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40 lines
1.7 KiB
40 lines
1.7 KiB
//HEADER_GOES_HERE |
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#ifndef __DIABLOUI_H__ |
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#define __DIABLOUI_H__ |
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#ifdef __GNUC__ |
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extern "C" { |
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#endif |
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void __cdecl UiDestroy(); |
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void __stdcall UiTitleDialog(int a1); |
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void __cdecl UiInitialize(); |
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void __stdcall UiCopyProtError(int a1); |
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void __stdcall UiAppActivate(int a1); |
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int __stdcall UiValidPlayerName(char *a1); |
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int __stdcall UiSelHeroMultDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, int *a6, char *name); |
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int __stdcall UiSelHeroSingDialog(void *fninfo, void *fncreate, void *fnremove, void *fnstats, int *a5, char *name, int *difficulty); |
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void __stdcall UiCreditsDialog(int a1); |
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int __stdcall UiMainMenuDialog(char *name, int *a2, void *fnSound, int a4); |
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int __stdcall UiProgressDialog(HWND window, char *msg, int a3, void *fnfunc, int a5); |
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int __cdecl UiProfileGetString(); |
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void __cdecl UiProfileCallback(); |
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void __cdecl UiProfileDraw(); |
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void __cdecl UiCategoryCallback(); |
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void __cdecl UiGetDataCallback(); |
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void __cdecl UiAuthCallback(); |
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void __cdecl UiSoundCallback(); |
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void __cdecl UiMessageBoxCallback(); |
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void __cdecl UiDrawDescCallback(); |
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void __cdecl UiCreateGameCallback(); |
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void __cdecl UiArtCallback(); |
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int __stdcall UiSelectGame(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *a6); |
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int __stdcall UiSelectProvider(int a1, _SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, _SNETVERSIONDATA *file_info, int *type); |
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int __stdcall UiCreatePlayerDescription(_uiheroinfo *info, int mode, char *desc); |
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int __stdcall UiSetupPlayerInfo(char *str, _uiheroinfo *info, int mode); |
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#ifdef __GNUC__ |
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} |
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#endif |
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#endif /* __DIABLOUI_H__ */
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