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2091 lines
66 KiB

/**
* @file loadsave.cpp
*
* Implementation of save game functionality.
*/
#include "all.h"
namespace devilution {
bool gbIsHellfireSaveGame;
int giNumberOfLevels;
int giNumberQuests;
int giNumberOfSmithPremiumItems;
namespace {
template <class T>
T SwapLE(T in)
{
switch (sizeof(T)) {
case 2:
return SDL_SwapLE16(in);
case 4:
return SDL_SwapLE32(in);
case 8:
return SDL_SwapLE64(in);
default:
return in;
}
}
template <class T>
T SwapBE(T in)
{
switch (sizeof(T)) {
case 2:
return SDL_SwapBE16(in);
case 4:
return SDL_SwapBE32(in);
case 8:
return SDL_SwapBE64(in);
default:
return in;
}
}
class LoadHelper {
Uint8 *m_buffer;
Uint32 m_cur = 0;
Uint32 m_size;
template <class T>
T next()
{
const auto size = sizeof(T);
if (!isValid(size))
return 0;
T value;
memcpy(&value, &m_buffer[m_cur], size);
m_cur += size;
return value;
}
public:
LoadHelper(const char *szFileName)
{
m_buffer = pfile_read(szFileName, &m_size);
}
bool isValid(Uint32 size = 1)
{
return m_buffer != nullptr
&& m_size >= (m_cur + size);
}
void skip(Uint32 size)
{
m_cur += size;
}
void nextBytes(void *bytes, size_t size)
{
if (!isValid(size))
return;
memcpy(bytes, &m_buffer[m_cur], size);
m_cur += size;
}
template <class T>
T nextLE()
{
return SwapLE(next<T>());
}
template <class T>
T nextBE()
{
return SwapBE(next<T>());
}
bool nextBool8()
{
return next<Uint8>() != 0;
}
bool nextBool32()
{
return next<Uint32>() != 0;
}
~LoadHelper()
{
mem_free_dbg(m_buffer);
}
};
class SaveHelper {
const char *m_szFileName;
Uint8 *m_buffer;
Uint32 m_cur = 0;
Uint32 m_capacity;
public:
SaveHelper(const char *szFileName, size_t bufferLen)
{
m_szFileName = szFileName;
m_capacity = bufferLen;
m_buffer = DiabloAllocPtr(codec_get_encoded_len(m_capacity));
}
bool isValid(Uint32 len = 1)
{
return m_buffer != nullptr
&& m_capacity >= (m_cur + len);
}
void skip(Uint32 len)
{
m_cur += len;
}
void writeBytes(const void *bytes, size_t len)
{
if (!isValid(len))
return;
memcpy(&m_buffer[m_cur], bytes, len);
m_cur += len;
}
template <class T>
void writeLE(T value)
{
value = SwapLE(value);
writeBytes(&value, sizeof(value));
}
template <class T>
void writeBE(T value)
{
value = SwapBE(value);
writeBytes(&value, sizeof(value));
}
~SaveHelper()
{
const auto encoded_len = codec_get_encoded_len(m_cur);
const char *const password = pfile_get_password();
codec_encode(m_buffer, m_cur, encoded_len, password);
mpqapi_write_file(m_szFileName, m_buffer, encoded_len);
mem_free_dbg(m_buffer);
m_buffer = nullptr;
}
};
} // namespace
void RemoveInvalidItem(ItemStruct *pItem)
{
bool isInvalid = !IsItemAvailable(pItem->IDidx) || !IsUniqueAvailable(pItem->_iUid);
if (!gbIsHellfire) {
isInvalid = isInvalid || (pItem->_itype == ITYPE_STAFF && GetSpellStaffLevel(pItem->_iSpell) == -1);
isInvalid = isInvalid || (pItem->_iMiscId == IMISC_BOOK && GetSpellBookLevel(pItem->_iSpell) == -1);
isInvalid = isInvalid || pItem->_iDamAcFlags != 0;
isInvalid = isInvalid || pItem->_iPrePower > IDI_LASTDIABLO;
isInvalid = isInvalid || pItem->_iSufPower > IDI_LASTDIABLO;
}
if (isInvalid) {
pItem->_itype = ITYPE_NONE;
}
}
static void LoadItemData(LoadHelper *file, ItemStruct *pItem)
{
pItem->_iSeed = file->nextLE<Sint32>();
pItem->_iCreateInfo = file->nextLE<Uint16>();
file->skip(2); // Alignment
pItem->_itype = (item_type)file->nextLE<Uint32>();
pItem->_ix = file->nextLE<Sint32>();
pItem->_iy = file->nextLE<Sint32>();
pItem->_iAnimFlag = file->nextBool32();
file->skip(4); // Skip pointer _iAnimData
pItem->_iAnimLen = file->nextLE<Sint32>();
pItem->_iAnimFrame = file->nextLE<Sint32>();
pItem->_iAnimWidth = file->nextLE<Sint32>();
pItem->_iAnimWidth2 = file->nextLE<Sint32>();
file->skip(4); // Unused since 1.02
pItem->_iSelFlag = file->nextLE<Uint8>();
file->skip(3); // Alignment
pItem->_iPostDraw = file->nextBool32();
pItem->_iIdentified = file->nextBool32();
pItem->_iMagical = file->nextLE<Sint8>();
file->nextBytes(pItem->_iName, 64);
file->nextBytes(pItem->_iIName, 64);
pItem->_iLoc = (item_equip_type)file->nextLE<Sint8>();
pItem->_iClass = (item_class)file->nextLE<Uint8>();
file->skip(1); // Alignment
pItem->_iCurs = file->nextLE<Sint32>();
pItem->_ivalue = file->nextLE<Sint32>();
pItem->_iIvalue = file->nextLE<Sint32>();
pItem->_iMinDam = file->nextLE<Sint32>();
pItem->_iMaxDam = file->nextLE<Sint32>();
pItem->_iAC = file->nextLE<Sint32>();
pItem->_iFlags = file->nextLE<Sint32>();
pItem->_iMiscId = (item_misc_id)file->nextLE<Sint32>();
pItem->_iSpell = (spell_id)file->nextLE<Sint32>();
pItem->_iCharges = file->nextLE<Sint32>();
pItem->_iMaxCharges = file->nextLE<Sint32>();
pItem->_iDurability = file->nextLE<Sint32>();
pItem->_iMaxDur = file->nextLE<Sint32>();
pItem->_iPLDam = file->nextLE<Sint32>();
pItem->_iPLToHit = file->nextLE<Sint32>();
pItem->_iPLAC = file->nextLE<Sint32>();
pItem->_iPLStr = file->nextLE<Sint32>();
pItem->_iPLMag = file->nextLE<Sint32>();
pItem->_iPLDex = file->nextLE<Sint32>();
pItem->_iPLVit = file->nextLE<Sint32>();
pItem->_iPLFR = file->nextLE<Sint32>();
pItem->_iPLLR = file->nextLE<Sint32>();
pItem->_iPLMR = file->nextLE<Sint32>();
pItem->_iPLMana = file->nextLE<Sint32>();
pItem->_iPLHP = file->nextLE<Sint32>();
pItem->_iPLDamMod = file->nextLE<Sint32>();
pItem->_iPLGetHit = file->nextLE<Sint32>();
pItem->_iPLLight = file->nextLE<Sint32>();
pItem->_iSplLvlAdd = file->nextLE<Sint8>();
pItem->_iRequest = file->nextLE<Sint8>();
file->skip(2); // Alignment
pItem->_iUid = file->nextLE<Sint32>();
pItem->_iFMinDam = file->nextLE<Sint32>();
pItem->_iFMaxDam = file->nextLE<Sint32>();
pItem->_iLMinDam = file->nextLE<Sint32>();
pItem->_iLMaxDam = file->nextLE<Sint32>();
pItem->_iPLEnAc = file->nextLE<Sint32>();
pItem->_iPrePower = (item_effect_type)file->nextLE<Sint8>();
pItem->_iSufPower = (item_effect_type)file->nextLE<Sint8>();
file->skip(2); // Alignment
pItem->_iVAdd1 = file->nextLE<Sint32>();
pItem->_iVMult1 = file->nextLE<Sint32>();
pItem->_iVAdd2 = file->nextLE<Sint32>();
pItem->_iVMult2 = file->nextLE<Sint32>();
pItem->_iMinStr = file->nextLE<Sint8>();
pItem->_iMinMag = file->nextLE<Uint8>();
pItem->_iMinDex = file->nextLE<Sint8>();
file->skip(1); // Alignment
pItem->_iStatFlag = file->nextBool32();
pItem->IDidx = file->nextLE<Sint32>();
if (!gbIsHellfireSaveGame) {
pItem->IDidx = RemapItemIdxFromDiablo(pItem->IDidx);
}
pItem->dwBuff = file->nextLE<Uint32>();
if (gbIsHellfireSaveGame)
pItem->_iDamAcFlags = file->nextLE<Sint32>();
else
pItem->_iDamAcFlags = 0;
RemoveInvalidItem(pItem);
}
static void LoadItems(LoadHelper *file, const int n, ItemStruct *pItem)
{
for (int i = 0; i < n; i++) {
LoadItemData(file, &pItem[i]);
}
}
static void LoadPlayer(LoadHelper *file, int p)
{
PlayerStruct *pPlayer = &plr[p];
pPlayer->_pmode = (PLR_MODE)file->nextLE<Sint32>();
for (int i = 0; i < MAX_PATH_LENGTH; i++) {
pPlayer->walkpath[i] = file->nextLE<Sint8>();
}
pPlayer->plractive = file->nextBool8();
file->skip(2); // Alignment
pPlayer->destAction = (action_id)file->nextLE<Sint32>();
pPlayer->destParam1 = file->nextLE<Sint32>();
pPlayer->destParam2 = file->nextLE<Sint32>();
pPlayer->destParam3 = (direction)file->nextLE<Sint32>();
pPlayer->destParam4 = file->nextLE<Sint32>();
pPlayer->plrlevel = file->nextLE<Sint32>();
pPlayer->_px = file->nextLE<Sint32>();
pPlayer->_py = file->nextLE<Sint32>();
pPlayer->_pfutx = file->nextLE<Sint32>();
pPlayer->_pfuty = file->nextLE<Sint32>();
pPlayer->_ptargx = file->nextLE<Sint32>();
pPlayer->_ptargy = file->nextLE<Sint32>();
pPlayer->_pownerx = file->nextLE<Sint32>();
pPlayer->_pownery = file->nextLE<Sint32>();
pPlayer->_poldx = file->nextLE<Sint32>();
pPlayer->_poldy = file->nextLE<Sint32>();
pPlayer->_pxoff = file->nextLE<Sint32>();
pPlayer->_pyoff = file->nextLE<Sint32>();
pPlayer->_pxvel = file->nextLE<Sint32>();
pPlayer->_pyvel = file->nextLE<Sint32>();
pPlayer->_pdir = (direction)file->nextLE<Sint32>();
file->skip(4); // Unused
pPlayer->_pgfxnum = file->nextLE<Sint32>();
file->skip(4); // Skip pointer _pAnimData
pPlayer->_pAnimDelay = file->nextLE<Sint32>();
pPlayer->_pAnimCnt = file->nextLE<Sint32>();
pPlayer->_pAnimLen = file->nextLE<Sint32>();
pPlayer->_pAnimFrame = file->nextLE<Sint32>();
pPlayer->_pAnimWidth = file->nextLE<Sint32>();
pPlayer->_pAnimWidth2 = file->nextLE<Sint32>();
file->skip(4); // Skip _peflag
pPlayer->_plid = file->nextLE<Sint32>();
pPlayer->_pvid = file->nextLE<Sint32>();
pPlayer->_pSpell = (spell_id)file->nextLE<Sint32>();
pPlayer->_pSplType = (spell_type)file->nextLE<Sint8>();
pPlayer->_pSplFrom = file->nextLE<Sint8>();
file->skip(2); // Alignment
pPlayer->_pTSpell = (spell_id)file->nextLE<Sint32>();
pPlayer->_pTSplType = (spell_type)file->nextLE<Sint8>();
file->skip(3); // Alignment
pPlayer->_pRSpell = (spell_id)file->nextLE<Sint32>();
pPlayer->_pRSplType = (spell_type)file->nextLE<Sint8>();
file->skip(3); // Alignment
pPlayer->_pSBkSpell = (spell_id)file->nextLE<Sint32>();
pPlayer->_pSBkSplType = (spell_type)file->nextLE<Sint8>();
for (int i = 0; i < 64; i++)
pPlayer->_pSplLvl[i] = file->nextLE<Sint8>();
file->skip(7); // Alignment
pPlayer->_pMemSpells = file->nextLE<Uint64>();
pPlayer->_pAblSpells = file->nextLE<Uint64>();
pPlayer->_pScrlSpells = file->nextLE<Uint64>();
pPlayer->_pSpellFlags = file->nextLE<Uint8>();
file->skip(3); // Alignment
for (int i = 0; i < 4; i++)
pPlayer->_pSplHotKey[i] = (spell_id)file->nextLE<Sint32>();
for (int i = 0; i < 4; i++)
pPlayer->_pSplTHotKey[i] = (spell_type)file->nextLE<Sint8>();
pPlayer->_pwtype = (player_weapon_type)file->nextLE<Sint32>();
pPlayer->_pBlockFlag = file->nextBool8();
pPlayer->_pInvincible = file->nextBool8();
pPlayer->_pLightRad = file->nextLE<Sint8>();
pPlayer->_pLvlChanging = file->nextBool8();
file->nextBytes(pPlayer->_pName, PLR_NAME_LEN);
pPlayer->_pClass = (plr_class)file->nextLE<Sint8>();
file->skip(3); // Alignment
pPlayer->_pStrength = file->nextLE<Sint32>();
pPlayer->_pBaseStr = file->nextLE<Sint32>();
pPlayer->_pMagic = file->nextLE<Sint32>();
pPlayer->_pBaseMag = file->nextLE<Sint32>();
pPlayer->_pDexterity = file->nextLE<Sint32>();
pPlayer->_pBaseDex = file->nextLE<Sint32>();
pPlayer->_pVitality = file->nextLE<Sint32>();
pPlayer->_pBaseVit = file->nextLE<Sint32>();
pPlayer->_pStatPts = file->nextLE<Sint32>();
pPlayer->_pDamageMod = file->nextLE<Sint32>();
pPlayer->_pBaseToBlk = file->nextLE<Sint32>();
if (pPlayer->_pBaseToBlk == 0)
pPlayer->_pBaseToBlk = ToBlkTbl[static_cast<std::size_t>(pPlayer->_pClass)];
pPlayer->_pHPBase = file->nextLE<Sint32>();
pPlayer->_pMaxHPBase = file->nextLE<Sint32>();
pPlayer->_pHitPoints = file->nextLE<Sint32>();
pPlayer->_pMaxHP = file->nextLE<Sint32>();
pPlayer->_pHPPer = file->nextLE<Sint32>();
pPlayer->_pManaBase = file->nextLE<Sint32>();
pPlayer->_pMaxManaBase = file->nextLE<Sint32>();
pPlayer->_pMana = file->nextLE<Sint32>();
pPlayer->_pMaxMana = file->nextLE<Sint32>();
pPlayer->_pManaPer = file->nextLE<Sint32>();
pPlayer->_pLevel = file->nextLE<Sint8>();
pPlayer->_pMaxLvl = file->nextLE<Sint8>();
file->skip(2); // Alignment
pPlayer->_pExperience = file->nextLE<Sint32>();
pPlayer->_pMaxExp = file->nextLE<Sint32>();
pPlayer->_pNextExper = file->nextLE<Sint32>();
pPlayer->_pArmorClass = file->nextLE<Sint8>();
pPlayer->_pMagResist = file->nextLE<Sint8>();
pPlayer->_pFireResist = file->nextLE<Sint8>();
pPlayer->_pLghtResist = file->nextLE<Sint8>();
pPlayer->_pGold = file->nextLE<Sint32>();
pPlayer->_pInfraFlag = file->nextBool32();
pPlayer->_pVar1 = file->nextLE<Sint32>();
pPlayer->_pVar2 = file->nextLE<Sint32>();
pPlayer->_pVar3 = (direction)file->nextLE<Sint32>();
pPlayer->_pVar4 = file->nextLE<Sint32>();
pPlayer->_pVar5 = file->nextLE<Sint32>();
pPlayer->_pVar6 = file->nextLE<Sint32>();
pPlayer->_pVar7 = file->nextLE<Sint32>();
pPlayer->_pVar8 = file->nextLE<Sint32>();
for (int i = 0; i < giNumberOfLevels; i++)
pPlayer->_pLvlVisited[i] = file->nextBool8();
for (int i = 0; i < giNumberOfLevels; i++)
pPlayer->_pSLvlVisited[i] = file->nextBool8();
file->skip(2); // Alignment
pPlayer->_pGFXLoad = file->nextLE<Sint32>();
file->skip(4 * 8); // Skip pointers _pNAnim
pPlayer->_pNFrames = file->nextLE<Sint32>();
pPlayer->_pNWidth = file->nextLE<Sint32>();
file->skip(4 * 8); // Skip pointers _pWAnim
pPlayer->_pWFrames = file->nextLE<Sint32>();
pPlayer->_pWWidth = file->nextLE<Sint32>();
file->skip(4 * 8); // Skip pointers _pAAnim
pPlayer->_pAFrames = file->nextLE<Sint32>();
pPlayer->_pAWidth = file->nextLE<Sint32>();
pPlayer->_pAFNum = file->nextLE<Sint32>();
file->skip(4 * 8); // Skip pointers _pLAnim
file->skip(4 * 8); // Skip pointers _pFAnim
file->skip(4 * 8); // Skip pointers _pTAnim
pPlayer->_pSFrames = file->nextLE<Sint32>();
pPlayer->_pSWidth = file->nextLE<Sint32>();
pPlayer->_pSFNum = file->nextLE<Sint32>();
file->skip(4 * 8); // Skip pointers _pHAnim
pPlayer->_pHFrames = file->nextLE<Sint32>();
pPlayer->_pHWidth = file->nextLE<Sint32>();
file->skip(4 * 8); // Skip pointers _pDAnim
pPlayer->_pDFrames = file->nextLE<Sint32>();
pPlayer->_pDWidth = file->nextLE<Sint32>();
file->skip(4 * 8); // Skip pointers _pBAnim
pPlayer->_pBFrames = file->nextLE<Sint32>();
pPlayer->_pBWidth = file->nextLE<Sint32>();
LoadItems(file, NUM_INVLOC, pPlayer->InvBody);
LoadItems(file, NUM_INV_GRID_ELEM, pPlayer->InvList);
pPlayer->_pNumInv = file->nextLE<Sint32>();
for (int i = 0; i < NUM_INV_GRID_ELEM; i++)
pPlayer->InvGrid[i] = file->nextLE<Sint8>();
LoadItems(file, MAXBELTITEMS, pPlayer->SpdList);
LoadItemData(file, &pPlayer->HoldItem);
pPlayer->_pIMinDam = file->nextLE<Sint32>();
pPlayer->_pIMaxDam = file->nextLE<Sint32>();
pPlayer->_pIAC = file->nextLE<Sint32>();
pPlayer->_pIBonusDam = file->nextLE<Sint32>();
pPlayer->_pIBonusToHit = file->nextLE<Sint32>();
pPlayer->_pIBonusAC = file->nextLE<Sint32>();
pPlayer->_pIBonusDamMod = file->nextLE<Sint32>();
file->skip(4); // Alignment
pPlayer->_pISpells = file->nextLE<Uint64>();
pPlayer->_pIFlags = file->nextLE<Sint32>();
pPlayer->_pIGetHit = file->nextLE<Sint32>();
pPlayer->_pISplLvlAdd = file->nextLE<Sint8>();
file->skip(1); // Unused
file->skip(2); // Alignment
pPlayer->_pISplDur = file->nextLE<Sint32>();
pPlayer->_pIEnAc = file->nextLE<Sint32>();
pPlayer->_pIFMinDam = file->nextLE<Sint32>();
pPlayer->_pIFMaxDam = file->nextLE<Sint32>();
pPlayer->_pILMinDam = file->nextLE<Sint32>();
pPlayer->_pILMaxDam = file->nextLE<Sint32>();
pPlayer->_pOilType = (item_misc_id)file->nextLE<Sint32>();
pPlayer->pTownWarps = file->nextLE<Uint8>();
pPlayer->pDungMsgs = file->nextLE<Uint8>();
pPlayer->pLvlLoad = file->nextLE<Uint8>();
if (gbIsHellfireSaveGame) {
pPlayer->pDungMsgs2 = file->nextLE<Uint8>();
pPlayer->pBattleNet = false;
} else {
pPlayer->pDungMsgs2 = 0;
pPlayer->pBattleNet = file->nextBool8();
}
pPlayer->pManaShield = file->nextBool8();
if (gbIsHellfireSaveGame) {
pPlayer->pOriginalCathedral = file->nextBool8();
} else {
file->skip(1);
pPlayer->pOriginalCathedral = true;
}
file->skip(2); // Available bytes
pPlayer->wReflections = file->nextLE<Uint16>();
file->skip(14); // Available bytes
pPlayer->pDiabloKillLevel = file->nextLE<Uint32>();
pPlayer->pDifficulty = (_difficulty)file->nextLE<Uint32>();
pPlayer->pDamAcFlags = file->nextLE<Uint32>();
file->skip(20); // Available bytes
CalcPlrItemVals(p, false);
// Omit pointer _pNData
// Omit pointer _pWData
// Omit pointer _pAData
// Omit pointer _pLData
// Omit pointer _pFData
// Omit pointer _pTData
// Omit pointer _pHData
// Omit pointer _pDData
// Omit pointer _pBData
// Omit pointer pReserved
}
bool gbSkipSync = false;
static void LoadMonster(LoadHelper *file, int i)
{
MonsterStruct *pMonster = &monster[i];
pMonster->_mMTidx = file->nextLE<Sint32>();
pMonster->_mmode = (MON_MODE)file->nextLE<Sint32>();
pMonster->_mgoal = (monster_goal)file->nextLE<Uint8>();
file->skip(3); // Alignment
pMonster->_mgoalvar1 = file->nextLE<Sint32>();
pMonster->_mgoalvar2 = file->nextLE<Sint32>();
pMonster->_mgoalvar3 = file->nextLE<Sint32>();
file->skip(4); // Unused
pMonster->_pathcount = file->nextLE<Uint8>();
file->skip(3); // Alignment
pMonster->_mx = file->nextLE<Sint32>();
pMonster->_my = file->nextLE<Sint32>();
pMonster->_mfutx = file->nextLE<Sint32>();
pMonster->_mfuty = file->nextLE<Sint32>();
pMonster->_moldx = file->nextLE<Sint32>();
pMonster->_moldy = file->nextLE<Sint32>();
pMonster->_mxoff = file->nextLE<Sint32>();
pMonster->_myoff = file->nextLE<Sint32>();
pMonster->_mxvel = file->nextLE<Sint32>();
pMonster->_myvel = file->nextLE<Sint32>();
pMonster->_mdir = file->nextLE<Sint32>();
pMonster->_menemy = file->nextLE<Sint32>();
pMonster->_menemyx = file->nextLE<Uint8>();
pMonster->_menemyy = file->nextLE<Uint8>();
file->skip(2); // Unused
file->skip(4); // Skip pointer _mAnimData
pMonster->_mAnimDelay = file->nextLE<Sint32>();
pMonster->_mAnimCnt = file->nextLE<Sint32>();
pMonster->_mAnimLen = file->nextLE<Sint32>();
pMonster->_mAnimFrame = file->nextLE<Sint32>();
file->skip(4); // Skip _meflag
pMonster->_mDelFlag = file->nextBool32();
pMonster->_mVar1 = file->nextLE<Sint32>();
pMonster->_mVar2 = file->nextLE<Sint32>();
pMonster->_mVar3 = file->nextLE<Sint32>();
pMonster->_mVar4 = file->nextLE<Sint32>();
pMonster->_mVar5 = file->nextLE<Sint32>();
pMonster->_mVar6 = file->nextLE<Sint32>();
pMonster->_mVar7 = file->nextLE<Sint32>();
pMonster->_mVar8 = file->nextLE<Sint32>();
pMonster->_mmaxhp = file->nextLE<Sint32>();
pMonster->_mhitpoints = file->nextLE<Sint32>();
pMonster->_mAi = (_mai_id)file->nextLE<Uint8>();
pMonster->_mint = file->nextLE<Uint8>();
file->skip(2); // Alignment
pMonster->_mFlags = file->nextLE<Uint32>();
pMonster->_msquelch = file->nextLE<Uint8>();
file->skip(3); // Alignment
file->skip(4); // Unused
pMonster->_lastx = file->nextLE<Sint32>();
pMonster->_lasty = file->nextLE<Sint32>();
pMonster->_mRndSeed = file->nextLE<Sint32>();
pMonster->_mAISeed = file->nextLE<Sint32>();
file->skip(4); // Unused
pMonster->_uniqtype = file->nextLE<Uint8>();
pMonster->_uniqtrans = file->nextLE<Uint8>();
pMonster->_udeadval = file->nextLE<Sint8>();
pMonster->mWhoHit = file->nextLE<Sint8>();
pMonster->mLevel = file->nextLE<Sint8>();
file->skip(1); // Alignment
pMonster->mExp = file->nextLE<Uint16>();
file->skip(1); // Skip mHit as it's already initialized
pMonster->mMinDamage = file->nextLE<Uint8>();
pMonster->mMaxDamage = file->nextLE<Uint8>();
file->skip(1); // Skip mHit2 as it's already initialized
pMonster->mMinDamage2 = file->nextLE<Uint8>();
pMonster->mMaxDamage2 = file->nextLE<Uint8>();
pMonster->mArmorClass = file->nextLE<Uint8>();
file->skip(1); // Alignment
pMonster->mMagicRes = file->nextLE<Uint16>();
file->skip(2); // Alignment
pMonster->mtalkmsg = file->nextLE<Sint32>();
pMonster->leader = file->nextLE<Uint8>();
pMonster->leaderflag = file->nextLE<Uint8>();
pMonster->packsize = file->nextLE<Uint8>();
pMonster->mlid = file->nextLE<Sint8>();
if (pMonster->mlid == plr[myplr]._plid)
pMonster->mlid = NO_LIGHT; // Correct incorect values in old saves
// Omit pointer mName;
// Omit pointer MType;
// Omit pointer MData;
if (gbSkipSync)
return;
SyncMonsterAnim(i);
}
static void LoadMissile(LoadHelper *file, int i)
{
MissileStruct *pMissile = &missile[i];
pMissile->_mitype = file->nextLE<Sint32>();
pMissile->_mix = file->nextLE<Sint32>();
pMissile->_miy = file->nextLE<Sint32>();
pMissile->_mixoff = file->nextLE<Sint32>();
pMissile->_miyoff = file->nextLE<Sint32>();
pMissile->_mixvel = file->nextLE<Sint32>();
pMissile->_miyvel = file->nextLE<Sint32>();
pMissile->_misx = file->nextLE<Sint32>();
pMissile->_misy = file->nextLE<Sint32>();
pMissile->_mitxoff = file->nextLE<Sint32>();
pMissile->_mityoff = file->nextLE<Sint32>();
pMissile->_mimfnum = file->nextLE<Sint32>();
pMissile->_mispllvl = file->nextLE<Sint32>();
pMissile->_miDelFlag = file->nextBool32();
pMissile->_miAnimType = file->nextLE<Uint8>();
file->skip(3); // Alignment
pMissile->_miAnimFlags = file->nextLE<Sint32>();
file->skip(4); // Skip pointer _miAnimData
pMissile->_miAnimDelay = file->nextLE<Sint32>();
pMissile->_miAnimLen = file->nextLE<Sint32>();
pMissile->_miAnimWidth = file->nextLE<Sint32>();
pMissile->_miAnimWidth2 = file->nextLE<Sint32>();
pMissile->_miAnimCnt = file->nextLE<Sint32>();
pMissile->_miAnimAdd = file->nextLE<Sint32>();
pMissile->_miAnimFrame = file->nextLE<Sint32>();
pMissile->_miDrawFlag = file->nextBool32();
pMissile->_miLightFlag = file->nextBool32();
pMissile->_miPreFlag = file->nextBool32();
pMissile->_miUniqTrans = file->nextLE<Uint32>();
pMissile->_mirange = file->nextLE<Sint32>();
pMissile->_misource = file->nextLE<Sint32>();
pMissile->_micaster = file->nextLE<Sint32>();
pMissile->_midam = file->nextLE<Sint32>();
pMissile->_miHitFlag = file->nextBool32();
pMissile->_midist = file->nextLE<Sint32>();
pMissile->_mlid = file->nextLE<Sint32>();
pMissile->_mirnd = file->nextLE<Sint32>();
pMissile->_miVar1 = file->nextLE<Sint32>();
pMissile->_miVar2 = file->nextLE<Sint32>();
pMissile->_miVar3 = file->nextLE<Sint32>();
pMissile->_miVar4 = file->nextLE<Sint32>();
pMissile->_miVar5 = file->nextLE<Sint32>();
pMissile->_miVar6 = file->nextLE<Sint32>();
pMissile->_miVar7 = file->nextLE<Sint32>();
pMissile->_miVar8 = file->nextLE<Sint32>();
}
static void LoadObject(LoadHelper *file, int i)
{
ObjectStruct *pObject = &object[i];
pObject->_otype = (_object_id)file->nextLE<Sint32>();
pObject->_ox = file->nextLE<Sint32>();
pObject->_oy = file->nextLE<Sint32>();
pObject->_oLight = file->nextBool32();
pObject->_oAnimFlag = file->nextLE<Uint32>();
file->skip(4); // Skip pointer _oAnimData
pObject->_oAnimDelay = file->nextLE<Sint32>();
pObject->_oAnimCnt = file->nextLE<Sint32>();
pObject->_oAnimLen = file->nextLE<Sint32>();
pObject->_oAnimFrame = file->nextLE<Sint32>();
pObject->_oAnimWidth = file->nextLE<Sint32>();
pObject->_oAnimWidth2 = file->nextLE<Sint32>();
pObject->_oDelFlag = file->nextBool32();
pObject->_oBreak = file->nextLE<Sint8>();
file->skip(3); // Alignment
pObject->_oSolidFlag = file->nextBool32();
pObject->_oMissFlag = file->nextBool32();
pObject->_oSelFlag = file->nextLE<Sint8>();
file->skip(3); // Alignment
pObject->_oPreFlag = file->nextBool32();
pObject->_oTrapFlag = file->nextBool32();
pObject->_oDoorFlag = file->nextBool32();
pObject->_olid = file->nextLE<Sint32>();
pObject->_oRndSeed = file->nextLE<Sint32>();
pObject->_oVar1 = file->nextLE<Sint32>();
pObject->_oVar2 = file->nextLE<Sint32>();
pObject->_oVar3 = file->nextLE<Sint32>();
pObject->_oVar4 = file->nextLE<Sint32>();
pObject->_oVar5 = file->nextLE<Sint32>();
pObject->_oVar6 = file->nextLE<Sint32>();
pObject->_oVar7 = (_speech_id)file->nextLE<Sint32>();
pObject->_oVar8 = file->nextLE<Sint32>();
}
static void LoadItem(LoadHelper *file, int i)
{
LoadItemData(file, &items[i]);
GetItemFrm(i);
}
static void LoadPremium(LoadHelper *file, int i)
{
LoadItemData(file, &premiumitem[i]);
}
static void LoadQuest(LoadHelper *file, int i)
{
QuestStruct *pQuest = &quests[i];
pQuest->_qlevel = file->nextLE<Uint8>();
pQuest->_qtype = file->nextLE<Uint8>();
pQuest->_qactive = (quest_state)file->nextLE<Uint8>();
pQuest->_qlvltype = (dungeon_type)file->nextLE<Uint8>();
pQuest->_qtx = file->nextLE<Sint32>();
pQuest->_qty = file->nextLE<Sint32>();
pQuest->_qslvl = (_setlevels)file->nextLE<Uint8>();
pQuest->_qidx = file->nextLE<Uint8>();
if (gbIsHellfireSaveGame) {
file->skip(2); // Alignment
pQuest->_qmsg = file->nextLE<Sint32>();
} else {
pQuest->_qmsg = file->nextLE<Uint8>();
}
pQuest->_qvar1 = file->nextLE<Uint8>();
pQuest->_qvar2 = file->nextLE<Uint8>();
file->skip(2); // Alignment
if (!gbIsHellfireSaveGame)
file->skip(1); // Alignment
pQuest->_qlog = file->nextBool32();
ReturnLvlX = file->nextBE<Sint32>();
ReturnLvlY = file->nextBE<Sint32>();
ReturnLvl = file->nextBE<Sint32>();
ReturnLvlT = (dungeon_type)file->nextBE<Sint32>();
DoomQuestState = file->nextBE<Sint32>();
}
static void LoadLighting(LoadHelper *file, LightListStruct *pLight)
{
pLight->_lx = file->nextLE<Sint32>();
pLight->_ly = file->nextLE<Sint32>();
pLight->_lradius = file->nextLE<Sint32>();
pLight->_lid = file->nextLE<Sint32>();
pLight->_ldel = file->nextBool32();
pLight->_lunflag = file->nextBool32();
file->skip(4); // Unused
pLight->_lunx = file->nextLE<Sint32>();
pLight->_luny = file->nextLE<Sint32>();
pLight->_lunr = file->nextLE<Sint32>();
pLight->_xoff = file->nextLE<Sint32>();
pLight->_yoff = file->nextLE<Sint32>();
pLight->_lflags = file->nextBool32();
}
static void LoadPortal(LoadHelper *file, int i)
{
PortalStruct *pPortal = &portal[i];
pPortal->open = file->nextBool32();
pPortal->x = file->nextLE<Sint32>();
pPortal->y = file->nextLE<Sint32>();
pPortal->level = file->nextLE<Sint32>();
pPortal->ltype = (dungeon_type)file->nextLE<Sint32>();
pPortal->setlvl = file->nextBool32();
}
int RemapItemIdxFromDiablo(int i)
{
if (i == IDI_SORCERER) {
return 166;
}
if (i >= 156) {
i += 5; // Hellfire exclusive items
}
if (i >= 88) {
i += 1; // Scroll of Search
}
if (i >= 83) {
i += 4; // Oils
}
return i;
}
int RemapItemIdxToDiablo(int i)
{
if (i == 166) {
return IDI_SORCERER;
}
if ((i >= 83 && i <= 86) || i == 92 || i >= 161) {
return -1; // Hellfire exclusive items
}
if (i >= 93) {
i -= 1; // Scroll of Search
}
if (i >= 87) {
i -= 4; // Oils
}
return i;
}
bool IsHeaderValid(Uint32 magicNumber)
{
gbIsHellfireSaveGame = false;
if (magicNumber == LOAD_LE32("SHAR")) {
return true;
} else if (magicNumber == LOAD_LE32("SHLF")) {
gbIsHellfireSaveGame = true;
return true;
} else if (!gbIsSpawn && magicNumber == LOAD_LE32("RETL")) {
return true;
} else if (!gbIsSpawn && magicNumber == LOAD_LE32("HELF")) {
gbIsHellfireSaveGame = true;
return true;
}
return false;
}
static void ConvertLevels()
{
// Backup current level state
bool _setlevel = setlevel;
_setlevels _setlvlnum = setlvlnum;
int _currlevel = currlevel;
dungeon_type _leveltype = leveltype;
gbSkipSync = true;
setlevel = false; // Convert regular levels
for (int i = 0; i < giNumberOfLevels; i++) {
currlevel = i;
if (!LevelFileExists())
continue;
leveltype = gnLevelTypeTbl[i];
LoadLevel();
SaveLevel();
}
setlevel = true; // Convert quest levels
for (int i = 0; i < MAXQUESTS; i++) {
if (quests[i]._qactive == QUEST_NOTAVAIL) {
continue;
}
leveltype = quests[i]._qlvltype;
if (leveltype == DTYPE_NONE) {
continue;
}
setlvlnum = quests[i]._qslvl;
if (!LevelFileExists())
continue;
LoadLevel();
SaveLevel();
}
gbSkipSync = false;
// Restor current level state
setlevel = _setlevel;
setlvlnum = _setlvlnum;
currlevel = _currlevel;
leveltype = _leveltype;
}
void LoadHotkeys()
{
LoadHelper file("hotkeys");
if (!file.isValid())
return;
const size_t nHotkeyTypes = sizeof(plr[myplr]._pSplHotKey) / sizeof(plr[myplr]._pSplHotKey[0]);
const size_t nHotkeySpells = sizeof(plr[myplr]._pSplTHotKey) / sizeof(plr[myplr]._pSplTHotKey[0]);
for (size_t i = 0; i < nHotkeyTypes; i++) {
plr[myplr]._pSplHotKey[i] = (spell_id)file.nextLE<Sint32>();
}
for (size_t i = 0; i < nHotkeySpells; i++) {
plr[myplr]._pSplTHotKey[i] = (spell_type)file.nextLE<Sint8>();
}
plr[myplr]._pRSpell = (spell_id)file.nextLE<Sint32>();
plr[myplr]._pRSplType = (spell_type)file.nextLE<Sint8>();
}
void SaveHotkeys()
{
const size_t nHotkeyTypes = sizeof(plr[myplr]._pSplHotKey) / sizeof(plr[myplr]._pSplHotKey[0]);
const size_t nHotkeySpells = sizeof(plr[myplr]._pSplTHotKey) / sizeof(plr[myplr]._pSplTHotKey[0]);
SaveHelper file("hotkeys", (nHotkeyTypes * 4) + nHotkeySpells + 4 + 1);
for (size_t i = 0; i < nHotkeyTypes; i++) {
file.writeLE<Sint32>(plr[myplr]._pSplHotKey[i]);
}
for (size_t i = 0; i < nHotkeySpells; i++) {
file.writeLE<Uint8>(plr[myplr]._pSplTHotKey[i]);
}
file.writeLE<Sint32>(plr[myplr]._pRSpell);
file.writeLE<Uint8>(plr[myplr]._pRSplType);
}
static void LoadMatchingItems(LoadHelper *file, const int n, ItemStruct *pItem)
{
ItemStruct tempItem;
for (int i = 0; i < n; i++) {
LoadItemData(file, &tempItem);
if (pItem[i].isEmpty() || tempItem.isEmpty())
continue;
if (pItem[i]._iSeed != tempItem._iSeed)
continue;
pItem[i] = tempItem;
}
}
void LoadHeroItems(PlayerStruct *pPlayer)
{
LoadHelper file("heroitems");
if (!file.isValid())
return;
gbIsHellfireSaveGame = file.nextBool8();
LoadMatchingItems(&file, NUM_INVLOC, pPlayer->InvBody);
LoadMatchingItems(&file, NUM_INV_GRID_ELEM, pPlayer->InvList);
LoadMatchingItems(&file, MAXBELTITEMS, pPlayer->SpdList);
gbIsHellfireSaveGame = gbIsHellfire;
}
void RemoveEmptyInventory(int pnum)
{
for (int i = NUM_INV_GRID_ELEM; i > 0; i--) {
int idx = plr[pnum].InvGrid[i - 1];
if (idx > 0 && plr[pnum].InvList[idx - 1].isEmpty()) {
RemoveInvItem(pnum, idx - 1);
}
};
}
void RemoveEmptyLevelItems()
{
for (int i = numitems; i > 0; i--) {
int ii = itemactive[i];
if (items[ii].isEmpty()) {
dItem[items[ii]._ix][items[ii]._iy] = 0;
DeleteItem(ii, i);
}
}
}
/**
* @brief Load game state
* @param firstflag Can be set to false if we are simply reloading the current game
*/
void LoadGame(bool firstflag)
{
FreeGameMem();
pfile_remove_temp_files();
LoadHelper file("game");
if (!file.isValid())
app_fatal("Unable to open save file archive");
if (!IsHeaderValid(file.nextLE<Uint32>()))
app_fatal("Invalid save file");
if (gbIsHellfireSaveGame) {
giNumberOfLevels = 25;
giNumberQuests = 24;
giNumberOfSmithPremiumItems = 15;
} else {
// Todo initialize additional levels and quests if we are running Hellfire
giNumberOfLevels = 17;
giNumberQuests = 16;
giNumberOfSmithPremiumItems = 6;
}
setlevel = file.nextBool8();
setlvlnum = (_setlevels)file.nextBE<Uint32>();
currlevel = file.nextBE<Uint32>();
leveltype = (dungeon_type)file.nextBE<Uint32>();
if (!setlevel)
leveltype = gnLevelTypeTbl[currlevel];
int _ViewX = file.nextBE<Sint32>();
int _ViewY = file.nextBE<Sint32>();
invflag = file.nextBool8();
chrflag = file.nextBool8();
int _nummonsters = file.nextBE<Sint32>();
int _numitems = file.nextBE<Sint32>();
int _nummissiles = file.nextBE<Sint32>();
int _nobjects = file.nextBE<Sint32>();
if (!gbIsHellfire && currlevel > 17)
app_fatal("Player is on a Hellfire only level");
for (int i = 0; i < giNumberOfLevels; i++) {
glSeedTbl[i] = file.nextBE<Uint32>();
file.skip(4); // Skip loading gnLevelTypeTbl
}
LoadPlayer(&file, myplr);
sgGameInitInfo.nDifficulty = plr[myplr].pDifficulty;
if (sgGameInitInfo.nDifficulty < DIFF_NORMAL || sgGameInitInfo.nDifficulty > DIFF_HELL)
sgGameInitInfo.nDifficulty = DIFF_NORMAL;
for (int i = 0; i < giNumberQuests; i++)
LoadQuest(&file, i);
for (int i = 0; i < MAXPORTAL; i++)
LoadPortal(&file, i);
if (gbIsHellfireSaveGame != gbIsHellfire) {
ConvertLevels();
RemoveEmptyInventory(myplr);
}
LoadGameLevel(firstflag, ENTRY_LOAD);
SyncInitPlr(myplr);
SyncPlrAnim(myplr);
ViewX = _ViewX;
ViewY = _ViewY;
nummonsters = _nummonsters;
numitems = _numitems;
nummissiles = _nummissiles;
nobjects = _nobjects;
for (int i = 0; i < MAXMONSTERS; i++)
monstkills[i] = file.nextBE<Sint32>();
if (leveltype != DTYPE_TOWN) {
for (int i = 0; i < MAXMONSTERS; i++)
monstactive[i] = file.nextBE<Sint32>();
for (int i = 0; i < nummonsters; i++)
LoadMonster(&file, monstactive[i]);
for (int i = 0; i < MAXMISSILES; i++)
missileactive[i] = file.nextLE<Sint8>();
for (int i = 0; i < MAXMISSILES; i++)
missileavail[i] = file.nextLE<Sint8>();
for (int i = 0; i < nummissiles; i++)
LoadMissile(&file, missileactive[i]);
for (int i = 0; i < MAXOBJECTS; i++)
objectactive[i] = file.nextLE<Sint8>();
for (int i = 0; i < MAXOBJECTS; i++)
objectavail[i] = file.nextLE<Sint8>();
for (int i = 0; i < nobjects; i++)
LoadObject(&file, objectactive[i]);
for (int i = 0; i < nobjects; i++)
SyncObjectAnim(objectactive[i]);
numlights = file.nextBE<Sint32>();
for (int i = 0; i < MAXLIGHTS; i++)
lightactive[i] = file.nextLE<Uint8>();
for (int i = 0; i < numlights; i++)
LoadLighting(&file, &LightList[lightactive[i]]);
visionid = file.nextBE<Sint32>();
numvision = file.nextBE<Sint32>();
for (int i = 0; i < numvision; i++)
LoadLighting(&file, &VisionList[i]);
}
for (int i = 0; i < MAXITEMS; i++)
itemactive[i] = file.nextLE<Sint8>();
for (int i = 0; i < MAXITEMS; i++)
itemavail[i] = file.nextLE<Sint8>();
for (int i = 0; i < numitems; i++)
LoadItem(&file, itemactive[i]);
for (int i = 0; i < 128; i++)
UniqueItemFlag[i] = file.nextBool8();
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dLight[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dFlags[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dPlayer[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dItem[i][j] = file.nextLE<Sint8>();
}
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dMonster[i][j] = file.nextBE<Sint32>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dDead[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dObject[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dLight[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dPreLight[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++)
automapview[i][j] = file.nextBool8();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dMissile[i][j] = file.nextLE<Sint8>();
}
}
numpremium = file.nextBE<Sint32>();
premiumlevel = file.nextBE<Sint32>();
for (int i = 0; i < giNumberOfSmithPremiumItems; i++)
LoadPremium(&file, i);
if (gbIsHellfire && !gbIsHellfireSaveGame)
SpawnPremium(myplr);
automapflag = file.nextBool8();
AutoMapScale = file.nextBE<Sint32>();
AutomapZoomReset();
ResyncQuests();
if (leveltype != DTYPE_TOWN)
ProcessLightList();
RedoPlayerVision();
ProcessVisionList();
missiles_process_charge();
ResetPal();
NewCursor(CURSOR_HAND);
gbProcessPlayers = true;
if (gbIsHellfireSaveGame != gbIsHellfire) {
RemoveEmptyLevelItems();
SaveGame();
}
gbIsHellfireSaveGame = gbIsHellfire;
}
static void SaveItem(SaveHelper *file, ItemStruct *pItem)
{
int idx = pItem->IDidx;
if (!gbIsHellfire)
idx = RemapItemIdxToDiablo(idx);
int iType = pItem->_itype;
if (idx == -1) {
idx = 0;
iType = ITYPE_NONE;
}
file->writeLE<Sint32>(pItem->_iSeed);
file->writeLE<Sint16>(pItem->_iCreateInfo);
file->skip(2); // Alignment
file->writeLE<Sint32>(iType);
file->writeLE<Sint32>(pItem->_ix);
file->writeLE<Sint32>(pItem->_iy);
file->writeLE<Uint32>(pItem->_iAnimFlag);
file->skip(4); // Skip pointer _iAnimData
file->writeLE<Sint32>(pItem->_iAnimLen);
file->writeLE<Sint32>(pItem->_iAnimFrame);
file->writeLE<Sint32>(pItem->_iAnimWidth);
file->writeLE<Sint32>(pItem->_iAnimWidth2);
file->skip(4); // Unused since 1.02
file->writeLE<Uint8>(pItem->_iSelFlag);
file->skip(3); // Alignment
file->writeLE<Uint32>(pItem->_iPostDraw);
file->writeLE<Uint32>(pItem->_iIdentified);
file->writeLE<Sint8>(pItem->_iMagical);
file->writeBytes(pItem->_iName, 64);
file->writeBytes(pItem->_iIName, 64);
file->writeLE<Sint8>(pItem->_iLoc);
file->writeLE<Uint8>(pItem->_iClass);
file->skip(1); // Alignment
file->writeLE<Sint32>(pItem->_iCurs);
file->writeLE<Sint32>(pItem->_ivalue);
file->writeLE<Sint32>(pItem->_iIvalue);
file->writeLE<Sint32>(pItem->_iMinDam);
file->writeLE<Sint32>(pItem->_iMaxDam);
file->writeLE<Sint32>(pItem->_iAC);
file->writeLE<Sint32>(pItem->_iFlags);
file->writeLE<Sint32>(pItem->_iMiscId);
file->writeLE<Sint32>(pItem->_iSpell);
file->writeLE<Sint32>(pItem->_iCharges);
file->writeLE<Sint32>(pItem->_iMaxCharges);
file->writeLE<Sint32>(pItem->_iDurability);
file->writeLE<Sint32>(pItem->_iMaxDur);
file->writeLE<Sint32>(pItem->_iPLDam);
file->writeLE<Sint32>(pItem->_iPLToHit);
file->writeLE<Sint32>(pItem->_iPLAC);
file->writeLE<Sint32>(pItem->_iPLStr);
file->writeLE<Sint32>(pItem->_iPLMag);
file->writeLE<Sint32>(pItem->_iPLDex);
file->writeLE<Sint32>(pItem->_iPLVit);
file->writeLE<Sint32>(pItem->_iPLFR);
file->writeLE<Sint32>(pItem->_iPLLR);
file->writeLE<Sint32>(pItem->_iPLMR);
file->writeLE<Sint32>(pItem->_iPLMana);
file->writeLE<Sint32>(pItem->_iPLHP);
file->writeLE<Sint32>(pItem->_iPLDamMod);
file->writeLE<Sint32>(pItem->_iPLGetHit);
file->writeLE<Sint32>(pItem->_iPLLight);
file->writeLE<Sint8>(pItem->_iSplLvlAdd);
file->writeLE<Sint8>(pItem->_iRequest);
file->skip(2); // Alignment
file->writeLE<Sint32>(pItem->_iUid);
file->writeLE<Sint32>(pItem->_iFMinDam);
file->writeLE<Sint32>(pItem->_iFMaxDam);
file->writeLE<Sint32>(pItem->_iLMinDam);
file->writeLE<Sint32>(pItem->_iLMaxDam);
file->writeLE<Sint32>(pItem->_iPLEnAc);
file->writeLE<Sint8>(pItem->_iPrePower);
file->writeLE<Sint8>(pItem->_iSufPower);
file->skip(2); // Alignment
file->writeLE<Sint32>(pItem->_iVAdd1);
file->writeLE<Sint32>(pItem->_iVMult1);
file->writeLE<Sint32>(pItem->_iVAdd2);
file->writeLE<Sint32>(pItem->_iVMult2);
file->writeLE<Sint8>(pItem->_iMinStr);
file->writeLE<Uint8>(pItem->_iMinMag);
file->writeLE<Sint8>(pItem->_iMinDex);
file->skip(1); // Alignment
file->writeLE<Uint32>(pItem->_iStatFlag);
file->writeLE<Sint32>(idx);
file->writeLE<Uint32>(pItem->dwBuff);
if (gbIsHellfire)
file->writeLE<Uint32>(pItem->_iDamAcFlags);
}
static void SaveItems(SaveHelper *file, ItemStruct *pItem, const int n)
{
for (int i = 0; i < n; i++) {
SaveItem(file, &pItem[i]);
}
}
static void SavePlayer(SaveHelper *file, int p)
{
PlayerStruct *pPlayer = &plr[p];
file->writeLE<Sint32>(pPlayer->_pmode);
for (int i = 0; i < MAX_PATH_LENGTH; i++)
file->writeLE<Sint8>(pPlayer->walkpath[i]);
file->writeLE<Uint8>(pPlayer->plractive);
file->skip(2); // Alignment
file->writeLE<Sint32>(pPlayer->destAction);
file->writeLE<Sint32>(pPlayer->destParam1);
file->writeLE<Sint32>(pPlayer->destParam2);
file->writeLE<Sint32>(pPlayer->destParam3);
file->writeLE<Sint32>(pPlayer->destParam4);
file->writeLE<Sint32>(pPlayer->plrlevel);
file->writeLE<Sint32>(pPlayer->_px);
file->writeLE<Sint32>(pPlayer->_py);
file->writeLE<Sint32>(pPlayer->_pfutx);
file->writeLE<Sint32>(pPlayer->_pfuty);
file->writeLE<Sint32>(pPlayer->_ptargx);
file->writeLE<Sint32>(pPlayer->_ptargy);
file->writeLE<Sint32>(pPlayer->_pownerx);
file->writeLE<Sint32>(pPlayer->_pownery);
file->writeLE<Sint32>(pPlayer->_poldx);
file->writeLE<Sint32>(pPlayer->_poldy);
file->writeLE<Sint32>(pPlayer->_pxoff);
file->writeLE<Sint32>(pPlayer->_pyoff);
file->writeLE<Sint32>(pPlayer->_pxvel);
file->writeLE<Sint32>(pPlayer->_pyvel);
file->writeLE<Sint32>(pPlayer->_pdir);
file->skip(4); // Unused
file->writeLE<Sint32>(pPlayer->_pgfxnum);
file->skip(4); // Skip pointer _pAnimData
file->writeLE<Sint32>(pPlayer->_pAnimDelay);
file->writeLE<Sint32>(pPlayer->_pAnimCnt);
file->writeLE<Sint32>(pPlayer->_pAnimLen);
file->writeLE<Sint32>(pPlayer->_pAnimFrame);
file->writeLE<Sint32>(pPlayer->_pAnimWidth);
file->writeLE<Sint32>(pPlayer->_pAnimWidth2);
file->skip(4); // Skip _peflag
file->writeLE<Sint32>(pPlayer->_plid);
file->writeLE<Sint32>(pPlayer->_pvid);
file->writeLE<Sint32>(pPlayer->_pSpell);
file->writeLE<Sint8>(pPlayer->_pSplType);
file->writeLE<Sint8>(pPlayer->_pSplFrom);
file->skip(2); // Alignment
file->writeLE<Sint32>(pPlayer->_pTSpell);
file->writeLE<Sint8>(pPlayer->_pTSplType);
file->skip(3); // Alignment
file->writeLE<Sint32>(pPlayer->_pRSpell);
file->writeLE<Sint8>(pPlayer->_pRSplType);
file->skip(3); // Alignment
file->writeLE<Sint32>(pPlayer->_pSBkSpell);
file->writeLE<Sint8>(pPlayer->_pSBkSplType);
for (int i = 0; i < 64; i++)
file->writeLE<Sint8>(pPlayer->_pSplLvl[i]);
file->skip(7); // Alignment
file->writeLE<Uint64>(pPlayer->_pMemSpells);
file->writeLE<Uint64>(pPlayer->_pAblSpells);
file->writeLE<Uint64>(pPlayer->_pScrlSpells);
file->writeLE<Uint8>(pPlayer->_pSpellFlags);
file->skip(3); // Alignment
for (int i = 0; i < 4; i++)
file->writeLE<Sint32>(pPlayer->_pSplHotKey[i]);
for (int i = 0; i < 4; i++)
file->writeLE<Sint8>(pPlayer->_pSplTHotKey[i]);
file->writeLE<Sint32>(pPlayer->_pwtype);
file->writeLE<Uint8>(pPlayer->_pBlockFlag);
file->writeLE<Uint8>(pPlayer->_pInvincible);
file->writeLE<Sint8>(pPlayer->_pLightRad);
file->writeLE<Uint8>(pPlayer->_pLvlChanging);
file->writeBytes(pPlayer->_pName, PLR_NAME_LEN);
file->writeLE<Sint8>(static_cast<Sint8>(pPlayer->_pClass));
file->skip(3); // Alignment
file->writeLE<Sint32>(pPlayer->_pStrength);
file->writeLE<Sint32>(pPlayer->_pBaseStr);
file->writeLE<Sint32>(pPlayer->_pMagic);
file->writeLE<Sint32>(pPlayer->_pBaseMag);
file->writeLE<Sint32>(pPlayer->_pDexterity);
file->writeLE<Sint32>(pPlayer->_pBaseDex);
file->writeLE<Sint32>(pPlayer->_pVitality);
file->writeLE<Sint32>(pPlayer->_pBaseVit);
file->writeLE<Sint32>(pPlayer->_pStatPts);
file->writeLE<Sint32>(pPlayer->_pDamageMod);
file->writeLE<Sint32>(pPlayer->_pBaseToBlk);
file->writeLE<Sint32>(pPlayer->_pHPBase);
file->writeLE<Sint32>(pPlayer->_pMaxHPBase);
file->writeLE<Sint32>(pPlayer->_pHitPoints);
file->writeLE<Sint32>(pPlayer->_pMaxHP);
file->writeLE<Sint32>(pPlayer->_pHPPer);
file->writeLE<Sint32>(pPlayer->_pManaBase);
file->writeLE<Sint32>(pPlayer->_pMaxManaBase);
file->writeLE<Sint32>(pPlayer->_pMana);
file->writeLE<Sint32>(pPlayer->_pMaxMana);
file->writeLE<Sint32>(pPlayer->_pManaPer);
file->writeLE<Sint8>(pPlayer->_pLevel);
file->writeLE<Sint8>(pPlayer->_pMaxLvl);
file->skip(2); // Alignment
file->writeLE<Sint32>(pPlayer->_pExperience);
file->writeLE<Sint32>(pPlayer->_pMaxExp);
file->writeLE<Sint32>(pPlayer->_pNextExper);
file->writeLE<Sint8>(pPlayer->_pArmorClass);
file->writeLE<Sint8>(pPlayer->_pMagResist);
file->writeLE<Sint8>(pPlayer->_pFireResist);
file->writeLE<Sint8>(pPlayer->_pLghtResist);
file->writeLE<Sint32>(pPlayer->_pGold);
file->writeLE<Uint32>(pPlayer->_pInfraFlag);
file->writeLE<Sint32>(pPlayer->_pVar1);
file->writeLE<Sint32>(pPlayer->_pVar2);
file->writeLE<Sint32>(pPlayer->_pVar3);
file->writeLE<Sint32>(pPlayer->_pVar4);
file->writeLE<Sint32>(pPlayer->_pVar5);
file->writeLE<Sint32>(pPlayer->_pVar6);
file->writeLE<Sint32>(pPlayer->_pVar7);
file->writeLE<Sint32>(pPlayer->_pVar8);
for (int i = 0; i < giNumberOfLevels; i++)
file->writeLE<Uint8>(pPlayer->_pLvlVisited[i]);
for (int i = 0; i < giNumberOfLevels; i++)
file->writeLE<Uint8>(pPlayer->_pSLvlVisited[i]); // only 10 used
file->skip(2); // Alignment
file->writeLE<Sint32>(pPlayer->_pGFXLoad);
file->skip(4 * 8); // Skip pointers _pNAnim
file->writeLE<Sint32>(pPlayer->_pNFrames);
file->writeLE<Sint32>(pPlayer->_pNWidth);
file->skip(4 * 8); // Skip pointers _pWAnim
file->writeLE<Sint32>(pPlayer->_pWFrames);
file->writeLE<Sint32>(pPlayer->_pWWidth);
file->skip(4 * 8); // Skip pointers _pAAnim
file->writeLE<Sint32>(pPlayer->_pAFrames);
file->writeLE<Sint32>(pPlayer->_pAWidth);
file->writeLE<Sint32>(pPlayer->_pAFNum);
file->skip(4 * 8); // Skip pointers _pLAnim
file->skip(4 * 8); // Skip pointers _pFAnim
file->skip(4 * 8); // Skip pointers _pTAnim
file->writeLE<Sint32>(pPlayer->_pSFrames);
file->writeLE<Sint32>(pPlayer->_pSWidth);
file->writeLE<Sint32>(pPlayer->_pSFNum);
file->skip(4 * 8); // Skip pointers _pHAnim
file->writeLE<Sint32>(pPlayer->_pHFrames);
file->writeLE<Sint32>(pPlayer->_pHWidth);
file->skip(4 * 8); // Skip pointers _pDAnim
file->writeLE<Sint32>(pPlayer->_pDFrames);
file->writeLE<Sint32>(pPlayer->_pDWidth);
file->skip(4 * 8); // Skip pointers _pBAnim
file->writeLE<Sint32>(pPlayer->_pBFrames);
file->writeLE<Sint32>(pPlayer->_pBWidth);
SaveItems(file, pPlayer->InvBody, NUM_INVLOC);
SaveItems(file, pPlayer->InvList, NUM_INV_GRID_ELEM);
file->writeLE<Sint32>(pPlayer->_pNumInv);
for (int i = 0; i < NUM_INV_GRID_ELEM; i++)
file->writeLE<Sint8>(pPlayer->InvGrid[i]);
SaveItems(file, pPlayer->SpdList, MAXBELTITEMS);
SaveItem(file, &pPlayer->HoldItem);
file->writeLE<Sint32>(pPlayer->_pIMinDam);
file->writeLE<Sint32>(pPlayer->_pIMaxDam);
file->writeLE<Sint32>(pPlayer->_pIAC);
file->writeLE<Sint32>(pPlayer->_pIBonusDam);
file->writeLE<Sint32>(pPlayer->_pIBonusToHit);
file->writeLE<Sint32>(pPlayer->_pIBonusAC);
file->writeLE<Sint32>(pPlayer->_pIBonusDamMod);
file->skip(4); // Alignment
file->writeLE<Uint64>(pPlayer->_pISpells);
file->writeLE<Sint32>(pPlayer->_pIFlags);
file->writeLE<Sint32>(pPlayer->_pIGetHit);
file->writeLE<Sint8>(pPlayer->_pISplLvlAdd);
file->skip(1); // Unused
file->skip(2); // Alignment
file->writeLE<Sint32>(pPlayer->_pISplDur);
file->writeLE<Sint32>(pPlayer->_pIEnAc);
file->writeLE<Sint32>(pPlayer->_pIFMinDam);
file->writeLE<Sint32>(pPlayer->_pIFMaxDam);
file->writeLE<Sint32>(pPlayer->_pILMinDam);
file->writeLE<Sint32>(pPlayer->_pILMaxDam);
file->writeLE<Sint32>(pPlayer->_pOilType);
file->writeLE<Uint8>(pPlayer->pTownWarps);
file->writeLE<Uint8>(pPlayer->pDungMsgs);
file->writeLE<Uint8>(pPlayer->pLvlLoad);
if (gbIsHellfire)
file->writeLE<Uint8>(pPlayer->pDungMsgs2);
else
file->writeLE<Uint8>(pPlayer->pBattleNet);
file->writeLE<Uint8>(pPlayer->pManaShield);
file->writeLE<Uint8>(pPlayer->pOriginalCathedral);
file->skip(2); // Available bytes
file->writeLE<Uint16>(pPlayer->wReflections);
file->skip(14); // Available bytes
file->writeLE<Uint32>(pPlayer->pDiabloKillLevel);
file->writeLE<Uint32>(pPlayer->pDifficulty);
file->writeLE<Uint32>(pPlayer->pDamAcFlags);
file->skip(20); // Available bytes
// Omit pointer _pNData
// Omit pointer _pWData
// Omit pointer _pAData
// Omit pointer _pLData
// Omit pointer _pFData
// Omit pointer _pTData
// Omit pointer _pHData
// Omit pointer _pDData
// Omit pointer _pBData
// Omit pointer pReserved
}
static void SaveMonster(SaveHelper *file, int i)
{
MonsterStruct *pMonster = &monster[i];
file->writeLE<Sint32>(pMonster->_mMTidx);
file->writeLE<Sint32>(pMonster->_mmode);
file->writeLE<Uint8>(pMonster->_mgoal);
file->skip(3); // Alignment
file->writeLE<Sint32>(pMonster->_mgoalvar1);
file->writeLE<Sint32>(pMonster->_mgoalvar2);
file->writeLE<Sint32>(pMonster->_mgoalvar3);
file->skip(4); // Unused
file->writeLE<Uint8>(pMonster->_pathcount);
file->skip(3); // Alignment
file->writeLE<Sint32>(pMonster->_mx);
file->writeLE<Sint32>(pMonster->_my);
file->writeLE<Sint32>(pMonster->_mfutx);
file->writeLE<Sint32>(pMonster->_mfuty);
file->writeLE<Sint32>(pMonster->_moldx);
file->writeLE<Sint32>(pMonster->_moldy);
file->writeLE<Sint32>(pMonster->_mxoff);
file->writeLE<Sint32>(pMonster->_myoff);
file->writeLE<Sint32>(pMonster->_mxvel);
file->writeLE<Sint32>(pMonster->_myvel);
file->writeLE<Sint32>(pMonster->_mdir);
file->writeLE<Sint32>(pMonster->_menemy);
file->writeLE<Uint8>(pMonster->_menemyx);
file->writeLE<Uint8>(pMonster->_menemyy);
file->skip(2); // Unused
file->skip(4); // Skip pointer _mAnimData
file->writeLE<Sint32>(pMonster->_mAnimDelay);
file->writeLE<Sint32>(pMonster->_mAnimCnt);
file->writeLE<Sint32>(pMonster->_mAnimLen);
file->writeLE<Sint32>(pMonster->_mAnimFrame);
file->skip(4); // Skip _meflag
file->writeLE<Uint32>(pMonster->_mDelFlag);
file->writeLE<Sint32>(pMonster->_mVar1);
file->writeLE<Sint32>(pMonster->_mVar2);
file->writeLE<Sint32>(pMonster->_mVar3);
file->writeLE<Sint32>(pMonster->_mVar4);
file->writeLE<Sint32>(pMonster->_mVar5);
file->writeLE<Sint32>(pMonster->_mVar6);
file->writeLE<Sint32>(pMonster->_mVar7);
file->writeLE<Sint32>(pMonster->_mVar8);
file->writeLE<Sint32>(pMonster->_mmaxhp);
file->writeLE<Sint32>(pMonster->_mhitpoints);
file->writeLE<Uint8>(pMonster->_mAi);
file->writeLE<Uint8>(pMonster->_mint);
file->skip(2); // Alignment
file->writeLE<Uint32>(pMonster->_mFlags);
file->writeLE<Uint8>(pMonster->_msquelch);
file->skip(3); // Alignment
file->skip(4); // Unused
file->writeLE<Sint32>(pMonster->_lastx);
file->writeLE<Sint32>(pMonster->_lasty);
file->writeLE<Sint32>(pMonster->_mRndSeed);
file->writeLE<Sint32>(pMonster->_mAISeed);
file->skip(4); // Unused
file->writeLE<Uint8>(pMonster->_uniqtype);
file->writeLE<Uint8>(pMonster->_uniqtrans);
file->writeLE<Sint8>(pMonster->_udeadval);
file->writeLE<Sint8>(pMonster->mWhoHit);
file->writeLE<Sint8>(pMonster->mLevel);
file->skip(1); // Alignment
file->writeLE<Uint16>(pMonster->mExp);
file->writeLE<Uint8>(pMonster->mHit < SCHAR_MAX ? pMonster->mHit : SCHAR_MAX); // For backwards compatibility
file->writeLE<Uint8>(pMonster->mMinDamage);
file->writeLE<Uint8>(pMonster->mMaxDamage);
file->writeLE<Uint8>(pMonster->mHit2 < SCHAR_MAX ? pMonster->mHit2 : SCHAR_MAX); // For backwards compatibility
file->writeLE<Uint8>(pMonster->mMinDamage2);
file->writeLE<Uint8>(pMonster->mMaxDamage2);
file->writeLE<Uint8>(pMonster->mArmorClass);
file->skip(1); // Alignment
file->writeLE<Uint16>(pMonster->mMagicRes);
file->skip(2); // Alignment
file->writeLE<Sint32>(pMonster->mtalkmsg);
file->writeLE<Uint8>(pMonster->leader);
file->writeLE<Uint8>(pMonster->leaderflag);
file->writeLE<Uint8>(pMonster->packsize);
file->writeLE<Sint8>(pMonster->mlid);
// Omit pointer mName;
// Omit pointer MType;
// Omit pointer MData;
}
static void SaveMissile(SaveHelper *file, int i)
{
MissileStruct *pMissile = &missile[i];
file->writeLE<Sint32>(pMissile->_mitype);
file->writeLE<Sint32>(pMissile->_mix);
file->writeLE<Sint32>(pMissile->_miy);
file->writeLE<Sint32>(pMissile->_mixoff);
file->writeLE<Sint32>(pMissile->_miyoff);
file->writeLE<Sint32>(pMissile->_mixvel);
file->writeLE<Sint32>(pMissile->_miyvel);
file->writeLE<Sint32>(pMissile->_misx);
file->writeLE<Sint32>(pMissile->_misy);
file->writeLE<Sint32>(pMissile->_mitxoff);
file->writeLE<Sint32>(pMissile->_mityoff);
file->writeLE<Sint32>(pMissile->_mimfnum);
file->writeLE<Sint32>(pMissile->_mispllvl);
file->writeLE<Uint32>(pMissile->_miDelFlag);
file->writeLE<Uint8>(pMissile->_miAnimType);
file->skip(3); // Alignment
file->writeLE<Sint32>(pMissile->_miAnimFlags);
file->skip(4); // Skip pointer _miAnimData
file->writeLE<Sint32>(pMissile->_miAnimDelay);
file->writeLE<Sint32>(pMissile->_miAnimLen);
file->writeLE<Sint32>(pMissile->_miAnimWidth);
file->writeLE<Sint32>(pMissile->_miAnimWidth2);
file->writeLE<Sint32>(pMissile->_miAnimCnt);
file->writeLE<Sint32>(pMissile->_miAnimAdd);
file->writeLE<Sint32>(pMissile->_miAnimFrame);
file->writeLE<Uint32>(pMissile->_miDrawFlag);
file->writeLE<Uint32>(pMissile->_miLightFlag);
file->writeLE<Uint32>(pMissile->_miPreFlag);
file->writeLE<Uint32>(pMissile->_miUniqTrans);
file->writeLE<Sint32>(pMissile->_mirange);
file->writeLE<Sint32>(pMissile->_misource);
file->writeLE<Sint32>(pMissile->_micaster);
file->writeLE<Sint32>(pMissile->_midam);
file->writeLE<Uint32>(pMissile->_miHitFlag);
file->writeLE<Sint32>(pMissile->_midist);
file->writeLE<Sint32>(pMissile->_mlid);
file->writeLE<Sint32>(pMissile->_mirnd);
file->writeLE<Sint32>(pMissile->_miVar1);
file->writeLE<Sint32>(pMissile->_miVar2);
file->writeLE<Sint32>(pMissile->_miVar3);
file->writeLE<Sint32>(pMissile->_miVar4);
file->writeLE<Sint32>(pMissile->_miVar5);
file->writeLE<Sint32>(pMissile->_miVar6);
file->writeLE<Sint32>(pMissile->_miVar7);
file->writeLE<Sint32>(pMissile->_miVar8);
}
static void SaveObject(SaveHelper *file, int i)
{
ObjectStruct *pObject = &object[i];
file->writeLE<Sint32>(pObject->_otype);
file->writeLE<Sint32>(pObject->_ox);
file->writeLE<Sint32>(pObject->_oy);
file->writeLE<Uint32>(pObject->_oLight);
file->writeLE<Uint32>(pObject->_oAnimFlag);
file->skip(4); // Skip pointer _oAnimData
file->writeLE<Sint32>(pObject->_oAnimDelay);
file->writeLE<Sint32>(pObject->_oAnimCnt);
file->writeLE<Sint32>(pObject->_oAnimLen);
file->writeLE<Sint32>(pObject->_oAnimFrame);
file->writeLE<Sint32>(pObject->_oAnimWidth);
file->writeLE<Sint32>(pObject->_oAnimWidth2);
file->writeLE<Uint32>(pObject->_oDelFlag);
file->writeLE<Sint8>(pObject->_oBreak);
file->skip(3); // Alignment
file->writeLE<Uint32>(pObject->_oSolidFlag);
file->writeLE<Uint32>(pObject->_oMissFlag);
file->writeLE<Sint8>(pObject->_oSelFlag);
file->skip(3); // Alignment
file->writeLE<Uint32>(pObject->_oPreFlag);
file->writeLE<Uint32>(pObject->_oTrapFlag);
file->writeLE<Uint32>(pObject->_oDoorFlag);
file->writeLE<Sint32>(pObject->_olid);
file->writeLE<Sint32>(pObject->_oRndSeed);
file->writeLE<Sint32>(pObject->_oVar1);
file->writeLE<Sint32>(pObject->_oVar2);
file->writeLE<Sint32>(pObject->_oVar3);
file->writeLE<Sint32>(pObject->_oVar4);
file->writeLE<Sint32>(pObject->_oVar5);
file->writeLE<Sint32>(pObject->_oVar6);
file->writeLE<Sint32>(pObject->_oVar7);
file->writeLE<Sint32>(pObject->_oVar8);
}
static void SavePremium(SaveHelper *file, int i)
{
SaveItem(file, &premiumitem[i]);
}
static void SaveQuest(SaveHelper *file, int i)
{
QuestStruct *pQuest = &quests[i];
file->writeLE<Uint8>(pQuest->_qlevel);
file->writeLE<Uint8>(pQuest->_qtype);
file->writeLE<Uint8>(pQuest->_qactive);
file->writeLE<Uint8>(pQuest->_qlvltype);
file->writeLE<Sint32>(pQuest->_qtx);
file->writeLE<Sint32>(pQuest->_qty);
file->writeLE<Uint8>(pQuest->_qslvl);
file->writeLE<Uint8>(pQuest->_qidx);
if (gbIsHellfire) {
file->skip(2); // Alignment
file->writeLE<Sint32>(pQuest->_qmsg);
} else {
file->writeLE<Uint8>(pQuest->_qmsg);
}
file->writeLE<Uint8>(pQuest->_qvar1);
file->writeLE<Uint8>(pQuest->_qvar2);
file->skip(2); // Alignment
if (!gbIsHellfire)
file->skip(1); // Alignment
file->writeLE<Uint32>(pQuest->_qlog);
file->writeBE<Sint32>(ReturnLvlX);
file->writeBE<Sint32>(ReturnLvlY);
file->writeBE<Sint32>(ReturnLvl);
file->writeBE<Sint32>(ReturnLvlT);
file->writeBE<Sint32>(DoomQuestState);
}
static void SaveLighting(SaveHelper *file, LightListStruct *pLight)
{
file->writeLE<Sint32>(pLight->_lx);
file->writeLE<Sint32>(pLight->_ly);
file->writeLE<Sint32>(pLight->_lradius);
file->writeLE<Sint32>(pLight->_lid);
file->writeLE<Uint32>(pLight->_ldel);
file->writeLE<Uint32>(pLight->_lunflag);
file->skip(4); // Unused
file->writeLE<Sint32>(pLight->_lunx);
file->writeLE<Sint32>(pLight->_luny);
file->writeLE<Sint32>(pLight->_lunr);
file->writeLE<Sint32>(pLight->_xoff);
file->writeLE<Sint32>(pLight->_yoff);
file->writeLE<Uint32>(pLight->_lflags);
}
static void SavePortal(SaveHelper *file, int i)
{
PortalStruct *pPortal = &portal[i];
file->writeLE<Uint32>(pPortal->open);
file->writeLE<Sint32>(pPortal->x);
file->writeLE<Sint32>(pPortal->y);
file->writeLE<Sint32>(pPortal->level);
file->writeLE<Sint32>(pPortal->ltype);
file->writeLE<Uint32>(pPortal->setlvl);
}
const int DiabloItemSaveSize = 368;
const int HellfireItemSaveSize = 372;
void SaveHeroItems(PlayerStruct *pPlayer)
{
size_t items = NUM_INVLOC + NUM_INV_GRID_ELEM + MAXBELTITEMS;
SaveHelper file("heroitems", items * (gbIsHellfire ? HellfireItemSaveSize : DiabloItemSaveSize) + sizeof(Uint8));
file.writeLE<Uint8>(gbIsHellfire);
SaveItems(&file, pPlayer->InvBody, NUM_INVLOC);
SaveItems(&file, pPlayer->InvList, NUM_INV_GRID_ELEM);
SaveItems(&file, pPlayer->SpdList, MAXBELTITEMS);
}
void SaveGameData()
{
SaveHelper file("game", FILEBUFF);
if (gbIsSpawn && !gbIsHellfire)
file.writeLE<Uint32>(LOAD_LE32("SHAR"));
else if (gbIsSpawn && gbIsHellfire)
file.writeLE<Uint32>(LOAD_LE32("SHLF"));
else if (!gbIsSpawn && gbIsHellfire)
file.writeLE<Uint32>(LOAD_LE32("HELF"));
else if (!gbIsSpawn && !gbIsHellfire)
file.writeLE<Uint32>(LOAD_LE32("RETL"));
else
app_fatal("Invalid game state");
if (gbIsHellfire) {
giNumberOfLevels = 25;
giNumberQuests = 24;
giNumberOfSmithPremiumItems = 15;
} else {
giNumberOfLevels = 17;
giNumberQuests = 16;
giNumberOfSmithPremiumItems = 6;
}
file.writeLE<Uint8>(setlevel);
file.writeBE<Uint32>(setlvlnum);
file.writeBE<Uint32>(currlevel);
file.writeBE<Uint32>(leveltype);
file.writeBE<Sint32>(ViewX);
file.writeBE<Sint32>(ViewY);
file.writeLE<Uint8>(invflag);
file.writeLE<Uint8>(chrflag);
file.writeBE<Sint32>(nummonsters);
file.writeBE<Sint32>(numitems);
file.writeBE<Sint32>(nummissiles);
file.writeBE<Sint32>(nobjects);
for (int i = 0; i < giNumberOfLevels; i++) {
file.writeBE<Uint32>(glSeedTbl[i]);
file.writeBE<Sint32>(gnLevelTypeTbl[i]);
}
plr[myplr].pDifficulty = sgGameInitInfo.nDifficulty;
SavePlayer(&file, myplr);
for (int i = 0; i < giNumberQuests; i++)
SaveQuest(&file, i);
for (int i = 0; i < MAXPORTAL; i++)
SavePortal(&file, i);
for (int i = 0; i < MAXMONSTERS; i++)
file.writeBE<Sint32>(monstkills[i]);
if (leveltype != DTYPE_TOWN) {
for (int i = 0; i < MAXMONSTERS; i++)
file.writeBE<Sint32>(monstactive[i]);
for (int i = 0; i < nummonsters; i++)
SaveMonster(&file, monstactive[i]);
for (int i = 0; i < MAXMISSILES; i++)
file.writeLE<Sint8>(missileactive[i]);
for (int i = 0; i < MAXMISSILES; i++)
file.writeLE<Sint8>(missileavail[i]);
for (int i = 0; i < nummissiles; i++)
SaveMissile(&file, missileactive[i]);
for (int i = 0; i < MAXOBJECTS; i++)
file.writeLE<Sint8>(objectactive[i]);
for (int i = 0; i < MAXOBJECTS; i++)
file.writeLE<Sint8>(objectavail[i]);
for (int i = 0; i < nobjects; i++)
SaveObject(&file, objectactive[i]);
file.writeBE<Sint32>(numlights);
for (int i = 0; i < MAXLIGHTS; i++)
file.writeLE<Uint8>(lightactive[i]);
for (int i = 0; i < numlights; i++)
SaveLighting(&file, &LightList[lightactive[i]]);
file.writeBE<Sint32>(visionid);
file.writeBE<Sint32>(numvision);
for (int i = 0; i < numvision; i++)
SaveLighting(&file, &VisionList[i]);
}
for (int i = 0; i < MAXITEMS; i++)
file.writeLE<Sint8>(itemactive[i]);
for (int i = 0; i < MAXITEMS; i++)
file.writeLE<Sint8>(itemavail[i]);
for (int i = 0; i < numitems; i++)
SaveItem(&file, &items[itemactive[i]]);
for (int i = 0; i < 128; i++)
file.writeLE<Sint8>(UniqueItemFlag[i]);
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dLight[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER));
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dPlayer[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dItem[i][j]);
}
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeBE<Sint32>(dMonster[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dDead[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dObject[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dLight[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dPreLight[i][j]);
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++)
file.writeLE<Uint8>(automapview[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dMissile[i][j]);
}
}
file.writeBE<Sint32>(numpremium);
file.writeBE<Sint32>(premiumlevel);
for (int i = 0; i < giNumberOfSmithPremiumItems; i++)
SavePremium(&file, i);
file.writeLE<Uint8>(automapflag);
file.writeBE<Sint32>(AutoMapScale);
}
void SaveGame() {
gbValidSaveFile = true;
pfile_write_hero(/*save_game_data=*/true);
}
void SaveLevel()
{
PFileScopedArchiveWriter scoped_writer;
DoUnVision(plr[myplr]._px, plr[myplr]._py, plr[myplr]._pLightRad); // fix for vision staying on the level
if (currlevel == 0)
glSeedTbl[0] = AdvanceRndSeed();
char szName[MAX_PATH];
GetTempLevelNames(szName);
SaveHelper file(szName, FILEBUFF);
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dDead[i][j]);
}
}
file.writeBE<Sint32>(nummonsters);
file.writeBE<Sint32>(numitems);
file.writeBE<Sint32>(nobjects);
if (leveltype != DTYPE_TOWN) {
for (int i = 0; i < MAXMONSTERS; i++)
file.writeBE<Sint32>(monstactive[i]);
for (int i = 0; i < nummonsters; i++)
SaveMonster(&file, monstactive[i]);
for (int i = 0; i < MAXOBJECTS; i++)
file.writeLE<Sint8>(objectactive[i]);
for (int i = 0; i < MAXOBJECTS; i++)
file.writeLE<Sint8>(objectavail[i]);
for (int i = 0; i < nobjects; i++)
SaveObject(&file, objectactive[i]);
}
for (int i = 0; i < MAXITEMS; i++)
file.writeLE<Sint8>(itemactive[i]);
for (int i = 0; i < MAXITEMS; i++)
file.writeLE<Sint8>(itemavail[i]);
for (int i = 0; i < numitems; i++)
SaveItem(&file, &items[itemactive[i]]);
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dFlags[i][j] & ~(BFLAG_MISSILE | BFLAG_VISIBLE | BFLAG_DEAD_PLAYER));
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dItem[i][j]);
}
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeBE<Sint32>(dMonster[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dObject[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dLight[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dPreLight[i][j]);
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++)
file.writeLE<Uint8>(automapview[i][j]);
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
file.writeLE<Sint8>(dMissile[i][j]);
}
}
if (!setlevel)
plr[myplr]._pLvlVisited[currlevel] = true;
else
plr[myplr]._pSLvlVisited[setlvlnum] = true;
}
void LoadLevel()
{
char szName[MAX_PATH];
GetPermLevelNames(szName);
LoadHelper file(szName);
if (!file.isValid())
app_fatal("Unable to open save file archive");
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dDead[i][j] = file.nextLE<Sint8>();
}
SetDead();
}
nummonsters = file.nextBE<Sint32>();
numitems = file.nextBE<Sint32>();
nobjects = file.nextBE<Sint32>();
if (leveltype != DTYPE_TOWN) {
for (int i = 0; i < MAXMONSTERS; i++)
monstactive[i] = file.nextBE<Sint32>();
for (int i = 0; i < nummonsters; i++)
LoadMonster(&file, monstactive[i]);
for (int i = 0; i < MAXOBJECTS; i++)
objectactive[i] = file.nextLE<Sint8>();
for (int i = 0; i < MAXOBJECTS; i++)
objectavail[i] = file.nextLE<Sint8>();
for (int i = 0; i < nobjects; i++)
LoadObject(&file, objectactive[i]);
if (!gbSkipSync) {
for (int i = 0; i < nobjects; i++)
SyncObjectAnim(objectactive[i]);
}
}
for (int i = 0; i < MAXITEMS; i++)
itemactive[i] = file.nextLE<Sint8>();
for (int i = 0; i < MAXITEMS; i++)
itemavail[i] = file.nextLE<Sint8>();
for (int i = 0; i < numitems; i++)
LoadItem(&file, itemactive[i]);
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dFlags[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dItem[i][j] = file.nextLE<Sint8>();
}
if (leveltype != DTYPE_TOWN) {
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dMonster[i][j] = file.nextBE<Sint32>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dObject[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dLight[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dPreLight[i][j] = file.nextLE<Sint8>();
}
for (int j = 0; j < DMAXY; j++) {
for (int i = 0; i < DMAXX; i++)
automapview[i][j] = file.nextBool8();
}
for (int j = 0; j < MAXDUNY; j++) {
for (int i = 0; i < MAXDUNX; i++)
dMissile[i][j] = 0; /// BUGFIX: supposed to load saved missiles with "file.nextLE<Sint8>()"?
}
}
if (gbIsHellfireSaveGame != gbIsHellfire) {
RemoveEmptyLevelItems();
}
if (!gbSkipSync) {
AutomapZoomReset();
ResyncQuests();
SyncPortals();
dolighting = true;
}
for (int i = 0; i < MAX_PLRS; i++) {
if (plr[i].plractive && currlevel == plr[i].plrlevel)
LightList[plr[i]._plid]._lunflag = true;
}
}
} // namespace devilution