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35 lines
809 B
35 lines
809 B
#pragma once |
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// Controller actions implementation |
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#include "devilution.h" |
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namespace dvl { |
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// Run on every game logic iteration. |
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void plrctrls_game_logic(); |
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// Runs before the start of event loop drain, even if there are no events. |
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void plrctrls_event_loop(); |
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// Moves the map if active, the cursor otherwise. |
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void HandleRightStickMotion(); |
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// Whether we're in a dialog menu that the game handles natively with keyboard controls. |
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bool InGameMenu(); |
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void useBeltPotion(bool mana); |
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// Talk to towners, click on inv items, attack, etc. |
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void performPrimaryAction(); |
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// Open chests, doors, pickup items. |
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void performSecondaryAction(); |
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typedef struct coords { |
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int x; |
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int y; |
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} coords; |
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extern coords speedspellscoords[50]; |
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extern int speedspellcount; |
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} // namespace dvl
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