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1734 lines
38 KiB

#include "diablo.h"
char L5dungeon[80][80];
BYTE L5dflags[DMAXX][DMAXY];
BOOL setloadflag;
int HR1;
int HR2;
int HR3;
int VR1;
int VR2;
int VR3;
BYTE *pSetPiece;
const ShadowStruct SPATS[37] = {
// clang-format off
// strig, s1, s2, s3, nv1, nv2, nv3
{ 7, 13, 0, 13, 144, 0, 142 },
{ 16, 13, 0, 13, 144, 0, 142 },
{ 15, 13, 0, 13, 145, 0, 142 },
{ 5, 13, 13, 13, 152, 140, 139 },
{ 5, 13, 1, 13, 143, 146, 139 },
{ 5, 13, 13, 2, 143, 140, 148 },
{ 5, 0, 1, 2, 0, 146, 148 },
{ 5, 13, 11, 13, 143, 147, 139 },
{ 5, 13, 13, 12, 143, 140, 149 },
{ 5, 13, 11, 12, 150, 147, 149 },
{ 5, 13, 1, 12, 143, 146, 149 },
{ 5, 13, 11, 2, 143, 147, 148 },
{ 9, 13, 13, 13, 144, 140, 142 },
{ 9, 13, 1, 13, 144, 146, 142 },
{ 9, 13, 11, 13, 151, 147, 142 },
{ 8, 13, 0, 13, 144, 0, 139 },
{ 8, 13, 0, 12, 143, 0, 149 },
{ 8, 0, 0, 2, 0, 0, 148 },
{ 11, 0, 0, 13, 0, 0, 139 },
{ 11, 13, 0, 13, 139, 0, 139 },
{ 11, 2, 0, 13, 148, 0, 139 },
{ 11, 12, 0, 13, 149, 0, 139 },
{ 11, 13, 11, 12, 139, 0, 149 },
{ 14, 0, 0, 13, 0, 0, 139 },
{ 14, 13, 0, 13, 139, 0, 139 },
{ 14, 2, 0, 13, 148, 0, 139 },
{ 14, 12, 0, 13, 149, 0, 139 },
{ 14, 13, 11, 12, 139, 0, 149 },
{ 10, 0, 13, 0, 0, 140, 0 },
{ 10, 13, 13, 0, 140, 140, 0 },
{ 10, 0, 1, 0, 0, 146, 0 },
{ 10, 13, 11, 0, 140, 147, 0 },
{ 12, 0, 13, 0, 0, 140, 0 },
{ 12, 13, 13, 0, 140, 140, 0 },
{ 12, 0, 1, 0, 0, 146, 0 },
{ 12, 13, 11, 0, 140, 147, 0 },
{ 3, 13, 11, 12, 150, 0, 0 }
// clang-format on
};
const BYTE BSTYPES[206] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 1, 2, 10, 4, 5,
6, 7, 8, 9, 10, 11, 12, 14, 5, 14,
10, 4, 14, 4, 5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
2, 3, 4, 1, 6, 7, 16, 17, 2, 1,
1, 2, 2, 1, 1, 2, 2, 2, 2, 2,
1, 1, 11, 1, 13, 13, 13, 1, 2, 1,
2, 1, 2, 1, 2, 2, 2, 2, 12, 0,
0, 11, 1, 11, 1, 13, 0, 0, 0, 0,
0, 0, 0, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 1, 11, 2, 12,
13, 13, 13, 12, 2, 1, 2, 2, 4, 14,
4, 10, 13, 13, 4, 4, 1, 1, 4, 2,
2, 13, 13, 13, 13, 25, 26, 28, 30, 31,
41, 43, 40, 41, 42, 43, 25, 41, 43, 28,
28, 1, 2, 25, 26, 22, 22, 25, 26, 0,
0, 0, 0, 0, 0, 0
};
const BYTE L5BTYPES[206] = {
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 25, 26, 0, 28, 0,
30, 31, 0, 0, 0, 0, 0, 0, 0, 0,
40, 41, 42, 43, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 79,
80, 0, 82, 0, 0, 0, 0, 0, 0, 79,
0, 80, 0, 0, 79, 80, 0, 2, 2, 2,
1, 1, 11, 25, 13, 13, 13, 1, 2, 1,
2, 1, 2, 1, 2, 2, 2, 2, 12, 0,
0, 11, 1, 11, 1, 13, 0, 0, 0, 0,
0, 0, 0, 13, 13, 13, 13, 13, 13, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
const BYTE STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
const BYTE L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
const BYTE STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 };
const BYTE LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 };
const BYTE PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 };
/* data */
BYTE L5ConvTbl[16] = { 22u, 13u, 1u, 13u, 2u, 13u, 13u, 13u, 4u, 13u, 1u, 13u, 2u, 13u, 16u, 13u };
void DRLG_Init_Globals()
{
char c;
memset(dFlags, 0, sizeof(dFlags));
memset(dPlayer, 0, sizeof(dPlayer));
memset(dMonster, 0, sizeof(dMonster));
memset(dDead, 0, sizeof(dDead));
memset(dObject, 0, sizeof(dObject));
memset(dItem, 0, sizeof(dItem));
memset(dMissile, 0, sizeof(dMissile));
memset(dArch, 0, sizeof(dArch));
if (!lightflag)
c = (light4flag) ? 3 : 15;
else
c = 0;
memset(dLight, c, sizeof(dLight));
}
void LoadL1Dungeon(char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
pLevelMap = LoadFileInMem(sFileName, 0);
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
dungeon[i][j] = 22;
L5dflags[i][j] = 0;
}
}
lm = pLevelMap;
rw = *lm;
lm += 2;
rh = *lm;
lm += 2;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*lm != 0) {
dungeon[i][j] = *lm;
L5dflags[i][j] |= 0x80;
} else {
dungeon[i][j] = 13;
}
lm += 2;
}
}
DRLG_L1Floor();
ViewX = vx;
ViewY = vy;
DRLG_L1Pass3();
DRLG_Init_Globals();
DRLG_InitL1Vals();
SetMapMonsters(pLevelMap, 0, 0);
SetMapObjects(pLevelMap, 0, 0);
mem_free_dbg(pLevelMap);
}
void DRLG_L1Floor()
{
int i, j;
LONG rv;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (L5dflags[i][j] == 0 && dungeon[i][j] == 13) {
rv = random(0, 3);
if (rv == 1)
dungeon[i][j] = 162;
if (rv == 2)
dungeon[i][j] = 163;
}
}
}
}
void DRLG_L1Pass3()
{
int i, j, xx, yy;
long v1, v2, v3, v4, lv;
lv = 22 - 1;
#ifdef USE_ASM
__asm {
mov esi, pMegaTiles
mov eax, lv
shl eax, 3
add esi, eax
xor eax, eax
lodsw
inc eax
mov v1, eax
lodsw
inc eax
mov v2, eax
lodsw
inc eax
mov v3, eax
lodsw
inc eax
mov v4, eax
}
#else
v1 = *((WORD *)&pMegaTiles[lv * 8]) + 1;
v2 = *((WORD *)&pMegaTiles[lv * 8] + 1) + 1;
v3 = *((WORD *)&pMegaTiles[lv * 8] + 2) + 1;
v4 = *((WORD *)&pMegaTiles[lv * 8] + 3) + 1;
#endif
for (j = 0; j < MAXDUNY; j += 2)
{
for (i = 0; i < MAXDUNX; i += 2) {
dPiece[i][j] = v1;
dPiece[i + 1][j] = v2;
dPiece[i][j + 1] = v3;
dPiece[i + 1][j + 1] = v4;
}
}
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
lv = dungeon[i][j] - 1;
/// ASSERT: assert(lv >= 0);
#ifdef USE_ASM
__asm {
mov esi, pMegaTiles
mov eax, lv
shl eax, 3
add esi, eax
xor eax, eax
lodsw
inc eax
mov v1, eax
lodsw
inc eax
mov v2, eax
lodsw
inc eax
mov v3, eax
lodsw
inc eax
mov v4, eax
}
#else
v1 = *((WORD *)&pMegaTiles[lv * 8]) + 1;
v2 = *((WORD *)&pMegaTiles[lv * 8] + 1) + 1;
v3 = *((WORD *)&pMegaTiles[lv * 8] + 2) + 1;
v4 = *((WORD *)&pMegaTiles[lv * 8] + 3) + 1;
#endif
dPiece[xx][yy] = v1;
dPiece[xx + 1][yy] = v2;
dPiece[xx][yy + 1] = v3;
dPiece[xx + 1][yy + 1] = v4;
xx += 2;
}
yy += 2;
}
}
void DRLG_InitL1Vals()
{
int i, j, pc;
for (j = 0; j < MAXDUNY; j++) {
for (i = 0; i < MAXDUNX; i++) {
if (dPiece[i][j] == 12) {
pc = 1;
} else if (dPiece[i][j] == 11) {
pc = 2;
} else if (dPiece[i][j] == 71) {
pc = 1;
} else if (dPiece[i][j] == 259) {
pc = 5;
} else if (dPiece[i][j] == 249) {
pc = 2;
} else if (dPiece[i][j] == 325) {
pc = 2;
} else if (dPiece[i][j] == 321) {
pc = 1;
} else if (dPiece[i][j] == 255) {
pc = 4;
} else if (dPiece[i][j] == 211) {
pc = 1;
} else if (dPiece[i][j] == 344) {
pc = 2;
} else if (dPiece[i][j] == 341) {
pc = 1;
} else if (dPiece[i][j] == 331) {
pc = 2;
} else if (dPiece[i][j] == 418) {
pc = 1;
} else if (dPiece[i][j] == 421) {
pc = 2;
} else {
continue;
}
dArch[i][j] = pc;
}
}
}
void LoadPreL1Dungeon(char *sFileName, int vx, int vy)
{
int i, j, rw, rh;
BYTE *pLevelMap, *lm;
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
pLevelMap = LoadFileInMem(sFileName, 0);
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
dungeon[i][j] = 22;
L5dflags[i][j] = 0;
}
}
lm = pLevelMap;
rw = *lm;
lm += 2;
rh = *lm;
lm += 2;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*lm != 0) {
dungeon[i][j] = *lm;
L5dflags[i][j] |= 0x80;
} else {
dungeon[i][j] = 13;
}
lm += 2;
}
}
DRLG_L1Floor();
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
mem_free_dbg(pLevelMap);
}
void CreateL5Dungeon(int rseed, int entry)
{
SetRndSeed(rseed);
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
DRLG_InitSetPC();
DRLG_LoadL1SP();
DRLG_L5(entry);
DRLG_L1Pass3();
DRLG_FreeL1SP();
DRLG_InitL1Vals();
DRLG_SetPC();
}
void DRLG_LoadL1SP()
{
setloadflag = FALSE;
if (QuestStatus(QTYPE_BUTCH)) {
pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", 0);
setloadflag = TRUE;
}
if (QuestStatus(QTYPE_KING) && gbMaxPlayers == 1) {
pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", 0);
setloadflag = TRUE;
}
if (QuestStatus(QTYPE_BOL)) {
pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", 0);
setloadflag = TRUE;
}
}
void DRLG_FreeL1SP()
{
MemFreeDbg(pSetPiece);
}
void DRLG_L5(int entry)
{
int i, j;
LONG minarea;
BOOL doneflag;
switch (currlevel) {
case 1:
minarea = 533;
break;
case 2:
minarea = 693;
break;
case 3:
case 4:
minarea = 761;
break;
}
do {
DRLG_InitTrans();
do {
InitL5Dungeon();
L5firstRoom();
} while (L5GetArea() < minarea);
L5makeDungeon();
L5makeDmt();
L5FillChambers();
L5tileFix();
L5AddWall();
L5ClearFlags();
DRLG_L5FloodTVal();
doneflag = TRUE;
if (QuestStatus(QTYPE_PW)) {
if (entry == 0) {
if (DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 1, -1, 0) < 0)
doneflag = FALSE;
} else {
if (DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 0, -1, 0) < 0)
doneflag = FALSE;
ViewY--;
}
}
if (QuestStatus(QTYPE_BOL)) {
if (entry == 0) {
if (DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0)
doneflag = FALSE;
} else {
if (DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0)
doneflag = FALSE;
if (entry == 1) {
ViewX = 2 * setpc_x + 20;
ViewY = 2 * setpc_y + 28;
} else {
ViewY--;
}
}
} else if (entry == 0) {
if (DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) < 0)
doneflag = FALSE;
else if (DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1) < 0)
doneflag = FALSE;
} else {
if (DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0)
doneflag = FALSE;
else if (DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0)
doneflag = FALSE;
ViewY--;
}
} while (doneflag == FALSE);
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 64) {
int xx = 2 * i + 16; /* todo: fix loop */
int yy = 2 * j + 16;
DRLG_CopyTrans(xx, yy + 1, xx, yy);
DRLG_CopyTrans(xx + 1, yy + 1, xx + 1, yy);
}
}
}
DRLG_L5TransFix();
DRLG_L5DirtFix();
DRLG_L5CornerFix();
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (L5dflags[i][j] & 0x7F)
DRLG_PlaceDoor(i, j);
}
}
DRLG_L5Subs();
DRLG_L1Shadows();
DRLG_PlaceMiniSet(LAMPS, 5, 10, 0, 0, 0, -1, 4);
DRLG_L1Floor();
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
pdungeon[i][j] = dungeon[i][j];
}
}
DRLG_Init_Globals();
DRLG_CheckQuests(setpc_x, setpc_y);
}
void DRLG_PlaceDoor(int x, int y)
{
if ((L5dflags[x][y] & 0x80) == 0) {
BYTE df = L5dflags[x][y] & 0x7F;
BYTE c = dungeon[x][y];
if (df == 1) {
if (y != 1 && c == 2)
dungeon[x][y] = 26;
if (y != 1 && c == 7)
dungeon[x][y] = 31;
if (y != 1 && c == 14)
dungeon[x][y] = 42;
if (y != 1 && c == 4)
dungeon[x][y] = 43;
if (x != 1 && c == 1)
dungeon[x][y] = 25;
if (x != 1 && c == 10)
dungeon[x][y] = 40;
if (x != 1 && c == 6)
dungeon[x][y] = 30;
}
if (df == 2) {
if (x != 1 && c == 1)
dungeon[x][y] = 25;
if (x != 1 && c == 6)
dungeon[x][y] = 30;
if (x != 1 && c == 10)
dungeon[x][y] = 40;
if (x != 1 && c == 4)
dungeon[x][y] = 41;
if (y != 1 && c == 2)
dungeon[x][y] = 26;
if (y != 1 && c == 14)
dungeon[x][y] = 42;
if (y != 1 && c == 7)
dungeon[x][y] = 31;
}
if (df == 3) {
if (x != 1 && y != 1 && c == 4)
dungeon[x][y] = 28;
if (x != 1 && c == 10)
dungeon[x][y] = 40;
if (y != 1 && c == 14)
dungeon[x][y] = 42;
if (y != 1 && c == 2)
dungeon[x][y] = 26;
if (x != 1 && c == 1)
dungeon[x][y] = 25;
if (y != 1 && c == 7)
dungeon[x][y] = 31;
if (x != 1 && c == 6)
dungeon[x][y] = 30;
}
}
L5dflags[x][y] = 0x80;
}
void DRLG_L1Shadows()
{
int x, y, i;
BYTE sd[2][2];
BYTE tnv3;
BOOL patflag;
for (y = 1; y < DMAXY; y++) {
for (x = 1; x < DMAXX; x++) {
sd[0][0] = BSTYPES[dungeon[x][y]];
sd[1][0] = BSTYPES[dungeon[x - 1][y]];
sd[0][1] = BSTYPES[dungeon[x][y - 1]];
sd[1][1] = BSTYPES[dungeon[x - 1][y - 1]];
for (i = 0; i < 37; i++) {
if (SPATS[i].strig == sd[0][0]) {
patflag = TRUE;
if (SPATS[i].s1 && SPATS[i].s1 != sd[1][1])
patflag = FALSE;
if (SPATS[i].s2 && SPATS[i].s2 != sd[0][1])
patflag = FALSE;
if (SPATS[i].s3 && SPATS[i].s3 != sd[1][0])
patflag = FALSE;
if (patflag == TRUE) {
if (SPATS[i].nv1 && !L5dflags[x - 1][y - 1])
dungeon[x - 1][y - 1] = SPATS[i].nv1;
if (SPATS[i].nv2 && !L5dflags[x][y - 1])
dungeon[x][y - 1] = SPATS[i].nv2;
if (SPATS[i].nv3) {
if (!L5dflags[x - 1][y])
dungeon[x - 1][y] = SPATS[i].nv3;
}
}
}
}
}
}
for (y = 1; y < DMAXY; y++) {
for (x = 1; x < DMAXX; x++) {
if (dungeon[x - 1][y] == 139 && !L5dflags[x - 1][y]) {
tnv3 = 139;
if (dungeon[x][y] == 29)
tnv3 = 141;
if (dungeon[x][y] == 32)
tnv3 = 141;
if (dungeon[x][y] == 35)
tnv3 = 141;
if (dungeon[x][y] == 37)
tnv3 = 141;
if (dungeon[x][y] == 38)
tnv3 = 141;
if (dungeon[x][y] == 39)
tnv3 = 141;
dungeon[x - 1][y] = tnv3;
}
if (dungeon[x - 1][y] == 149 && !L5dflags[x - 1][y]) {
tnv3 = 149;
if (dungeon[x][y] == 29)
tnv3 = 153;
if (dungeon[x][y] == 32)
tnv3 = 153;
if (dungeon[x][y] == 35)
tnv3 = 153;
if (dungeon[x][y] == 37)
tnv3 = 153;
if (dungeon[x][y] == 38)
tnv3 = 153;
if (dungeon[x][y] == 39)
tnv3 = 153;
dungeon[x - 1][y] = tnv3;
}
if (dungeon[x - 1][y] == 148 && !L5dflags[x - 1][y]) {
tnv3 = 148;
if (dungeon[x][y] == 29)
tnv3 = 154;
if (dungeon[x][y] == 32)
tnv3 = 154;
if (dungeon[x][y] == 35)
tnv3 = 154;
if (dungeon[x][y] == 37)
tnv3 = 154;
if (dungeon[x][y] == 38)
tnv3 = 154;
if (dungeon[x][y] == 39)
tnv3 = 154;
dungeon[x - 1][y] = tnv3;
}
}
}
}
int DRLG_PlaceMiniSet(const BYTE *miniset, int tmin, int tmax, int cx, int cy, BOOL setview, int noquad, int ldir)
{
int xx, yy, sx, sy;
int ii, i, t, found;
int numt;
BOOL abort;
int sw = miniset[0];
int sh = miniset[1];
if (tmax - tmin == 0)
numt = 1;
else
numt = random(0, tmax - tmin) + tmin;
for (i = 0; i < numt; i++) {
sx = random(0, 40 - sw);
sy = random(0, 40 - sh);
abort = FALSE;
found = 0;
while (abort == FALSE) {
abort = TRUE;
if (cx != -1 && sx >= cx - sw && sx <= cx + 12) {
sx++;
abort = FALSE;
}
if (cy != -1 && sy >= cy - sh && sy <= cy + 12) {
sy++;
abort = FALSE;
}
switch (noquad) {
case 0:
if (sx < cx && sy < cy)
abort = FALSE;
break;
case 1:
if (sx > cx && sy < cy)
abort = FALSE;
break;
case 2:
if (sx < cx && sy > cy)
abort = FALSE;
break;
case 3:
if (sx > cx && sy > cy)
abort = FALSE;
break;
}
ii = 2;
for (yy = 0; yy < sh && abort == TRUE; yy++) {
for (xx = 0; xx < sw && abort == TRUE; xx++) {
if (miniset[ii] && dungeon[xx + sx][sy + yy] != miniset[ii])
abort = FALSE;
if (L5dflags[xx + sx][sy + yy])
abort = FALSE;
ii++;
}
}
if (abort == FALSE) {
if (++sx == 40 - sw) {
sx = 0;
if (++sy == 40 - sh)
sy = 0;
}
if (++found > 4000)
return -1;
}
}
ii = sw * sh + 2;
for (yy = 0; yy < sh; yy++) {
for (xx = 0; xx < sw; xx++) {
if (miniset[ii])
dungeon[xx + sx][sy + yy] = miniset[ii];
ii++;
}
}
}
if (miniset == PWATERIN) {
t = TransVal;
TransVal = 0;
DRLG_MRectTrans(sx, sy + 2, sx + 5, sy + 4);
TransVal = t;
quests[QTYPE_PW]._qtx = 2 * sx + 21;
quests[QTYPE_PW]._qty = 2 * sy + 22;
}
if (setview == TRUE) {
ViewX = 2 * sx + 19;
ViewY = 2 * sy + 20;
}
if (ldir == 0) {
LvlViewX = 2 * sx + 19;
LvlViewY = 2 * sy + 20;
}
if (sx < cx && sy < cy)
return 0;
if (sx > cx && sy < cy)
return 1;
if (sx < cx && sy > cy)
return 2;
else
return 3;
}
void InitL5Dungeon()
{
int i, j;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
dungeon[i][j] = 0;
L5dflags[i][j] = 0;
}
}
}
void L5ClearFlags()
{
int i, j;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
L5dflags[i][j] &= 0xBF;
}
}
}
void L5firstRoom()
{
int ys, ye, y;
int xs, xe, x;
if (random(0, 2) == 0) {
ys = 1;
ye = 39;
VR1 = random(0, 2);
VR2 = random(0, 2);
VR3 = random(0, 2);
if (VR1 + VR3 <= 1)
VR2 = 1;
if (VR1)
L5drawRoom(15, 1, 10, 10);
else
ys = 18;
if (VR2)
L5drawRoom(15, 15, 10, 10);
if (VR3)
L5drawRoom(15, 29, 10, 10);
else
ye = 22;
for (y = ys; y < ye; y++) {
dungeon[17][y] = 1;
dungeon[18][y] = 1;
dungeon[19][y] = 1;
dungeon[20][y] = 1;
dungeon[21][y] = 1;
dungeon[22][y] = 1;
}
if (VR1)
L5roomGen(15, 1, 10, 10, 0);
if (VR2)
L5roomGen(15, 15, 10, 10, 0);
if (VR3)
L5roomGen(15, 29, 10, 10, 0);
HR3 = 0;
HR2 = 0;
HR1 = 0;
} else {
xs = 1;
xe = 39;
HR1 = random(0, 2);
HR2 = random(0, 2);
HR3 = random(0, 2);
if (HR1 + HR3 <= 1)
HR2 = 1;
if (HR1)
L5drawRoom(1, 15, 10, 10);
else
xs = 18;
if (HR2)
L5drawRoom(15, 15, 10, 10);
if (HR3)
L5drawRoom(29, 15, 10, 10);
else
xe = 22;
for (x = xs; x < xe; x++) {
dungeon[x][17] = 1;
dungeon[x][18] = 1;
dungeon[x][19] = 1;
dungeon[x][20] = 1;
dungeon[x][21] = 1;
dungeon[x][22] = 1;
}
if (HR1)
L5roomGen(1, 15, 10, 10, 1);
if (HR2)
L5roomGen(15, 15, 10, 10, 1);
if (HR3)
L5roomGen(29, 15, 10, 10, 1);
VR3 = 0;
VR2 = 0;
VR1 = 0;
}
}
void L5drawRoom(int x, int y, int w, int h)
{
int i, j;
for (j = 0; j < h; j++) {
for (i = 0; i < w; i++) {
dungeon[x + i][y + j] = 1;
}
}
}
void L5roomGen(int x, int y, int w, int h, int dir)
{
int num, dirProb;
BOOL ran, ran2;
int width, height, rx, ry, ry2;
int cw, ch, cx1, cy1, cx2;
dirProb = random(0, 4);
switch (dir == 1 ? dirProb != 0 : dirProb == 0) {
case FALSE:
num = 0;
do {
cw = (random(0, 5) + 2) & 0xFFFFFFFE;
ch = (random(0, 5) + 2) & 0xFFFFFFFE;
cy1 = h / 2 + y - ch / 2;
cx1 = x - cw;
ran = L5checkRoom(cx1 - 1, cy1 - 1, ch + 2, cw + 1); /// BUGFIX: swap args 3 and 4 ("ch+2" and "cw+1")
num++;
} while (ran == FALSE && num < 20);
if (ran == TRUE)
L5drawRoom(cx1, cy1, cw, ch);
cx2 = x + w;
ran2 = L5checkRoom(cx2, cy1 - 1, cw + 1, ch + 2);
if (ran2 == TRUE)
L5drawRoom(cx2, cy1, cw, ch);
if (ran == TRUE)
L5roomGen(cx1, cy1, cw, ch, 1);
if (ran2 == TRUE)
L5roomGen(cx2, cy1, cw, ch, 1);
break;
case TRUE:
num = 0;
do {
width = (random(0, 5) + 2) & 0xFFFFFFFE;
height = (random(0, 5) + 2) & 0xFFFFFFFE;
rx = w / 2 + x - width / 2;
ry = y - height;
ran = L5checkRoom(rx - 1, ry - 1, width + 2, height + 1);
num++;
} while (ran == FALSE && num < 20);
if (ran == TRUE)
L5drawRoom(rx, ry, width, height);
ry2 = y + h;
ran2 = L5checkRoom(rx - 1, ry2, width + 2, height + 1);
if (ran2 == TRUE)
L5drawRoom(rx, ry2, width, height);
if (ran == TRUE)
L5roomGen(rx, ry, width, height, 0);
if (ran2 == TRUE)
L5roomGen(rx, ry2, width, height, 0);
break;
}
}
BOOL L5checkRoom(int x, int y, int width, int height)
{
int i, j;
for (j = 0; j < height; j++) {
for (i = 0; i < width; i++) {
if (i + x < 0 || i + x >= DMAXX || j + y < 0 || j + y >= DMAXY)
return FALSE;
if (dungeon[i + x][j + y])
return FALSE;
}
}
return TRUE;
}
int L5GetArea()
{
int i, j;
int rv;
rv = 0;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 1)
rv++;
}
}
return rv;
}
void L5makeDungeon()
{
int i, j;
int i_2, j_2;
for (j = 0; j < 40; j++) {
for (i = 0; i < 40; i++) {
j_2 = j << 1;
i_2 = i << 1;
L5dungeon[i_2][j_2] = dungeon[i][j];
L5dungeon[i_2][j_2 + 1] = dungeon[i][j];
L5dungeon[i_2 + 1][j_2] = dungeon[i][j];
L5dungeon[i_2 + 1][j_2 + 1] = dungeon[i][j];
}
}
}
void L5makeDmt()
{
int i, j, dmtx, dmty;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
dungeon[i][j] = 22;
}
}
for (j = 0, dmty = 1; dmty <= 77; j++, dmty += 2) {
for (i = 0, dmtx = 1; dmtx <= 77; i++, dmtx += 2) {
int val = (unsigned char)L5dungeon[dmtx + 1][dmty + 1]; /* todo: unsigned */
val = 2 * val + (unsigned char)L5dungeon[dmtx][dmty + 1];
val = 2 * val + (unsigned char)L5dungeon[dmtx + 1][dmty];
val = 2 * val + (unsigned char)L5dungeon[dmtx][dmty];
dungeon[i][j] = L5ConvTbl[val];
}
}
}
void L5AddWall()
{
int i, j, x, y;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (!L5dflags[i][j]) {
if (dungeon[i][j] == 3 && random(0, 100) < 100) {
x = L5HWallOk(i, j);
if (x != -1)
L5HorizWall(i, j, 2, x);
}
if (dungeon[i][j] == 3 && random(0, 100) < 100) {
y = L5VWallOk(i, j);
if (y != -1)
L5VertWall(i, j, 1, y);
}
if (dungeon[i][j] == 6 && random(0, 100) < 100) {
x = L5HWallOk(i, j);
if (x != -1)
L5HorizWall(i, j, 4, x);
}
if (dungeon[i][j] == 7 && random(0, 100) < 100) {
y = L5VWallOk(i, j);
if (y != -1)
L5VertWall(i, j, 4, y);
}
if (dungeon[i][j] == 2 && random(0, 100) < 100) {
x = L5HWallOk(i, j);
if (x != -1)
L5HorizWall(i, j, 2, x);
}
if (dungeon[i][j] == 1 && random(0, 100) < 100) {
y = L5VWallOk(i, j);
if (y != -1)
L5VertWall(i, j, 1, y);
}
}
}
}
}
int L5HWallOk(int i, int j)
{
int x;
BOOL wallok;
for (x = 1; dungeon[i + x][j] == 13; x++) {
if (dungeon[i + x][j - 1] != 13 || dungeon[i + x][j + 1] != 13 || L5dflags[i + x][j])
break;
}
wallok = FALSE;
if (dungeon[i + x][j] >= 3 && dungeon[i + x][j] <= 7)
wallok = TRUE;
if (dungeon[i + x][j] >= 16 && dungeon[i + x][j] <= 24)
wallok = TRUE;
if (dungeon[i + x][j] == 22)
wallok = FALSE;
if (x == 1)
wallok = FALSE;
if (wallok)
return x;
else
return -1;
}
int L5VWallOk(int i, int j)
{
int y;
BOOL wallok;
for (y = 1; dungeon[i][j + y] == 13; y++) {
if (dungeon[i - 1][j + y] != 13 || dungeon[i + 1][j + y] != 13 || L5dflags[i][j + y])
break;
}
wallok = FALSE;
if (dungeon[i][j + y] >= 3 && dungeon[i][j + y] <= 7)
wallok = TRUE;
if (dungeon[i][j + y] >= 16 && dungeon[i][j + y] <= 24)
wallok = TRUE;
if (dungeon[i][j + y] == 22)
wallok = FALSE;
if (y == 1)
wallok = FALSE;
if (wallok)
return y;
else
return -1;
}
void L5HorizWall(int i, int j, char p, int dx)
{
int xx;
char wt, dt;
switch (random(0, 4)) {
case 0:
case 1:
dt = 2;
break;
case 2:
dt = 12;
if (p == 2)
p = 12;
if (p == 4)
p = 10;
break;
case 3:
dt = 36;
if (p == 2)
p = 36;
if (p == 4)
p = 27;
break;
}
if (random(0, 6) == 5)
wt = 12;
else
wt = 26;
if (dt == 12)
wt = 12;
dungeon[i][j] = p;
for (xx = 1; xx < dx; xx++) {
dungeon[i + xx][j] = dt;
}
xx = random(0, dx - 1) + 1;
if (wt == 12) {
dungeon[i + xx][j] = wt;
} else {
dungeon[i + xx][j] = 2;
L5dflags[i + xx][j] |= 1;
}
}
void L5VertWall(int i, int j, char p, int dy)
{
int yy;
char wt, dt;
switch (random(0, 4)) {
case 0:
case 1:
dt = 1;
break;
case 2:
dt = 11;
if (p == 1)
p = 11;
if (p == 4)
p = 14;
break;
case 3:
dt = 35;
if (p == 1)
p = 35;
if (p == 4)
p = 37;
break;
}
if (random(0, 6) == 5)
wt = 11;
else
wt = 25;
if (dt == 11)
wt = 11;
dungeon[i][j] = p;
for (yy = 1; yy < dy; yy++) {
dungeon[i][j + yy] = dt;
}
yy = random(0, dy - 1) + 1;
if (wt == 11) {
dungeon[i][j + yy] = wt;
} else {
dungeon[i][j + yy] = 1;
L5dflags[i][j + yy] |= 2;
}
}
void L5tileFix()
{
int i, j;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 22)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22)
dungeon[i + 1][j] = 18;
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 2)
dungeon[i + 1][j] = 7;
if (dungeon[i][j] == 6 && dungeon[i + 1][j] == 22)
dungeon[i + 1][j] = 24;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 22)
dungeon[i][j + 1] = 24;
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 1)
dungeon[i][j + 1] = 6;
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 22)
dungeon[i][j + 1] = 19;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 19)
dungeon[i + 1][j] = 21;
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 22)
dungeon[i + 1][j] = 20;
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 22)
dungeon[i + 1][j] = 23;
if (dungeon[i][j] == 13 && dungeon[i + 1][j] == 24)
dungeon[i + 1][j] = 21;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 22)
dungeon[i + 1][j] = 20;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 19)
dungeon[i + 1][j] = 21;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 6;
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 19)
dungeon[i + 1][j] = 21;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 6;
if (dungeon[i][j] == 3 && dungeon[i + 1][j] == 22)
dungeon[i + 1][j] = 24;
if (dungeon[i][j] == 21 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 6;
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 1)
dungeon[i + 1][j] = 6;
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 24)
dungeon[i + 1][j] = 21;
if (dungeon[i][j] == 4 && dungeon[i + 1][j] == 16)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 7 && dungeon[i + 1][j] == 13)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 24)
dungeon[i + 1][j] = 21;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 13)
dungeon[i + 1][j] = 17;
if (dungeon[i][j] == 23 && dungeon[i - 1][j] == 22)
dungeon[i - 1][j] = 19;
if (dungeon[i][j] == 19 && dungeon[i - 1][j] == 23)
dungeon[i - 1][j] = 21;
if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 22)
dungeon[i - 1][j] = 24;
if (dungeon[i][j] == 6 && dungeon[i - 1][j] == 23)
dungeon[i - 1][j] = 21;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 7;
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 18)
dungeon[i][j + 1] = 21;
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 7;
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 7;
if (dungeon[i][j] == 21 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 7;
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 22)
dungeon[i][j + 1] = 24;
if (dungeon[i][j] == 6 && dungeon[i][j + 1] == 13)
dungeon[i][j + 1] = 16;
if (dungeon[i][j] == 1 && dungeon[i][j + 1] == 13)
dungeon[i][j + 1] = 16;
if (dungeon[i][j] == 13 && dungeon[i][j + 1] == 16)
dungeon[i][j + 1] = 17;
if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22)
dungeon[i][j - 1] = 7;
if (dungeon[i][j] == 6 && dungeon[i][j - 1] == 22)
dungeon[i][j - 1] = 24;
if (dungeon[i][j] == 7 && dungeon[i][j - 1] == 24)
dungeon[i][j - 1] = 21;
if (dungeon[i][j] == 18 && dungeon[i][j - 1] == 24)
dungeon[i][j - 1] = 21;
}
}
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 4 && dungeon[i][j + 1] == 2)
dungeon[i][j + 1] = 7;
if (dungeon[i][j] == 2 && dungeon[i + 1][j] == 19)
dungeon[i + 1][j] = 21;
if (dungeon[i][j] == 18 && dungeon[i][j + 1] == 22)
dungeon[i][j + 1] = 20;
}
}
}
void DRLG_L5Subs()
{
int x, y, rv, i;
for (y = 0; y < DMAXY; y++) {
for (x = 0; x < DMAXX; x++) {
if (!random(0, 4)) {
BYTE c = L5BTYPES[dungeon[x][y]];
if (c && !L5dflags[x][y]) {
rv = random(0, 16);
i = -1;
while (rv >= 0) {
if (++i == sizeof(L5BTYPES))
i = 0;
if (c == L5BTYPES[i])
rv--;
}
if (i == 89) {
if (L5BTYPES[dungeon[x][y - 1]] != 79 || L5dflags[x][y - 1])
i = 79;
else
dungeon[x][y - 1] = 90;
}
if (i == 91) {
if (L5BTYPES[dungeon[x + 1][y]] != 80 || L5dflags[x + 1][y])
i = 80;
else
dungeon[x + 1][y] = 92;
}
dungeon[x][y] = i;
}
}
}
}
}
void L5FillChambers()
{
int c;
if (HR1)
DRLG_L5GChamber(0, 14, 0, 0, 0, 1);
if (HR2) {
if (HR1 && !HR3)
DRLG_L5GChamber(14, 14, 0, 0, 1, 0);
if (!HR1 && HR3)
DRLG_L5GChamber(14, 14, 0, 0, 0, 1);
if (HR1 && HR3)
DRLG_L5GChamber(14, 14, 0, 0, 1, 1);
if (!HR1 && !HR3)
DRLG_L5GChamber(14, 14, 0, 0, 0, 0);
}
if (HR3)
DRLG_L5GChamber(28, 14, 0, 0, 1, 0);
if (HR1 && HR2)
DRLG_L5GHall(12, 18, 14, 18);
if (HR2 && HR3)
DRLG_L5GHall(26, 18, 28, 18);
if (HR1 && !HR2 && HR3)
DRLG_L5GHall(12, 18, 28, 18);
if (VR1)
DRLG_L5GChamber(14, 0, 0, 1, 0, 0);
if (VR2) {
if (VR1 && !VR3)
DRLG_L5GChamber(14, 14, 1, 0, 0, 0);
if (!VR1 && VR3)
DRLG_L5GChamber(14, 14, 0, 1, 0, 0);
if (VR1 && VR3)
DRLG_L5GChamber(14, 14, 1, 1, 0, 0);
if (!VR1 && !VR3)
DRLG_L5GChamber(14, 14, 0, 0, 0, 0);
}
if (VR3)
DRLG_L5GChamber(14, 28, 1, 0, 0, 0);
if (VR1 && VR2)
DRLG_L5GHall(18, 12, 18, 14);
if (VR2 && VR3)
DRLG_L5GHall(18, 26, 18, 28);
if (VR1 && !VR2 && VR3)
DRLG_L5GHall(18, 12, 18, 28);
if (setloadflag) {
if (VR1 || VR2 || VR3) {
c = 1;
if (!VR1 && VR2 && VR3 && random(0, 2))
c = 2;
if (VR1 && VR2 && !VR3 && random(0, 2))
c = 0;
if (VR1 && !VR2 && VR3) {
if (random(0, 2))
c = 0;
else
c = 2;
}
if (VR1 && VR2 && VR3)
c = random(0, 3);
switch (c) {
case 0:
DRLG_L5SetRoom(16, 2);
break;
case 1:
DRLG_L5SetRoom(16, 16);
break;
case 2:
DRLG_L5SetRoom(16, 30);
break;
}
} else {
c = 1;
if (!HR1 && HR2 && HR3 && random(0, 2))
c = 2;
if (HR1 && HR2 && !HR3 && random(0, 2))
c = 0;
if (HR1 && !HR2 && HR3) {
if (random(0, 2))
c = 0;
else
c = 2;
}
if (HR1 && HR2 && HR3)
c = random(0, 3);
switch (c) {
case 0:
DRLG_L5SetRoom(2, 16);
break;
case 1:
DRLG_L5SetRoom(16, 16);
break;
case 2:
DRLG_L5SetRoom(30, 16);
break;
}
}
}
}
void DRLG_L5GChamber(int sx, int sy, BOOL topflag, BOOL bottomflag, BOOL leftflag, BOOL rightflag)
{
int i, j;
if(topflag == TRUE) {
dungeon[sx + 2][sy] = 12;
dungeon[sx + 3][sy] = 12;
dungeon[sx + 4][sy] = 3;
dungeon[sx + 7][sy] = 9;
dungeon[sx + 8][sy] = 12;
dungeon[sx + 9][sy] = 2;
}
if(bottomflag == TRUE) {
sy += 11;
dungeon[sx + 2][sy] = 10;
dungeon[sx + 3][sy] = 12;
dungeon[sx + 4][sy] = 8;
dungeon[sx + 7][sy] = 5;
dungeon[sx + 8][sy] = 12;
if(dungeon[sx + 9][sy] != 4) {
dungeon[sx + 9][sy] = 21;
}
sy -= 11;
}
if(leftflag == TRUE) {
dungeon[sx][sy + 2] = 11;
dungeon[sx][sy + 3] = 11;
dungeon[sx][sy + 4] = 3;
dungeon[sx][sy + 7] = 8;
dungeon[sx][sy + 8] = 11;
dungeon[sx][sy + 9] = 1;
}
if(rightflag == TRUE) {
sx += 11;
dungeon[sx][sy + 2] = 14;
dungeon[sx][sy + 3] = 11;
dungeon[sx][sy + 4] = 9;
dungeon[sx][sy + 7] = 5;
dungeon[sx][sy + 8] = 11;
if(dungeon[sx][sy + 9] != 4) {
dungeon[sx][sy + 9] = 21;
}
sx -= 11;
}
for(j = 1; j < 11; j++) {
for(i = 1; i < 11; i++) {
dungeon[i + sx][j + sy] = 13;
L5dflags[i + sx][j + sy] |= 0x40;
}
}
dungeon[sx + 4][sy + 4] = 15;
dungeon[sx + 7][sy + 4] = 15;
dungeon[sx + 4][sy + 7] = 15;
dungeon[sx + 7][sy + 7] = 15;
}
void DRLG_L5GHall(int x1, int y1, int x2, int y2)
{
int i;
if (y1 == y2) {
for (i = x1; i < x2; i++) {
dungeon[i][y1] = 12;
dungeon[i][y1 + 3] = 12;
}
} else {
for (i = y1; i < y2; i++) {
dungeon[x1][i] = 11;
dungeon[x1 + 3][i] = 11;
}
}
}
void DRLG_L5SetRoom(int rx1, int ry1)
{
int rw, rh, i, j;
BYTE *sp;
rw = *pSetPiece;
rh = *(pSetPiece + 2);
setpc_x = rx1;
setpc_y = ry1;
setpc_w = rw;
setpc_h = rh;
sp = pSetPiece + 4;
for (j = 0; j < rh; j++) {
for (i = 0; i < rw; i++) {
if (*sp) {
dungeon[rx1 + i][ry1 + j] = *sp;
L5dflags[rx1 + i][ry1 + j] |= 0x80;
} else {
dungeon[rx1 + i][ry1 + j] = 13;
}
sp += 2;
}
}
}
void DRLG_L5FloodTVal()
{
int xx, yy, i, j;
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 13 && !dTransVal[xx][yy]) {
DRLG_L5FTVR(i, j, xx, yy, 0);
TransVal++;
}
xx += 2;
}
yy += 2;
}
}
void DRLG_L5FTVR(int i, int j, int x, int y, int d)
{
if (dTransVal[x][y] || dungeon[i][j] != 13) {
if (d == 1) {
dTransVal[x][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
}
if (d == 2) {
dTransVal[x + 1][y] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if (d == 3) {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
}
if (d == 4) {
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
}
if (d == 5)
dTransVal[x + 1][y + 1] = TransVal;
if (d == 6)
dTransVal[x][y + 1] = TransVal;
if (d == 7)
dTransVal[x + 1][y] = TransVal;
if (d == 8)
dTransVal[x][y] = TransVal;
} else {
dTransVal[x][y] = TransVal;
dTransVal[x + 1][y] = TransVal;
dTransVal[x][y + 1] = TransVal;
dTransVal[x + 1][y + 1] = TransVal;
DRLG_L5FTVR(i + 1, j, x + 2, y, 1);
DRLG_L5FTVR(i - 1, j, x - 2, y, 2);
DRLG_L5FTVR(i, j + 1, x, y + 2, 3);
DRLG_L5FTVR(i, j - 1, x, y - 2, 4);
DRLG_L5FTVR(i - 1, j - 1, x - 2, y - 2, 5);
DRLG_L5FTVR(i + 1, j - 1, x + 2, y - 2, 6);
DRLG_L5FTVR(i - 1, j + 1, x - 2, y + 2, 7);
DRLG_L5FTVR(i + 1, j + 1, x + 2, y + 2, 8);
}
}
void DRLG_L5TransFix()
{
int xx, yy, i, j;
yy = 16;
for (j = 0; j < DMAXY; j++) {
xx = 16;
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 23 && dungeon[i][j - 1] == 18) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 24 && dungeon[i + 1][j] == 19) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 18) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 19) {
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
if (dungeon[i][j] == 20) {
dTransVal[xx + 1][yy] = dTransVal[xx][yy];
dTransVal[xx][yy + 1] = dTransVal[xx][yy];
dTransVal[xx + 1][yy + 1] = dTransVal[xx][yy];
}
xx += 2;
}
yy += 2;
}
}
void DRLG_L5DirtFix()
{
int i, j;
for (j = 0; j < DMAXY; j++) {
for (i = 0; i < DMAXX; i++) {
if (dungeon[i][j] == 21 && dungeon[i + 1][j] != 19)
dungeon[i][j] = 202;
if (dungeon[i][j] == 19 && dungeon[i + 1][j] != 19)
dungeon[i][j] = 200;
if (dungeon[i][j] == 24 && dungeon[i + 1][j] != 19)
dungeon[i][j] = 205;
if (dungeon[i][j] == 18 && dungeon[i][j + 1] != 18)
dungeon[i][j] = 199;
if (dungeon[i][j] == 21 && dungeon[i][j + 1] != 18)
dungeon[i][j] = 202;
if (dungeon[i][j] == 23 && dungeon[i][j + 1] != 18)
dungeon[i][j] = 204;
}
}
}
void DRLG_L5CornerFix()
{
int i, j;
for(j = 1; j < DMAXY - 1; j++) {
for(i = 1; i < DMAXX - 1; i++) {
if(!(L5dflags[i][j] & 0x80) && dungeon[i][j] == 17 && dungeon[i - 1][j] == 13 && dungeon[i][j - 1] == 1) {
dungeon[i][j] = 16;
L5dflags[i][j - 1] &= 0x80;
}
if(dungeon[i][j] == 202 && dungeon[i + 1][j] == 13 && dungeon[i][j + 1] == 1) {
dungeon[i][j] = 8;
}
}
}
}