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#pragma once
#include <cstdint>
#include <optional>
#include <vector>
#include "engine/point.hpp"
namespace devilution {
struct Player;
enum class TrackerTargetCategory : uint8_t {
Items,
Chests,
Doors,
Shrines,
Objects,
Breakables,
Monsters,
DeadBodies,
};
extern TrackerTargetCategory SelectedTrackerTargetCategory;
extern TrackerTargetCategory AutoWalkTrackerTargetCategory;
extern int AutoWalkTrackerTargetId;
// Position-check predicates used by both tracker and location_speech path-finding.
bool PosOkPlayerIgnoreDoors(const Player &player, Point position);
bool PosOkPlayerIgnoreMonsters(const Player &player, Point position);
bool PosOkPlayerIgnoreDoorsAndMonsters(const Player &player, Point position);
bool PosOkPlayerIgnoreDoorsMonstersAndBreakables(const Player &player, Point position);
void CycleTrackerTargetKeyPressed();
void NavigateToTrackerTargetKeyPressed();
void AutoWalkToTrackerTargetKeyPressed();
void UpdateAutoWalkTracker();
} // namespace devilution