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90 lines
3.4 KiB
90 lines
3.4 KiB
<?xml version="1.0" encoding="utf-8"?> |
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<!-- Replace com.test.game with the identifier of your game below, e.g. |
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com.gamemaker.game |
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--> |
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" |
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package="org.libsdl.app" |
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android:versionCode="1" |
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android:versionName="1.0" |
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android:installLocation="auto"> |
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<!-- OpenGL ES 2.0 --> |
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<uses-feature android:glEsVersion="0x00020000" /> |
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<!-- Touchscreen support --> |
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<uses-feature |
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android:name="android.hardware.touchscreen" |
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android:required="false" /> |
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<!-- Game controller support --> |
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<uses-feature |
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android:name="android.hardware.bluetooth" |
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android:required="false" /> |
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<uses-feature |
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android:name="android.hardware.gamepad" |
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android:required="false" /> |
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<uses-feature |
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android:name="android.hardware.usb.host" |
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android:required="false" /> |
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<!-- External mouse input events --> |
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<uses-feature |
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android:name="android.hardware.type.pc" |
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android:required="false" /> |
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<!-- Audio recording support --> |
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<!-- if you want to capture audio, uncomment this. --> |
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<!-- <uses-feature |
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android:name="android.hardware.microphone" |
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android:required="false" /> --> |
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<!-- Allow writing to external storage --> |
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> |
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<!-- Allow access to Bluetooth devices --> |
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<uses-permission android:name="android.permission.BLUETOOTH" /> |
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<!-- Allow access to the vibrator --> |
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<uses-permission android:name="android.permission.VIBRATE" /> |
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<!-- if you want to capture audio, uncomment this. --> |
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<!-- <uses-permission android:name="android.permission.RECORD_AUDIO" /> --> |
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<!-- Create a Java class extending SDLActivity and place it in a |
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directory under app/src/main/java matching the package, e.g. app/src/main/java/com/gamemaker/game/MyGame.java |
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then replace "SDLActivity" with the name of your class (e.g. "MyGame") |
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in the XML below. |
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An example Java class can be found in README-android.md |
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--> |
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<application android:label="@string/app_name" |
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android:icon="@mipmap/ic_launcher" |
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android:allowBackup="true" |
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen" |
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android:hardwareAccelerated="true" > |
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<!-- Example of setting SDL hints from AndroidManifest.xml: |
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<meta-data android:name="SDL_ENV.SDL_ACCELEROMETER_AS_JOYSTICK" android:value="0"/> |
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--> |
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<activity android:name="SDLActivity" |
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android:label="@string/app_name" |
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android:alwaysRetainTaskState="true" |
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android:launchMode="singleInstance" |
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android:configChanges="layoutDirection|locale|orientation|uiMode|screenLayout|screenSize|smallestScreenSize|keyboard|keyboardHidden|navigation" |
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> |
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<intent-filter> |
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<action android:name="android.intent.action.MAIN" /> |
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<category android:name="android.intent.category.LAUNCHER" /> |
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</intent-filter> |
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<!-- Drop file event --> |
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<!-- |
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<intent-filter> |
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<action android:name="android.intent.action.VIEW" /> |
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<category android:name="android.intent.category.DEFAULT" /> |
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<data android:mimeType="*/*" /> |
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</intent-filter> |
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--> |
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</activity> |
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</application> |
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</manifest>
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