..
DiabloUI
SDL3: Convert events to render coordinates
5 months ago
controls
Fix a handful of SDL2 API calls
5 months ago
data
Player Class Flags ( #8173 )
6 months ago
discord
Make Player Class Data Data-Driven ( #8167 )
6 months ago
dvlnet
SDL3: Add some backports / compat helpers
5 months ago
engine
SDL3: Fix nearest-neighbor scaling
5 months ago
items
SDL3: Use endianness swap helpers throughout
5 months ago
levels
SDL3: Use endianness swap helpers throughout
5 months ago
lua
SDL3: Add some backports / compat helpers
5 months ago
monsters
Added Lua Bindings for Adding New Monster Types
7 months ago
mpq
SDL3: Add some backports / compat helpers
5 months ago
panels
SDL3: Add some backports / compat helpers
5 months ago
platform
SDL3: Convert events to render coordinates
5 months ago
portals
Apply simple const rules using clang-tidy
7 months ago
qol
SDL3: Add some backports / compat helpers
5 months ago
quests
Parse Text/Speech Data from TSV ( #8138 )
7 months ago
storm
SDL3: Build with sound
5 months ago
utils
SDL3: Fix nearest-neighbor scaling
5 months ago
.clang-format
Apply simple const rules using clang-tidy
7 months ago
.clang-tidy
clang-tidy: auto fix headers for DiabloUI
7 months ago
CMakeLists.txt
CMake: Add SDL3_mixer
5 months ago
appfat.cpp
SDL3: Add some backports / compat helpers
5 months ago
appfat.h
More dependency untangling
1 year ago
automap.cpp
Move FPS to top, Adjust Map Text if FPS is on
5 months ago
automap.h
Extract Is{Any,None}Of out of engine.hpp
1 year ago
capture.cpp
SDL3: Add some backports / compat helpers
5 months ago
capture.h
Lowercase all file paths
4 years ago
codec.cpp
SDL3: Some more migration
5 months ago
codec.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
control.cpp
SDL3: Add some backports / compat helpers
5 months ago
control.h
SDL3: Some more migration
5 months ago
cpp.hint
…
crawl.cpp
Optimize `DoCrawl`
2 years ago
crawl.hpp
Extract Crawl to a library
2 years ago
cursor.cpp
SDL3: Add some backports / compat helpers
5 months ago
cursor.h
Split up `engine.{h,cpp}`
1 year ago
dead.cpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
dead.h
Split up `engine.{h,cpp}`
1 year ago
debug.cpp
Add missiles to tile data debug command
1 year ago
debug.h
Add missiles to tile data debug command
1 year ago
diablo.cpp
CMake: Add SDL3_mixer
5 months ago
diablo.h
SDL3: Make `text_render_integration_test` build
5 months ago
diablo_msg.cpp
SDL3: Even more migration
5 months ago
diablo_msg.hpp
Split up `engine.{h,cpp}`
1 year ago
doom.cpp
Split up `engine.{h,cpp}`
1 year ago
doom.h
Split up `engine.{h,cpp}`
1 year ago
effects.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
effects.h
Make Player Class Data Data-Driven ( #8167 )
6 months ago
effects_stubs.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
encrypt.cpp
SDL3: Make `text_render_integration_test` build
5 months ago
encrypt.h
Validate length of incoming deltas
10 months ago
game_mode.cpp
Untangle more dependencies
8 months ago
game_mode.hpp
Untangle more dependencies
8 months ago
gamemenu.cpp
CMake: Add SDL3_mixer
5 months ago
gamemenu.h
Menu text revision ( #3902 )
1 year ago
gmenu.cpp
SDL3: Add some backports / compat helpers
5 months ago
gmenu.h
SDL3: Even more migration
5 months ago
headless_mode.cpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
headless_mode.hpp
Extract `HeadlessMode` from `diablo.h`
1 year ago
help.cpp
Apply simple const rules using clang-tidy
7 months ago
help.h
Split up `engine.{h,cpp}`
1 year ago
hwcursor.cpp
SDL3: Fix nearest-neighbor scaling
5 months ago
hwcursor.hpp
SDL3: Add some backports / compat helpers
5 months ago
init.cpp
SDL3: Even more migration
5 months ago
init.hpp
SDL3: Even more migration
5 months ago
interfac.cpp
SDL3: Add some backports / compat helpers
5 months ago
interfac.h
SDL3: Make `text_render_integration_test` build
5 months ago
inv.cpp
SDL3: Add some backports / compat helpers
5 months ago
inv.h
Extract logic from CheckInvCut/AutoPlaceItemInInventory ( #7494 )
1 year ago
inv_iterators.hpp
Support `const` inventory iterators
3 years ago
itemdat.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
itemdat.h
Make Player Class Data Data-Driven ( #8167 )
6 months ago
items.cpp
SDL3: Even more migration
5 months ago
items.h
Added Lua Bindings for Adding Unique Items
7 months ago
lighting.cpp
Apply simple const rules using clang-tidy
7 months ago
lighting.h
light_render: Use an std::span for light tables
8 months ago
loadsave.cpp
SDL3: Even more migration
5 months ago
loadsave.h
Async load: Handle errors
1 year ago
main.cpp
SDL3: Add some backports / compat helpers
5 months ago
menu.cpp
SDL3: Add some backports / compat helpers
5 months ago
menu.h
Add missing <cstdint> includes
3 years ago
minitext.cpp
Make Player Class Data Data-Driven ( #8167 )
6 months ago
minitext.h
Split up `engine.{h,cpp}`
1 year ago
misdat.cpp
clang-tidy: simple clean up of missiles
7 months ago
misdat.h
Load spell icon based on data ( #8072 )
8 months ago
missiles.cpp
clang-tidy: simple clean up of missiles
7 months ago
missiles.h
clang-tidy: simple clean up of missiles
7 months ago
monstdat.cpp
magic_enum: Customize enums where they're declared
7 months ago
monstdat.h
magic_enum: Customize enums where they're declared
7 months ago
monster.cpp
SDL3: Use endianness swap helpers throughout
5 months ago
monster.h
Fixed out-of-range vector subscription access for unique monster indices greater than 127
6 months ago
movie.cpp
SDL3: Add some backports / compat helpers
5 months ago
movie.h
…
msg.cpp
SDL3: Even more migration
5 months ago
msg.h
Adjust NetSendCmdChBeltItem declaration to match definition
10 months ago
multi.cpp
SDL3: Use endianness swap helpers throughout
5 months ago
multi.h
Big-endian networking fixes
1 year ago
nthread.cpp
SDL3: Even more migration
5 months ago
nthread.h
Add missing <cstdint> includes
3 years ago
objdat.cpp
Clean up const and shadow variables
7 months ago
objdat.h
Clean up selection type
2 years ago
objects.cpp
SDL3: Some more migration
5 months ago
objects.h
Split up `engine.{h,cpp}`
1 year ago
options.cpp
SDL3: Build with sound
5 months ago
options.h
SDL3: Build with sound
5 months ago
pack.cpp
SDL3: Use endianness swap helpers throughout
5 months ago
pack.h
Extract more Hellfire into data
8 months ago
pfile.cpp
SDL3: Add some backports / compat helpers
5 months ago
pfile.h
Async load: Handle errors
1 year ago
player.cpp
SDL3: Even more migration
5 months ago
player.h
Make Player Class Data Data-Driven ( #8167 )
6 months ago
playerdat.cpp
Player Class Flags ( #8173 )
6 months ago
playerdat.hpp
Player Class Flags ( #8173 )
6 months ago
plrmsg.cpp
SDL3: Even more migration
5 months ago
plrmsg.h
SDL3: Even more migration
5 months ago
portal.cpp
Apply simple const rules using clang-tidy
7 months ago
portal.h
Msg: Change OnXYZ to get a Player reference instead of a player index
2 years ago
quests.cpp
SDL3: Some more migration
5 months ago
quests.h
Parse Quest Data from TSV
7 months ago
quick_messages.cpp
Move QuickMessages to its own library
1 year ago
quick_messages.hpp
Move QuickMessages to its own library
1 year ago
restrict.cpp
SDL3: Add some backports / compat helpers
5 months ago
restrict.h
…
sha.cpp
Apply simple const rules using clang-tidy
7 months ago
sha.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
sound_effect_enums.h
magic_enum: Customize enums where they're declared
7 months ago
spelldat.cpp
Fix a few more warnings
2 years ago
spelldat.h
Extract more Hellfire into data
8 months ago
spells.cpp
Apply simple const rules using clang-tidy
7 months ago
spells.h
Change CastSpell to Player reference
2 years ago
stores.cpp
Apply simple const rules using clang-tidy
7 months ago
stores.h
Stores - Unhardcode shop values
1 year ago
sync.cpp
SDL3: Use endianness swap helpers throughout
5 months ago
sync.h
Fix includes in sync.h
10 months ago
textdat.cpp
magic_enum: Customize enums where they're declared
7 months ago
textdat.h
magic_enum: Customize enums where they're declared
7 months ago
tmsg.cpp
SDL3: Even more migration
5 months ago
tmsg.h
Remove utils/stdcompat/cstddef.hpp
3 years ago
towners.cpp
Apply simple const rules using clang-tidy
7 months ago
towners.h
Fix debug command for talking to towners
1 year ago
track.cpp
SDL3: Even more migration
5 months ago
track.h
Fix Automap movement being hardcoded to right stick on gamepad ( #7921 )
7 months ago
translation_dummy.cpp
Update translation files
6 months ago
vision.cpp
Extract the vision algorithm to a separate library
11 months ago
vision.hpp
Extract the vision algorithm to a separate library
11 months ago