You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
147 lines
4.5 KiB
147 lines
4.5 KiB
/** |
|
* @file xpbar.cpp |
|
* |
|
* Adds XP bar QoL feature |
|
*/ |
|
#include "xpbar.h" |
|
|
|
#include <array> |
|
#include <cstdint> |
|
|
|
#include <fmt/core.h> |
|
|
|
#include "control.h" |
|
#include "engine/clx_sprite.hpp" |
|
#include "engine/load_clx.hpp" |
|
#include "engine/point.hpp" |
|
#include "engine/render/clx_render.hpp" |
|
#include "engine/render/primitive_render.hpp" |
|
#include "options.h" |
|
#include "playerdat.hpp" |
|
#include "utils/format_int.hpp" |
|
#include "utils/language.h" |
|
|
|
namespace devilution { |
|
|
|
namespace { |
|
|
|
constexpr int BarWidth = 307; |
|
|
|
using ColorGradient = std::array<Uint8, 12>; |
|
constexpr ColorGradient GoldGradient = { 0xCF, 0xCE, 0xCD, 0xCC, 0xCB, 0xCA, 0xC9, 0xC8, 0xC7, 0xC6, 0xC5, 0xC4 }; |
|
constexpr ColorGradient SilverGradient = { 0xFE, 0xFD, 0xFC, 0xFB, 0xFA, 0xF9, 0xF8, 0xF7, 0xF6, 0xF5, 0xF4, 0xF3 }; |
|
|
|
constexpr int BackWidth = 313; |
|
constexpr int BackHeight = 9; |
|
|
|
OptionalOwnedClxSpriteList xpbarArt; |
|
|
|
void DrawBar(const Surface &out, Point screenPosition, int width, const ColorGradient &gradient) |
|
{ |
|
UnsafeDrawHorizontalLine(out, screenPosition + Displacement { 0, 1 }, width, gradient[gradient.size() * 3 / 4 - 1]); |
|
UnsafeDrawHorizontalLine(out, screenPosition + Displacement { 0, 2 }, width, gradient[gradient.size() - 1]); |
|
UnsafeDrawHorizontalLine(out, screenPosition + Displacement { 0, 3 }, width, gradient[gradient.size() / 2 - 1]); |
|
} |
|
|
|
void DrawEndCap(const Surface &out, Point point, int idx, const ColorGradient &gradient) |
|
{ |
|
out.SetPixel({ point.x, point.y + 1 }, gradient[idx * 3 / 4]); |
|
out.SetPixel({ point.x, point.y + 2 }, gradient[idx]); |
|
out.SetPixel({ point.x, point.y + 3 }, gradient[idx / 2]); |
|
} |
|
|
|
} // namespace |
|
|
|
void InitXPBar() |
|
{ |
|
if (*sgOptions.Gameplay.experienceBar) { |
|
xpbarArt = LoadClx("data\\xpbar.clx"); |
|
} |
|
} |
|
|
|
void FreeXPBar() |
|
{ |
|
xpbarArt = std::nullopt; |
|
} |
|
|
|
void DrawXPBar(const Surface &out) |
|
{ |
|
if (!*sgOptions.Gameplay.experienceBar || talkflag) |
|
return; |
|
|
|
const Player &player = *MyPlayer; |
|
const Rectangle &mainPanel = GetMainPanel(); |
|
|
|
const Point back = { mainPanel.position.x + mainPanel.size.width / 2 - 155, mainPanel.position.y + mainPanel.size.height - 11 }; |
|
const Point position = back + Displacement { 3, 2 }; |
|
|
|
RenderClxSprite(out, (*xpbarArt)[0], back); |
|
|
|
const int8_t charLevel = player._pLevel; |
|
|
|
if (charLevel == MaxCharacterLevel) { |
|
// Draw a nice golden bar for max level characters. |
|
DrawBar(out, position, BarWidth, GoldGradient); |
|
|
|
return; |
|
} |
|
|
|
const uint64_t prevXp = ExpLvlsTbl[charLevel - 1]; |
|
if (player._pExperience < prevXp) |
|
return; |
|
|
|
uint64_t prevXpDelta1 = player._pExperience - prevXp; |
|
uint64_t prevXpDelta = ExpLvlsTbl[charLevel] - prevXp; |
|
uint64_t fullBar = BarWidth * prevXpDelta1 / prevXpDelta; |
|
|
|
// Figure out how much to fill the last pixel of the XP bar, to make it gradually appear with gained XP |
|
uint64_t onePx = prevXpDelta / BarWidth + 1; |
|
uint64_t lastFullPx = fullBar * prevXpDelta / BarWidth; |
|
|
|
const uint64_t fade = (prevXpDelta1 - lastFullPx) * (SilverGradient.size() - 1) / onePx; |
|
|
|
// Draw beginning of bar full brightness |
|
DrawBar(out, position, fullBar, SilverGradient); |
|
|
|
// End pixels appear gradually |
|
DrawEndCap(out, position + Displacement { static_cast<int>(fullBar), 0 }, fade, SilverGradient); |
|
} |
|
|
|
bool CheckXPBarInfo() |
|
{ |
|
if (!*sgOptions.Gameplay.experienceBar) |
|
return false; |
|
const Rectangle &mainPanel = GetMainPanel(); |
|
|
|
const int backX = mainPanel.position.x + mainPanel.size.width / 2 - 155; |
|
const int backY = mainPanel.position.y + mainPanel.size.height - 11; |
|
|
|
if (MousePosition.x < backX || MousePosition.x >= backX + BackWidth || MousePosition.y < backY || MousePosition.y >= backY + BackHeight) |
|
return false; |
|
|
|
const Player &player = *MyPlayer; |
|
|
|
const int8_t charLevel = player._pLevel; |
|
|
|
AddPanelString(fmt::format(fmt::runtime(_("Level {:d}")), charLevel)); |
|
|
|
if (charLevel == MaxCharacterLevel) { |
|
// Show a maximum level indicator for max level players. |
|
InfoColor = UiFlags::ColorWhitegold; |
|
|
|
AddPanelString(fmt::format(fmt::runtime(_("Experience: {:s}")), FormatInteger(ExpLvlsTbl[charLevel - 1]))); |
|
AddPanelString(_("Maximum Level")); |
|
|
|
return true; |
|
} |
|
|
|
InfoColor = UiFlags::ColorWhite; |
|
|
|
AddPanelString(fmt::format(fmt::runtime(_("Experience: {:s}")), FormatInteger(player._pExperience))); |
|
AddPanelString(fmt::format(fmt::runtime(_("Next Level: {:s}")), FormatInteger(ExpLvlsTbl[charLevel]))); |
|
AddPanelString(fmt::format(fmt::runtime(_("{:s} to Level {:d}")), FormatInteger(ExpLvlsTbl[charLevel] - player._pExperience), charLevel + 1)); |
|
|
|
return true; |
|
} |
|
|
|
} // namespace devilution
|
|
|