto &target = *PlayerUnderCursor;
InfoString = std::string_view(target._pName);
AddInfoBoxString(fmt::format(fmt::runtime(_("{:s}, Level: {:d}")), target.getClassName(), target.getCharacterLevel()));
AddInfoBoxString(fmt::format(fmt::runtime(_("Hit Points {:d} of {:d}")), target._pHitPoints >> 6, target._pMaxHP >> 6));
}
}
if (!InfoString.empty())
PrintInfo(out);
}
void CheckLevelButton()
{
if (!IsLevelUpButtonVisible()) {
return;
}
Rectangle button = LevelButtonRect;
SetPanelObjectPosition(UiPanels::Main, button);
if (!LevelButtonDown && button.contains(MousePosition))
LevelButtonDown = true;
}
void CheckLevelButtonUp()
{
Rectangle button = LevelButtonRect;
SetPanelObjectPosition(UiPanels::Main, button);
if (button.contains(MousePosition)) {
OpenCharPanel();
}
LevelButtonDown = false;
}
void DrawLevelButton(const Surface &out)
{
if (IsLevelUpButtonVisible()) {
int nCel = LevelButtonDown ? 2 : 1;
DrawString(out, _("Level Up"), { GetMainPanel().position + Displacement { 0, LevelButtonRect.position.y - 23 }, { 120, 0 } },
{ .flags = UiFlags::ColorWhite | UiFlags::AlignCenter | UiFlags::KerningFitSpacing });
RenderClxSprite(out, (*pChrButtons)[nCel], GetMainPanel().position + Displacement { LevelButtonRect.position.x, LevelButtonRect.position.y });
}
}
void CheckChrBtns()
{
Player &myPlayer = *MyPlayer;
if (CharPanelButtonActive || myPlayer._pStatPts == 0)
return;
for (auto attribute : enum_values<CharacterAttribute>()) {
if (myPlayer.GetBaseAttributeValue(attribute) >= myPlayer.GetMaximumAttributeValue(attribute))
continue;
auto buttonId = static_cast<size_t>(attribute);
Rectangle button = CharPanelButtonRect[buttonId];
SetPanelObjectPosition(UiPanels::Character, button);
if (button.contains(MousePosition)) {
CharPanelButton[buttonId] = true;
CharPanelButtonActive = true;
}
}
}
void ReleaseChrBtns(bool addAllStatPoints)
{
CharPanelButtonActive = false;
for (auto attribute : enum_values<CharacterAttribute>()) {
auto buttonId = static_cast<size_t>(attribute);
if (!CharPanelButton[buttonId])
continue;
CharPanelButton[buttonId] = false;
Rectangle button = CharPanelButtonRect[buttonId];
SetPanelObjectPosition(UiPanels::Character, button);
if (button.contains(MousePosition)) {
Player &myPlayer = *MyPlayer;
int statPointsToAdd = 1;
if (addAllStatPoints)
statPointsToAdd = CapStatPointsToAdd(myPlayer._pStatPts, myPlayer, attribute);
switch (attribute) {
case CharacterAttribute::Strength:
NetSendCmdParam1(true, CMD_ADDSTR, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Magic:
NetSendCmdParam1(true, CMD_ADDMAG, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Dexterity:
NetSendCmdParam1(true, CMD_ADDDEX, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
case CharacterAttribute::Vitality:
NetSendCmdParam1(true, CMD_ADDVIT, statPointsToAdd);
myPlayer._pStatPts -= statPointsToAdd;
break;
}
}
}
}
void DrawDurIcon(const Surface &out)
{
bool hasRoomBetweenPanels = RightPanel.position.x - (LeftPanel.position.x + LeftPanel.size.width) >= 16 + (32 + 8 + 32 + 8 + 32 + 8 + 32) + 16;
bool hasRoomUnderPanels = MainPanel.position.y - (RightPanel.position.y + RightPanel.size.height) >= 16 + 32 + 16;
if (!hasRoomBetweenPanels && !hasRoomUnderPanels) {
if (IsLeftPanelOpen() && IsRightPanelOpen())
return;
}
int x = MainPanel.position.x + MainPanel.size.width - 32 - 16;
if (!hasRoomUnderPanels) {
if (IsRightPanelOpen() && MainPanel.position.x + MainPanel.size.width > RightPanel.position.x)
x -= MainPanel.position.x + MainPanel.size.width - RightPanel.position.x;
}
Player &myPlayer = *MyPlayer;
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HEAD], x, 3);
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_CHEST], x, 2);
x = DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_LEFT], x, 0);
DrawDurIcon4Item(out, myPlayer.InvBody[INVLOC_HAND_RIGHT], x, 0);
}
void RedBack(const Surface &out)
{
uint8_t *dst = out.begin();
uint8_t *tbl = GetPauseTRN();
for (int h = gnViewportHeight; h != 0; h--, dst += out.pitch() - gnScreenWidth) {
for (int w = gnScreenWidth; w != 0; w--) {
if (leveltype != DTYPE_HELL || *dst >= 32)
*dst = tbl[*dst];
dst++;
}
}
}
void DrawDeathText(const Surface &out)
{
const TextRenderOptions largeTextOptions {
.flags = UiFlags::FontSize42 | UiFlags::ColorGold | UiFlags::AlignCenter | UiFlags::VerticalCenter,
.spacing = 2
};
const TextRenderOptions smallTextOptions {
.flags = UiFlags::FontSize30 | UiFlags::ColorGold | UiFlags::AlignCenter | UiFlags::VerticalCenter,
.spacing = 2
};
std::string text;
int verticalPadding = 42;
Point linePosition { 0, gnScreenHeight / 2 - (verticalPadding * 2) };
text = _("You have died");
DrawString(out, text, linePosition, largeTextOptions);
linePosition.y += verticalPadding;
std::string buttonText;
switch (ControlMode) {
case ControlTypes::KeyboardAndMouse:
buttonText = _("ESC");
break;
case ControlTypes::Gamepad:
buttonText = ToString(GamepadType, ControllerButton_BUTTON_START);
break;
case ControlTypes::VirtualGamepad:
buttonText = _("Menu Button");
break;
default:
break;
}
if (!gbIsMultiplayer) {
if (gbValidSaveFile)
text = fmt::format(fmt::runtime(_("Press {} to load last save.")), buttonText);
else
text = fmt::format(fmt::runtime(_("Press {} to return to Main Menu.")), buttonText);
} else {
text = fmt::format(fmt::runtime(_("Press {} to restart in town.")), buttonText);
}
DrawString(out, text, linePosition, smallTextOptions);
}
void DrawGoldSplit(const Surface &out)
{
const int dialogX = 30;
ClxDraw(out, GetPanelPosition(UiPanels::Inventory, { dialogX, 178 }), (*GoldBoxBuffer)[0]);
const std::string_view amountText = GoldDropText;
const TextInputCursorState &cursor = GoldDropCursor;
const int max = GetGoldDropMax();
const std::string description = fmt::format(
fmt::runtime(ngettext(
/* TRANSLATORS: {:s} is a number with separators. Dialog is shown when splitting a stash of Gold.*/
"You have {:s} gold piece. How many do you want to remove?",
"You have {:s} gold pieces. How many do you want to remove?",
max)),
FormatInteger(max));
// Pre-wrap the string at spaces, otherwise DrawString would hard wrap in the middle of words
const std::string wrapped = WordWrapString(description, 200);
// The split gold dialog is roughly 4 lines high, but we need at least one line for the player to input an amount.
// Using a clipping region 50 units high (approx 3 lines with a lineheight of 17) to ensure there is enough room left
// for the text entered by the player.
DrawString(out, wrapped, { GetPanelPosition(UiPanels::Inventory, { dialogX + 31, 75 }), { 200, 50 } },
{ .flags = UiFlags::ColorWhitegold | UiFlags::AlignCenter, .lineHeight = 17 });
// Even a ten digit amount of gold only takes up about half a line. There's no need to wrap or clip text here so we
// use the Point form of DrawString.
DrawString(out, amountText, GetPanelPosition(UiPanels::Inventory, { dialogX + 37, 128 }),
{
.flags = UiFlags::ColorWhite | UiFlags::PentaCursor,
.cursorPosition = static_cast<int>(cursor.position),
.highlightRange = { static_cast<int>(cursor.selection.begin), static_cast<int>(cursor.selection.end) },
});
}
void control_drop_gold(SDL_Keycode vkey)
{
Player &myPlayer = *MyPlayer;
if (myPlayer._pHitPoints >> 6 <= 0) {
CloseGoldDrop();
return;
}
switch (vkey) {
case SDLK_RETURN:
case SDLK_KP_ENTER:
if (const int value = GoldDropInputState->value(); value != 0) {
RemoveGold(myPlayer, GoldDropInvIndex, value);
}
CloseGoldDrop();
break;
case SDLK_ESCAPE:
CloseGoldDrop();
break;
default:
break;
}
}
void DrawChatBox(const Surface &out)
{
if (!ChatFlag)
return;
const Point mainPanelPosition = GetMainPanel().position;
DrawPanelBox(out, MakeSdlRect(175, sgbPlrTalkTbl + 20, 294, 5), mainPanelPosition + Displacement { 175, 4 });
int off = 0;
for (int i = 293; i > 283; off++, i--) {
DrawPanelBox(out, MakeSdlRect((off / 2) + 175, sgbPlrTalkTbl + off + 25, i, 1), mainPanelPosition + Displacement { (off / 2) + 175, off + 9 });
}
DrawPanelBox(out, MakeSdlRect(185, sgbPlrTalkTbl + 35, 274, 30), mainPanelPosition + Displacement { 185, 19 });
DrawPanelBox(out, MakeSdlRect(180, sgbPlrTalkTbl + 65, 284, 5), mainPanelPosition + Displacement { 180, 49 });
for (int i = 0; i < 10; i++) {
DrawPanelBox(out, MakeSdlRect(180, sgbPlrTalkTbl + i + 70, i + 284, 1), mainPanelPosition + Displacement { 180, i + 54 });
}
DrawPanelBox(out, MakeSdlRect(170, sgbPlrTalkTbl + 80, 310, 55), mainPanelPosition + Displacement { 170, 64 });
int x = mainPanelPosition.x + 200;
int y = mainPanelPosition.y + 10;
const uint32_t len = DrawString(out, TalkMessage, { { x, y }, { 250, 39 } },
{
.flags = UiFlags::ColorWhite | UiFlags::PentaCursor,
.lineHeight = 13,
.cursorPosition = static_cast<int>(ChatCursor.position),
.highlightRange = { static_cast<int>(ChatCursor.selection.begin), static_cast<int>(ChatCursor.selection.end) },
});
ChatInputState->truncate(len);
x += 46;
int talkBtn = 0;
for (size_t i = 0; i < Players.size(); i++) {
Player &player = Players[i];
if (&player == MyPlayer)
continue;
UiFlags color = player.friendlyMode ? UiFlags::ColorWhitegold : UiFlags::ColorRed;
const Point talkPanPosition = mainPanelPosition + Displacement { 172, 84 + 18 * talkBtn };
if (WhisperList[i]) {
// the normal (unpressed) voice button is pre-rendered on the panel, only need to draw over it when the button is held
if (TalkButtonsDown[talkBtn]) {
unsigned spriteIndex = talkBtn == 0 ? 2 : 3; // the first button sprite includes a tip from the devils wing so is different to the rest.
ClxDraw(out, talkPanPosition, (*talkButtons)[spriteIndex]);
// Draw the translated string over the top of the default (english) button. This graphic is inset to avoid overlapping the wingtip, letting
// the first button be treated the same as the other two further down the panel.
RenderClxSprite(out, (*TalkButton)[2], talkPanPosition + Displacement { 4, -15 });
}
} else {
unsigned spriteIndex = talkBtn == 0 ? 0 : 1; // the first button sprite includes a tip from the devils wing so is different to the rest.
if (TalkButtonsDown[talkBtn])
spriteIndex += 4; // held button sprites are at index 4 and 5 (with and without wingtip respectively)
ClxDraw(out, talkPanPosition, (*talkButtons)[spriteIndex]);
// Draw the translated string over the top of the default (english) button. This graphic is inset to avoid overlapping the wingtip, letting
// the first button be treated the same as the other two further down the panel.
RenderClxSprite(out, (*TalkButton)[TalkButtonsDown[talkBtn] ? 1 : 0], talkPanPosition + Displacement { 4, -15 });
}
if (player.plractive) {
DrawString(out, player._pName, { { x, y + 60 + talkBtn * 18 }, { 204, 0 } }, { .flags = color });
}
talkBtn++;
}
}
bool CheckMuteButton()
{
if (!ChatFlag)
return false;
Rectangle buttons = MuteButtonRect;
SetPanelObjectPosition(UiPanels::Main, buttons);
buttons.size.height = (MuteButtons * buttons.size.height) + ((MuteButtons - 1) * MuteButtonPadding);
if (!buttons.contains(MousePosition))
return false;
for (bool &talkButtonDown : TalkButtonsDown) {
talkButtonDown = false;
}
const Point mainPanelPosition = GetMainPanel().position;
TalkButtonsDown[(MousePosition.y - (69 + mainPanelPosition.y)) / 18] = true;
return true;
}
void CheckMuteButtonUp()
{
if (!ChatFlag)
return;
for (bool &talkButtonDown : TalkButtonsDown)
talkButtonDown = false;
Rectangle buttons = MuteButtonRect;
SetPanelObjectPosition(UiPanels::Main, buttons);
buttons.size.height = (MuteButtons * buttons.size.height) + ((MuteButtons - 1) * MuteButtonPadding);
if (!buttons.contains(MousePosition))
return;
int off = (MousePosition.y - buttons.position.y) / (MuteButtonRect.size.height + MuteButtonPadding);
size_t playerId = 0;
for (; playerId < Players.size() && off != -1; ++playerId) {
if (playerId != MyPlayerId)
off--;
}
if (playerId > 0 && playerId <= Players.size())
WhisperList[playerId - 1] = !WhisperList[playerId - 1];
}
void TypeChatMessage()
{
if (!IsChatAvailable())
return;
ChatFlag = true;
TalkMessage[0] = '\0';
ChatInputState.emplace(TextInputState::Options {
.value = TalkMessage,
.cursor = &ChatCursor,
.maxLength = sizeof(TalkMessage) - 1 });
SDL_Rect rect = MakeSdlRect(GetMainPanel().position.x + 200, GetMainPanel().position.y + 22, 0, 27);
SDL_SetTextInputRect(&rect);
for (bool &talkButtonDown : TalkButtonsDown) {
talkButtonDown = false;
}
sgbPlrTalkTbl = GetMainPanel().size.height + PanelPaddingHeight;
RedrawEverything();
TalkSaveIndex = NextTalkSave;
SDL_StartTextInput();
}
void ResetChat()
{
ChatFlag = false;
SDL_StopTextInput();
ChatCursor = {};
ChatInputState = std::nullopt;
sgbPlrTalkTbl = 0;
RedrawEverything();
}
bool IsChatActive()
{
if (!IsChatAvailable())
return false;
if (!ChatFlag)
return false;
return true;
}
template <typename InputStateType>
bool HandleInputEvent(const SDL_Event &event, std::optional<InputStateType> &inputState)
{
if (!inputState) {
return false; // No input state to handle
}
if constexpr (std::is_same_v<InputStateType, TextInputState>) {
return HandleTextInputEvent(event, *inputState);
} else if constexpr (std::is_same_v<InputStateType, NumberInputState>) {
return HandleNumberInputEvent(event, *inputState);
}
return false; // Unknown input state type
}
bool HandleTalkTextInputEvent(const SDL_Event &event)
{
return HandleInputEvent(event, ChatInputState);
}
bool CheckKeypress(SDL_Keycode vkey)
{
if (!IsChatAvailable())
return false;
if (!ChatFlag)
return false;
switch (vkey) {
case SDLK_ESCAPE:
ResetChat();
return true;
case SDLK_RETURN:
case SDLK_KP_ENTER:
ControlPressEnter();
return true;
case SDLK_DOWN:
ControlUpDown(1);
return true;
case SDLK_UP:
ControlUpDown(-1);
return true;
default:
return vkey >= SDLK_SPACE && vkey <= SDLK_z;
}
}
void DiabloHotkeyMsg(uint32_t dwMsg)
{
assert(dwMsg < QuickMessages.size());
#ifdef _DEBUG
constexpr std::string_view LuaPrefix = "/lua ";
for (const std::string &msg : GetOptions().Chat.szHotKeyMsgs[dwMsg]) {
if (!msg.starts_with(LuaPrefix)) continue;
InitConsole();
RunInConsole(std::string_view(msg).substr(LuaPrefix.size()));
}
#endif
if (!IsChatAvailable()) {
return;
}
for (const std::string &msg : GetOptions().Chat.szHotKeyMsgs[dwMsg]) {
#ifdef _DEBUG
if (msg.starts_with(LuaPrefix)) continue;
#endif
char charMsg[MAX_SEND_STR_LEN];
CopyUtf8(charMsg, msg, sizeof(charMsg));
NetSendCmdString(0xFFFFFF, charMsg);
}
}
void OpenGoldDrop(int8_t invIndex, int max)
{
DropGoldFlag = true;
GoldDropInvIndex = invIndex;
GoldDropText[0] = '\0';
GoldDropInputState.emplace(NumberInputState::Options {
.textOptions {
.value = GoldDropText,
.cursor = &GoldDropCursor,
.maxLength = sizeof(GoldDropText) - 1,
},
.min = 0,
.max = max,
});
SDL_StartTextInput();
}
void CloseGoldDrop()
{
if (!DropGoldFlag)
return;
SDL_StopTextInput();
DropGoldFlag = false;
GoldDropInputState = std::nullopt;
GoldDropInvIndex = 0;
}
int GetGoldDropMax()
{
return GoldDropInputState->max();
}
bool HandleGoldDropTextInputEvent(const SDL_Event &event)
{
return HandleInputEvent(event, GoldDropInputState);
}
} // namespace devilution