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112 lines
3.5 KiB
112 lines
3.5 KiB
#include "controls/modifier_hints.h" |
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#include <cstddef> |
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#include "control.h" |
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#include "controls/controller.h" |
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#include "controls/game_controls.h" |
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#include "engine/render/text_render.hpp" |
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#include "options.h" |
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#include "utils/language.h" |
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namespace devilution { |
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namespace { |
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struct CircleMenuHint { |
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CircleMenuHint(bool isDpad, const char *top, const char *right, const char *bottom, const char *left) |
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: is_dpad(isDpad) |
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, top(top) |
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, right(right) |
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, bottom(bottom) |
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, left(left) |
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{ |
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} |
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bool is_dpad; |
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const char *top; |
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const char *right; |
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const char *bottom; |
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const char *left; |
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}; |
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bool IsTopActive(const CircleMenuHint &hint) |
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{ |
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if (hint.is_dpad) |
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return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_UP); |
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return IsControllerButtonPressed(ControllerButton_BUTTON_Y); |
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} |
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bool IsRightActive(const CircleMenuHint &hint) |
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{ |
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if (hint.is_dpad) |
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return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_RIGHT); |
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return IsControllerButtonPressed(ControllerButton_BUTTON_B); |
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} |
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bool IsBottomActive(const CircleMenuHint &hint) |
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{ |
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if (hint.is_dpad) |
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return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_DOWN); |
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return IsControllerButtonPressed(ControllerButton_BUTTON_A); |
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} |
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bool IsLeftActive(const CircleMenuHint &hint) |
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{ |
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if (hint.is_dpad) |
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return IsControllerButtonPressed(ControllerButton_BUTTON_DPAD_LEFT); |
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return IsControllerButtonPressed(ControllerButton_BUTTON_X); |
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} |
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uint16_t CircleMenuHintTextColor(bool active) |
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{ |
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return active ? UIS_BLUE : UIS_GOLD; |
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} |
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const int CircleSpacing = 40; |
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const int CircleMarginX = 16 + CircleSpacing * 2; |
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const int CirclesTop = 16 + CircleSpacing * 2; |
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void DrawCircleMenuHint(const CelOutputBuffer &out, const CircleMenuHint &hint, int x, int y) |
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{ |
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DrawString(out, hint.top, { x, y, CircleSpacing, 0 }, CircleMenuHintTextColor(IsTopActive(hint)) | UIS_CENTER); |
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y += CircleSpacing; |
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DrawString(out, hint.left, { x + CircleSpacing, y, CircleSpacing, 0 }, CircleMenuHintTextColor(IsLeftActive(hint)) | UIS_CENTER); |
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DrawString(out, hint.right, { x - CircleSpacing, y, CircleSpacing, 0 }, CircleMenuHintTextColor(IsRightActive(hint)) | UIS_CENTER); |
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y += CircleSpacing; |
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DrawString(out, hint.bottom, { x, y, CircleSpacing, 0 }, CircleMenuHintTextColor(IsBottomActive(hint)) | UIS_CENTER); |
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} |
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void DrawStartModifierMenu(const CelOutputBuffer &out) |
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{ |
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if (!start_modifier_active) |
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return; |
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static const CircleMenuHint dPad(/*is_dpad=*/true, /*top=*/_("Menu"), /*right=*/_("Inv"), /*bottom=*/_("Map"), /*left=*/_("Char")); |
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static const CircleMenuHint buttons(/*is_dpad=*/false, /*top=*/"", /*right=*/"", /*bottom=*/_("Spells"), /*left=*/_("Quests")); |
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DrawCircleMenuHint(out, dPad, PANEL_LEFT + CircleMarginX, PANEL_TOP - CirclesTop); |
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DrawCircleMenuHint(out, buttons, PANEL_LEFT + PANEL_WIDTH - CircleMarginX, PANEL_TOP - CirclesTop); |
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} |
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void DrawSelectModifierMenu(const CelOutputBuffer &out) |
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{ |
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if (!select_modifier_active) |
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return; |
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if (sgOptions.Controller.bDpadHotkeys) { |
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static const CircleMenuHint dPad(/*is_dpad=*/true, /*top=*/"F6", /*right=*/"F8", /*bottom=*/"F7", /*left=*/"F5"); |
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DrawCircleMenuHint(out, dPad, PANEL_LEFT + CircleMarginX, PANEL_TOP - CirclesTop); |
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} |
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static const CircleMenuHint spells(/*is_dpad=*/false, "F6", "F8", "F7", "F5"); |
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DrawCircleMenuHint(out, spells, PANEL_LEFT + PANEL_WIDTH - CircleMarginX, PANEL_TOP - CirclesTop); |
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} |
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} // namespace |
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void DrawControllerModifierHints(const CelOutputBuffer &out) |
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{ |
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DrawStartModifierMenu(out); |
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DrawSelectModifierMenu(out); |
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} |
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} // namespace devilution
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