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/**
* @file diablo.cpp
*
* Implementation of the main game initialization functions.
*/
#include "all.h"
#include "paths.h"
#include "console.h"
#include "../3rdParty/Storm/Source/storm.h"
#include "../DiabloUI/diabloui.h"
#include <config.h>
DEVILUTION_BEGIN_NAMESPACE
SDL_Window *ghMainWnd;
DWORD glSeedTbl[NUMLEVELS];
int gnLevelTypeTbl[NUMLEVELS];
int glEndSeed[NUMLEVELS];
int glMid1Seed[NUMLEVELS];
int glMid2Seed[NUMLEVELS];
int glMid3Seed[NUMLEVELS];
int MouseX;
int MouseY;
BOOL gbGameLoopStartup;
BOOL gbRunGame;
BOOL gbRunGameResult;
BOOL zoomflag;
/** Enable updating of player character, set to false once Diablo dies */
BOOL gbProcessPlayers;
BOOL gbLoadGame;
BOOLEAN cineflag;
int force_redraw;
BOOL light4flag;
int setseed;
int PauseMode;
bool forceSpawn;
bool forceDiablo;
bool gbTheoQuest;
bool gbCowQuest;
bool gbNestArt;
bool gbBard;
bool gbBarbarian;
int sgnTimeoutCurs;
char sgbMouseDown;
int color_cycle_timer;
int gnTickRate;
WORD gnTickDelay = 50;
/** Game options */
Options sgOptions;
/* rdata */
bool gbForceWindowed = false;
bool gbShowIntro = true;
bool leveldebug = false;
#ifdef _DEBUG
bool monstdebug = false;
_monster_id DebugMonsters[10];
int debugmonsttypes = 0;
bool visiondebug = false;
int questdebug = -1;
bool debug_mode_key_s = false;
bool debug_mode_key_w = false;
bool debug_mode_key_inverted_v = false;
bool debug_mode_dollar_sign = false;
bool debug_mode_key_d = false;
bool debug_mode_key_i = false;
int debug_mode_key_j = 0;
int arrowdebug = 0;
#endif
/** Specifies whether players are in non-PvP mode. */
bool gbFriendlyMode = true;
/** Specifies players will still damage other players in non-PvP mode. */
bool gbFriendlyFire;
/** Default quick messages */
const char *const spszMsgTbl[4] = {
"I need help! Come Here!",
"Follow me.",
"Here's something for you.",
"Now you DIE!"
};
/** INI files variable names for quick message keys */
const char *const spszMsgHotKeyTbl[4] = { "F9", "F10", "F11", "F12" };
/** To know if these things have been done when we get to the diablo_deinit() function */
BOOL was_archives_init = false;
/** To know if surfaces have been initialized or not */
BOOL was_window_init = false;
BOOL was_ui_init = false;
BOOL was_snd_init = false;
// Controller support:
extern void plrctrls_every_frame();
extern void plrctrls_after_game_logic();
static void print_help_and_exit()
{
printInConsole("Options:\n");
printInConsole(" %-20s %-30s\n", "-h, --help", "Print this message and exit");
printInConsole(" %-20s %-30s\n", "--version", "Print the version and exit");
printInConsole(" %-20s %-30s\n", "--data-dir", "Specify the folder of diabdat.mpq");
printInConsole(" %-20s %-30s\n", "--save-dir", "Specify the folder of save files");
printInConsole(" %-20s %-30s\n", "--config-dir", "Specify the location of diablo.ini");
printInConsole(" %-20s %-30s\n", "-n", "Skip startup videos");
printInConsole(" %-20s %-30s\n", "-f", "Display frames per second");
printInConsole(" %-20s %-30s\n", "-x", "Run in windowed mode");
printInConsole(" %-20s %-30s\n", "--spawn", "Force spawn mode even if diabdat.mpq is found");
printInConsole("\nHellfire options:\n");
printInConsole(" %-20s %-30s\n", "--diablo", "Force diablo mode even if hellfire.mpq is found");
printInConsole(" %-20s %-30s\n", "--nestart", "Use alternate nest palette");
#ifdef _DEBUG
printInConsole("\nDebug options:\n");
printInConsole(" %-20s %-30s\n", "-d", "Increaased item drops");
printInConsole(" %-20s %-30s\n", "-w", "Enable cheats");
printInConsole(" %-20s %-30s\n", "-$", "Enable god mode");
printInConsole(" %-20s %-30s\n", "-^", "Enable god mode and debug tools");
printInConsole(" %-20s %-30s\n", "-v", "Highlight visibility");
printInConsole(" %-20s %-30s\n", "-i", "Ignore network timeout");
printInConsole(" %-20s %-30s\n", "-j <##>", "Mausoleum warps to given level");
printInConsole(" %-20s %-30s\n", "-l <##> <##>", "Start in level as type");
printInConsole(" %-20s %-30s\n", "-m <##>", "Add debug monster, up to 10 allowed");
printInConsole(" %-20s %-30s\n", "-q <#>", "Force a certain quest");
printInConsole(" %-20s %-30s\n", "-r <##########>", "Set map seed");
printInConsole(" %-20s %-30s\n", "-t <##>", "Set current quest level");
#endif
printInConsole("\nReport bugs at https://github.com/diasurgical/devilutionX/\n");
diablo_quit(0);
}
static void diablo_parse_flags(int argc, char **argv)
{
for (int i = 1; i < argc; i++) {
if (strcasecmp("-h", argv[i]) == 0 || strcasecmp("--help", argv[i]) == 0) {
print_help_and_exit();
} else if (strcasecmp("--version", argv[i]) == 0) {
printInConsole("%s v%s\n", PROJECT_NAME, PROJECT_VERSION);
diablo_quit(0);
} else if (strcasecmp("--data-dir", argv[i]) == 0) {
SetBasePath(argv[++i]);
} else if (strcasecmp("--save-dir", argv[i]) == 0) {
SetPrefPath(argv[++i]);
} else if (strcasecmp("--config-dir", argv[i]) == 0) {
SetConfigPath(argv[++i]);
} else if (strcasecmp("-n", argv[i]) == 0) {
gbShowIntro = false;
} else if (strcasecmp("-f", argv[i]) == 0) {
EnableFrameCount();
} else if (strcasecmp("-x", argv[i]) == 0) {
gbForceWindowed = true;
} else if (strcasecmp("--spawn", argv[i]) == 0) {
forceSpawn = true;
} else if (strcasecmp("--diablo", argv[i]) == 0) {
forceDiablo = true;
} else if (strcasecmp("--nestart", argv[i]) == 0) {
gbNestArt = true;
} else if (strcasecmp("--vanilla", argv[i]) == 0) {
gbVanilla = true;
#ifdef _DEBUG
} else if (strcasecmp("-^", argv[i]) == 0) {
debug_mode_key_inverted_v = true;
} else if (strcasecmp("-$", argv[i]) == 0) {
debug_mode_dollar_sign = true;
} else if (strcasecmp("-d", argv[i]) == 0) {
debug_mode_key_d = true;
} else if (strcasecmp("-i", argv[i]) == 0) {
debug_mode_key_i = true;
} else if (strcasecmp("-j", argv[i]) == 0) {
debug_mode_key_j = SDL_atoi(argv[++i]);
} else if (strcasecmp("-l", argv[i]) == 0) {
setlevel = FALSE;
leveldebug = true;
leveltype = SDL_atoi(argv[++i]);
currlevel = SDL_atoi(argv[++i]);
plr[0].plrlevel = currlevel;
} else if (strcasecmp("-m", argv[i]) == 0) {
monstdebug = true;
DebugMonsters[debugmonsttypes++] = (_monster_id)SDL_atoi(argv[++i]);
} else if (strcasecmp("-q", argv[i]) == 0) {
questdebug = SDL_atoi(argv[++i]);
} else if (strcasecmp("-r", argv[i]) == 0) {
setseed = SDL_atoi(argv[++i]);
} else if (strcasecmp("-s", argv[i]) == 0) {
debug_mode_key_s = true;
} else if (strcasecmp("-t", argv[i]) == 0) {
leveldebug = true;
setlevel = true;
setlvlnum = SDL_atoi(argv[++i]);
} else if (strcasecmp("-v", argv[i]) == 0) {
visiondebug = true;
} else if (strcasecmp("-w", argv[i]) == 0) {
debug_mode_key_w = true;
#endif
} else {
printInConsole("unrecognized option '%s'\n", argv[i]);
print_help_and_exit();
}
}
}
void FreeGameMem()
{
music_stop();
MemFreeDbg(pDungeonCels);
MemFreeDbg(pMegaTiles);
MemFreeDbg(pLevelPieces);
MemFreeDbg(pSpecialCels);
FreeMissiles();
FreeMonsters();
FreeObjectGFX();
FreeMonsterSnd();
FreeTownerGFX();
}
static void start_game(unsigned int uMsg)
{
zoomflag = TRUE;
CalcViewportGeometry();
cineflag = FALSE;
InitCursor();
InitLightTable();
#ifdef _DEBUG
LoadDebugGFX();
#endif
assert(ghMainWnd);
music_stop();
ShowProgress(uMsg);
gmenu_init_menu();
InitLevelCursor();
sgnTimeoutCurs = CURSOR_NONE;
sgbMouseDown = CLICK_NONE;
track_repeat_walk(FALSE);
}
static void free_game()
{
int i;
FreeControlPan();
FreeInvGFX();
FreeGMenu();
FreeQuestText();
FreeStoreMem();
for (i = 0; i < MAX_PLRS; i++)
FreePlayerGFX(i);
FreeItemGFX();
FreeCursor();
FreeLightTable();
#ifdef _DEBUG
FreeDebugGFX();
#endif
FreeGameMem();
}
// Controller support: Actions to run after updating the cursor state.
// Defined in SourceX/controls/plctrls.cpp.
extern void finish_simulated_mouse_clicks(int current_mouse_x, int current_mouse_y);
extern void plrctrls_after_check_curs_move();
static bool ProcessInput()
{
if (PauseMode == 2) {
return false;
}
plrctrls_every_frame();
if (!gbIsMultiplayer && gmenu_is_active()) {
force_redraw |= 1;
return false;
}
if (!gmenu_is_active() && sgnTimeoutCurs == CURSOR_NONE) {
#ifndef USE_SDL1
finish_simulated_mouse_clicks(MouseX, MouseY);
#endif
CheckCursMove();
plrctrls_after_check_curs_move();
track_process();
}
return true;
}
static void run_game_loop(unsigned int uMsg)
{
WNDPROC saveProc;
MSG msg;
nthread_ignore_mutex(TRUE);
start_game(uMsg);
assert(ghMainWnd);
saveProc = SetWindowProc(GM_Game);
control_update_life_mana();
run_delta_info();
gbRunGame = TRUE;
gbProcessPlayers = TRUE;
gbRunGameResult = TRUE;
force_redraw = 255;
DrawAndBlit();
LoadPWaterPalette();
PaletteFadeIn(8);
force_redraw = 255;
gbGameLoopStartup = TRUE;
nthread_ignore_mutex(FALSE);
while (gbRunGame) {
while (FetchMessage(&msg)) {
if (msg.message == DVL_WM_QUIT) {
gbRunGameResult = FALSE;
gbRunGame = FALSE;
break;
}
TranslateMessage(&msg);
PushMessage(&msg);
}
if (!gbRunGame)
break;
if (!nthread_has_500ms_passed()) {
ProcessInput();
force_redraw |= 1;
DrawAndBlit();
continue;
}
diablo_color_cyc_logic();
multi_process_network_packets();
game_loop(gbGameLoopStartup);
gbGameLoopStartup = FALSE;
DrawAndBlit();
}
if (gbIsMultiplayer) {
pfile_write_hero();
}
pfile_flush_W();
PaletteFadeOut(8);
NewCursor(CURSOR_NONE);
ClearScreenBuffer();
force_redraw = 255;
scrollrt_draw_game_screen(TRUE);
saveProc = SetWindowProc(saveProc);
assert(saveProc == GM_Game);
free_game();
if (cineflag) {
cineflag = FALSE;
DoEnding();
}
}
BOOL StartGame(BOOL bNewGame, BOOL bSinglePlayer)
{
BOOL fExitProgram;
unsigned int uMsg;
gbSelectProvider = TRUE;
do {
fExitProgram = FALSE;
gbLoadGame = FALSE;
if (!NetInit(bSinglePlayer, &fExitProgram)) {
gbRunGameResult = !fExitProgram;
break;
}
gbSelectProvider = FALSE;
if (bNewGame || !gbValidSaveFile) {
InitLevels();
InitQuests();
InitPortals();
InitDungMsgs(myplr);
}
if (!gbValidSaveFile || !gbLoadGame) {
uMsg = WM_DIABNEWGAME;
} else {
uMsg = WM_DIABLOADGAME;
}
run_game_loop(uMsg);
NetClose();
pfile_create_player_description(NULL, 0);
} while (gbRunGameResult);
SNetDestroy();
return gbRunGameResult;
}
/**
* @brief Save game configurations to ini file
*/
static void SaveOptions()
{
setIniInt("Audio", "Sound Volume", sgOptions.Audio.nSoundVolume);
setIniInt("Audio", "Music Volume", sgOptions.Audio.nMusicVolume);
setIniInt("Audio", "Walking Sound", sgOptions.Audio.bWalkingSound);
setIniInt("Audio", "Auto Equip Sound", sgOptions.Audio.bAutoEquipSound);
#ifndef __vita__
setIniInt("Graphics", "Width", sgOptions.Graphics.nWidth);
setIniInt("Graphics", "Height", sgOptions.Graphics.nHeight);
#endif
setIniInt("Graphics", "Fullscreen", sgOptions.Graphics.bFullscreen);
#ifndef __vita__
setIniInt("Graphics", "Upscale", sgOptions.Graphics.bUpscale);
#endif
setIniInt("Graphics", "Fit to Screen", sgOptions.Graphics.bFitToScreen);
setIniValue("Graphics", "Scaling Quality", sgOptions.Graphics.szScaleQuality);
setIniInt("Graphics", "Integer Scaling", sgOptions.Graphics.bIntegerScaling);
setIniInt("Graphics", "Vertical Sync", sgOptions.Graphics.bVSync);
setIniInt("Graphics", "Blended Transparency", sgOptions.Graphics.bBlendedTransparancy);
setIniInt("Graphics", "Gamma Correction", sgOptions.Graphics.nGammaCorrection);
setIniInt("Graphics", "Color Cycling", sgOptions.Graphics.bColorCycling);
setIniInt("Graphics", "FPS Limiter", sgOptions.Graphics.bFPSLimit);
setIniInt("Game", "Speed", sgOptions.Gameplay.nTickRate);
setIniInt("Game", "Fast Walk", sgOptions.Gameplay.bJogInTown);
setIniInt("Game", "Grab Input", sgOptions.Gameplay.bGrabInput);
setIniInt("Game", "Theo Quest", sgOptions.Gameplay.bTheoQuest);
setIniInt("Game", "Cow Quest", sgOptions.Gameplay.bCowQuest);
setIniInt("Game", "Friendly Fire", sgOptions.Gameplay.bFriendlyFire);
setIniInt("Game", "Test Bard", sgOptions.Gameplay.bTestBard);
setIniInt("Game", "Test Barbarian", sgOptions.Gameplay.bTestBarbarian);
setIniInt("Game", "Experience Bar", sgOptions.Gameplay.bExperienceBar);
setIniInt("Game", "Enemy Health Bar", sgOptions.Gameplay.bEnemyHealthBar);
setIniInt("Game", "Auto Gold Pickup", sgOptions.Gameplay.bAutoGoldPickup);
setIniInt("Game", "Adria Refills Mana", sgOptions.Gameplay.bAdriaRefillsMana);
setIniInt("Game", "Auto Equip Weapons", sgOptions.Gameplay.bAutoEquipWeapons);
setIniInt("Game", "Auto Equip Armor", sgOptions.Gameplay.bAutoEquipArmor);
setIniInt("Game", "Auto Equip Helms", sgOptions.Gameplay.bAutoEquipHelms);
setIniInt("Game", "Auto Equip Shields", sgOptions.Gameplay.bAutoEquipShields);
setIniInt("Game", "Auto Equip Jewelry", sgOptions.Gameplay.bAutoEquipJewelry);
setIniInt("Game", "Randomize Quests", sgOptions.Gameplay.bRandomizeQuests);
setIniInt("Game", "Show Monster Type", sgOptions.Gameplay.bShowMonsterType);
setIniValue("Network", "Bind Address", sgOptions.Network.szBindAddress);
setIniInt("Network", "Port", sgOptions.Network.nPort);
}
/**
* @brief Load game configurations from ini file
*/
static void LoadOptions()
{
sgOptions.Audio.nSoundVolume = getIniInt("Audio", "Sound Volume", VOLUME_MAX);
sgOptions.Audio.nMusicVolume = getIniInt("Audio", "Music Volume", VOLUME_MAX);
sgOptions.Audio.bWalkingSound = getIniBool("Audio", "Walking Sound", true);
sgOptions.Audio.bAutoEquipSound = getIniBool("Audio", "Auto Equip Sound", false);
#ifndef __vita__
sgOptions.Graphics.nWidth = getIniInt("Graphics", "Width", DEFAULT_WIDTH);
sgOptions.Graphics.nHeight = getIniInt("Graphics", "Height", DEFAULT_HEIGHT);
#else
sgOptions.Graphics.nWidth = DEFAULT_WIDTH;
sgOptions.Graphics.nHeight = DEFAULT_HEIGHT;
#endif
sgOptions.Graphics.bFullscreen = getIniBool("Graphics", "Fullscreen", true);
#if !defined(USE_SDL1) && !defined(__vita__)
sgOptions.Graphics.bUpscale = getIniBool("Graphics", "Upscale", true);
#else
sgOptions.Graphics.bUpscale = false;
#endif
sgOptions.Graphics.bFitToScreen = getIniBool("Graphics", "Fit to Screen", true);
getIniValue("Graphics", "Scaling Quality", sgOptions.Graphics.szScaleQuality, sizeof(sgOptions.Graphics.szScaleQuality), "2");
sgOptions.Graphics.bIntegerScaling = getIniBool("Graphics", "Integer Scaling", false);
sgOptions.Graphics.bVSync = getIniBool("Graphics", "Vertical Sync", true);
sgOptions.Graphics.bBlendedTransparancy = getIniBool("Graphics", "Blended Transparency", true);
sgOptions.Graphics.nGammaCorrection = getIniInt("Graphics", "Gamma Correction", 100);
sgOptions.Graphics.bColorCycling = getIniBool("Graphics", "Color Cycling", true);
sgOptions.Graphics.bFPSLimit = getIniBool("Graphics", "FPS Limiter", true);
sgOptions.Gameplay.nTickRate = getIniInt("Game", "Speed", 20);
sgOptions.Gameplay.bJogInTown = getIniBool("Game", "Fast Walk", false);
sgOptions.Gameplay.bGrabInput = getIniBool("Game", "Grab Input", false);
sgOptions.Gameplay.bTheoQuest = getIniBool("Game", "Theo Quest", false);
sgOptions.Gameplay.bCowQuest = getIniBool("Game", "Cow Quest", false);
sgOptions.Gameplay.bFriendlyFire = getIniBool("Game", "Friendly Fire", true);
sgOptions.Gameplay.bTestBard = getIniBool("Game", "Test Bard", false);
sgOptions.Gameplay.bTestBarbarian = getIniBool("Game", "Test Barbarian", false);
sgOptions.Gameplay.bExperienceBar = getIniBool("Game", "Experience Bar", false);
sgOptions.Gameplay.bEnemyHealthBar = getIniBool("Game", "Enemy Health Bar", false);
sgOptions.Gameplay.bAutoGoldPickup = getIniBool("Game", "Auto Gold Pickup", false);
sgOptions.Gameplay.bAdriaRefillsMana = getIniBool("Game", "Adria Refills Mana", false);
sgOptions.Gameplay.bAutoEquipWeapons = getIniBool("Game", "Auto Equip Weapons", true);
sgOptions.Gameplay.bAutoEquipArmor = getIniBool("Game", "Auto Equip Armor", false);
sgOptions.Gameplay.bAutoEquipHelms = getIniBool("Game", "Auto Equip Helms", false);
sgOptions.Gameplay.bAutoEquipShields = getIniBool("Game", "Auto Equip Shields", false);
sgOptions.Gameplay.bAutoEquipJewelry = getIniBool("Game", "Auto Equip Jewelry", false);
sgOptions.Gameplay.bRandomizeQuests = getIniBool("Game", "Randomize Quests", true);
sgOptions.Gameplay.bShowMonsterType = getIniBool("Game", "Show Monster Type", false);
getIniValue("Network", "Bind Address", sgOptions.Network.szBindAddress, sizeof(sgOptions.Network.szBindAddress), "0.0.0.0");
sgOptions.Network.nPort = getIniInt("Network", "Port", 6112);
}
static void diablo_init_screen()
{
MouseX = gnScreenWidth / 2;
MouseY = gnScreenHeight / 2;
if (!sgbControllerActive)
SetCursorPos(MouseX, MouseY);
ScrollInfo._sdx = 0;
ScrollInfo._sdy = 0;
ScrollInfo._sxoff = 0;
ScrollInfo._syoff = 0;
ScrollInfo._sdir = SDIR_NONE;
ClrDiabloMsg();
}
static void diablo_init()
{
init_create_window();
was_window_init = true;
SFileEnableDirectAccess(TRUE);
init_archives();
was_archives_init = true;
if (forceSpawn)
gbIsSpawn = true;
if (forceDiablo)
gbIsHellfire = false;
UiInitialize();
UiSetSpawned(gbIsSpawn);
was_ui_init = true;
ReadOnlyTest();
InitHash();
diablo_init_screen();
snd_init();
was_snd_init = true;
ui_sound_init();
}
static void diablo_splash()
{
if (!gbShowIntro)
return;
play_movie("gendata\\logo.smk", TRUE);
if (gbIsHellfire && getIniBool("Hellfire", "Intro", true)) {
play_movie("gendata\\Hellfire.smk", TRUE);
setIniValue("Hellfire", "Intro", "0");
}
if (!gbIsHellfire && !gbIsSpawn && getIniBool("Diablo", "Intro", true)) {
play_movie("gendata\\diablo1.smk", TRUE);
setIniValue("Diablo", "Intro", "0");
}
UiTitleDialog();
}
static void diablo_deinit()
{
if (was_snd_init) {
effects_cleanup_sfx();
}
if (was_ui_init)
UiDestroy();
if (was_archives_init)
init_cleanup();
if (was_window_init)
dx_cleanup(); // Cleanup SDL surfaces stuff, so we have to do it before SDL_Quit().
if (was_fonts_init)
FontsCleanup();
if (SDL_WasInit(SDL_INIT_EVERYTHING & ~SDL_INIT_HAPTIC))
SDL_Quit();
}
void diablo_quit(int exitStatus)
{
diablo_deinit();
exit(exitStatus);
}
int DiabloMain(int argc, char **argv)
{
diablo_parse_flags(argc, argv);
LoadOptions();
diablo_init();
diablo_splash();
mainmenu_loop();
SaveOptions();
diablo_deinit();
return 0;
}
static BOOL LeftMouseCmd(BOOL bShift)
{
BOOL bNear;
assert(MouseY < PANEL_TOP || MouseX < PANEL_LEFT || MouseX >= PANEL_LEFT + PANEL_WIDTH);
if (leveltype == DTYPE_TOWN) {
if (pcursitem != -1 && pcurs == CURSOR_HAND)
NetSendCmdLocParam1(TRUE, invflag ? CMD_GOTOGETITEM : CMD_GOTOAGETITEM, cursmx, cursmy, pcursitem);
if (pcursmonst != -1)
NetSendCmdLocParam1(TRUE, CMD_TALKXY, cursmx, cursmy, pcursmonst);
if (pcursitem == -1 && pcursmonst == -1 && pcursplr == -1)
return TRUE;
} else {
bNear = abs(plr[myplr]._px - cursmx) < 2 && abs(plr[myplr]._py - cursmy) < 2;
if (pcursitem != -1 && pcurs == CURSOR_HAND && !bShift) {
NetSendCmdLocParam1(TRUE, invflag ? CMD_GOTOGETITEM : CMD_GOTOAGETITEM, cursmx, cursmy, pcursitem);
} else if (pcursobj != -1 && (!bShift || bNear && object[pcursobj]._oBreak == 1)) {
NetSendCmdLocParam1(TRUE, pcurs == CURSOR_DISARM ? CMD_DISARMXY : CMD_OPOBJXY, cursmx, cursmy, pcursobj);
} else if (plr[myplr]._pwtype == WT_RANGED) {
if (bShift) {
NetSendCmdLoc(TRUE, CMD_RATTACKXY, cursmx, cursmy);
} else if (pcursmonst != -1) {
if (CanTalkToMonst(pcursmonst)) {
NetSendCmdParam1(TRUE, CMD_ATTACKID, pcursmonst);
} else {
NetSendCmdParam1(TRUE, CMD_RATTACKID, pcursmonst);
}
} else if (pcursplr != -1 && !gbFriendlyMode) {
NetSendCmdParam1(TRUE, CMD_RATTACKPID, pcursplr);
}
} else {
if (bShift) {
if (pcursmonst != -1) {
if (CanTalkToMonst(pcursmonst)) {
NetSendCmdParam1(TRUE, CMD_ATTACKID, pcursmonst);
} else {
NetSendCmdLoc(TRUE, CMD_SATTACKXY, cursmx, cursmy);
}
} else {
NetSendCmdLoc(TRUE, CMD_SATTACKXY, cursmx, cursmy);
}
} else if (pcursmonst != -1) {
NetSendCmdParam1(TRUE, CMD_ATTACKID, pcursmonst);
} else if (pcursplr != -1 && !gbFriendlyMode) {
NetSendCmdParam1(TRUE, CMD_ATTACKPID, pcursplr);
}
}
if (!bShift && pcursitem == -1 && pcursobj == -1 && pcursmonst == -1 && pcursplr == -1)
return TRUE;
}
return FALSE;
}
BOOL TryIconCurs()
{
if (pcurs == CURSOR_RESURRECT) {
NetSendCmdParam1(TRUE, CMD_RESURRECT, pcursplr);
return TRUE;
}
if (pcurs == CURSOR_HEALOTHER) {
NetSendCmdParam1(TRUE, CMD_HEALOTHER, pcursplr);
return TRUE;
}
if (pcurs == CURSOR_TELEKINESIS) {
DoTelekinesis();
return TRUE;
}
if (pcurs == CURSOR_IDENTIFY) {
if (pcursinvitem != -1)
CheckIdentify(myplr, pcursinvitem);
else
NewCursor(CURSOR_HAND);
return TRUE;
}
if (pcurs == CURSOR_REPAIR) {
if (pcursinvitem != -1)
DoRepair(myplr, pcursinvitem);
else
NewCursor(CURSOR_HAND);
return TRUE;
}
if (pcurs == CURSOR_RECHARGE) {
if (pcursinvitem != -1)
DoRecharge(myplr, pcursinvitem);
else
NewCursor(CURSOR_HAND);
return TRUE;
}
if (pcurs == CURSOR_OIL) {
if (pcursinvitem != -1)
DoOil(myplr, pcursinvitem);
else
NewCursor(CURSOR_HAND);
return TRUE;
}
if (pcurs == CURSOR_TELEPORT) {
if (pcursmonst != -1)
NetSendCmdParam3(TRUE, CMD_TSPELLID, pcursmonst, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myplr]._pTSpell));
else if (pcursplr != -1)
NetSendCmdParam3(TRUE, CMD_TSPELLPID, pcursplr, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myplr]._pTSpell));
else
NetSendCmdLocParam2(TRUE, CMD_TSPELLXY, cursmx, cursmy, plr[myplr]._pTSpell, GetSpellLevel(myplr, plr[myplr]._pTSpell));
NewCursor(CURSOR_HAND);
return TRUE;
}
if (pcurs == CURSOR_DISARM && pcursobj == -1) {
NewCursor(CURSOR_HAND);
return TRUE;
}
return FALSE;
}
static BOOL LeftMouseDown(int wParam)
{
if (gmenu_left_mouse(TRUE))
return FALSE;
if (control_check_talk_btn())
return FALSE;
if (sgnTimeoutCurs != CURSOR_NONE)
return FALSE;
if (deathflag) {
control_check_btn_press();
return FALSE;
}
if (PauseMode == 2) {
return FALSE;
}
if (doomflag) {
doom_close();
return FALSE;
}
if (spselflag) {
SetSpell();
return FALSE;
}
if (stextflag != STORE_NONE) {
CheckStoreBtn();
return FALSE;
}
bool isShiftHeld = wParam & DVL_MK_SHIFT;
if (MouseY < PANEL_TOP || MouseX < PANEL_LEFT || MouseX >= PANEL_LEFT + PANEL_WIDTH) {
if (!gmenu_is_active() && !TryIconCurs()) {
if (questlog && MouseX > 32 && MouseX < 288 && MouseY > 32 && MouseY < 308) {
QuestlogESC();
} else if (qtextflag) {
qtextflag = FALSE;
stream_stop();
} else if (chrflag && MouseX < SPANEL_WIDTH && MouseY < SPANEL_HEIGHT) {
CheckChrBtns();
} else if (invflag && MouseX > RIGHT_PANEL && MouseY < SPANEL_HEIGHT) {
if (!dropGoldFlag)
CheckInvItem(isShiftHeld);
} else if (sbookflag && MouseX > RIGHT_PANEL && MouseY < SPANEL_HEIGHT) {
CheckSBook();
} else if (pcurs >= CURSOR_FIRSTITEM) {
if (TryInvPut()) {
NetSendCmdPItem(TRUE, CMD_PUTITEM, cursmx, cursmy);
NewCursor(CURSOR_HAND);
}
} else {
if (plr[myplr]._pStatPts != 0 && !spselflag)
CheckLvlBtn();
if (!lvlbtndown)
return LeftMouseCmd(isShiftHeld);
}
}
} else {
if (!talkflag && !dropGoldFlag && !gmenu_is_active())
CheckInvScrn(isShiftHeld);
DoPanBtn();
if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM)
NewCursor(CURSOR_HAND);
}
return FALSE;
}
static void LeftMouseUp(int wParam)
{
gmenu_left_mouse(FALSE);
control_release_talk_btn();
bool isShiftHeld = wParam & (DVL_MK_SHIFT | DVL_MK_LBUTTON);
if (panbtndown)
CheckBtnUp();
if (chrbtnactive)
ReleaseChrBtns(isShiftHeld);
if (lvlbtndown)
ReleaseLvlBtn();
if (stextflag != STORE_NONE)
ReleaseStoreBtn();
}
static void RightMouseDown()
{
if (!gmenu_is_active() && sgnTimeoutCurs == CURSOR_NONE && PauseMode != 2 && !plr[myplr]._pInvincible) {
if (doomflag) {
doom_close();
} else if (stextflag == STORE_NONE) {
if (spselflag) {
SetSpell();
} else if (MouseY >= SPANEL_HEIGHT
|| (!sbookflag || MouseX <= RIGHT_PANEL)
&& !TryIconCurs()
&& (pcursinvitem == -1 || !UseInvItem(myplr, pcursinvitem))) {
if (pcurs == CURSOR_HAND) {
if (pcursinvitem == -1 || !UseInvItem(myplr, pcursinvitem))
CheckPlrSpell();
} else if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM) {
NewCursor(CURSOR_HAND);
}
}
}
}
}
void diablo_pause_game()
{
if (!gbIsMultiplayer) {
if (PauseMode) {
PauseMode = 0;
} else {
PauseMode = 2;
sound_stop();
track_repeat_walk(FALSE);
}
force_redraw = 255;
}
}
static void diablo_hotkey_msg(DWORD dwMsg)
{
char szMsg[MAX_SEND_STR_LEN];
if (!gbIsMultiplayer) {
return;
}
assert(dwMsg < sizeof(spszMsgTbl) / sizeof(spszMsgTbl[0]));
if (!getIniValue("NetMsg", spszMsgHotKeyTbl[dwMsg], szMsg, MAX_SEND_STR_LEN)) {
snprintf(szMsg, MAX_SEND_STR_LEN, "%s", spszMsgTbl[dwMsg]);
setIniValue("NetMsg", spszMsgHotKeyTbl[dwMsg], szMsg);
}
NetSendCmdString(-1, szMsg);
}
static BOOL PressSysKey(int wParam)
{
if (gmenu_is_active() || wParam != DVL_VK_F10)
return FALSE;
diablo_hotkey_msg(1);
return TRUE;
}
static void ReleaseKey(int vkey)
{
if (vkey == DVL_VK_SNAPSHOT)
CaptureScreen();
}
static void ClosePanels()
{
if (PANELS_COVER) {
if (!chrflag && !questlog && (invflag || sbookflag) && MouseX < 480 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX + 160, MouseY);
} else if (!invflag && !sbookflag && (chrflag || questlog) && MouseX > 160 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX - 160, MouseY);
}
}
invflag = FALSE;
chrflag = FALSE;
sbookflag = FALSE;
questlog = FALSE;
}
bool PressEscKey()
{
bool rv = false;
if (doomflag) {
doom_close();
rv = true;
}
if (helpflag) {
helpflag = FALSE;
rv = true;
}
if (qtextflag) {
qtextflag = FALSE;
stream_stop();
rv = true;
}
if (stextflag) {
STextESC();
rv = true;
}
if (msgflag) {
msgdelay = 0;
rv = true;
}
if (talkflag) {
control_reset_talk();
rv = true;
}
if (dropGoldFlag) {
control_drop_gold(DVL_VK_ESCAPE);
rv = true;
}
if (spselflag) {
spselflag = FALSE;
rv = true;
}
if (invflag || chrflag || sbookflag || questlog) {
ClosePanels();
rv = true;
}
return rv;
}
static void PressKey(int vkey)
{
if (gmenu_presskeys(vkey) || control_presskeys(vkey)) {
return;
}
if (deathflag) {
if (sgnTimeoutCurs != CURSOR_NONE) {
return;
}
if (vkey == DVL_VK_F9) {
diablo_hotkey_msg(0);
}
if (vkey == DVL_VK_F10) {
diablo_hotkey_msg(1);
}
if (vkey == DVL_VK_F11) {
diablo_hotkey_msg(2);
}
if (vkey == DVL_VK_F12) {
diablo_hotkey_msg(3);
}
if (vkey == DVL_VK_RETURN) {
if (GetAsyncKeyState(DVL_VK_MENU) & 0x8000)
dx_reinit();
else
control_type_message();
}
if (vkey != DVL_VK_ESCAPE) {
return;
}
}
if (vkey == DVL_VK_ESCAPE) {
if (!PressEscKey()) {
track_repeat_walk(FALSE);
gamemenu_on();
}
return;
}
if (sgnTimeoutCurs != CURSOR_NONE || dropGoldFlag) {
return;
}
if (vkey == DVL_VK_PAUSE) {
diablo_pause_game();
return;
}
if (PauseMode == 2) {
if ((vkey == DVL_VK_RETURN) && (GetAsyncKeyState(DVL_VK_MENU) & 0x8000))
dx_reinit();
return;
}
if (vkey == DVL_VK_RETURN) {
if (GetAsyncKeyState(DVL_VK_MENU) & 0x8000) {
dx_reinit();
} else if (stextflag) {
STextEnter();
} else if (questlog) {
QuestlogEnter();
} else {
control_type_message();
}
} else if (vkey == DVL_VK_F1) {
if (helpflag) {
helpflag = FALSE;
} else if (stextflag != STORE_NONE) {
ClearPanel();
AddPanelString("No help available", TRUE); /// BUGFIX: message isn't displayed
AddPanelString("while in stores", TRUE);
track_repeat_walk(FALSE);
} else {
invflag = FALSE;
chrflag = FALSE;
sbookflag = FALSE;
spselflag = FALSE;
if (qtextflag && leveltype == DTYPE_TOWN) {
qtextflag = FALSE;
stream_stop();
}
questlog = FALSE;
automapflag = FALSE;
msgdelay = 0;
gamemenu_off();
DisplayHelp();
doom_close();
}
}
#ifdef _DEBUG
else if (vkey == DVL_VK_F2) {
}
#endif
#ifdef _DEBUG
else if (vkey == DVL_VK_F3) {
if (pcursitem != -1) {
sprintf(
tempstr,
"IDX = %i : Seed = %i : CF = %i",
item[pcursitem].IDidx,
item[pcursitem]._iSeed,
item[pcursitem]._iCreateInfo);
NetSendCmdString(1 << myplr, tempstr);
}
sprintf(tempstr, "Numitems : %i", numitems);
NetSendCmdString(1 << myplr, tempstr);
}
#endif
#ifdef _DEBUG
else if (vkey == DVL_VK_F4) {
PrintDebugQuest();
}
#endif
else if (vkey == DVL_VK_F5) {
if (spselflag) {
SetSpeedSpell(0);
return;
}
ToggleSpell(0);
return;
} else if (vkey == DVL_VK_F6) {
if (spselflag) {
SetSpeedSpell(1);
return;
}
ToggleSpell(1);
return;
} else if (vkey == DVL_VK_F7) {
if (spselflag) {
SetSpeedSpell(2);
return;
}
ToggleSpell(2);
return;
} else if (vkey == DVL_VK_F8) {
if (spselflag) {
SetSpeedSpell(3);
return;
}
ToggleSpell(3);
return;
} else if (vkey == DVL_VK_F9) {
diablo_hotkey_msg(0);
} else if (vkey == DVL_VK_F10) {
diablo_hotkey_msg(1);
} else if (vkey == DVL_VK_F11) {
diablo_hotkey_msg(2);
} else if (vkey == DVL_VK_F12) {
diablo_hotkey_msg(3);
} else if (vkey == DVL_VK_UP) {
if (stextflag) {
STextUp();
} else if (questlog) {
QuestlogUp();
} else if (helpflag) {
HelpScrollUp();
} else if (automapflag) {
AutomapUp();
}
} else if (vkey == DVL_VK_DOWN) {
if (stextflag) {
STextDown();
} else if (questlog) {
QuestlogDown();
} else if (helpflag) {
HelpScrollDown();
} else if (automapflag) {
AutomapDown();
}
} else if (vkey == DVL_VK_PRIOR) {
if (stextflag) {
STextPrior();
}
} else if (vkey == DVL_VK_NEXT) {
if (stextflag) {
STextNext();
}
} else if (vkey == DVL_VK_LEFT) {
if (automapflag && !talkflag) {
AutomapLeft();
}
} else if (vkey == DVL_VK_RIGHT) {
if (automapflag && !talkflag) {
AutomapRight();
}
} else if (vkey == DVL_VK_TAB) {
DoAutoMap();
} else if (vkey == DVL_VK_SPACE) {
ClosePanels();
helpflag = FALSE;
spselflag = FALSE;
if (qtextflag && leveltype == DTYPE_TOWN) {
qtextflag = FALSE;
stream_stop();
}
automapflag = FALSE;
msgdelay = 0;
gamemenu_off();
doom_close();
}
}
/**
* @internal `return` must be used instead of `break` to be bin exact as C++
*/
static void PressChar(WPARAM vkey)
{
if (gmenu_is_active() || control_talk_last_key(vkey) || sgnTimeoutCurs != CURSOR_NONE || deathflag) {
return;
}
if ((char)vkey == 'p' || (char)vkey == 'P') {
diablo_pause_game();
return;
}
if (PauseMode == 2) {
return;
}
if (doomflag) {
doom_close();
return;
}
if (dropGoldFlag) {
control_drop_gold(vkey);
return;
}
switch (vkey) {
case 'G':
case 'g':
DecreaseGamma();
return;
case 'F':
case 'f':
IncreaseGamma();
return;
case 'I':
case 'i':
if (stextflag == STORE_NONE) {
invflag = !invflag;
if (!chrflag && !questlog && PANELS_COVER) {
if (!invflag) { // We closed the invetory
if (MouseX < 480 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX + 160, MouseY);
}
} else if (!sbookflag) { // We opened the invetory
if (MouseX > 160 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX - 160, MouseY);
}
}
}
sbookflag = FALSE;
}
return;
case 'C':
case 'c':
if (stextflag == STORE_NONE) {
chrflag = !chrflag;
if (!invflag && !sbookflag && PANELS_COVER) {
if (!chrflag) { // We closed the character sheet
if (MouseX > 160 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX - 160, MouseY);
}
} else if (!questlog) { // We opened the character sheet
if (MouseX < 480 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX + 160, MouseY);
}
}
}
questlog = FALSE;
}
return;
case 'Q':
case 'q':
if (stextflag == STORE_NONE) {
if (!questlog) {
StartQuestlog();
} else {
questlog = FALSE;
}
if (!invflag && !sbookflag && PANELS_COVER) {
if (!questlog) { // We closed the quest log
if (MouseX > 160 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX - 160, MouseY);
}
} else if (!chrflag) { // We opened the character quest log
if (MouseX < 480 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX + 160, MouseY);
}
}
}
chrflag = FALSE;
}
return;
case 'Z':
case 'z':
zoomflag = !zoomflag;
CalcViewportGeometry();
return;
case 'S':
case 's':
if (stextflag == STORE_NONE) {
chrflag = FALSE;
questlog = FALSE;
invflag = FALSE;
sbookflag = FALSE;
if (!spselflag) {
DoSpeedBook();
} else {
spselflag = FALSE;
}
track_repeat_walk(FALSE);
}
return;
case 'B':
case 'b':
if (stextflag == STORE_NONE) {
sbookflag = !sbookflag;
if (!chrflag && !questlog && PANELS_COVER) {
if (!sbookflag) { // We closed the invetory
if (MouseX < 480 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX + 160, MouseY);
}
} else if (!invflag) { // We opened the invetory
if (MouseX > 160 && MouseY < PANEL_TOP) {
SetCursorPos(MouseX - 160, MouseY);
}
}
}
invflag = FALSE;
}
return;
case '+':
case '=':
if (automapflag) {
AutomapZoomIn();
}
return;
case '-':
case '_':
if (automapflag) {
AutomapZoomOut();
}
return;
case 'v': {
char pszStr[120];
const char *difficulties[3] = {
"Normal",
"Nightmare",
"Hell",
};
sprintf(pszStr, "%s, mode = %s", gszProductName, difficulties[gnDifficulty]);
NetSendCmdString(1 << myplr, pszStr);
return;
}
case 'V':
NetSendCmdString(1 << myplr, gszVersionNumber);
return;
case '!':
case '1':
if (!plr[myplr].SpdList[0].isEmpty() && plr[myplr].SpdList[0]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST);
}
return;
case '@':
case '2':
if (!plr[myplr].SpdList[1].isEmpty() && plr[myplr].SpdList[1]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 1);
}
return;
case '#':
case '3':
if (!plr[myplr].SpdList[2].isEmpty() && plr[myplr].SpdList[2]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 2);
}
return;
case '$':
case '4':
if (!plr[myplr].SpdList[3].isEmpty() && plr[myplr].SpdList[3]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 3);
}
return;
case '%':
case '5':
if (!plr[myplr].SpdList[4].isEmpty() && plr[myplr].SpdList[4]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 4);
}
return;
case '^':
case '6':
if (!plr[myplr].SpdList[5].isEmpty() && plr[myplr].SpdList[5]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 5);
}
return;
case '&':
case '7':
if (!plr[myplr].SpdList[6].isEmpty() && plr[myplr].SpdList[6]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 6);
}
return;
case '*':
case '8':
#ifdef _DEBUG
if (debug_mode_key_inverted_v || debug_mode_key_w) {
NetSendCmd(TRUE, CMD_CHEAT_EXPERIENCE);
return;
}
#endif
if (!plr[myplr].SpdList[7].isEmpty() && plr[myplr].SpdList[7]._itype != ITYPE_GOLD) {
UseInvItem(myplr, INVITEM_BELT_FIRST + 7);
}
return;
#ifdef _DEBUG
case ')':
case '0':
if (debug_mode_key_inverted_v) {
if (arrowdebug > 2) {
arrowdebug = 0;
}
if (arrowdebug == 0) {
plr[myplr]._pIFlags &= ~ISPL_FIRE_ARROWS;
plr[myplr]._pIFlags &= ~ISPL_LIGHT_ARROWS;
}
if (arrowdebug == 1) {
plr[myplr]._pIFlags |= ISPL_FIRE_ARROWS;
}
if (arrowdebug == 2) {
plr[myplr]._pIFlags |= ISPL_LIGHT_ARROWS;
}
arrowdebug++;
}
return;
case ':':
if (currlevel == 0 && debug_mode_key_w) {
SetAllSpellsCheat();
}
return;
case '[':
if (currlevel == 0 && debug_mode_key_w) {
TakeGoldCheat();
}
return;
case ']':
if (currlevel == 0 && debug_mode_key_w) {
MaxSpellsCheat();
}
return;
case 'a':
if (debug_mode_key_inverted_v) {
spelldata[SPL_TELEPORT].sTownSpell = 1;
plr[myplr]._pSplLvl[plr[myplr]._pSpell]++;
}
return;
case 'D':
PrintDebugPlayer(TRUE);
return;
case 'd':
PrintDebugPlayer(FALSE);
return;
case 'L':
case 'l':
if (debug_mode_key_inverted_v) {
ToggleLighting();
}
return;
case 'M':
NextDebugMonster();
return;
case 'm':
GetDebugMonster();
return;
case 'R':
case 'r':
sprintf(tempstr, "seed = %i", glSeedTbl[currlevel]);
NetSendCmdString(1 << myplr, tempstr);
sprintf(tempstr, "Mid1 = %i : Mid2 = %i : Mid3 = %i", glMid1Seed[currlevel], glMid2Seed[currlevel], glMid3Seed[currlevel]);
NetSendCmdString(1 << myplr, tempstr);
sprintf(tempstr, "End = %i", glEndSeed[currlevel]);
NetSendCmdString(1 << myplr, tempstr);
return;
case 'T':
case 't':
if (debug_mode_key_inverted_v) {
sprintf(tempstr, "PX = %i PY = %i", plr[myplr]._px, plr[myplr]._py);
NetSendCmdString(1 << myplr, tempstr);
sprintf(tempstr, "CX = %i CY = %i DP = %i", cursmx, cursmy, dungeon[cursmx][cursmy]);
NetSendCmdString(1 << myplr, tempstr);
}
return;
case '|':
if (currlevel == 0 && debug_mode_key_w) {
GiveGoldCheat();
}
return;
#endif
}
}
static void GetMousePos(LPARAM lParam)
{
MouseX = (short)(lParam & 0xffff);
MouseY = (short)((lParam >> 16) & 0xffff);
}
void DisableInputWndProc(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case DVL_WM_KEYDOWN:
case DVL_WM_KEYUP:
case DVL_WM_CHAR:
case DVL_WM_SYSKEYDOWN:
case DVL_WM_SYSCOMMAND:
case DVL_WM_MOUSEMOVE:
GetMousePos(lParam);
return;
case DVL_WM_LBUTTONDOWN:
if (sgbMouseDown != CLICK_NONE)
return;
sgbMouseDown = CLICK_LEFT;
return;
case DVL_WM_LBUTTONUP:
if (sgbMouseDown != CLICK_LEFT)
return;
sgbMouseDown = CLICK_NONE;
return;
case DVL_WM_RBUTTONDOWN:
if (sgbMouseDown != CLICK_NONE)
return;
sgbMouseDown = CLICK_RIGHT;
return;
case DVL_WM_RBUTTONUP:
if (sgbMouseDown != CLICK_RIGHT)
return;
sgbMouseDown = CLICK_NONE;
return;
case DVL_WM_CAPTURECHANGED:
sgbMouseDown = CLICK_NONE;
return;
}
MainWndProc(uMsg, wParam, lParam);
}
void GM_Game(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg) {
case DVL_WM_KEYDOWN:
PressKey(wParam);
return;
case DVL_WM_KEYUP:
ReleaseKey(wParam);
return;
case DVL_WM_CHAR:
PressChar(wParam);
return;
case DVL_WM_SYSKEYDOWN:
if (PressSysKey(wParam))
return;
break;
case DVL_WM_SYSCOMMAND:
if (wParam == DVL_SC_CLOSE) {
gbRunGame = FALSE;
gbRunGameResult = FALSE;
return;
}
break;
case DVL_WM_MOUSEMOVE:
GetMousePos(lParam);
gmenu_on_mouse_move();
return;
case DVL_WM_LBUTTONDOWN:
GetMousePos(lParam);
if (sgbMouseDown == CLICK_NONE) {
sgbMouseDown = CLICK_LEFT;
track_repeat_walk(LeftMouseDown(wParam));
}
return;
case DVL_WM_LBUTTONUP:
GetMousePos(lParam);
if (sgbMouseDown == CLICK_LEFT) {
sgbMouseDown = CLICK_NONE;
LeftMouseUp(wParam);
track_repeat_walk(FALSE);
}
return;
case DVL_WM_RBUTTONDOWN:
GetMousePos(lParam);
if (sgbMouseDown == CLICK_NONE) {
sgbMouseDown = CLICK_RIGHT;
RightMouseDown();
}
return;
case DVL_WM_RBUTTONUP:
GetMousePos(lParam);
if (sgbMouseDown == CLICK_RIGHT) {
sgbMouseDown = CLICK_NONE;
}
return;
case DVL_WM_CAPTURECHANGED:
sgbMouseDown = CLICK_NONE;
track_repeat_walk(FALSE);
break;
case WM_DIABNEXTLVL:
case WM_DIABPREVLVL:
case WM_DIABRTNLVL:
case WM_DIABSETLVL:
case WM_DIABWARPLVL:
case WM_DIABTOWNWARP:
case WM_DIABTWARPUP:
case WM_DIABRETOWN:
if (gbIsMultiplayer)
pfile_write_hero();
nthread_ignore_mutex(TRUE);
PaletteFadeOut(8);
sound_stop();
music_stop();
track_repeat_walk(FALSE);
sgbMouseDown = CLICK_NONE;
ShowProgress(uMsg);
force_redraw = 255;
DrawAndBlit();
LoadPWaterPalette();
if (gbRunGame)
PaletteFadeIn(8);
nthread_ignore_mutex(FALSE);
gbGameLoopStartup = TRUE;
return;
}
MainWndProc(uMsg, wParam, lParam);
}
void LoadLvlGFX()
{
assert(!pDungeonCels);
switch (leveltype) {
case DTYPE_TOWN:
if (gbIsHellfire) {
pDungeonCels = LoadFileInMem("NLevels\\TownData\\Town.CEL", NULL);
pMegaTiles = LoadFileInMem("NLevels\\TownData\\Town.TIL", NULL);
pLevelPieces = LoadFileInMem("NLevels\\TownData\\Town.MIN", NULL);
} else {
pDungeonCels = LoadFileInMem("Levels\\TownData\\Town.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\TownData\\Town.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\TownData\\Town.MIN", NULL);
}
pSpecialCels = LoadFileInMem("Levels\\TownData\\TownS.CEL", NULL);
break;
case DTYPE_CATHEDRAL:
if (currlevel < 21) {
pDungeonCels = LoadFileInMem("Levels\\L1Data\\L1.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\L1Data\\L1.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\L1Data\\L1.MIN", NULL);
pSpecialCels = LoadFileInMem("Levels\\L1Data\\L1S.CEL", NULL);
} else {
pDungeonCels = LoadFileInMem("NLevels\\L5Data\\L5.CEL", NULL);
pMegaTiles = LoadFileInMem("NLevels\\L5Data\\L5.TIL", NULL);
pLevelPieces = LoadFileInMem("NLevels\\L5Data\\L5.MIN", NULL);
pSpecialCels = LoadFileInMem("NLevels\\L5Data\\L5S.CEL", NULL);
}
break;
case DTYPE_CATACOMBS:
pDungeonCels = LoadFileInMem("Levels\\L2Data\\L2.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\L2Data\\L2.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\L2Data\\L2.MIN", NULL);
pSpecialCels = LoadFileInMem("Levels\\L2Data\\L2S.CEL", NULL);
break;
case DTYPE_CAVES:
if (currlevel < 17) {
pDungeonCels = LoadFileInMem("Levels\\L3Data\\L3.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\L3Data\\L3.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\L3Data\\L3.MIN", NULL);
} else {
pDungeonCels = LoadFileInMem("NLevels\\L6Data\\L6.CEL", NULL);
pMegaTiles = LoadFileInMem("NLevels\\L6Data\\L6.TIL", NULL);
pLevelPieces = LoadFileInMem("NLevels\\L6Data\\L6.MIN", NULL);
}
pSpecialCels = LoadFileInMem("Levels\\L1Data\\L1S.CEL", NULL);
break;
case DTYPE_HELL:
pDungeonCels = LoadFileInMem("Levels\\L4Data\\L4.CEL", NULL);
pMegaTiles = LoadFileInMem("Levels\\L4Data\\L4.TIL", NULL);
pLevelPieces = LoadFileInMem("Levels\\L4Data\\L4.MIN", NULL);
pSpecialCels = LoadFileInMem("Levels\\L2Data\\L2S.CEL", NULL);
break;
default:
app_fatal("LoadLvlGFX");
break;
}
}
void LoadAllGFX()
{
IncProgress();
IncProgress();
InitObjectGFX();
IncProgress();
InitMissileGFX();
IncProgress();
}
/**
* @param lvldir method of entry
*/
void CreateLevel(int lvldir)
{
switch (leveltype) {
case DTYPE_TOWN:
CreateTown(lvldir);
InitTownTriggers();
LoadRndLvlPal(0);
break;
case DTYPE_CATHEDRAL:
CreateL5Dungeon(glSeedTbl[currlevel], lvldir);
InitL1Triggers();
Freeupstairs();
if (currlevel < 21) {
LoadRndLvlPal(1);
} else {
LoadRndLvlPal(5);
}
break;
case DTYPE_CATACOMBS:
CreateL2Dungeon(glSeedTbl[currlevel], lvldir);
InitL2Triggers();
Freeupstairs();
LoadRndLvlPal(2);
break;
case DTYPE_CAVES:
CreateL3Dungeon(glSeedTbl[currlevel], lvldir);
InitL3Triggers();
Freeupstairs();
if (currlevel < 17) {
LoadRndLvlPal(3);
} else {
LoadRndLvlPal(6);
}
break;
case DTYPE_HELL:
CreateL4Dungeon(glSeedTbl[currlevel], lvldir);
InitL4Triggers();
Freeupstairs();
LoadRndLvlPal(4);
break;
default:
app_fatal("CreateLevel");
break;
}
}
static void UpdateMonsterLights()
{
for (int i = 0; i < nummonsters; i++) {
MonsterStruct *mon = &monster[monstactive[i]];
if (mon->mlid != NO_LIGHT) {
if (mon->mlid == plr[myplr]._plid) { // Fix old saves where some monsters had 0 instead of NO_LIGHT
mon->mlid = NO_LIGHT;
continue;
}
LightListStruct *lid = &LightList[mon->mlid];
if (mon->_mx != lid->_lx || mon->_my != lid->_ly) {
ChangeLightXY(mon->mlid, mon->_mx, mon->_my);
}
}
}
}
void LoadGameLevel(BOOL firstflag, int lvldir)
{
int i, j;
BOOL visited;
if (setseed)
glSeedTbl[currlevel] = setseed;
music_stop();
if (pcurs > CURSOR_HAND && pcurs < CURSOR_FIRSTITEM) {
NewCursor(CURSOR_HAND);
}
SetRndSeed(glSeedTbl[currlevel]);
IncProgress();
MakeLightTable();
LoadLvlGFX();
IncProgress();
if (firstflag) {
InitInv();
InitItemGFX();
InitQuestText();
int players = gbIsMultiplayer ? MAX_PLRS : 1;
for (i = 0; i < players; i++)
InitPlrGFXMem(i);
InitStores();
InitAutomapOnce();
InitHelp();
}
SetRndSeed(glSeedTbl[currlevel]);
if (leveltype == DTYPE_TOWN)
SetupTownStores();
IncProgress();
InitAutomap();
if (leveltype != DTYPE_TOWN && lvldir != ENTRY_LOAD) {
InitLighting();
InitVision();
}
InitLevelMonsters();
IncProgress();
if (!setlevel) {
CreateLevel(lvldir);
IncProgress();
FillSolidBlockTbls();
SetRndSeed(glSeedTbl[currlevel]);
if (leveltype != DTYPE_TOWN) {
GetLevelMTypes();
InitThemes();
LoadAllGFX();
} else {
IncProgress();
IncProgress();
InitMissileGFX();
IncProgress();
IncProgress();
}
IncProgress();
if (lvldir == ENTRY_RTNLVL)
GetReturnLvlPos();
if (lvldir == ENTRY_WARPLVL)
GetPortalLvlPos();
IncProgress();
for (i = 0; i < MAX_PLRS; i++) {
if (plr[i].plractive && currlevel == plr[i].plrlevel) {
InitPlayerGFX(i);
if (lvldir != ENTRY_LOAD)
InitPlayer(i, firstflag);
}
}
PlayDungMsgs();
InitMultiView();
IncProgress();
visited = FALSE;
int players = gbIsMultiplayer ? MAX_PLRS : 1;
for (i = 0; i < players; i++) {
if (plr[i].plractive)
visited = visited || plr[i]._pLvlVisited[currlevel];
}
SetRndSeed(glSeedTbl[currlevel]);
if (leveltype != DTYPE_TOWN) {
if (firstflag || lvldir == ENTRY_LOAD || !plr[myplr]._pLvlVisited[currlevel] || gbIsMultiplayer) {
HoldThemeRooms();
glMid1Seed[currlevel] = GetRndSeed();
InitMonsters();
glMid2Seed[currlevel] = GetRndSeed();
IncProgress();
InitObjects();
InitItems();
if (currlevel < 17)
CreateThemeRooms();
IncProgress();
glMid3Seed[currlevel] = GetRndSeed();
InitMissiles();
InitDead();
glEndSeed[currlevel] = GetRndSeed();
if (gbIsMultiplayer)
DeltaLoadLevel();
IncProgress();
SavePreLighting();
} else {
HoldThemeRooms();
InitMonsters();
InitMissiles();
InitDead();
IncProgress();
LoadLevel();
IncProgress();
}
} else {
for (i = 0; i < MAXDUNX; i++) {
for (j = 0; j < MAXDUNY; j++)
dFlags[i][j] |= BFLAG_LIT;
}
InitTowners();
InitItems();
InitMissiles();
IncProgress();
if (!firstflag && lvldir != ENTRY_LOAD && plr[myplr]._pLvlVisited[currlevel] && !gbIsMultiplayer)
LoadLevel();
if (gbIsMultiplayer)
DeltaLoadLevel();
IncProgress();
}
if (!gbIsMultiplayer)
ResyncQuests();
else
ResyncMPQuests();
} else {
LoadSetMap();
IncProgress();
GetLevelMTypes();
IncProgress();
InitMonsters();
IncProgress();
InitMissileGFX();
IncProgress();
InitDead();
IncProgress();
FillSolidBlockTbls();
IncProgress();
if (lvldir == ENTRY_WARPLVL)
GetPortalLvlPos();
IncProgress();
for (i = 0; i < MAX_PLRS; i++) {
if (plr[i].plractive && currlevel == plr[i].plrlevel) {
InitPlayerGFX(i);
if (lvldir != ENTRY_LOAD)
InitPlayer(i, firstflag);
}
}
IncProgress();
InitMultiView();
IncProgress();
if (firstflag || lvldir == ENTRY_LOAD || !plr[myplr]._pSLvlVisited[setlvlnum]) {
InitItems();
SavePreLighting();
} else {
LoadLevel();
}
InitMissiles();
IncProgress();
}
SyncPortals();
for (i = 0; i < MAX_PLRS; i++) {
if (plr[i].plractive && plr[i].plrlevel == currlevel && (!plr[i]._pLvlChanging || i == myplr)) {
if (plr[i]._pHitPoints > 0) {
if (!gbIsMultiplayer)
dPlayer[plr[i]._px][plr[i]._py] = i + 1;
else
SyncInitPlrPos(i);
} else {
dFlags[plr[i]._px][plr[i]._py] |= BFLAG_DEAD_PLAYER;
}
}
}
SetDungeonMicros();
InitLightMax();
IncProgress();
IncProgress();
if (firstflag) {
InitControlPan();
}
IncProgress();
UpdateMonsterLights();
if (leveltype != DTYPE_TOWN) {
ProcessLightList();
ProcessVisionList();
}
if (currlevel >= 21) {
if (currlevel == 21) {
items_427ABA(CornerStone.x, CornerStone.y);
}
if (quests[Q_NAKRUL]._qactive == QUEST_DONE && currlevel == 24) {
objects_454BA8();
}
}
if (currlevel >= 17)
music_start(currlevel > 20 ? TMUSIC_L5 : TMUSIC_L6);
else
music_start(leveltype);
while (!IncProgress())
;
if (!gbIsSpawn && setlevel && setlvlnum == SL_SKELKING && quests[Q_SKELKING]._qactive == QUEST_ACTIVE)
PlaySFX(USFX_SKING1);
}
static void game_logic()
{
if (!ProcessInput()) {
return;
}
if (gbProcessPlayers) {
ProcessPlayers();
}
if (leveltype != DTYPE_TOWN) {
ProcessMonsters();
ProcessObjects();
ProcessMissiles();
ProcessItems();
ProcessLightList();
ProcessVisionList();
} else {
ProcessTowners();
ProcessItems();
ProcessMissiles();
}
#ifdef _DEBUG
if (debug_mode_key_inverted_v && GetAsyncKeyState(DVL_VK_SHIFT) & 0x8000) {
ScrollView();
}
#endif
sound_update();
ClearPlrMsg();
CheckTriggers();
CheckQuests();
force_redraw |= 1;
pfile_update(false);
plrctrls_after_game_logic();
}
static void timeout_cursor(BOOL bTimeout)
{
if (bTimeout) {
if (sgnTimeoutCurs == CURSOR_NONE && sgbMouseDown == CLICK_NONE) {
sgnTimeoutCurs = pcurs;
multi_net_ping();
ClearPanel();
AddPanelString("-- Network timeout --", TRUE);
AddPanelString("-- Waiting for players --", TRUE);
NewCursor(CURSOR_HOURGLASS);
force_redraw = 255;
}
scrollrt_draw_game_screen(TRUE);
} else if (sgnTimeoutCurs != CURSOR_NONE) {
NewCursor(sgnTimeoutCurs);
sgnTimeoutCurs = CURSOR_NONE;
ClearPanel();
force_redraw = 255;
}
}
/**
* @param bStartup Process additional ticks before returning
*/
void game_loop(BOOL bStartup)
{
int i;
i = bStartup ? gnTickRate * 3 : 3;
while (i--) {
if (!multi_handle_delta()) {
timeout_cursor(TRUE);
break;
} else {
timeout_cursor(FALSE);
game_logic();
}
if (!gbRunGame || !gbIsMultiplayer || !nthread_has_500ms_passed())
break;
}
}
void diablo_color_cyc_logic()
{
if (!sgOptions.Graphics.bColorCycling)
return;
if (leveltype == DTYPE_HELL) {
lighting_color_cycling();
} else if (currlevel >= 21) {
palette_update_crypt();
} else if (currlevel >= 17) {
palette_update_hive();
} else if (leveltype == DTYPE_CAVES) {
palette_update_caves();
}
}
DEVILUTION_END_NAMESPACE