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#include "devilution.h"
#include "miniwin/dsound.h"
#include "stubs.h"
#include <SDL.h>
namespace dvl {
ULONG DirectSound::Release()
{
Mix_CloseAudio();
return 0;
};
HRESULT DirectSound::CreateSoundBuffer(LPCDSBUFFERDESC pcDSBufferDesc, LPDIRECTSOUNDBUFFER *ppDSBuffer, LPUNKNOWN pUnkOute)
{
if (pcDSBufferDesc->dwFlags != DVL_DSBCAPS_PRIMARYBUFFER) { // Creating primery buffer isn't needed and breaks Music
*ppDSBuffer = new DirectSoundBuffer();
}
return DVL_DS_OK;
};
HRESULT DirectSound::GetCaps(LPDSCAPS pDSCaps)
{
return DVL_DS_OK;
};
/**
* @brief SDL handels this for us when using Mix_PlayChannel(-1);
*/
HRESULT DirectSound::DuplicateSoundBuffer(LPDIRECTSOUNDBUFFER pDSBufferOriginal, LPDIRECTSOUNDBUFFER *ppDSBufferDuplicate)
{
UNIMPLEMENTED();
return DVL_DS_OK;
};
HRESULT DirectSound::SetCooperativeLevel(HWND hwnd, DWORD dwLevel)
{
return DVL_DS_OK;
};
///// DirectSoundBuffer /////
ULONG DirectSoundBuffer::Release()
{
Mix_FreeChunk(chunk);
return 0;
};
/**
* @brief Only used for handeling duplicates
*/
HRESULT DirectSoundBuffer::GetStatus(LPDWORD pdwStatus)
{
return DVL_DSERR_INVALIDPARAM;
};
HRESULT DirectSoundBuffer::Lock(DWORD dwOffset, DWORD dwBytes, LPVOID *ppvAudioPtr1, LPDWORD pdwAudioBytes1,
LPVOID *ppvAudioPtr2, LPDWORD pdwAudioBytes2, DWORD dwFlags)
{
*pdwAudioBytes1 = dwBytes;
*ppvAudioPtr1 = malloc(dwBytes);
return DVL_DS_OK;
};
HRESULT DirectSoundBuffer::Play(DWORD dwReserved1, DWORD dwPriority, DWORD dwFlags)
{
int channel = Mix_PlayChannel(-1, chunk, 0);
if (channel == -1) {
SDL_Log("Too few channels, skipping sound\n");
return DVL_DS_OK;
}
Mix_Volume(channel, volume);
int panned = 255 - 255 * abs(pan) / 10000;
Mix_SetPanning(channel, pan <= 0 ? 255 : panned, pan >= 0 ? 255 : panned);
return DVL_DS_OK;
};
HRESULT DirectSoundBuffer::SetFormat(LPCWAVEFORMATEX pcfxFormat)
{
return DVL_DS_OK;
};
HRESULT DirectSoundBuffer::SetVolume(LONG lVolume)
{
volume = MIX_MAX_VOLUME - MIX_MAX_VOLUME * lVolume / VOLUME_MIN;
return DVL_DS_OK;
};
HRESULT DirectSoundBuffer::SetPan(LONG lPan)
{
pan = lPan;
return DVL_DS_OK;
};
HRESULT DirectSoundBuffer::Stop()
{
for (int i = 1; i < Mix_AllocateChannels(-1); i++) {
if (Mix_GetChunk(i) != chunk) {
continue;
}
Mix_HaltChannel(i);
}
return DVL_DS_OK;
};
HRESULT DirectSoundBuffer::Unlock(LPVOID pvAudioPtr1, DWORD dwAudioBytes1, LPVOID pvAudioPtr2, DWORD dwAudioBytes2)
{
SDL_RWops *rw = SDL_RWFromConstMem(pvAudioPtr1, dwAudioBytes1);
if (rw == NULL) {
SDL_Log(SDL_GetError());
}
chunk = Mix_LoadWAV_RW(rw, 1);
free(pvAudioPtr1);
return DVL_DS_OK;
};
HRESULT DirectSoundBuffer::Restore()
{
return DVL_DS_OK;
};
} // namespace dvl