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Gleb Mazovetskiy 4e92c86682 Fix audio distortion on Windows (default to winmm) 5 years ago
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DiabloUI Fix narrowing conversion warnings on SDL1 5 years ago
controls add an ini option to configure gamepad deadzone 5 years ago
dvlnet Add ZeroTier support 5 years ago
miniwin ♻️ Reuse 'player.GetMaximumAttributeValue' for max stats 5 years ago
platform 🎨 Change namespace to devilution 5 years ago
storm add an ini option to configure gamepad deadzone 5 years ago
.clang-format Reformat the .clang-format files 6 years ago
devilutionx.exe.manifest Mark executable as DPI aware (per monitor) 6 years ago
display.cpp Fix audio distortion on Windows (default to winmm) 5 years ago
display.h ♻️ Consistently use pragma once to guard the headers 5 years ago
dx.cpp ♻️ Consistently use pragma once to guard the headers 5 years ago
main.cpp 🎨 Change namespace to devilution 5 years ago
qol.cpp ♻️ Consistently use pragma once to guard the headers 5 years ago
qol.h ♻️ Consistently use pragma once to guard the headers 5 years ago
sound.cpp ♻️ Consistently use pragma once to guard the headers 5 years ago
soundsample.cpp ♻️ Consistently use pragma once to guard the headers 5 years ago
storm_sdl_rw.cpp ♻️ Consistently use pragma once to guard the headers 5 years ago
storm_sdl_rw.h ♻️ Consistently use pragma once to guard the headers 5 years ago
stubs.h Remove some unused junk 5 years ago
thread.cpp ♻️ Consistently use pragma once to guard the headers 5 years ago
utf8.h Format SourceX and SourceS 7 years ago