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3337 lines
60 KiB
3337 lines
60 KiB
//HEADER_GOES_HERE |
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#include "../types.h" |
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int diabquad1x; // weak |
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int diabquad1y; // weak |
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int diabquad3x; // idb |
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int diabquad3y; // idb |
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int diabquad2x; // idb |
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int diabquad2y; // idb |
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int diabquad4x; // idb |
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int diabquad4y; // idb |
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int hallok[20]; |
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int l4holdx; // weak |
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int l4holdy; // weak |
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int SP4x1; // idb |
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int SP4x2; // weak |
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int SP4y1; // idb |
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int SP4y2; // weak |
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char L4dungeon[80][80]; |
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char dung[20][20]; |
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//int dword_52A4DC; // weak |
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const unsigned char L4ConvTbl[16] = { 30u, 6u, 1u, 6u, 2u, 6u, 6u, 6u, 9u, 6u, 1u, 6u, 2u, 6u, 3u, 6u }; |
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const unsigned char L4USTAIRS[42] = |
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{ |
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4u, |
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5u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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0u, |
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0u, |
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0u, |
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0u, |
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36u, |
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38u, |
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35u, |
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0u, |
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37u, |
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34u, |
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33u, |
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32u, |
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0u, |
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0u, |
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31u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u |
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}; |
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const unsigned char L4TWARP[42] = |
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{ |
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4u, |
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5u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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0u, |
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0u, |
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0u, |
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0u, |
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134u, |
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136u, |
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133u, |
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0u, |
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135u, |
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132u, |
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131u, |
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130u, |
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0u, |
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0u, |
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129u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u |
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}; |
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const unsigned char L4DSTAIRS[52] = |
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{ |
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5u, |
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5u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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45u, |
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41u, |
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0u, |
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0u, |
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44u, |
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43u, |
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40u, |
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0u, |
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0u, |
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46u, |
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42u, |
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39u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u |
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}; |
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const unsigned char L4PENTA[52] = |
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{ |
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5u, |
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5u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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98u, |
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100u, |
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103u, |
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0u, |
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0u, |
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99u, |
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102u, |
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105u, |
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0u, |
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0u, |
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101u, |
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104u, |
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106u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u |
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}; |
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const unsigned char L4PENTA2[52] = |
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{ |
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5u, |
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5u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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6u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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107u, |
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109u, |
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112u, |
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0u, |
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0u, |
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108u, |
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111u, |
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114u, |
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0u, |
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0u, |
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110u, |
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113u, |
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115u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u, |
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0u |
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}; |
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const unsigned char L4BTYPES[140] = |
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{ |
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9, |
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10, 11, 12, 13, 14, 15, 16, 17, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 6, |
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6, 6, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 1, 2, 1, 2, 1, 2, 1, 1, 2, |
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2, 0, 0, 0, 0, 0, 0, 15, 16, 9, |
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12, 4, 5, 7, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, |
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0 |
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}; |
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void __cdecl DRLG_LoadL4SP() |
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{ |
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setloadflag_2 = 0; |
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if ( QuestStatus(11) ) |
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{ |
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pSetPiece_2 = (char *)LoadFileInMem("Levels\\L4Data\\Warlord.DUN", 0); |
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setloadflag_2 = 1; |
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} |
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if ( currlevel == 15 && gbMaxPlayers != 1 ) |
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{ |
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pSetPiece_2 = (char *)LoadFileInMem("Levels\\L4Data\\Vile1.DUN", 0); |
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setloadflag_2 = 1; |
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} |
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} |
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// 5B50D8: using guessed type int setloadflag_2; |
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// 679660: using guessed type char gbMaxPlayers; |
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void __cdecl DRLG_FreeL4SP() |
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{ |
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char *v0; // ecx |
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v0 = pSetPiece_2; |
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pSetPiece_2 = 0; |
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mem_free_dbg(v0); |
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} |
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void __fastcall DRLG_L4SetSPRoom(int rx1, int ry1) |
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{ |
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int v2; // edi |
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int v3; // esi |
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int v4; // eax |
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char v5; // bl |
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int v6; // [esp+8h] [ebp-Ch] |
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char *v7; // [esp+Ch] [ebp-8h] |
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int v8; // [esp+10h] [ebp-4h] |
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v8 = 0; |
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v2 = (unsigned char)pSetPiece_2[2]; |
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v3 = (unsigned char)*pSetPiece_2; |
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setpc_x = rx1; |
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setpc_y = ry1; |
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setpc_w = v3; |
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setpc_h = v2; |
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v7 = pSetPiece_2 + 4; |
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if ( v2 > 0 ) |
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{ |
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do |
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{ |
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if ( v3 > 0 ) |
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{ |
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v6 = v3; |
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v4 = ry1 + v8 + 40 * rx1; |
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do |
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{ |
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v5 = *v7; |
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if ( *v7 ) |
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{ |
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dflags[0][v4] |= DFLAG_EXPLORED; |
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dungeon[0][v4] = v5; |
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} |
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else |
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{ |
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dungeon[0][v4] = 6; |
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} |
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v7 += 2; |
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v4 += 40; |
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--v6; |
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} |
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while ( v6 ); |
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} |
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++v8; |
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} |
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while ( v8 < v2 ); |
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} |
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} |
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// 5CF330: using guessed type int setpc_h; |
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// 5CF334: using guessed type int setpc_w; |
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void __cdecl L4SaveQuads() |
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{ |
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char *v0; // esi |
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char *v1; // edx |
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char *v2; // edi |
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char *v3; // eax |
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char *v4; // ecx |
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char *v5; // ebx |
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signed int v6; // [esp+Ch] [ebp-14h] |
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signed int v7; // [esp+10h] [ebp-10h] |
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char *v8; // [esp+14h] [ebp-Ch] |
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char *v9; // [esp+18h] [ebp-8h] |
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char *v10; // [esp+1Ch] [ebp-4h] |
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v0 = &dflags[39][l4holdy - 40 * l4holdx]; /* check */ |
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v1 = &dflags[39][-l4holdy + 39 + -40 * l4holdx]; |
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v9 = &dflags[l4holdx][l4holdy]; |
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v8 = &dflags[0][40 * l4holdx - l4holdy + 39]; |
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v6 = 14; |
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do |
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{ |
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v2 = v1; |
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v10 = v8; |
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v3 = v9; |
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v4 = v0; |
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v7 = 14; |
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do |
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{ |
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v5 = v10; |
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v10 += 40; |
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*v3 = 1; |
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*v4 = 1; |
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*v5 = 1; |
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*v2 = 1; |
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v4 -= 40; |
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v2 -= 40; |
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v3 += 40; |
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--v7; |
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} |
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while ( v7 ); |
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++v9; |
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--v8; |
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--v1; |
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++v0; |
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--v6; |
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} |
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while ( v6 ); |
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} |
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// 528A34: using guessed type int l4holdx; |
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// 528A38: using guessed type int l4holdy; |
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void __fastcall DRLG_L4SetRoom(unsigned char *pSetPiece, int rx1, int ry1) |
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{ |
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int v3; // ebx |
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int v4; // edi |
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unsigned char *v5; // esi |
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int v6; // eax |
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char v7; // cl |
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int v8; // [esp+Ch] [ebp-8h] |
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int v9; // [esp+10h] [ebp-4h] |
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v3 = *pSetPiece; |
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v4 = 0; |
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v8 = pSetPiece[2]; |
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v5 = pSetPiece + 4; |
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if ( v8 > 0 ) |
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{ |
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do |
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{ |
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if ( v3 > 0 ) |
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{ |
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v9 = v3; |
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v6 = ry1 + v4 + 40 * rx1; |
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do |
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{ |
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v7 = *v5; |
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if ( *v5 ) |
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{ |
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dflags[0][v6] |= DFLAG_EXPLORED; |
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dungeon[0][v6] = v7; |
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} |
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else |
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{ |
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dungeon[0][v6] = 6; |
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} |
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v6 += 40; |
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v5 += 2; |
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--v9; |
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} |
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while ( v9 ); |
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} |
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++v4; |
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} |
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while ( v4 < v8 ); |
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} |
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} |
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void __fastcall DRLG_LoadDiabQuads(bool preflag) |
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{ |
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bool v1; // esi |
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unsigned char *v2; // edi |
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char *v3; // ecx |
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unsigned char *v4; // edi |
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char *v5; // ecx |
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unsigned char *v6; // edi |
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char *v7; // ecx |
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unsigned char *v8; // esi |
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v1 = preflag; |
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v2 = LoadFileInMem("Levels\\L4Data\\diab1.DUN", 0); |
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diabquad1x = l4holdx + 4; |
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diabquad1y = l4holdy + 4; |
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DRLG_L4SetRoom(v2, l4holdx + 4, l4holdy + 4); |
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mem_free_dbg(v2); |
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v3 = "Levels\\L4Data\\diab2b.DUN"; |
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if ( !v1 ) |
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v3 = "Levels\\L4Data\\diab2a.DUN"; |
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v4 = LoadFileInMem(v3, 0); |
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diabquad2y = l4holdy + 1; |
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diabquad2x = 27 - l4holdx; |
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DRLG_L4SetRoom(v4, 27 - l4holdx, l4holdy + 1); |
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mem_free_dbg(v4); |
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v5 = "Levels\\L4Data\\diab3b.DUN"; |
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if ( !v1 ) |
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v5 = "Levels\\L4Data\\diab3a.DUN"; |
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v6 = LoadFileInMem(v5, 0); |
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diabquad3x = l4holdx + 1; |
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diabquad3y = 27 - l4holdy; |
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DRLG_L4SetRoom(v6, l4holdx + 1, 27 - l4holdy); |
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mem_free_dbg(v6); |
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v7 = "Levels\\L4Data\\diab4b.DUN"; |
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if ( !v1 ) |
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v7 = "Levels\\L4Data\\diab4a.DUN"; |
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v8 = LoadFileInMem(v7, 0); |
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diabquad4y = 28 - l4holdy; |
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diabquad4x = 28 - l4holdx; |
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DRLG_L4SetRoom(v8, 28 - l4holdx, 28 - l4holdy); |
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mem_free_dbg(v8); |
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} |
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// 5289C4: using guessed type int diabquad1x; |
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// 5289C8: using guessed type int diabquad1y; |
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// 528A34: using guessed type int l4holdx; |
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// 528A38: using guessed type int l4holdy; |
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|
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bool __fastcall IsDURWall(char d) |
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{ |
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bool result; // al |
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|
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if ( d == 25 || d == 28 ) |
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result = 1; |
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else |
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result = d == 23; |
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return result; |
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} |
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|
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bool __fastcall IsDLLWall(char dd) |
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{ |
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bool result; // al |
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|
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if ( dd == 27 || dd == 26 ) |
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result = 1; |
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else |
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result = dd == 22; |
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return result; |
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} |
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|
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void __cdecl L4FixRim() |
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{ |
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char (*v0)[20]; // eax |
|
|
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v0 = dung; |
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do |
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{ |
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*(_BYTE *)v0 = 0; |
|
++v0; |
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} |
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while ( (signed int)v0 < (signed int)&dung[20][0] ); |
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*(_DWORD *)&dung[0][0] = 0; |
|
*(_DWORD *)&dung[0][4] = 0; |
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*(_DWORD *)&dung[0][8] = 0; |
|
*(_DWORD *)&dung[0][12] = 0; |
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*(_DWORD *)&dung[0][16] = 0; |
|
} |
|
// 52A4DC: using guessed type int dword_52A4DC; |
|
|
|
void __cdecl DRLG_L4GeneralFix() |
|
{ |
|
signed int v0; // ecx |
|
char *v1; // eax |
|
signed int v2; // esi |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = (char *)dungeon + v0; |
|
v2 = 39; |
|
do |
|
{ |
|
if ( (*v1 == 24 || *v1 == 122) && v1[40] == 2 && v1[1] == 5 ) |
|
*v1 = 17; |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 39 ); |
|
} |
|
|
|
void __fastcall CreateL4Dungeon(int rseed, int entry) |
|
{ |
|
int v2; // esi |
|
|
|
v2 = entry; |
|
SetRndSeed(rseed); |
|
dminx = 16; |
|
dminy = 16; |
|
dmaxx = 96; |
|
dmaxy = 96; |
|
ViewX = 40; |
|
ViewY = 40; |
|
DRLG_InitSetPC(); |
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DRLG_LoadL4SP(); |
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DRLG_L4(v2); |
|
DRLG_L4Pass3(); |
|
DRLG_FreeL4SP(); |
|
DRLG_SetPC(); |
|
} |
|
// 5CF328: using guessed type int dmaxx; |
|
// 5CF32C: using guessed type int dmaxy; |
|
// 5D2458: using guessed type int dminx; |
|
// 5D245C: using guessed type int dminy; |
|
|
|
void __fastcall DRLG_L4(int entry) |
|
{ |
|
signed int v1; // ebp |
|
//int v2; // eax |
|
int v3; // edx |
|
char *v4; // edi |
|
char v5; // bp |
|
unsigned int v6; // ecx |
|
char *v7; // edi |
|
int v8; // ecx |
|
//int v9; // eax |
|
int v10; // eax |
|
unsigned char *v11; // ecx |
|
unsigned char *v12; // ecx |
|
//int v13; // eax |
|
signed int v14; // eax |
|
signed int v15; // ecx |
|
int v16; // ebx |
|
int v17; // edi |
|
char *v18; // ebp |
|
signed int v19; // ecx |
|
signed int v20; // eax |
|
signed int v21; // esi |
|
int v22; // [esp-8h] [ebp-20h] |
|
int v23; // [esp+10h] [ebp-8h] |
|
int v24; // [esp+14h] [ebp-4h] |
|
|
|
v1 = 0; |
|
v23 = entry; |
|
do |
|
{ |
|
DRLG_InitTrans(); |
|
do |
|
{ |
|
InitL4Dungeon(); |
|
L4firstRoom(); |
|
L4FixRim(); |
|
} |
|
while ( GetArea() < 173 ); |
|
uShape(); |
|
L4makeDungeon(); |
|
L4makeDmt(); |
|
L4tileFix(); |
|
if ( currlevel == 16 ) |
|
L4SaveQuads(); |
|
//_LOBYTE(v2) = QuestStatus(11); |
|
if ( (QuestStatus(11) || currlevel == quests[15]._qlevel && gbMaxPlayers != 1) && SP4x1 < SP4x2 ) |
|
{ |
|
v3 = SP4x1; |
|
v24 = SP4x2 - SP4x1; |
|
do |
|
{ |
|
if ( SP4y1 < SP4y2 ) |
|
{ |
|
v4 = &dflags[v3][SP4y1]; |
|
v5 = SP4y2 - SP4y1; |
|
v6 = (unsigned int)(SP4y2 - SP4y1) >> 2; |
|
memset(v4, 1u, 4 * v6); |
|
v7 = &v4[4 * v6]; |
|
v8 = v5 & 3; |
|
v1 = 0; |
|
memset(v7, 1, v8); |
|
} |
|
++v3; |
|
--v24; |
|
} |
|
while ( v24 ); |
|
} |
|
L4AddWall(); |
|
DRLG_L4FloodTVal(); |
|
DRLG_L4TransFix(); |
|
if ( setloadflag_2 ) |
|
DRLG_L4SetSPRoom(SP4x1, SP4y1); |
|
if ( currlevel == 16 ) |
|
DRLG_LoadDiabQuads(1); |
|
//_LOBYTE(v9) = QuestStatus(11); |
|
if ( !QuestStatus(11) ) |
|
{ |
|
if ( currlevel == 15 ) |
|
{ |
|
if ( !v23 ) |
|
{ |
|
v10 = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 1, 0); |
|
if ( v10 ) |
|
{ |
|
if ( gbMaxPlayers != 1 || (v11 = (unsigned char *)L4PENTA, quests[5]._qactive == 2) ) |
|
v11 = (unsigned char *)L4PENTA2; |
|
v10 = DRLG_L4PlaceMiniSet(v11, 1, 1, -1, -1, 0, 1); |
|
} |
|
goto LABEL_35; |
|
} |
|
v10 = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 0, 0); |
|
if ( v10 ) |
|
{ |
|
if ( gbMaxPlayers != 1 || (v12 = (unsigned char *)L4PENTA, quests[5]._qactive == 2) ) |
|
v12 = (unsigned char *)L4PENTA2; |
|
v10 = DRLG_L4PlaceMiniSet(v12, 1, 1, -1, -1, 1, 1); |
|
} |
|
} |
|
else |
|
{ |
|
if ( !v23 ) |
|
{ |
|
v10 = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 1, 0); |
|
if ( v10 ) |
|
{ |
|
if ( currlevel != 16 ) |
|
v10 = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, 0, 1); |
|
goto LABEL_31; |
|
} |
|
LABEL_35: |
|
++ViewX; |
|
continue; |
|
} |
|
v10 = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 0, 0); |
|
if ( v23 != 1 ) |
|
{ |
|
if ( v10 ) |
|
{ |
|
if ( currlevel != 16 ) |
|
v10 = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, 0, 1); |
|
LABEL_46: |
|
if ( v10 ) |
|
{ |
|
if ( currlevel == 13 ) |
|
{ |
|
v22 = 1; |
|
LABEL_34: |
|
v10 = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, v22, 6); |
|
goto LABEL_35; |
|
} |
|
} |
|
} |
|
goto LABEL_35; |
|
} |
|
if ( v10 ) |
|
{ |
|
if ( currlevel != 16 ) |
|
v10 = DRLG_L4PlaceMiniSet(L4DSTAIRS, 1, 1, -1, -1, 1, 1); |
|
if ( v10 && currlevel == 13 ) |
|
v10 = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, 0, 6); |
|
} |
|
} |
|
++ViewY; |
|
continue; |
|
} |
|
if ( !v23 ) |
|
{ |
|
v10 = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 1, 0); |
|
LABEL_31: |
|
if ( !v10 || currlevel != 13 ) |
|
goto LABEL_35; |
|
v22 = 0; |
|
goto LABEL_34; |
|
} |
|
v10 = DRLG_L4PlaceMiniSet(L4USTAIRS, 1, 1, -1, -1, 0, 0); |
|
if ( v23 != 1 ) |
|
goto LABEL_46; |
|
if ( v10 && currlevel == 13 ) |
|
v10 = DRLG_L4PlaceMiniSet(L4TWARP, 1, 1, -1, -1, 0, 6); |
|
ViewX = 2 * setpc_x + 22; |
|
ViewY = 2 * setpc_y + 22; |
|
} |
|
while ( !v10 ); |
|
DRLG_L4GeneralFix(); |
|
if ( currlevel != 16 ) |
|
DRLG_PlaceThemeRooms(7, 10, 6, 8, 1); |
|
DRLG_L4Shadows(); |
|
DRLG_L4Corners(); |
|
DRLG_L4Subs(); |
|
DRLG_Init_Globals(); |
|
//_LOBYTE(v13) = QuestStatus(11); |
|
if ( QuestStatus(11) ) |
|
{ |
|
do |
|
{ |
|
v14 = v1; |
|
v15 = 40; |
|
do |
|
{ |
|
pdungeon[0][v14] = dungeon[0][v14]; |
|
v14 += 40; |
|
--v15; |
|
} |
|
while ( v15 ); |
|
++v1; |
|
} |
|
while ( v1 < 40 ); |
|
} |
|
DRLG_CheckQuests(SP4x1, SP4y1); |
|
if ( currlevel == 15 ) |
|
{ |
|
v16 = -1; |
|
do |
|
{ |
|
v17 = -1; |
|
v18 = &dungeon[0][v16 + 1]; |
|
do |
|
{ |
|
if ( *v18 == 98 ) |
|
Make_SetPC(v17, v16, 5, 5); |
|
if ( *v18 == 107 ) |
|
Make_SetPC(v17, v16, 5, 5); |
|
v18 += 40; |
|
++v17; |
|
} |
|
while ( v17 + 1 < 40 ); |
|
++v16; |
|
} |
|
while ( v16 < 39 ); |
|
} |
|
if ( currlevel == 16 ) |
|
{ |
|
v19 = 0; |
|
do |
|
{ |
|
v20 = v19; |
|
v21 = 40; |
|
do |
|
{ |
|
pdungeon[0][v20] = dungeon[0][v20]; |
|
v20 += 40; |
|
--v21; |
|
} |
|
while ( v21 ); |
|
++v19; |
|
} |
|
while ( v19 < 40 ); |
|
DRLG_LoadDiabQuads(0); |
|
} |
|
} |
|
// 528A40: using guessed type int SP4x2; |
|
// 528A48: using guessed type int SP4y2; |
|
// 5B50D8: using guessed type int setloadflag_2; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __cdecl DRLG_L4Shadows() |
|
{ |
|
signed int v0; // esi |
|
char *v1; // eax |
|
signed int v2; // edi |
|
char v3; // dl |
|
signed int v4; // ecx |
|
|
|
v0 = 1; |
|
do |
|
{ |
|
v1 = &dungeon[1][v0]; |
|
v2 = 39; |
|
do |
|
{ |
|
v3 = *v1; |
|
v4 = 0; |
|
if ( *v1 == 3 ) |
|
v4 = 1; |
|
if ( v3 == 4 ) |
|
v4 = 1; |
|
if ( v3 == 8 ) |
|
v4 = 1; |
|
if ( v3 == 15 ) |
|
v4 = 1; |
|
if ( v4 ) |
|
{ |
|
if ( *(v1 - 40) == 6 ) |
|
*(v1 - 40) = 47; |
|
if ( *(v1 - 41) == 6 ) |
|
*(v1 - 41) = 48; |
|
} |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl InitL4Dungeon() |
|
{ |
|
signed int v0; // edx |
|
signed int v1; // eax |
|
signed int v2; // ecx |
|
|
|
memset(dung, 0, 0x190u); |
|
memset(L4dungeon, 0, 0x1900u); |
|
v0 = 0; |
|
do |
|
{ |
|
v1 = v0; |
|
v2 = 40; |
|
do |
|
{ |
|
dflags[0][v1] = 0; |
|
dungeon[0][v1] = 30; |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl L4makeDmt() |
|
{ |
|
signed int v0; // ecx |
|
char (*v1)[40]; // ebp |
|
char (*v2)[40]; // esi |
|
char *v3; // eax |
|
signed int v4; // edi |
|
int v5; // edx |
|
int v6; // ebx |
|
|
|
v0 = 1; |
|
v1 = dungeon; |
|
do |
|
{ |
|
v2 = v1; |
|
v3 = &L4dungeon[1][v0 + 1]; |
|
v4 = 39; |
|
do |
|
{ |
|
v5 = (unsigned char)v3[80]; |
|
v6 = (unsigned char)*v3; |
|
v3 += 160; |
|
*(_BYTE *)v2 = L4ConvTbl[2 * ((unsigned char)*(v3 - 81) + 2 * (v6 + 2 * v5)) |
|
+ (unsigned char)*(v3 - 161)]; |
|
++v2; |
|
--v4; |
|
} |
|
while ( v4 ); |
|
v1 = (char (*)[40])((char *)v1 + 1); |
|
v0 += 2; |
|
} |
|
while ( v0 <= 77 ); |
|
} |
|
|
|
void __cdecl L4AddWall() |
|
{ |
|
int v0; // edi |
|
int v1; // esi |
|
int v2; // ebx |
|
int v3; // eax |
|
int v4; // eax |
|
int v5; // eax |
|
int v6; // eax |
|
int v7; // eax |
|
int v8; // eax |
|
int v9; // eax |
|
int v10; // eax |
|
int v11; // eax |
|
int v12; // eax |
|
int v13; // eax |
|
int v14; // eax |
|
int v15; // eax |
|
int v16; // eax |
|
int v17; // eax |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = 0; |
|
v2 = v0; |
|
do |
|
{ |
|
if ( !dflags[0][v2] ) |
|
{ |
|
if ( dungeon[0][v2] == 10 && random(0, 100) < 100 ) |
|
{ |
|
v3 = L4HWallOk(v1, v0); |
|
if ( v3 != -1 ) |
|
L4HorizWall(v1, v0, v3); |
|
} |
|
if ( dungeon[0][v2] == 12 && random(0, 100) < 100 ) |
|
{ |
|
v4 = L4HWallOk(v1, v0); |
|
if ( v4 != -1 ) |
|
L4HorizWall(v1, v0, v4); |
|
} |
|
if ( dungeon[0][v2] == 13 && random(0, 100) < 100 ) |
|
{ |
|
v5 = L4HWallOk(v1, v0); |
|
if ( v5 != -1 ) |
|
L4HorizWall(v1, v0, v5); |
|
} |
|
if ( dungeon[0][v2] == 15 && random(0, 100) < 100 ) |
|
{ |
|
v6 = L4HWallOk(v1, v0); |
|
if ( v6 != -1 ) |
|
L4HorizWall(v1, v0, v6); |
|
} |
|
if ( dungeon[0][v2] == 16 && random(0, 100) < 100 ) |
|
{ |
|
v7 = L4HWallOk(v1, v0); |
|
if ( v7 != -1 ) |
|
L4HorizWall(v1, v0, v7); |
|
} |
|
if ( dungeon[0][v2] == 21 && random(0, 100) < 100 ) |
|
{ |
|
v8 = L4HWallOk(v1, v0); |
|
if ( v8 != -1 ) |
|
L4HorizWall(v1, v0, v8); |
|
} |
|
if ( dungeon[0][v2] == 22 && random(0, 100) < 100 ) |
|
{ |
|
v9 = L4HWallOk(v1, v0); |
|
if ( v9 != -1 ) |
|
L4HorizWall(v1, v0, v9); |
|
} |
|
if ( dungeon[0][v2] == 8 && random(0, 100) < 100 ) |
|
{ |
|
v10 = L4VWallOk(v1, v0); |
|
if ( v10 != -1 ) |
|
L4VertWall(v1, v0, v10); |
|
} |
|
if ( dungeon[0][v2] == 9 && random(0, 100) < 100 ) |
|
{ |
|
v11 = L4VWallOk(v1, v0); |
|
if ( v11 != -1 ) |
|
L4VertWall(v1, v0, v11); |
|
} |
|
if ( dungeon[0][v2] == 11 && random(0, 100) < 100 ) |
|
{ |
|
v12 = L4VWallOk(v1, v0); |
|
if ( v12 != -1 ) |
|
L4VertWall(v1, v0, v12); |
|
} |
|
if ( dungeon[0][v2] == 14 && random(0, 100) < 100 ) |
|
{ |
|
v13 = L4VWallOk(v1, v0); |
|
if ( v13 != -1 ) |
|
L4VertWall(v1, v0, v13); |
|
} |
|
if ( dungeon[0][v2] == 15 && random(0, 100) < 100 ) |
|
{ |
|
v14 = L4VWallOk(v1, v0); |
|
if ( v14 != -1 ) |
|
L4VertWall(v1, v0, v14); |
|
} |
|
if ( dungeon[0][v2] == 16 && random(0, 100) < 100 ) |
|
{ |
|
v15 = L4VWallOk(v1, v0); |
|
if ( v15 != -1 ) |
|
L4VertWall(v1, v0, v15); |
|
} |
|
if ( dungeon[0][v2] == 21 && random(0, 100) < 100 ) |
|
{ |
|
v16 = L4VWallOk(v1, v0); |
|
if ( v16 != -1 ) |
|
L4VertWall(v1, v0, v16); |
|
} |
|
if ( dungeon[0][v2] == 23 && random(0, 100) < 100 ) |
|
{ |
|
v17 = L4VWallOk(v1, v0); |
|
if ( v17 != -1 ) |
|
L4VertWall(v1, v0, v17); |
|
} |
|
} |
|
++v1; |
|
v2 += 40; |
|
} |
|
while ( v1 < 40 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
int __fastcall L4HWallOk(int i, int j) |
|
{ |
|
int v2; // esi |
|
int v3; // edi |
|
char *v4; // ebx |
|
int result; // eax |
|
signed int v6; // esi |
|
char v7; // dl |
|
int v8; // [esp+8h] [ebp-4h] |
|
|
|
v2 = 8 * (5 * i + 5); |
|
v8 = 1; |
|
if ( dungeon[0][v2 + j] == 6 ) |
|
{ |
|
v3 = 8 * (5 * i + 5); |
|
v4 = &dungeon[i + 1][j]; |
|
do |
|
{ |
|
if ( dflags[0][v3 + j] ) |
|
break; |
|
if ( dungeon[0][v3 + j - 1] != 6 ) // *((_BYTE *)&dMonster[111][111] + v3 + j + 3) != 6 ) /* check */ |
|
break; |
|
if ( dungeon[0][v3 + 1 + j] != 6 ) |
|
break; |
|
++v8; |
|
v4 += 40; |
|
v2 += 40; |
|
v3 = v2; |
|
} |
|
while ( *v4 == 6 ); |
|
} |
|
result = v8; |
|
v6 = 0; |
|
v7 = dungeon[v8 + i][j]; |
|
if ( v7 == 10 ) |
|
v6 = 1; |
|
if ( v7 == 12 ) |
|
v6 = 1; |
|
if ( v7 == 13 ) |
|
v6 = 1; |
|
if ( v7 == 15 ) |
|
v6 = 1; |
|
if ( v7 == 16 ) |
|
v6 = 1; |
|
if ( v7 == 21 ) |
|
v6 = 1; |
|
if ( v7 == 22 ) |
|
v6 = 1; |
|
if ( v8 <= 3 ) |
|
v6 = 0; |
|
if ( !v6 ) |
|
result = -1; |
|
return result; |
|
} |
|
|
|
int __fastcall L4VWallOk(int i, int j) |
|
{ |
|
int v2; // ecx |
|
int result; // eax |
|
char *v4; // esi |
|
signed int v5; // esi |
|
char v6; // dl |
|
|
|
v2 = i; |
|
result = 1; |
|
if ( dungeon[v2][j + 1] == 6 ) |
|
{ |
|
do |
|
{ |
|
if ( dflags[v2][j + result] ) |
|
break; |
|
v4 = &dungeon[v2][j]; |
|
if ( v4[result - 40] != 6 ) |
|
break; |
|
if ( dungeon[v2 + 1][result + j] != 6 ) |
|
break; |
|
++result; |
|
} |
|
while ( v4[result] == 6 ); |
|
} |
|
v5 = 0; |
|
v6 = dungeon[0][result + v2 * 40 + j]; |
|
if ( v6 == 8 ) |
|
v5 = 1; |
|
if ( v6 == 9 ) |
|
v5 = 1; |
|
if ( v6 == 11 ) |
|
v5 = 1; |
|
if ( v6 == 14 ) |
|
v5 = 1; |
|
if ( v6 == 15 ) |
|
v5 = 1; |
|
if ( v6 == 16 ) |
|
v5 = 1; |
|
if ( v6 == 21 ) |
|
v5 = 1; |
|
if ( v6 == 23 ) |
|
v5 = 1; |
|
if ( result <= 3 ) |
|
v5 = 0; |
|
if ( !v5 ) |
|
result = -1; |
|
return result; |
|
} |
|
|
|
void __fastcall L4HorizWall(int i, int j, int dx) |
|
{ |
|
int v3; // esi |
|
int v4; // edi |
|
int v5; // eax |
|
int v6; // ecx |
|
char *v7; // eax |
|
int v8; // edx |
|
char *v9; // eax |
|
int v10; // eax |
|
bool v11; // zf |
|
char *v12; // eax |
|
|
|
v3 = i; |
|
v4 = j; |
|
v5 = j + 40 * i; |
|
if ( dungeon[0][v5] == 13 ) |
|
dungeon[0][v5] = 17; |
|
if ( dungeon[0][v5] == 16 ) |
|
dungeon[0][v5] = 11; |
|
if ( dungeon[0][v5] == 12 ) |
|
dungeon[0][v5] = 14; |
|
v6 = dx; |
|
if ( dx > 1 ) |
|
{ |
|
v7 = &dungeon[1][v5]; |
|
v8 = dx - 1; |
|
do |
|
{ |
|
*v7 = 2; |
|
v7 += 40; |
|
--v8; |
|
} |
|
while ( v8 ); |
|
} |
|
v9 = &dungeon[v3 + dx][v4]; |
|
if ( *v9 == 15 ) |
|
*v9 = 14; |
|
if ( *v9 == 10 ) |
|
*v9 = 17; |
|
if ( *v9 == 21 ) |
|
*v9 = 23; |
|
if ( *v9 == 22 ) |
|
*v9 = 29; |
|
v10 = v4 + 40 * (v3 + random(0, dx - 3) + 1); |
|
dungeon[2][v10] = 56; |
|
dungeon[1][v10] = 60; |
|
v11 = dungeon[0][v10 - 1] == 6; |
|
dungeon[0][v10] = 57; |
|
if ( v11 ) |
|
dungeon[0][v10 - 1] = 58; |
|
v12 = &dungeon[0][v10 + 39]; |
|
if ( *v12 == 6 ) |
|
*v12 = 59; |
|
} |
|
|
|
void __fastcall L4VertWall(int i, int j, int dy) |
|
{ |
|
int v3; // edi |
|
int v4; // esi |
|
int v5; // edx |
|
int v6; // ecx |
|
_BYTE *v7; // eax |
|
int v8; // edx |
|
int v9; // eax |
|
char *v10; // ecx |
|
bool v11; // zf |
|
int v12; // [esp+8h] [ebp-4h] |
|
|
|
v3 = j; |
|
v4 = 40 * i; |
|
v12 = j; |
|
v5 = 40 * i + j; |
|
if ( dungeon[0][v5] == 14 ) |
|
dungeon[0][v5] = 17; |
|
if ( dungeon[0][v5] == 8 ) |
|
dungeon[0][v5] = 9; |
|
if ( dungeon[0][v5] == 15 ) |
|
dungeon[0][v5] = 10; |
|
v6 = dy; |
|
if ( dy > 1 ) |
|
{ |
|
memset(&dungeon[0][v5 + 1], 1u, dy - 1); |
|
v3 = v12; |
|
v6 = dy; |
|
} |
|
v7 = (unsigned char *)dungeon + v5 + v6; |
|
if ( *v7 == 11 ) |
|
*v7 = 17; |
|
if ( *v7 == 9 ) |
|
*v7 = 10; |
|
if ( *v7 == 16 ) |
|
*v7 = 13; |
|
if ( *v7 == 21 ) |
|
*v7 = 22; |
|
if ( *v7 == 23 ) |
|
*v7 = 29; |
|
v8 = v6 - 3; |
|
v9 = random(0, v8) + 1 + v4 + v3; |
|
v10 = (char *)dungeon + v9; |
|
dungeon[0][v9 + 2] = 52; |
|
dungeon[0][v9 + 1] = 6; |
|
v11 = dungeon[-1][v9] == 6; |
|
dungeon[0][v9] = 53; |
|
if ( v11 ) |
|
*(v10 - 40) = 54; |
|
if ( *(v10 - 41) == 6 ) |
|
*(v10 - 41) = 55; |
|
} |
|
|
|
void __cdecl L4tileFix() |
|
{ |
|
signed int v0; // edx |
|
char *v1; // eax |
|
signed int v2; // esi |
|
char v3; // cl |
|
signed int v4; // edx |
|
char *v5; // eax |
|
signed int v6; // esi |
|
char v7; // cl |
|
signed int v8; // ecx |
|
int v9; // eax |
|
int v10; // eax |
|
char *v11; // esi |
|
char v12; // bl |
|
char *v13; // edx |
|
char *v14; // edx |
|
char *v15; // edx |
|
char *v16; // edx |
|
char *v17; // edx |
|
char *v18; // edx |
|
char *v19; // edx |
|
char *v20; // edx |
|
char *v21; // edx |
|
char *v22; // edx |
|
char *v23; // edx |
|
char *v24; // edx |
|
char *v25; // edx |
|
char *v26; // edx |
|
char *v27; // edx |
|
char *v28; // edx |
|
char *v29; // edx |
|
char *v30; // edx |
|
char *v31; // edx |
|
char *v32; // edx |
|
char *v33; // edx |
|
char *v34; // edx |
|
char *v35; // edx |
|
char *v36; // edx |
|
char *v37; // edx |
|
char *v38; // edx |
|
char *v39; // edx |
|
char *v40; // edx |
|
char *v41; // edx |
|
char *v42; // edx |
|
char *v43; // edx |
|
char *v44; // edx |
|
char *v45; // edx |
|
char *v46; // edx |
|
char *v47; // edx |
|
char *v48; // edx |
|
char *v49; // edx |
|
char *v50; // edx |
|
char *v51; // edx |
|
char *v52; // edx |
|
char *v53; // edx |
|
char *v54; // edx |
|
char *v55; // edx |
|
char *v56; // edx |
|
char *v57; // edx |
|
char *v58; // edx |
|
char *v59; // edx |
|
char *v60; // edx |
|
char *v61; // edx |
|
char *v62; // edx |
|
char *v63; // edx |
|
char *v64; // edx |
|
char *v65; // edx |
|
char *v66; // edx |
|
char *v67; // edx |
|
char *v68; // edx |
|
char *v69; // edx |
|
char *v70; // edx |
|
char *v71; // edx |
|
char *v72; // edx |
|
char *v73; // edx |
|
char *v74; // edx |
|
char *v75; // edx |
|
char *v76; // edx |
|
char *v77; // edx |
|
char *v78; // edx |
|
char *v79; // edx |
|
char *v80; // edx |
|
char *v81; // edx |
|
char *v82; // edx |
|
char *v83; // edx |
|
char *v84; // edx |
|
char *v85; // edx |
|
char *v86; // edx |
|
char *v87; // edx |
|
char *v88; // edx |
|
char *v89; // edx |
|
char *v90; // edx |
|
char *v91; // edx |
|
char *v92; // edx |
|
char *v93; // edx |
|
char *v94; // edx |
|
char *v95; // edx |
|
signed int v96; // ecx |
|
signed int v97; // edi |
|
signed int v98; // eax |
|
char *v99; // esi |
|
char v100; // bl |
|
char *v101; // edx |
|
char *v102; // edx |
|
char *v103; // edx |
|
char *v104; // edx |
|
char *v105; // edx |
|
char *v106; // edx |
|
char *v107; // edx |
|
char *v108; // edx |
|
char *v109; // edx |
|
char *v110; // edx |
|
char *v111; // edx |
|
char *v112; // edx |
|
char *v113; // edx |
|
char *v114; // edx |
|
char *v115; // edx |
|
char *v116; // edx |
|
char *v117; // edx |
|
char *v118; // edx |
|
char *v119; // edx |
|
char *v120; // edx |
|
char *v121; // edx |
|
char *v122; // edx |
|
char *v123; // edx |
|
char *v124; // edx |
|
char *v125; // edx |
|
char *v126; // edx |
|
char *v127; // edx |
|
char *v128; // edx |
|
char *v129; // edx |
|
char *v130; // edx |
|
signed int v131; // edx |
|
char *v132; // eax |
|
signed int v133; // esi |
|
char v134; // cl |
|
signed int v135; // edx |
|
char *v136; // eax |
|
signed int v137; // esi |
|
char v138; // cl |
|
signed int v139; // [esp+8h] [ebp-4h] |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = &dungeon[1][v0]; |
|
v2 = 40; |
|
do |
|
{ |
|
v3 = *(v1 - 40); |
|
if ( v3 == 2 ) |
|
{ |
|
if ( *v1 == 6 ) |
|
*v1 = 5; |
|
if ( *v1 == 1 ) |
|
*v1 = 13; |
|
} |
|
if ( v3 == 1 && *(v1 - 39) == 2 ) |
|
*(v1 - 39) = 14; |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
v4 = 0; |
|
do |
|
{ |
|
v5 = &dungeon[1][v4]; |
|
v6 = 40; |
|
do |
|
{ |
|
v7 = *(v5 - 40); |
|
if ( v7 == 2 ) |
|
{ |
|
if ( *v5 == 6 ) |
|
*v5 = 2; |
|
if ( *v5 == 9 ) |
|
*v5 = 11; |
|
} |
|
if ( v7 == 9 && *v5 == 6 ) |
|
*v5 = 12; |
|
if ( v7 == 14 && *v5 == 1 ) |
|
*v5 = 13; |
|
if ( v7 == 6 ) |
|
{ |
|
if ( *v5 == 14 ) |
|
*v5 = 15; |
|
if ( *(v5 - 39) == 13 ) |
|
*(v5 - 39) = 16; |
|
} |
|
if ( v7 == 1 && *(v5 - 39) == 9 ) |
|
*(v5 - 39) = 10; |
|
if ( v7 == 6 && *(v5 - 41) == 1 ) |
|
*(v5 - 41) = 1; |
|
v5 += 40; |
|
--v6; |
|
} |
|
while ( v6 ); |
|
++v4; |
|
} |
|
while ( v4 < 40 ); |
|
v8 = 0; |
|
do |
|
{ |
|
v9 = 0; |
|
v139 = 0; |
|
do |
|
{ |
|
v10 = v9; |
|
v11 = &dungeon[v10][v8]; |
|
v12 = *v11; |
|
if ( *v11 == 13 ) |
|
{ |
|
v13 = &dungeon[v10][v8 + 1]; |
|
if ( *v13 == 30 ) |
|
*v13 = 27; |
|
} |
|
if ( v12 == 27 ) |
|
{ |
|
v14 = &dungeon[v10 + 1][v8]; |
|
if ( *v14 == 30 ) |
|
*v14 = 19; |
|
} |
|
if ( v12 == 1 ) |
|
{ |
|
v15 = &dungeon[v10][v8 + 1]; |
|
if ( *v15 == 30 ) |
|
*v15 = 27; |
|
} |
|
if ( v12 == 27 ) |
|
{ |
|
v16 = &dungeon[v10 + 1][v8]; |
|
if ( *v16 == 1 ) |
|
*v16 = 16; |
|
} |
|
if ( v12 == 19 ) |
|
{ |
|
v17 = &dungeon[v10 + 1][v8]; |
|
if ( *v17 == 27 ) |
|
*v17 = 26; |
|
} |
|
if ( v12 == 27 ) |
|
{ |
|
v18 = &dungeon[v10 + 1][v8]; |
|
if ( *v18 == 30 ) |
|
*v18 = 19; |
|
} |
|
if ( v12 == 2 ) |
|
{ |
|
v19 = &dungeon[v10 + 1][v8]; |
|
if ( *v19 == 15 ) |
|
*v19 = 14; |
|
} |
|
if ( v12 == 14 ) |
|
{ |
|
v20 = &dungeon[v10 + 1][v8]; |
|
if ( *v20 == 15 ) |
|
*v20 = 14; |
|
} |
|
if ( v12 == 22 ) |
|
{ |
|
v21 = &dungeon[v10 + 1][v8]; |
|
if ( *v21 == 1 ) |
|
*v21 = 16; |
|
} |
|
if ( v12 == 27 ) |
|
{ |
|
v22 = &dungeon[v10 + 1][v8]; |
|
if ( *v22 == 1 ) |
|
*v22 = 16; |
|
} |
|
if ( v12 == 6 ) |
|
{ |
|
v23 = &dungeon[v10 + 1][v8]; |
|
if ( *v23 == 27 ) |
|
{ |
|
if ( dungeon[v10 + 1][v8 + 1] ) |
|
*v23 = 22; |
|
} |
|
} |
|
if ( v12 == 22 ) |
|
{ |
|
v24 = &dungeon[v10 + 1][v8]; |
|
if ( *v24 == 30 ) |
|
*v24 = 19; |
|
} |
|
if ( v12 == 21 ) |
|
{ |
|
v25 = &dungeon[v10 + 1][v8]; |
|
if ( *v25 == 1 && dungeon[v10][v8 + 39] == 1 ) |
|
*v25 = 13; |
|
} |
|
if ( v12 == 14 ) |
|
{ |
|
v26 = &dungeon[v10 + 1][v8]; |
|
if ( *v26 == 30 && dungeon[v10][v8 + 1] == 6 ) |
|
*v26 = 28; |
|
} |
|
if ( v12 == 16 ) |
|
{ |
|
if ( dungeon[v10 + 1][v8] == 6 ) |
|
{ |
|
v27 = &dungeon[v10][v8 + 1]; |
|
if ( *v27 == 30 ) |
|
*v27 = 27; |
|
} |
|
v28 = &dungeon[v10][v8 + 1]; |
|
if ( *v28 == 30 && dungeon[v10 + 1][v8 + 1] == 30 ) |
|
*v28 = 27; |
|
} |
|
if ( v12 == 6 ) |
|
{ |
|
v29 = &dungeon[v10 + 1][v8]; |
|
if ( *v29 == 30 && dungeon[v10][v8 + 39] == 6 ) |
|
*v29 = 21; |
|
} |
|
if ( v12 == 2 ) |
|
{ |
|
v30 = &dungeon[v10 + 1][v8]; |
|
if ( *v30 == 27 && dungeon[v10 + 1][v8 + 1] == 9 ) |
|
*v30 = 29; |
|
} |
|
if ( v12 == 9 ) |
|
{ |
|
v31 = &dungeon[v10 + 1][v8]; |
|
if ( *v31 == 15 ) |
|
*v31 = 14; |
|
} |
|
if ( v12 == 15 ) |
|
{ |
|
v32 = &dungeon[v10 + 1][v8]; |
|
if ( *v32 == 27 && dungeon[v10 + 1][v8 + 1] == 2 ) |
|
*v32 = 29; |
|
} |
|
if ( v12 == 19 ) |
|
{ |
|
v33 = &dungeon[v10 + 1][v8]; |
|
if ( *v33 == 18 ) |
|
*v33 = 24; |
|
} |
|
if ( v12 == 9 ) |
|
{ |
|
v34 = &dungeon[v10 + 1][v8]; |
|
if ( *v34 == 15 ) |
|
*v34 = 14; |
|
} |
|
if ( v12 == 19 ) |
|
{ |
|
v35 = &dungeon[v10 + 1][v8]; |
|
if ( *v35 == 19 && dungeon[v10][v8 + 39] == 30 ) |
|
*v35 = 24; |
|
} |
|
if ( v12 == 24 && *(v11 - 1) == 30 && *(v11 - 2) == 6 ) |
|
*(v11 - 1) = 21; |
|
if ( v12 == 2 ) |
|
{ |
|
v36 = &dungeon[v10 + 1][v8]; |
|
if ( *v36 == 30 ) |
|
*v36 = 28; |
|
} |
|
if ( v12 == 15 ) |
|
{ |
|
v37 = &dungeon[v10 + 1][v8]; |
|
if ( *v37 == 30 ) |
|
*v37 = 28; |
|
} |
|
if ( v12 == 28 ) |
|
{ |
|
v38 = &dungeon[v10][v8 + 1]; |
|
if ( *v38 == 30 ) |
|
*v38 = 18; |
|
v39 = &dungeon[v10][v8 + 1]; |
|
if ( *v39 == 2 ) |
|
*v39 = 15; |
|
} |
|
if ( v12 == 19 ) |
|
{ |
|
if ( dungeon[v10 + 2][v8] == 2 && dungeon[v10][v8 + 39] == 18 && dungeon[v10 + 1][v8 + 1] == 1 ) |
|
dungeon[v10 + 1][v8] = 17; |
|
if ( dungeon[v10 + 2][v8] == 2 && dungeon[v10][v8 + 39] == 22 && dungeon[v10 + 1][v8 + 1] == 1 ) |
|
dungeon[v10 + 1][v8] = 17; |
|
if ( dungeon[v10 + 2][v8] == 2 && dungeon[v10][v8 + 39] == 18 && dungeon[v10 + 1][v8 + 1] == 13 ) |
|
dungeon[v10 + 1][v8] = 17; |
|
} |
|
if ( v12 == 21 ) |
|
{ |
|
if ( dungeon[v10 + 2][v8] == 2 && dungeon[v10][v8 + 39] == 18 && dungeon[v10 + 1][v8 + 1] == 1 ) |
|
dungeon[v10 + 1][v8] = 17; |
|
if ( dungeon[v10 + 1][v8 + 1] == 1 && dungeon[v10][v8 + 39] == 22 && dungeon[v10 + 2][v8] == 3 ) |
|
dungeon[v10 + 1][v8] = 17; |
|
} |
|
if ( v12 == 15 ) |
|
{ |
|
v40 = &dungeon[v10 + 1][v8]; |
|
if ( *v40 == 28 && dungeon[v10 + 2][v8] == 30 && dungeon[v10][v8 + 39] == 6 ) |
|
*v40 = 23; |
|
} |
|
if ( v12 == 14 ) |
|
{ |
|
v41 = &dungeon[v10 + 1][v8]; |
|
if ( *v41 == 28 && dungeon[v10 + 2][v8] == 1 ) |
|
*v41 = 23; |
|
} |
|
if ( v12 == 15 ) |
|
{ |
|
v42 = &dungeon[v10 + 1][v8]; |
|
if ( *v42 == 27 && dungeon[v10 + 1][v8 + 1] == 30 ) |
|
*v42 = 29; |
|
} |
|
if ( v12 == 28 ) |
|
{ |
|
v43 = &dungeon[v10][v8 + 1]; |
|
if ( *v43 == 9 ) |
|
*v43 = 15; |
|
} |
|
if ( v12 == 21 && dungeon[v10][v8 + 39] == 21 ) |
|
dungeon[v10 + 1][v8] = 24; |
|
if ( v12 == 2 ) |
|
{ |
|
v44 = &dungeon[v10 + 1][v8]; |
|
if ( *v44 == 27 && dungeon[v10 + 1][v8 + 1] == 30 ) |
|
*v44 = 29; |
|
v45 = &dungeon[v10 + 1][v8]; |
|
if ( *v45 == 18 ) |
|
*v45 = 25; |
|
} |
|
if ( v12 == 21 ) |
|
{ |
|
v46 = &dungeon[v10 + 1][v8]; |
|
if ( *v46 == 9 && dungeon[v10 + 2][v8] == 2 ) |
|
*v46 = 11; |
|
} |
|
if ( v12 == 19 ) |
|
{ |
|
v47 = &dungeon[v10 + 1][v8]; |
|
if ( *v47 == 10 ) |
|
*v47 = 17; |
|
} |
|
if ( v12 == 15 ) |
|
{ |
|
v48 = &dungeon[v10][v8 + 1]; |
|
if ( *v48 == 3 ) |
|
*v48 = 4; |
|
} |
|
if ( v12 == 22 ) |
|
{ |
|
v49 = &dungeon[v10][v8 + 1]; |
|
if ( *v49 == 9 ) |
|
*v49 = 15; |
|
} |
|
if ( v12 == 18 ) |
|
{ |
|
v50 = &dungeon[v10][v8 + 1]; |
|
if ( *v50 == 30 ) |
|
*v50 = 18; |
|
} |
|
if ( v12 == 24 && *(v11 - 40) == 30 ) |
|
*(v11 - 40) = 19; |
|
if ( v12 == 21 ) |
|
{ |
|
v51 = &dungeon[v10][v8 + 1]; |
|
if ( *v51 == 2 ) |
|
*v51 = 15; |
|
v52 = &dungeon[v10][v8 + 1]; |
|
if ( *v52 == 9 ) |
|
*v52 = 10; |
|
} |
|
if ( v12 == 22 ) |
|
{ |
|
v53 = &dungeon[v10][v8 + 1]; |
|
if ( *v53 == 30 ) |
|
*v53 = 18; |
|
} |
|
if ( v12 == 21 ) |
|
{ |
|
v54 = &dungeon[v10][v8 + 1]; |
|
if ( *v54 == 30 ) |
|
*v54 = 18; |
|
} |
|
if ( v12 == 16 ) |
|
{ |
|
v55 = &dungeon[v10][v8 + 1]; |
|
if ( *v55 == 2 ) |
|
*v55 = 15; |
|
} |
|
if ( v12 == 13 ) |
|
{ |
|
v56 = &dungeon[v10][v8 + 1]; |
|
if ( *v56 == 2 ) |
|
*v56 = 15; |
|
} |
|
if ( v12 == 22 ) |
|
{ |
|
v57 = &dungeon[v10][v8 + 1]; |
|
if ( *v57 == 2 ) |
|
*v57 = 15; |
|
} |
|
if ( v12 == 21 ) |
|
{ |
|
v58 = &dungeon[v10 + 1][v8]; |
|
if ( *v58 == 18 && dungeon[v10 + 2][v8] == 30 ) |
|
*v58 = 24; |
|
v59 = &dungeon[v10 + 1][v8]; |
|
if ( *v59 == 9 && dungeon[v10 + 1][v8 + 1] == 1 ) |
|
*v59 = 16; |
|
} |
|
if ( v12 == 2 ) |
|
{ |
|
v60 = &dungeon[v10 + 1][v8]; |
|
if ( *v60 == 27 && dungeon[v10 + 1][v8 + 1] == 2 ) |
|
*v60 = 29; |
|
} |
|
if ( v12 == 23 ) |
|
{ |
|
v61 = &dungeon[v10][v8 + 1]; |
|
if ( *v61 == 2 ) |
|
*v61 = 15; |
|
v62 = &dungeon[v10][v8 + 1]; |
|
if ( *v62 == 9 ) |
|
*v62 = 15; |
|
} |
|
if ( v12 == 25 ) |
|
{ |
|
v63 = &dungeon[v10][v8 + 1]; |
|
if ( *v63 == 2 ) |
|
*v63 = 15; |
|
} |
|
if ( v12 == 22 ) |
|
{ |
|
v64 = &dungeon[v10 + 1][v8]; |
|
if ( *v64 == 9 ) |
|
*v64 = 11; |
|
} |
|
if ( v12 == 23 ) |
|
{ |
|
v65 = &dungeon[v10 + 1][v8]; |
|
if ( *v65 == 9 ) |
|
*v65 = 11; |
|
} |
|
if ( v12 == 15 ) |
|
{ |
|
v66 = &dungeon[v10 + 1][v8]; |
|
if ( *v66 == 1 ) |
|
*v66 = 16; |
|
} |
|
if ( v12 == 11 ) |
|
{ |
|
v67 = &dungeon[v10 + 1][v8]; |
|
if ( *v67 == 15 ) |
|
*v67 = 14; |
|
} |
|
if ( v12 == 23 ) |
|
{ |
|
v68 = &dungeon[v10 + 1][v8]; |
|
if ( *v68 == 1 ) |
|
*v68 = 16; |
|
} |
|
if ( v12 == 21 ) |
|
{ |
|
v69 = &dungeon[v10 + 1][v8]; |
|
if ( *v69 == 27 ) |
|
*v69 = 26; |
|
v70 = &dungeon[v10 + 1][v8]; |
|
if ( *v70 == 18 ) |
|
*v70 = 24; |
|
} |
|
if ( v12 == 26 ) |
|
{ |
|
v71 = &dungeon[v10 + 1][v8]; |
|
if ( *v71 == 1 ) |
|
*v71 = 16; |
|
} |
|
if ( v12 == 29 ) |
|
{ |
|
v72 = &dungeon[v10 + 1][v8]; |
|
if ( *v72 == 1 ) |
|
*v72 = 16; |
|
v73 = &dungeon[v10][v8 + 1]; |
|
if ( *v73 == 2 ) |
|
*v73 = 15; |
|
} |
|
if ( v12 == 1 && *(v11 - 1) == 15 ) |
|
*(v11 - 1) = 10; |
|
if ( v12 == 18 ) |
|
{ |
|
v74 = &dungeon[v10][v8 + 1]; |
|
if ( *v74 == 2 ) |
|
*v74 = 15; |
|
} |
|
if ( v12 == 23 ) |
|
{ |
|
v75 = &dungeon[v10][v8 + 1]; |
|
if ( *v75 == 30 ) |
|
*v75 = 18; |
|
} |
|
if ( v12 == 18 ) |
|
{ |
|
v76 = &dungeon[v10][v8 + 1]; |
|
if ( *v76 == 9 ) |
|
*v76 = 10; |
|
} |
|
if ( v12 == 14 ) |
|
{ |
|
v77 = &dungeon[v10 + 1][v8]; |
|
if ( *v77 == 30 && dungeon[v10 + 1][v8 + 1] == 30 ) |
|
*v77 = 23; |
|
} |
|
if ( v12 == 2 ) |
|
{ |
|
v78 = &dungeon[v10 + 1][v8]; |
|
if ( *v78 == 28 && dungeon[v10][v8 + 39] == 6 ) |
|
*v78 = 23; |
|
} |
|
if ( v12 == 23 ) |
|
{ |
|
v79 = &dungeon[v10 + 1][v8]; |
|
if ( *v79 == 18 && *(v11 - 1) == 6 ) |
|
*v79 = 24; |
|
} |
|
if ( v12 == 14 ) |
|
{ |
|
v80 = &dungeon[v10 + 1][v8]; |
|
if ( *v80 == 23 && dungeon[v10 + 2][v8] == 30 ) |
|
*v80 = 28; |
|
v81 = &dungeon[v10 + 1][v8]; |
|
if ( *v81 == 28 && dungeon[v10 + 2][v8] == 30 && dungeon[v10][v8 + 39] == 6 ) |
|
*v81 = 23; |
|
} |
|
if ( v12 == 23 ) |
|
{ |
|
v82 = &dungeon[v10 + 1][v8]; |
|
if ( *v82 == 30 ) |
|
*v82 = 19; |
|
} |
|
if ( v12 == 29 ) |
|
{ |
|
v83 = &dungeon[v10 + 1][v8]; |
|
if ( *v83 == 30 ) |
|
*v83 = 19; |
|
v84 = &dungeon[v10][v8 + 1]; |
|
if ( *v84 == 30 ) |
|
*v84 = 18; |
|
} |
|
if ( v12 == 19 ) |
|
{ |
|
v85 = &dungeon[v10 + 1][v8]; |
|
if ( *v85 == 30 ) |
|
*v85 = 19; |
|
} |
|
if ( v12 == 21 ) |
|
{ |
|
v86 = &dungeon[v10 + 1][v8]; |
|
if ( *v86 == 30 ) |
|
*v86 = 19; |
|
} |
|
if ( v12 == 26 ) |
|
{ |
|
v87 = &dungeon[v10 + 1][v8]; |
|
if ( *v87 == 30 ) |
|
*v87 = 19; |
|
} |
|
if ( v12 == 16 ) |
|
{ |
|
v88 = &dungeon[v10][v8 + 1]; |
|
if ( *v88 == 30 ) |
|
*v88 = 18; |
|
} |
|
if ( v12 == 13 ) |
|
{ |
|
v89 = &dungeon[v10][v8 + 1]; |
|
if ( *v89 == 9 ) |
|
*v89 = 10; |
|
} |
|
if ( v12 == 25 ) |
|
{ |
|
v90 = &dungeon[v10][v8 + 1]; |
|
if ( *v90 == 30 ) |
|
*v90 = 18; |
|
} |
|
if ( v12 == 18 ) |
|
{ |
|
v91 = &dungeon[v10][v8 + 1]; |
|
if ( *v91 == 2 ) |
|
*v91 = 15; |
|
} |
|
if ( v12 == 11 ) |
|
{ |
|
v92 = &dungeon[v10 + 1][v8]; |
|
if ( *v92 == 3 ) |
|
*v92 = 5; |
|
} |
|
if ( v12 == 19 ) |
|
{ |
|
v93 = &dungeon[v10 + 1][v8]; |
|
if ( *v93 == 9 ) |
|
*v93 = 11; |
|
v94 = &dungeon[v10 + 1][v8]; |
|
if ( *v94 == 1 ) |
|
*v94 = 13; |
|
v95 = &dungeon[v10 + 1][v8]; |
|
if ( *v95 == 13 && dungeon[v10][v8 + 39] == 6 ) |
|
*v95 = 16; |
|
} |
|
v9 = v139++ + 1; |
|
} |
|
while ( v139 < 40 ); |
|
++v8; |
|
} |
|
while ( v8 < 40 ); |
|
v96 = 0; |
|
do |
|
{ |
|
v97 = 0; |
|
do |
|
{ |
|
v98 = v97; |
|
v99 = &dungeon[v97][v96]; |
|
v100 = *v99; |
|
if ( *v99 == 21 ) |
|
{ |
|
v101 = &dungeon[v98][v96 + 1]; |
|
if ( *v101 == 24 && dungeon[v98][v96 + 2] == 1 ) |
|
*v101 = 17; |
|
} |
|
if ( v100 == 15 |
|
&& dungeon[v98 + 1][v96 + 1] == 9 |
|
&& dungeon[v98][v96 + 39] == 1 |
|
&& dungeon[v98 + 2][v96] == 16 ) |
|
{ |
|
dungeon[v98 + 1][v96] = 29; |
|
} |
|
if ( v100 == 2 && *(v99 - 40) == 6 ) |
|
*(v99 - 40) = 8; |
|
if ( v100 == 1 && *(v99 - 1) == 6 ) |
|
*(v99 - 1) = 7; |
|
if ( v100 == 6 ) |
|
{ |
|
v102 = &dungeon[v98 + 1][v96]; |
|
if ( *v102 == 15 && dungeon[v98 + 1][v96 + 1] == 4 ) |
|
*v102 = 10; |
|
} |
|
if ( v100 == 1 ) |
|
{ |
|
v103 = &dungeon[v98][v96 + 1]; |
|
if ( *v103 == 3 ) |
|
*v103 = 4; |
|
v104 = &dungeon[v98][v96 + 1]; |
|
if ( *v104 == 6 ) |
|
*v104 = 4; |
|
} |
|
if ( v100 == 9 ) |
|
{ |
|
v105 = &dungeon[v98][v96 + 1]; |
|
if ( *v105 == 3 ) |
|
*v105 = 4; |
|
} |
|
if ( v100 == 10 ) |
|
{ |
|
v106 = &dungeon[v98][v96 + 1]; |
|
if ( *v106 == 3 ) |
|
*v106 = 4; |
|
} |
|
if ( v100 == 13 ) |
|
{ |
|
v107 = &dungeon[v98][v96 + 1]; |
|
if ( *v107 == 3 ) |
|
*v107 = 4; |
|
} |
|
if ( v100 == 1 ) |
|
{ |
|
v108 = &dungeon[v98][v96 + 1]; |
|
if ( *v108 == 5 ) |
|
*v108 = 12; |
|
v109 = &dungeon[v98][v96 + 1]; |
|
if ( *v109 == 16 ) |
|
*v109 = 13; |
|
} |
|
if ( v100 == 6 ) |
|
{ |
|
v110 = &dungeon[v98][v96 + 1]; |
|
if ( *v110 == 13 ) |
|
*v110 = 16; |
|
} |
|
if ( v100 == 25 ) |
|
{ |
|
v111 = &dungeon[v98][v96 + 1]; |
|
if ( *v111 == 9 ) |
|
*v111 = 10; |
|
} |
|
if ( v100 == 13 ) |
|
{ |
|
v112 = &dungeon[v98][v96 + 1]; |
|
if ( *v112 == 5 ) |
|
*v112 = 12; |
|
} |
|
if ( v100 == 28 && *(v99 - 1) == 6 ) |
|
{ |
|
v113 = &dungeon[v98 + 1][v96]; |
|
if ( *v113 == 1 ) |
|
*v113 = 23; |
|
} |
|
if ( v100 == 19 ) |
|
{ |
|
v114 = &dungeon[v98 + 1][v96]; |
|
if ( *v114 == 10 ) |
|
*v114 = 17; |
|
} |
|
if ( v100 == 21 ) |
|
{ |
|
v115 = &dungeon[v98 + 1][v96]; |
|
if ( *v115 == 9 ) |
|
*v115 = 11; |
|
} |
|
if ( v100 == 11 ) |
|
{ |
|
v116 = &dungeon[v98 + 1][v96]; |
|
if ( *v116 == 3 ) |
|
*v116 = 5; |
|
} |
|
if ( v100 == 10 ) |
|
{ |
|
v117 = &dungeon[v98 + 1][v96]; |
|
if ( *v117 == 4 ) |
|
*v117 = 12; |
|
} |
|
if ( v100 == 14 ) |
|
{ |
|
v118 = &dungeon[v98 + 1][v96]; |
|
if ( *v118 == 4 ) |
|
*v118 = 12; |
|
} |
|
if ( v100 == 27 ) |
|
{ |
|
v119 = &dungeon[v98 + 1][v96]; |
|
if ( *v119 == 9 ) |
|
*v119 = 11; |
|
} |
|
if ( v100 == 15 ) |
|
{ |
|
v120 = &dungeon[v98 + 1][v96]; |
|
if ( *v120 == 4 ) |
|
*v120 = 12; |
|
} |
|
if ( v100 == 21 ) |
|
{ |
|
v121 = &dungeon[v98 + 1][v96]; |
|
if ( *v121 == 1 ) |
|
*v121 = 16; |
|
} |
|
if ( v100 == 11 ) |
|
{ |
|
v122 = &dungeon[v98 + 1][v96]; |
|
if ( *v122 == 4 ) |
|
*v122 = 12; |
|
} |
|
if ( v100 == 2 ) |
|
{ |
|
v123 = &dungeon[v98 + 1][v96]; |
|
if ( *v123 == 3 ) |
|
*v123 = 5; |
|
} |
|
if ( v100 == 9 ) |
|
{ |
|
v124 = &dungeon[v98 + 1][v96]; |
|
if ( *v124 == 3 ) |
|
*v124 = 5; |
|
} |
|
if ( v100 == 14 ) |
|
{ |
|
v125 = &dungeon[v98 + 1][v96]; |
|
if ( *v125 == 3 ) |
|
*v125 = 5; |
|
} |
|
if ( v100 == 15 ) |
|
{ |
|
v126 = &dungeon[v98 + 1][v96]; |
|
if ( *v126 == 3 ) |
|
*v126 = 5; |
|
} |
|
if ( v100 == 2 ) |
|
{ |
|
v127 = &dungeon[v98 + 1][v96]; |
|
if ( *v127 == 5 && dungeon[v98][v96 + 39] == 16 ) |
|
*v127 = 12; |
|
v128 = &dungeon[v98 + 1][v96]; |
|
if ( *v128 == 4 ) |
|
*v128 = 12; |
|
} |
|
if ( v100 == 9 ) |
|
{ |
|
v129 = &dungeon[v98 + 1][v96]; |
|
if ( *v129 == 4 ) |
|
*v129 = 12; |
|
} |
|
if ( v100 == 1 && *(v99 - 1) == 8 ) |
|
*(v99 - 1) = 9; |
|
if ( v100 == 28 ) |
|
{ |
|
v130 = &dungeon[v98 + 1][v96]; |
|
if ( *v130 == 23 && dungeon[v98 + 1][v96 + 1] == 3 ) |
|
*v130 = 16; |
|
} |
|
++v97; |
|
} |
|
while ( v97 < 40 ); |
|
++v96; |
|
} |
|
while ( v96 < 40 ); |
|
v131 = 0; |
|
do |
|
{ |
|
v132 = &dungeon[0][v131 + 1]; |
|
v133 = 40; |
|
do |
|
{ |
|
v134 = *(v132 - 1); |
|
if ( v134 == 21 && v132[39] == 10 ) |
|
v132[39] = 17; |
|
if ( v134 == 17 && v132[39] == 4 ) |
|
v132[39] = 12; |
|
if ( v134 == 10 && v132[39] == 4 ) |
|
v132[39] = 12; |
|
if ( v134 == 17 && *v132 == 5 ) |
|
*v132 = 12; |
|
if ( v134 == 29 && *v132 == 9 ) |
|
*v132 = 10; |
|
if ( v134 == 13 && *v132 == 5 ) |
|
*v132 = 12; |
|
if ( v134 == 9 && *v132 == 16 ) |
|
*v132 = 13; |
|
if ( v134 == 10 && *v132 == 16 ) |
|
*v132 = 13; |
|
if ( v134 == 16 && *v132 == 3 ) |
|
*v132 = 4; |
|
if ( v134 == 11 && *v132 == 5 ) |
|
*v132 = 12; |
|
if ( v134 == 10 && v132[39] == 3 && v132[38] == 16 ) |
|
v132[39] = 12; |
|
if ( v134 == 16 && *v132 == 5 ) |
|
*v132 = 12; |
|
if ( v134 == 1 && *v132 == 6 ) |
|
*v132 = 4; |
|
if ( v134 == 21 && v132[39] == 13 && *v132 == 10 ) |
|
v132[40] = 12; |
|
if ( v134 == 15 && v132[39] == 10 ) |
|
v132[39] = 17; |
|
if ( v134 == 22 && *v132 == 11 ) |
|
*v132 = 17; |
|
if ( v134 == 15 && v132[39] == 28 && v132[79] == 16 ) |
|
v132[39] = 23; |
|
if ( v134 == 28 && v132[39] == 23 && v132[40] == 1 && v132[79] == 6 ) |
|
v132[39] = 16; |
|
v132 += 40; |
|
--v133; |
|
} |
|
while ( v133 ); |
|
++v131; |
|
} |
|
while ( v131 < 40 ); |
|
v135 = 0; |
|
do |
|
{ |
|
v136 = (char *)dungeon + v135; |
|
v137 = 40; |
|
do |
|
{ |
|
v138 = *v136; |
|
if ( *v136 == 15 && v136[40] == 28 && v136[80] == 16 ) |
|
v136[40] = 23; |
|
if ( v138 == 21 && v136[39] == 21 && v136[41] == 13 && v136[80] == 2 ) |
|
v136[40] = 17; |
|
if ( v138 == 19 && v136[40] == 15 && v136[41] == 12 ) |
|
v136[40] = 17; |
|
v136 += 40; |
|
--v137; |
|
} |
|
while ( v137 ); |
|
++v135; |
|
} |
|
while ( v135 < 40 ); |
|
} |
|
|
|
void __cdecl DRLG_L4Subs() |
|
{ |
|
signed int v0; // edi |
|
signed int v1; // esi |
|
signed int v2; // ebp |
|
unsigned char v3; // bl |
|
int v4; // eax |
|
signed int v5; // ecx |
|
signed int v6; // edi |
|
signed int v7; // esi |
|
signed int v8; // ebx |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = v0; |
|
v2 = 40; |
|
do |
|
{ |
|
if ( !random(0, 3) ) |
|
{ |
|
v3 = L4BTYPES[(unsigned char)dungeon[0][v1]]; |
|
if ( v3 ) |
|
{ |
|
if ( !dflags[0][v1] ) |
|
{ |
|
v4 = random(0, 16); |
|
v5 = -1; |
|
while ( v4 >= 0 ) |
|
{ |
|
if ( ++v5 == 140 ) |
|
v5 = 0; |
|
if ( v3 == L4BTYPES[v5] ) |
|
--v4; |
|
} |
|
dungeon[0][v1] = v5; |
|
} |
|
} |
|
} |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
v6 = 0; |
|
do |
|
{ |
|
v7 = v6; |
|
v8 = 40; |
|
do |
|
{ |
|
if ( !random(0, 10) && L4BTYPES[(unsigned char)dungeon[0][v7]] == 6 && !dflags[0][v7] ) |
|
dungeon[0][v7] = random(0, 3) + 95; |
|
v7 += 40; |
|
--v8; |
|
} |
|
while ( v8 ); |
|
++v6; |
|
} |
|
while ( v6 < 40 ); |
|
} |
|
|
|
void __cdecl L4makeDungeon() |
|
{ |
|
signed int v0; // ebx |
|
signed int v1; // esi |
|
char *v2; // edx |
|
char v3; // cl |
|
int v4; // eax |
|
int v5; // eax |
|
int v6; // ebx |
|
char *v7; // esi |
|
signed int v8; // edx |
|
char v9; // cl |
|
int v10; // eax |
|
int v11; // eax |
|
signed int v12; // ebx |
|
signed int v13; // esi |
|
char *v14; // edx |
|
char v15; // cl |
|
int v16; // eax |
|
int v17; // eax |
|
int v18; // ebx |
|
char *v19; // esi |
|
signed int v20; // edx |
|
char v21; // cl |
|
int v22; // eax |
|
int v23; // eax |
|
signed int v24; // [esp+Ch] [ebp-8h] |
|
char *v25; // [esp+10h] [ebp-4h] |
|
char *v26; // [esp+10h] [ebp-4h] |
|
|
|
v0 = 0; |
|
do |
|
{ |
|
v1 = 0; |
|
v2 = (char *)dung + v0; |
|
do |
|
{ |
|
v3 = *v2; |
|
v2 += 20; |
|
v4 = 160 * v1++; |
|
v5 = v4 + 2 * v0; |
|
L4dungeon[0][v5] = v3; |
|
L4dungeon[0][v5 + 1] = v3; |
|
L4dungeon[1][v5] = v3; |
|
L4dungeon[1][v5 + 1] = v3; |
|
} |
|
while ( v1 < 20 ); |
|
++v0; |
|
} |
|
while ( v0 < 20 ); |
|
v6 = 0; |
|
v25 = &dung[0][19]; |
|
v24 = 20; |
|
do |
|
{ |
|
v7 = v25; |
|
v8 = 0; |
|
do |
|
{ |
|
v9 = *v7; |
|
v7 += 20; |
|
v10 = 160 * v8++; |
|
v11 = v10 + 2 * v6; |
|
L4dungeon[0][v11 + 40] = v9; |
|
L4dungeon[0][v11 + 41] = v9; |
|
L4dungeon[1][v11 + 40] = v9; |
|
L4dungeon[1][v11 + 41] = v9; |
|
} |
|
while ( v8 < 20 ); |
|
++v6; |
|
--v25; |
|
--v24; |
|
} |
|
while ( v24 ); |
|
v12 = 0; |
|
do |
|
{ |
|
v13 = 0; |
|
v14 = &dung[19][v12]; |
|
do |
|
{ |
|
v15 = *v14; |
|
v14 -= 20; |
|
v16 = 160 * v13++; |
|
v17 = v16 + 2 * v12; |
|
L4dungeon[40][v17] = v15; |
|
L4dungeon[40][v17 + 1] = v15; |
|
L4dungeon[41][v17] = v15; |
|
L4dungeon[41][v17 + 1] = v15; |
|
} |
|
while ( v13 < 20 ); |
|
++v12; |
|
} |
|
while ( v12 < 20 ); |
|
v18 = 0; |
|
v26 = &dung[19][19]; |
|
do |
|
{ |
|
v19 = v26; |
|
v20 = 0; |
|
do |
|
{ |
|
v21 = *v19; |
|
v19 -= 20; |
|
v22 = 160 * v20++; |
|
v23 = v22 + 2 * v18; |
|
L4dungeon[40][v23 + 40] = v21; |
|
L4dungeon[40][v23 + 41] = v21; |
|
L4dungeon[41][v23 + 40] = v21; |
|
L4dungeon[41][v23 + 41] = v21; |
|
} |
|
while ( v20 < 20 ); |
|
++v18; |
|
--v26; |
|
} |
|
while ( (signed int)v26 > (signed int)&dung[18][19] ); |
|
} |
|
|
|
void __cdecl uShape() |
|
{ |
|
int v0; // ecx |
|
signed int v1; // esi |
|
signed int v2; // eax |
|
char v3; // dl |
|
int v4; // eax |
|
signed int v5; // esi |
|
int v6; // ecx |
|
int v7; // ecx |
|
int *v8; // esi |
|
signed int v9; // eax |
|
char v10; // dl |
|
int v11; // eax |
|
signed int v12; // esi |
|
char *v13; // edx |
|
|
|
v0 = 19; |
|
do |
|
{ |
|
v1 = 19; |
|
do |
|
{ |
|
v2 = v1; |
|
v3 = dung[v1][v0]; |
|
if ( v3 == 1 || (hallok[v0] = 0, v3 == 1) ) |
|
{ |
|
hallok[v0] = dung[v2][v0 + 1] == 1 && !dung[v2 + 1][v0 + 1]; |
|
v1 = 0; |
|
} |
|
--v1; |
|
} |
|
while ( v1 >= 0 ); |
|
--v0; |
|
} |
|
while ( v0 >= 0 ); |
|
v4 = random(0, 19) + 1; |
|
do |
|
{ |
|
if ( hallok[v4] ) |
|
{ |
|
v5 = 19; |
|
do |
|
{ |
|
v6 = v4 + 20 * v5; |
|
if ( dung[0][v6] == 1 ) |
|
{ |
|
v5 = -1; |
|
v4 = 0; |
|
} |
|
else |
|
{ |
|
dung[0][v6] = 1; |
|
dung[0][v6 + 1] = 1; |
|
} |
|
--v5; |
|
} |
|
while ( v5 >= 0 ); |
|
} |
|
else if ( ++v4 == 20 ) |
|
{ |
|
v4 = 1; |
|
} |
|
} |
|
while ( v4 ); |
|
v7 = 380; |
|
v8 = &hallok[19]; |
|
do |
|
{ |
|
v9 = 19; |
|
do |
|
{ |
|
v10 = dung[0][v7 + v9]; |
|
if ( v10 == 1 || (*v8 = 0, v10 == 1) ) |
|
{ |
|
*v8 = dung[1][v7 + v9] == 1 && !dung[1][v7 + 1 + v9]; |
|
v9 = 0; |
|
} |
|
--v9; |
|
} |
|
while ( v9 >= 0 ); |
|
--v8; |
|
v7 -= 20; |
|
} |
|
while ( (signed int)v8 >= (signed int)hallok ); |
|
v11 = random(0, 19) + 1; |
|
do |
|
{ |
|
if ( hallok[v11] ) |
|
{ |
|
v12 = 19; |
|
do |
|
{ |
|
v13 = &dung[v11][v12]; |
|
if ( *v13 == 1 ) |
|
{ |
|
v12 = -1; |
|
v11 = 0; |
|
} |
|
else |
|
{ |
|
*v13 = 1; |
|
dung[v11 + 1][v12] = 1; |
|
} |
|
--v12; |
|
} |
|
while ( v12 >= 0 ); |
|
} |
|
else if ( ++v11 == 20 ) |
|
{ |
|
v11 = 1; |
|
} |
|
} |
|
while ( v11 ); |
|
} |
|
|
|
int __cdecl GetArea() |
|
{ |
|
int result; // eax |
|
signed int v1; // edx |
|
_BYTE *v2; // ecx |
|
signed int v3; // esi |
|
|
|
result = 0; |
|
v1 = 0; |
|
do |
|
{ |
|
v2 = (unsigned char *)dung + v1; |
|
v3 = 20; |
|
do |
|
{ |
|
if ( *v2 == 1 ) |
|
++result; |
|
v2 += 20; |
|
--v3; |
|
} |
|
while ( v3 ); |
|
++v1; |
|
} |
|
while ( v1 < 20 ); |
|
return result; |
|
} |
|
|
|
void __cdecl L4firstRoom() |
|
{ |
|
int v0; // esi |
|
int v1; // edi |
|
int v2; // ebx |
|
int v3; // eax |
|
int v4; // eax |
|
int v5; // ebp |
|
//int v6; // eax |
|
int v7; // eax |
|
int v8; // eax |
|
signed int v9; // [esp-4h] [ebp-18h] |
|
|
|
if ( currlevel == 16 ) |
|
{ |
|
v9 = 14; |
|
} |
|
else |
|
{ |
|
if ( (currlevel != quests[11]._qlevel || !quests[11]._qactive) |
|
&& (currlevel != quests[15]._qlevel || gbMaxPlayers == 1) ) |
|
{ |
|
v0 = random(0, 5) + 2; |
|
v1 = random(0, 5) + 2; |
|
goto LABEL_10; |
|
} |
|
v9 = 11; |
|
} |
|
v1 = v9; |
|
v0 = v9; |
|
LABEL_10: |
|
v2 = 20 - v0; |
|
v3 = ((20 - v0) >> 1) + random(0, 20 - ((20 - v0) >> 1) - v0); |
|
if ( v3 + v0 <= 19 ) |
|
v2 = v3; |
|
v4 = ((20 - v1) >> 1) + random(0, 20 - ((20 - v1) >> 1) - v1); |
|
v5 = 20 - v1; |
|
if ( v4 + v1 <= 19 ) |
|
v5 = v4; |
|
if ( currlevel == 16 ) |
|
{ |
|
l4holdx = v2; |
|
l4holdy = v5; |
|
} |
|
//_LOBYTE(v6) = QuestStatus(11); |
|
if ( QuestStatus(11) || currlevel == quests[15]._qlevel && gbMaxPlayers != 1 ) |
|
{ |
|
SP4x1 = v2 + 1; |
|
SP4y1 = v5 + 1; |
|
v7 = v0 + v2 + 1; |
|
SP4y2 = v1 + v5 + 1; |
|
} |
|
else |
|
{ |
|
v7 = 0; |
|
SP4x1 = 0; |
|
SP4y1 = 0; |
|
SP4y2 = 0; |
|
} |
|
SP4x2 = v7; |
|
L4drawRoom(v2, v5, v0, v1); |
|
v8 = random(0, 2); |
|
L4roomGen(v2, v5, v0, v1, v8); |
|
} |
|
// 528A34: using guessed type int l4holdx; |
|
// 528A38: using guessed type int l4holdy; |
|
// 528A40: using guessed type int SP4x2; |
|
// 528A48: using guessed type int SP4y2; |
|
// 679660: using guessed type char gbMaxPlayers; |
|
|
|
void __fastcall L4drawRoom(int x, int y, int width, int height) |
|
{ |
|
int i; // esi |
|
int v5; // edi |
|
char *v6; // eax |
|
|
|
for ( i = 0; i < height; ++i ) |
|
{ |
|
if ( width > 0 ) |
|
{ |
|
v5 = width; |
|
v6 = &dung[x][i + y]; |
|
do |
|
{ |
|
*v6 = 1; |
|
v6 += 20; |
|
--v5; |
|
} |
|
while ( v5 ); |
|
} |
|
} |
|
} |
|
|
|
void __fastcall L4roomGen(int x, int y, int w, int h, int dir) |
|
{ |
|
int v5; // eax |
|
int v6; // ecx |
|
int v7; // eax |
|
int v8; // ecx |
|
int v9; // eax |
|
int v11; // esi |
|
int v12; // edi |
|
int v13; // ebx |
|
int v14; // eax |
|
int v15; // eax |
|
int v17; // esi |
|
int v18; // edi |
|
int v19; // ebx |
|
int v20; // eax |
|
int ya; // [esp+Ch] [ebp-10h] |
|
int yb; // [esp+Ch] [ebp-10h] |
|
int v23; // [esp+10h] [ebp-Ch] |
|
int v24; // [esp+10h] [ebp-Ch] |
|
int xa; // [esp+14h] [ebp-8h] |
|
int xb; // [esp+14h] [ebp-8h] |
|
int v27; // [esp+18h] [ebp-4h] |
|
int wa; // [esp+24h] [ebp+8h] |
|
int ha; // [esp+28h] [ebp+Ch] |
|
int hb; // [esp+28h] [ebp+Ch] |
|
int hc; // [esp+28h] [ebp+Ch] |
|
int dira; // [esp+2Ch] [ebp+10h] |
|
int dirb; // [esp+2Ch] [ebp+10h] |
|
|
|
v27 = y; |
|
xa = x; |
|
while ( 1 ) |
|
{ |
|
while ( 1 ) |
|
{ |
|
v5 = random(0, 4); |
|
v6 = 0; |
|
_LOBYTE(v6) = dir == 1 ? v5 != 0 : v5 == 0; |
|
v7 = v6; |
|
v8 = 0; |
|
if ( !v7 ) |
|
break; |
|
if ( v7 != 1 ) |
|
return; |
|
dira = 0; |
|
wa = w / 2; |
|
do |
|
{ |
|
v9 = random(0, 5); |
|
v11 = (v9 + 2) & 0xFFFFFFFE; |
|
v12 = (random(0, 5) + 2) & 0xFFFFFFFE; |
|
v13 = xa + wa - v11 / 2; |
|
ya = v27 - v12; |
|
v14 = L4checkRoom(v13 - 1, v27 - v12 - 1, v11 + 2, v12 + 1); |
|
++dira; |
|
v23 = v14; |
|
} |
|
while ( !v14 && dira < 20 ); |
|
if ( v14 == 1 ) |
|
L4drawRoom(v13, ya, v11, v12); |
|
xb = v27 + h; |
|
ha = L4checkRoom(v13 - 1, v27 + h, v11 + 2, v12 + 1); |
|
if ( ha == 1 ) |
|
L4drawRoom(v13, xb, v11, v12); |
|
if ( v23 == 1 ) |
|
L4roomGen(v13, ya, v11, v12, 0); |
|
if ( ha != 1 ) |
|
return; |
|
dir = 0; |
|
h = v12; |
|
w = v11; |
|
v27 = xb; |
|
xa = v13; |
|
} |
|
dirb = 0; |
|
hb = h / 2; |
|
do |
|
{ |
|
v15 = random(0, 5); |
|
v17 = (v15 + 2) & 0xFFFFFFFE; |
|
v18 = (random(0, 5) + 2) & 0xFFFFFFFE; |
|
v19 = v27 + hb - v18 / 2; |
|
yb = xa - v17; |
|
v20 = L4checkRoom(xa - v17 - 1, v19 - 1, v18 + 2, v17 + 1); |
|
++dirb; |
|
v24 = v20; |
|
} |
|
while ( !v20 && dirb < 20 ); |
|
if ( v20 == 1 ) |
|
L4drawRoom(yb, v19, v17, v18); |
|
xa += w; |
|
hc = L4checkRoom(xa, v19 - 1, v17 + 1, v18 + 2); |
|
if ( hc == 1 ) |
|
L4drawRoom(xa, v19, v17, v18); |
|
if ( v24 == 1 ) |
|
L4roomGen(yb, v19, v17, v18, 1); |
|
if ( hc != 1 ) |
|
break; |
|
dir = 1; |
|
h = v18; |
|
w = v17; |
|
v27 = v19; |
|
} |
|
} |
|
|
|
bool __fastcall L4checkRoom(int x, int y, int width, int height) |
|
{ |
|
int v4; // esi |
|
int v5; // ebx |
|
char *v6; // edi |
|
int v8; // [esp+Ch] [ebp-4h] |
|
|
|
v4 = 0; |
|
if ( x > 0 && y > 0 ) |
|
{ |
|
if ( height <= 0 ) |
|
return 1; |
|
while ( 1 ) |
|
{ |
|
v8 = 0; |
|
if ( width > 0 ) |
|
break; |
|
LABEL_12: |
|
if ( ++v4 >= height ) |
|
return 1; |
|
} |
|
v5 = x; |
|
v6 = &dung[x][v4 + y]; |
|
while ( v5 >= 0 && v5 < 20 && v4 + y >= 0 && v4 + y < 20 && !*v6 ) |
|
{ |
|
++v8; |
|
v6 += 20; |
|
++v5; |
|
if ( v8 >= width ) |
|
goto LABEL_12; |
|
} |
|
} |
|
return 0; |
|
} |
|
|
|
bool __fastcall DRLG_L4PlaceMiniSet(const unsigned char *miniset, int tmin, int tmax, int cx, int cy, int setview, int ldir) |
|
{ |
|
int v7; // ebx |
|
int v8; // esi |
|
int v9; // edi |
|
int v10; // edx |
|
int v11; // esi |
|
int v12; // ebx |
|
int v13; // edi |
|
signed int i; // eax |
|
int v15; // ecx |
|
unsigned char v16; // dl |
|
int v17; // eax |
|
int j; // ecx |
|
int v19; // edi |
|
int v20; // edx |
|
char v21; // bl |
|
bool result; // al |
|
const unsigned char *v23; // [esp+Ch] [ebp-28h] |
|
int v24; // [esp+10h] [ebp-24h] |
|
int v25; // [esp+14h] [ebp-20h] |
|
int v26; // [esp+18h] [ebp-1Ch] |
|
signed int v27; // [esp+1Ch] [ebp-18h] |
|
int v28; // [esp+20h] [ebp-14h] |
|
int v29; // [esp+24h] [ebp-10h] |
|
int v30; // [esp+28h] [ebp-Ch] |
|
int max; // [esp+2Ch] [ebp-8h] |
|
//int v32; // [esp+30h] [ebp-4h] |
|
int v33; // [esp+30h] [ebp-4h] |
|
int tmaxa; // [esp+3Ch] [ebp+8h] |
|
|
|
v7 = miniset[1]; |
|
v8 = tmin; |
|
v9 = *miniset; |
|
v23 = miniset; |
|
v10 = tmax - tmin; |
|
v28 = *miniset; |
|
v29 = miniset[1]; |
|
if ( v10 ) |
|
v24 = v8 + random(0, v10); |
|
else |
|
v24 = 1; |
|
v25 = 0; |
|
if ( v24 <= 0 ) |
|
{ |
|
v11 = tmax; |
|
v12 = 0; /* v32 */ |
|
} |
|
else |
|
{ |
|
max = 40 - v9; |
|
v30 = 40 - v7; |
|
do |
|
{ |
|
v11 = random(0, max); |
|
v27 = 0; |
|
v12 = random(0, v30); |
|
v33 = v12; |
|
do |
|
{ |
|
if ( v27 >= 200 ) |
|
return 0; |
|
tmaxa = 1; |
|
if ( v11 >= SP4x1 && v11 <= SP4x2 && v12 >= SP4y1 && v12 <= SP4y2 ) |
|
tmaxa = 0; |
|
if ( cx != -1 && v11 >= cx - v28 && v11 <= cx + 12 ) |
|
{ |
|
v11 = random(0, max); |
|
tmaxa = 0; |
|
v33 = random(0, v30); |
|
v12 = v33; |
|
} |
|
if ( cy != -1 && v12 >= cy - v29 && v12 <= cy + 12 ) |
|
{ |
|
v11 = random(0, max); |
|
tmaxa = 0; |
|
v33 = random(0, v30); |
|
v12 = v33; |
|
} |
|
v13 = 0; |
|
for ( i = 2; v13 < v29; ++v13 ) |
|
{ |
|
if ( tmaxa != 1 ) |
|
break; |
|
v26 = 0; |
|
if ( v28 > 0 ) |
|
{ |
|
v15 = v12 + v13 + 40 * v11; |
|
do |
|
{ |
|
if ( tmaxa != 1 ) |
|
break; |
|
v16 = v23[i]; |
|
if ( v16 && dungeon[0][v15] != v16 ) |
|
tmaxa = 0; |
|
if ( dflags[0][v15] ) |
|
tmaxa = 0; |
|
++i; |
|
++v26; |
|
v15 += 40; |
|
} |
|
while ( v26 < v28 ); |
|
} |
|
} |
|
if ( !tmaxa && ++v11 == max ) |
|
{ |
|
v11 = 0; |
|
v33 = ++v12; |
|
if ( v12 == v30 ) |
|
{ |
|
v33 = 0; |
|
v12 = 0; |
|
} |
|
} |
|
++v27; |
|
} |
|
while ( !tmaxa ); |
|
if ( v27 >= 200 ) |
|
return 0; |
|
v17 = 0; |
|
for ( j = v28 * v29 + 2; v17 < v29; ++v17 ) |
|
{ |
|
v19 = v28; |
|
if ( v28 > 0 ) |
|
{ |
|
v20 = v12 + v17 + 40 * v11; |
|
do |
|
{ |
|
v21 = v23[j]; |
|
if ( v21 ) |
|
{ |
|
dflags[0][v20] |= DFLAG_POPULATED; |
|
dungeon[0][v20] = v21; |
|
} |
|
++j; |
|
v20 += 40; |
|
--v19; |
|
} |
|
while ( v19 ); |
|
v12 = v33; |
|
} |
|
} |
|
++v25; |
|
} |
|
while ( v25 < v24 ); |
|
} |
|
if ( currlevel == 15 ) |
|
{ |
|
quests[15]._qtx = v11 + 1; |
|
quests[15]._qty = v12 + 1; |
|
} |
|
result = 1; |
|
if ( setview == 1 ) |
|
{ |
|
ViewX = 2 * v11 + 21; |
|
ViewY = 2 * v12 + 22; |
|
} |
|
if ( !ldir ) |
|
{ |
|
LvlViewX = 2 * v11 + 21; |
|
LvlViewY = 2 * v12 + 22; |
|
} |
|
return result; |
|
} |
|
// 528A40: using guessed type int SP4x2; |
|
// 528A48: using guessed type int SP4y2; |
|
// 5CF320: using guessed type int LvlViewY; |
|
// 5CF324: using guessed type int LvlViewX; |
|
|
|
void __cdecl DRLG_L4FloodTVal() |
|
{ |
|
int v0; // ebx |
|
int v1; // esi |
|
char *v2; // edi |
|
_BYTE *v3; // [esp+Ch] [ebp-Ch] |
|
signed int x; // [esp+10h] [ebp-8h] |
|
signed int i; // [esp+14h] [ebp-4h] |
|
|
|
v0 = 16; |
|
v1 = 0; |
|
do |
|
{ |
|
i = 0; |
|
x = 16; |
|
v2 = &dung_map[16][v0]; |
|
v3 = (unsigned char *)dungeon + v1; |
|
do |
|
{ |
|
if ( *v3 == 6 && !*v2 ) |
|
{ |
|
DRLG_L4FTVR(i, v1, x, v0, 0); |
|
++TransVal; |
|
} |
|
x += 2; |
|
v3 += 40; |
|
v2 += 224; |
|
++i; |
|
} |
|
while ( i < 40 ); |
|
v0 += 2; |
|
++v1; |
|
} |
|
while ( v1 < 40 ); |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
|
|
void __fastcall DRLG_L4FTVR(int i, int j, int x, int y, int d) |
|
{ |
|
int v5; // ebx |
|
int v6; // esi |
|
int v7; // edi |
|
int v8; // edx |
|
int v9; // ecx |
|
int v10; // ebx |
|
int v11; // eax |
|
int v12; // edi |
|
char v13; // al |
|
char v14; // al |
|
int v15; // ecx |
|
int v16; // ecx |
|
int v17; // ecx |
|
int v18; // ecx |
|
int v19; // [esp+Ch] [ebp-14h] |
|
int k; // [esp+10h] [ebp-10h] |
|
int v21; // [esp+14h] [ebp-Ch] |
|
int ja; // [esp+18h] [ebp-8h] |
|
int ia; // [esp+1Ch] [ebp-4h] |
|
int ya; // [esp+2Ch] [ebp+Ch] |
|
|
|
v5 = x; |
|
v6 = y; |
|
v7 = j; |
|
v8 = i; |
|
v9 = 112 * x + y; |
|
ja = v7; |
|
v21 = v8; |
|
if ( !dung_map[0][v9] ) |
|
{ |
|
v19 = x; |
|
ia = v8 - 1; |
|
v10 = x - 2; |
|
v11 = 40 * v8; |
|
ya = v7 - 1; |
|
v12 = v6 - 2; |
|
for ( k = 40 * v8; dungeon[0][v11 + ja] == 6; v11 = k ) |
|
{ |
|
v13 = TransVal; |
|
dung_map[0][v9] = TransVal; |
|
dung_map[1][v9] = v13; |
|
dung_map[0][v9 + 1] = v13; |
|
dung_map[1][v9 + 1] = v13; |
|
DRLG_L4FTVR(ia + 2, ja, v10 + 4, v6, 1); |
|
DRLG_L4FTVR(ia, ja, v10, v6, 2); |
|
DRLG_L4FTVR(v21, ya + 2, x, v12 + 4, 3); |
|
DRLG_L4FTVR(v21, ya, x, v12, 4); |
|
DRLG_L4FTVR(ia, ya, v10, v12, 5); |
|
DRLG_L4FTVR(ia + 2, ya, v10 + 4, v12, 6); |
|
DRLG_L4FTVR(ia, ya + 2, v10, v12 + 4, 7); |
|
v19 += 2; |
|
k += 40; |
|
d = 8; |
|
x += 2; |
|
v6 += 2; |
|
v12 += 2; |
|
v10 += 2; |
|
++ja; |
|
++ya; |
|
++v21; |
|
++ia; |
|
v9 = v19 * 112 + v6; |
|
if ( dung_map[v19][v6] ) |
|
break; |
|
} |
|
v5 = x; |
|
} |
|
v14 = TransVal; |
|
if ( d == 1 ) |
|
{ |
|
v15 = v6 + 112 * v5; |
|
dung_map[0][v15] = TransVal; |
|
dung_map[0][v15 + 1] = v14; |
|
} |
|
if ( d == 2 ) |
|
{ |
|
v16 = v6 + 112 * v5; |
|
dung_map[1][v16] = v14; |
|
dung_map[1][v16 + 1] = v14; |
|
} |
|
if ( d == 3 ) |
|
{ |
|
v17 = v6 + 112 * v5; |
|
dung_map[0][v17] = v14; |
|
dung_map[1][v17] = v14; |
|
} |
|
if ( d == 4 ) |
|
{ |
|
v18 = v6 + 112 * v5; |
|
dung_map[0][v18 + 1] = v14; |
|
dung_map[1][v18 + 1] = v14; |
|
} |
|
if ( d == 5 ) |
|
dung_map[v5 + 1][v6 + 1] = v14; |
|
if ( d == 6 ) |
|
dung_map[v5][v6 + 1] = v14; |
|
if ( d == 7 ) |
|
dung_map[v5 + 1][v6] = v14; |
|
if ( d == 8 ) |
|
dung_map[v5][v6] = v14; |
|
} |
|
// 5A5590: using guessed type char TransVal; |
|
|
|
void __cdecl DRLG_L4TransFix() |
|
{ |
|
signed int v0; // ebx |
|
char *v1; // esi |
|
char *v2; // edi |
|
char v3; // al |
|
signed int v4; // [esp+Ch] [ebp-8h] |
|
char *v5; // [esp+10h] [ebp-4h] |
|
|
|
v0 = 0; |
|
v5 = &dung_map[16][16]; |
|
do |
|
{ |
|
v1 = v5; |
|
v2 = (char *)dungeon + v0; |
|
v4 = 40; |
|
do |
|
{ |
|
if ( IsDURWall(*v2) && *(v2 - 1) == 18 ) |
|
{ |
|
v1[112] = *v1; |
|
v1[113] = *v1; |
|
} |
|
if ( IsDLLWall(*v2) && v2[40] == 19 ) |
|
{ |
|
v1[1] = *v1; |
|
v1[113] = *v1; |
|
} |
|
v3 = *v2; |
|
if ( *v2 == 18 ) |
|
{ |
|
v1[112] = *v1; |
|
v1[113] = *v1; |
|
} |
|
if ( v3 == 19 ) |
|
{ |
|
v1[1] = *v1; |
|
v1[113] = *v1; |
|
} |
|
if ( v3 == 24 ) |
|
{ |
|
v1[112] = *v1; |
|
v1[1] = *v1; |
|
v1[113] = *v1; |
|
} |
|
if ( v3 == 57 ) |
|
{ |
|
*(v1 - 112) = v1[1]; |
|
*v1 = v1[1]; |
|
} |
|
if ( v3 == 53 ) |
|
{ |
|
*(v1 - 1) = v1[112]; |
|
*v1 = v1[112]; |
|
} |
|
v1 += 224; |
|
v2 += 40; |
|
--v4; |
|
} |
|
while ( v4 ); |
|
v5 += 2; |
|
++v0; |
|
} |
|
while ( v0 < 40 ); |
|
} |
|
|
|
void __cdecl DRLG_L4Corners() |
|
{ |
|
signed int v0; // edx |
|
char *v1; // ecx |
|
signed int v2; // esi |
|
char v3; // al |
|
|
|
v0 = 1; |
|
do |
|
{ |
|
v1 = &dungeon[1][v0]; |
|
v2 = 38; |
|
do |
|
{ |
|
v3 = *v1; |
|
if ( (unsigned char)*v1 >= 0x12u |
|
&& (unsigned char)v3 <= 0x1Eu |
|
&& ((unsigned char)v1[40] < 0x12u || (unsigned char)v1[1] < 0x12u) ) |
|
{ |
|
*v1 = v3 + 98; |
|
} |
|
v1 += 40; |
|
--v2; |
|
} |
|
while ( v2 ); |
|
++v0; |
|
} |
|
while ( v0 < 39 ); |
|
} |
|
|
|
void __cdecl DRLG_L4Pass3() |
|
{ |
|
int v0; // eax |
|
int *v1; // esi |
|
int *v2; // eax |
|
signed int v3; // ecx |
|
signed int v4; // ebx |
|
int *v5; // ecx |
|
unsigned char *v6; // edi |
|
unsigned short *v7; // esi |
|
unsigned short v8; // ax |
|
int v9; // eax |
|
signed int v10; // [esp+Ch] [ebp-1Ch] |
|
int *v11; // [esp+10h] [ebp-18h] |
|
int v12; // [esp+14h] [ebp-14h] |
|
int v13; // [esp+18h] [ebp-10h] |
|
int v14; // [esp+18h] [ebp-10h] |
|
int v15; // [esp+1Ch] [ebp-Ch] |
|
int v16; // [esp+1Ch] [ebp-Ch] |
|
int v17; // [esp+20h] [ebp-8h] |
|
int v18; // [esp+20h] [ebp-8h] |
|
int v19; // [esp+24h] [ebp-4h] |
|
int v20; // [esp+24h] [ebp-4h] |
|
|
|
v0 = *((unsigned short *)pMegaTiles + 116) + 1; |
|
v19 = *((unsigned short *)pMegaTiles + 116) + 1; |
|
_LOWORD(v0) = *((_WORD *)pMegaTiles + 117); |
|
v17 = ++v0; |
|
_LOWORD(v0) = *((_WORD *)pMegaTiles + 118); |
|
v15 = ++v0; |
|
_LOWORD(v0) = *((_WORD *)pMegaTiles + 119); |
|
v13 = v0 + 1; |
|
v1 = dPiece[1]; |
|
do |
|
{ |
|
v2 = v1; |
|
v3 = 56; |
|
do |
|
{ |
|
*(v2 - 112) = v19; |
|
*v2 = v17; |
|
*(v2 - 111) = v15; |
|
v2[1] = v13; |
|
v2 += 224; |
|
--v3; |
|
} |
|
while ( v3 ); |
|
v1 += 2; |
|
} |
|
while ( (signed int)v1 < (signed int)dPiece[2] ); |
|
v4 = 0; |
|
v11 = &dPiece[17][16]; |
|
do |
|
{ |
|
v5 = v11; |
|
v6 = (unsigned char *)dungeon + v4; |
|
v10 = 40; |
|
do |
|
{ |
|
v12 = *v6 - 1; |
|
if ( v12 < 0 ) |
|
{ |
|
v20 = 0; |
|
v18 = 0; |
|
v16 = 0; |
|
v14 = 0; |
|
} |
|
else |
|
{ |
|
v7 = (unsigned short *)((char *)pMegaTiles + 8 * v12); |
|
v8 = *v7; |
|
++v7; |
|
v9 = v8 + 1; |
|
v20 = v9; |
|
_LOWORD(v9) = *v7; |
|
++v7; |
|
v18 = ++v9; |
|
_LOWORD(v9) = *v7; |
|
v16 = ++v9; |
|
_LOWORD(v9) = v7[1]; |
|
v14 = v9 + 1; |
|
} |
|
v6 += 40; |
|
*(v5 - 112) = v20; |
|
*v5 = v18; |
|
*(v5 - 111) = v16; |
|
v5[1] = v14; |
|
v5 += 224; |
|
--v10; |
|
} |
|
while ( v10 ); |
|
v11 += 2; |
|
++v4; |
|
} |
|
while ( v4 < 40 ); |
|
}
|
|
|