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#include "engine/path.h"
#include <algorithm>
#include <array>
#include <cstddef>
#include <span>
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "engine/direction.hpp"
#include "utils/algorithm/container.hpp"
namespace devilution {
extern int TestPathGetHeuristicCost(Point startPosition, Point destinationPosition);
namespace {
using ::testing::ElementsAreArray;
TEST(PathTest, Heuristics)
{
constexpr Point source { 25, 32 };
Point destination = source;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 0) << "Wrong cost for travelling to the same tile";
destination = source + Direction::NorthEast;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathAxisAlignedStepCost) << "Wrong cost for travelling to horizontal/vertical adjacent tile";
destination = source + Direction::SouthEast;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathAxisAlignedStepCost) << "Wrong cost for travelling to horizontal/vertical adjacent tile";
destination = source + Direction::SouthWest;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathAxisAlignedStepCost) << "Wrong cost for travelling to horizontal/vertical adjacent tile";
destination = source + Direction::NorthWest;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathAxisAlignedStepCost) << "Wrong cost for travelling to horizontal/vertical adjacent tile";
destination = source + Direction::North;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathDiagonalStepCost) << "Wrong cost for travelling to diagonally adjacent tile";
destination = source + Direction::East;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathDiagonalStepCost) << "Wrong cost for travelling to diagonally adjacent tile";
destination = source + Direction::South;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathDiagonalStepCost) << "Wrong cost for travelling to diagonally adjacent tile";
destination = source + Direction::West;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathDiagonalStepCost) << "Wrong cost for travelling to diagonally adjacent tile";
destination = source + Direction::SouthWest + Direction::SouthEast; // Effectively the same as Direction::South
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathDiagonalStepCost) << "Wrong cost for travelling to diagonally adjacent tile";
destination = source + Direction::NorthEast + Direction::North;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), PathAxisAlignedStepCost + PathDiagonalStepCost) << "Wrong cost for travelling to a { 2, 1 } offset";
destination = source + Direction::SouthEast + Direction::SouthEast;
EXPECT_EQ(TestPathGetHeuristicCost(source, destination), 2 * PathAxisAlignedStepCost) << "Wrong cost for travelling to a { 2, 0 } offset";
}
// These symbols are in terms of coordinates (not in terms of on-screen direction).
// -1, -1 is top-left.
enum class Dir {
None,
Up,
Left,
Right,
Down,
UpLeft,
UpRight,
DownRight,
DownLeft
};
std::array<std::string_view, 9> DirSymbols = { "", "", "", "", "", "", "", "", "" };
std::ostream &operator<<(std::ostream &os, Dir dir)
{
return os << DirSymbols[static_cast<size_t>(dir)];
}
std::vector<Dir> ToSyms(std::span<const std::string> strings)
{
std::vector<Dir> result;
result.reserve(strings.size());
for (const std::string &str : strings)
result.emplace_back(static_cast<Dir>(std::distance(DirSymbols.begin(), c_find(DirSymbols, str))));
return result;
}
std::vector<Dir> ToSyms(std::span<const int8_t> indices)
{
std::vector<Dir> result;
result.reserve(indices.size());
for (const int8_t idx : indices)
result.emplace_back(static_cast<Dir>(idx));
return result;
}
void CheckPath(Point startPosition, Point destinationPosition, std::vector<std::string> expectedSteps)
{
// Restrict tests to the longest possible path length in vanilla Diablo
constexpr size_t MaxPathLength = 24;
int8_t pathSteps[MaxPathLength];
auto pathLength = FindPath(
/*canStep=*/[](Point, Point) { return true; },
/*posOk=*/[](Point) { return true; },
startPosition, destinationPosition, pathSteps, MaxPathLength);
EXPECT_THAT(ToSyms(std::span<const int8_t>(pathSteps, pathLength)), ElementsAreArray(ToSyms(expectedSteps)))
<< "Path steps differs from expectation for a path from "
<< startPosition << " to " << destinationPosition;
}
TEST(PathTest, FindPathToSelf)
{
CheckPath({ 8, 8 }, { 8, 8 }, {});
}
TEST(PathTest, FindPathTwoStepsUp)
{
CheckPath({ 8, 8 }, { 8, 6 }, { "", "" });
}
TEST(PathTest, FindPathTwoStepsLeft)
{
CheckPath({ 8, 8 }, { 6, 8 }, { "", "" });
}
TEST(PathTest, FindPathTwoStepsRight)
{
CheckPath({ 8, 8 }, { 10, 8 }, { "", "" });
}
TEST(PathTest, FindPathTwoStepsDown)
{
CheckPath({ 8, 8 }, { 8, 10 }, { "", "" });
}
TEST(PathTest, FindPathDiagonalsFirst3Left2Up)
{
// Pathing biases along diagonals and the diagonal steps will always be first
CheckPath({ 8, 8 }, { 5, 6 }, { "", "", "" });
}
TEST(PathTest, FindPathDiagonalsFirst4Left4Up)
{
CheckPath({ 8, 8 }, { 4, 4 }, { "", "", "", "" });
}
TEST(PathTest, FindPathDiagonalsFirst2Right4Down)
{
CheckPath({ 8, 8 }, { 10, 12 }, { "", "", "", "" });
}
TEST(PathTest, FindPathDiagonalsFirst4Right12Down)
{
CheckPath({ 8, 8 }, { 12, 20 }, { "", "", "", "", "", "", "", "", "", "", "", "" });
}
TEST(PathTest, LongPaths)
{
// Starting from the middle of the world and trying to path to a border exceeds the maximum path size
CheckPath({ 56, 56 }, { 0, 0 }, {});
// Longest possible path used to be 24 steps meaning tiles 24 units away are reachable
Point startingPosition { 56, 56 };
CheckPath(startingPosition, startingPosition + Displacement { 24, 24 }, std::vector<std::string>(24, ""));
// But trying to navigate 25 units fails
CheckPath(startingPosition, startingPosition + Displacement { 25, 25 }, {});
}
TEST(PathTest, FindClosest)
{
{
std::array<std::array<int, 101>, 101> searchedTiles {};
std::optional<Point> nearPosition = FindClosestValidPosition(
[&searchedTiles](Point testPosition) {
searchedTiles[testPosition.x][testPosition.y]++;
return false;
},
{ 50, 50 }, 0, 50);
EXPECT_FALSE(nearPosition) << "Searching with no valid tiles should return an empty optional";
for (size_t x = 0; x < searchedTiles.size(); x++) {
for (size_t y = 0; y < searchedTiles[x].size(); y++) {
if ((x == 0 || x == 100) && (y == 0 || y == 100)) {
EXPECT_EQ(searchedTiles[x][y], 0) << "Extreme corners should be skipped due to the inset/rounded search space";
} else {
EXPECT_EQ(searchedTiles[x][y], 1) << "Position " << x << " " << y << " should have been searched exactly once";
}
}
}
}
{
std::array<std::array<int, 5>, 5> searchedTiles {};
std::optional<Point> nearPosition = FindClosestValidPosition(
[&searchedTiles](Point testPosition) {
searchedTiles[testPosition.x][testPosition.y]++;
return false;
},
{ 2, 2 }, 1, 2);
EXPECT_FALSE(nearPosition) << "Still shouldn't find a valid position with no valid tiles";
for (size_t x = 0; x < searchedTiles.size(); x++) {
for (size_t y = 0; y < searchedTiles[x].size(); y++) {
if (x == 2 && y == 2) {
EXPECT_EQ(searchedTiles[x][y], 0) << "The starting tile should be skipped with a min radius of 1";
} else if ((x == 0 || x == 4) && (y == 0 || y == 4)) {
EXPECT_EQ(searchedTiles[x][y], 0) << "Corners should be skipped";
} else {
EXPECT_EQ(searchedTiles[x][y], 1) << "All tiles in range should be searched exactly once";
}
}
}
}
{
std::array<std::array<int, 3>, 3> searchedTiles {};
std::optional<Point> nearPosition = FindClosestValidPosition(
[&searchedTiles](Point testPosition) {
searchedTiles[testPosition.x][testPosition.y]++;
return false;
},
{ 1, 1 }, 0, 0);
EXPECT_FALSE(nearPosition) << "Searching with no valid tiles should return an empty optional";
for (size_t x = 0; x < searchedTiles.size(); x++) {
for (size_t y = 0; y < searchedTiles[x].size(); y++) {
if (x == 1 && y == 1) {
EXPECT_EQ(searchedTiles[x][y], 1) << "Only the starting tile should be searched with max radius 0";
} else {
EXPECT_EQ(searchedTiles[x][y], 0) << "Position " << x << " " << y << " should not have been searched";
}
}
}
}
{
std::array<std::array<int, 7>, 7> searchedTiles {};
std::optional<Point> nearPosition = FindClosestValidPosition(
[&searchedTiles](Point testPosition) {
searchedTiles[testPosition.x][testPosition.y]++;
return false;
},
{ 3, 3 }, 3, 3);
EXPECT_FALSE(nearPosition) << "Searching with no valid tiles should return an empty optional";
for (size_t x = 0; x < searchedTiles.size(); x++) {
for (size_t y = 0; y < searchedTiles[x].size(); y++) {
if (((x == 1 || x == 5) && (y == 1 || y == 5)) // inset corners
|| ((x == 0 || x == 6) && y != 0 && y != 6) // left/right sides
|| (x != 0 && x != 6 && (y == 0 || y == 6)) // top/bottom sides
) {
EXPECT_EQ(searchedTiles[x][y], 1) << "Searching with a fixed radius should make a square with inset corners";
} else {
EXPECT_EQ(searchedTiles[x][y], 0) << "Position " << x << " " << y << " should not have been searched";
}
}
}
}
{
std::optional<Point> nearPosition = FindClosestValidPosition(
[](Point testPosition) {
return true;
},
{ 50, 50 }, 21, 50);
EXPECT_EQ(*nearPosition, (Point { 50, 50 } + Displacement { 0, 21 })) << "First candidate position with a minimum radius should be at {0, +y}";
}
}
} // namespace
} // namespace devilution