You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

1373 lines
93 KiB

/**
* @file effects.cpp
*
* Implementation of functions for loading and playing sounds.
*/
#include "effects.h"
#include "engine/random.hpp"
#include "init.h"
#include "player.h"
#include "sound.h"
#include "utils/stdcompat/algorithm.hpp"
namespace devilution {
int sfxdelay;
_sfx_id sfxdnum = SFX_NONE;
namespace {
#ifndef DISABLE_STREAMING_SOUNDS
constexpr bool AllowStreaming = true;
#else
constexpr bool AllowStreaming = false;
#endif
/** Specifies the sound file and the playback state of the current sound effect. */
TSFX *sgpStreamSFX = nullptr;
/**
* Monster sound type prefix
* a: Attack
* h: Hit
* d: Death
* s: Special
*/
const char MonstSndChar[] = { 'a', 'h', 'd', 's' };
/* data */
/** List of all sounds, except monsters and music */
TSFX sgSFX[] = {
// clang-format off
// bFlags, pszName, pSnd
{ sfx_MISC, "Sfx\\Misc\\Walk1.wav", nullptr },// PS_WALK1
{ sfx_MISC, "Sfx\\Misc\\Walk2.wav", nullptr },// PS_WALK2
{ sfx_MISC, "Sfx\\Misc\\Walk3.wav", nullptr },// PS_WALK3
{ sfx_MISC, "Sfx\\Misc\\Walk4.wav", nullptr },// PS_WALK4
{ sfx_MISC, "Sfx\\Misc\\BFire.wav", nullptr },// PS_BFIRE
{ sfx_MISC, "Sfx\\Misc\\Fmag.wav", nullptr },// PS_FMAG
{ sfx_MISC, "Sfx\\Misc\\Tmag.wav", nullptr },// PS_TMAG
{ sfx_MISC, "Sfx\\Misc\\Lghit.wav", nullptr },// PS_LGHIT
{ sfx_MISC, "Sfx\\Misc\\Lghit1.wav", nullptr },// PS_LGHIT1
{ sfx_MISC, "Sfx\\Misc\\Swing.wav", nullptr },// PS_SWING
{ sfx_MISC, "Sfx\\Misc\\Swing2.wav", nullptr },// PS_SWING2
{ sfx_MISC, "Sfx\\Misc\\Dead.wav", nullptr },// PS_DEAD
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Misc\\Sting1.wav", nullptr },// IS_STING1
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Misc\\FBallBow.wav", nullptr },// IS_FBALLBOW
{ sfx_STREAM, "Sfx\\Misc\\Questdon.wav", nullptr },// IS_QUESTDN
{ sfx_MISC, "Sfx\\Items\\Armrfkd.wav", nullptr },// IS_ARMRFKD
{ sfx_MISC, "Sfx\\Items\\Barlfire.wav", nullptr },// IS_BARLFIRE
{ sfx_MISC, "Sfx\\Items\\Barrel.wav", nullptr },// IS_BARREL
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\PodPop8.wav", nullptr },// IS_POPPOP8
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\PodPop5.wav", nullptr },// IS_POPPOP5
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\UrnPop3.wav", nullptr },// IS_POPPOP3
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\UrnPop2.wav", nullptr },// IS_POPPOP2
{ sfx_MISC, "Sfx\\Items\\Bhit.wav", nullptr },// IS_BHIT
{ sfx_MISC, "Sfx\\Items\\Bhit1.wav", nullptr },// IS_BHIT1
{ sfx_MISC, "Sfx\\Items\\Chest.wav", nullptr },// IS_CHEST
{ sfx_MISC, "Sfx\\Items\\Doorclos.wav", nullptr },// IS_DOORCLOS
{ sfx_MISC, "Sfx\\Items\\Dooropen.wav", nullptr },// IS_DOOROPEN
{ sfx_MISC, "Sfx\\Items\\Flipanvl.wav", nullptr },// IS_FANVL
{ sfx_MISC, "Sfx\\Items\\Flipaxe.wav", nullptr },// IS_FAXE
{ sfx_MISC, "Sfx\\Items\\Flipblst.wav", nullptr },// IS_FBLST
{ sfx_MISC, "Sfx\\Items\\Flipbody.wav", nullptr },// IS_FBODY
{ sfx_MISC, "Sfx\\Items\\Flipbook.wav", nullptr },// IS_FBOOK
{ sfx_MISC, "Sfx\\Items\\Flipbow.wav", nullptr },// IS_FBOW
{ sfx_MISC, "Sfx\\Items\\Flipcap.wav", nullptr },// IS_FCAP
{ sfx_MISC, "Sfx\\Items\\Flipharm.wav", nullptr },// IS_FHARM
{ sfx_MISC, "Sfx\\Items\\Fliplarm.wav", nullptr },// IS_FLARM
{ sfx_MISC, "Sfx\\Items\\Flipmag.wav", nullptr },// IS_FMAG
{ sfx_MISC, "Sfx\\Items\\Flipmag1.wav", nullptr },// IS_FMAG1
{ sfx_MISC, "Sfx\\Items\\Flipmush.wav", nullptr },// IS_FMUSH
{ sfx_MISC, "Sfx\\Items\\Flippot.wav", nullptr },// IS_FPOT
{ sfx_MISC, "Sfx\\Items\\Flipring.wav", nullptr },// IS_FRING
{ sfx_MISC, "Sfx\\Items\\Fliprock.wav", nullptr },// IS_FROCK
{ sfx_MISC, "Sfx\\Items\\Flipscrl.wav", nullptr },// IS_FSCRL
{ sfx_MISC, "Sfx\\Items\\Flipshld.wav", nullptr },// IS_FSHLD
{ sfx_MISC, "Sfx\\Items\\Flipsign.wav", nullptr },// IS_FSIGN
{ sfx_MISC, "Sfx\\Items\\Flipstaf.wav", nullptr },// IS_FSTAF
{ sfx_MISC, "Sfx\\Items\\Flipswor.wav", nullptr },// IS_FSWOR
{ sfx_MISC, "Sfx\\Items\\Gold.wav", nullptr },// IS_GOLD
{ sfx_MISC, "Sfx\\Items\\Hlmtfkd.wav", nullptr },// IS_HLMTFKD
{ sfx_MISC, "Sfx\\Items\\Invanvl.wav", nullptr },// IS_IANVL
{ sfx_MISC, "Sfx\\Items\\Invaxe.wav", nullptr },// IS_IAXE
{ sfx_MISC, "Sfx\\Items\\Invblst.wav", nullptr },// IS_IBLST
{ sfx_MISC, "Sfx\\Items\\Invbody.wav", nullptr },// IS_IBODY
{ sfx_MISC, "Sfx\\Items\\Invbook.wav", nullptr },// IS_IBOOK
{ sfx_MISC, "Sfx\\Items\\Invbow.wav", nullptr },// IS_IBOW
{ sfx_MISC, "Sfx\\Items\\Invcap.wav", nullptr },// IS_ICAP
{ sfx_MISC, "Sfx\\Items\\Invgrab.wav", nullptr },// IS_IGRAB
{ sfx_MISC, "Sfx\\Items\\Invharm.wav", nullptr },// IS_IHARM
{ sfx_MISC, "Sfx\\Items\\Invlarm.wav", nullptr },// IS_ILARM
{ sfx_MISC, "Sfx\\Items\\Invmush.wav", nullptr },// IS_IMUSH
{ sfx_MISC, "Sfx\\Items\\Invpot.wav", nullptr },// IS_IPOT
{ sfx_MISC, "Sfx\\Items\\Invring.wav", nullptr },// IS_IRING
{ sfx_MISC, "Sfx\\Items\\Invrock.wav", nullptr },// IS_IROCK
{ sfx_MISC, "Sfx\\Items\\Invscrol.wav", nullptr },// IS_ISCROL
{ sfx_MISC, "Sfx\\Items\\Invshiel.wav", nullptr },// IS_ISHIEL
{ sfx_MISC, "Sfx\\Items\\Invsign.wav", nullptr },// IS_ISIGN
{ sfx_MISC, "Sfx\\Items\\Invstaf.wav", nullptr },// IS_ISTAF
{ sfx_MISC, "Sfx\\Items\\Invsword.wav", nullptr },// IS_ISWORD
{ sfx_MISC, "Sfx\\Items\\Lever.wav", nullptr },// IS_LEVER
{ sfx_MISC, "Sfx\\Items\\Magic.wav", nullptr },// IS_MAGIC
{ sfx_MISC, "Sfx\\Items\\Magic1.wav", nullptr },// IS_MAGIC1
{ sfx_MISC, "Sfx\\Items\\Readbook.wav", nullptr },// IS_RBOOK
{ sfx_MISC, "Sfx\\Items\\Sarc.wav", nullptr },// IS_SARC
{ sfx_MISC, "Sfx\\Items\\Shielfkd.wav", nullptr },// IS_SHLDFKD
{ sfx_MISC, "Sfx\\Items\\Swrdfkd.wav", nullptr },// IS_SWRDFKD
{ sfx_UI, "Sfx\\Items\\Titlemov.wav", nullptr },// IS_TITLEMOV
{ sfx_UI, "Sfx\\Items\\Titlslct.wav", nullptr },// IS_TITLSLCT
{ sfx_UI, "Sfx\\Misc\\blank.wav", nullptr },// SFX_SILENCE
{ sfx_MISC, "Sfx\\Items\\Trap.wav", nullptr },// IS_TRAP
{ sfx_MISC, "Sfx\\Misc\\Cast1.wav", nullptr },// IS_CAST1
{ sfx_MISC, "Sfx\\Misc\\Cast10.wav", nullptr },// IS_CAST10
{ sfx_MISC, "Sfx\\Misc\\Cast12.wav", nullptr },// IS_CAST12
{ sfx_MISC, "Sfx\\Misc\\Cast2.wav", nullptr },// IS_CAST2
{ sfx_MISC, "Sfx\\Misc\\Cast3.wav", nullptr },// IS_CAST3
{ sfx_MISC, "Sfx\\Misc\\Cast4.wav", nullptr },// IS_CAST4
{ sfx_MISC, "Sfx\\Misc\\Cast5.wav", nullptr },// IS_CAST5
{ sfx_MISC, "Sfx\\Misc\\Cast6.wav", nullptr },// IS_CAST6
{ sfx_MISC, "Sfx\\Misc\\Cast7.wav", nullptr },// IS_CAST7
{ sfx_MISC, "Sfx\\Misc\\Cast8.wav", nullptr },// IS_CAST8
{ sfx_MISC, "Sfx\\Misc\\Cast9.wav", nullptr },// IS_CAST9
{ sfx_MISC, "Sfx\\Misc\\Healing.wav", nullptr },// LS_HEALING
{ sfx_MISC, "Sfx\\Misc\\Repair.wav", nullptr },// IS_REPAIR
{ sfx_MISC, "Sfx\\Misc\\Acids1.wav", nullptr },// LS_ACID
{ sfx_MISC, "Sfx\\Misc\\Acids2.wav", nullptr },// LS_ACIDS
{ sfx_MISC, "Sfx\\Misc\\Apoc.wav", nullptr },// LS_APOC
{ sfx_MISC, "Sfx\\Misc\\Arrowall.wav", nullptr },// LS_ARROWALL
{ sfx_MISC, "Sfx\\Misc\\Bldboil.wav", nullptr },// LS_BLODBOIL
{ sfx_MISC, "Sfx\\Misc\\Blodstar.wav", nullptr },// LS_BLODSTAR
{ sfx_MISC, "Sfx\\Misc\\Blsimpt.wav", nullptr },// LS_BLSIMPT
{ sfx_MISC, "Sfx\\Misc\\Bonesp.wav", nullptr },// LS_BONESP
{ sfx_MISC, "Sfx\\Misc\\Bsimpct.wav", nullptr },// LS_BSIMPCT
{ sfx_MISC, "Sfx\\Misc\\Caldron.wav", nullptr },// LS_CALDRON
{ sfx_MISC, "Sfx\\Misc\\Cbolt.wav", nullptr },// LS_CBOLT
{ sfx_MISC, "Sfx\\Misc\\Chltning.wav", nullptr },// LS_CHLTNING
{ sfx_MISC, "Sfx\\Misc\\DSerp.wav", nullptr },// LS_DSERP
{ sfx_MISC, "Sfx\\Misc\\Elecimp1.wav", nullptr },// LS_ELECIMP1
{ sfx_MISC, "Sfx\\Misc\\Elementl.wav", nullptr },// LS_ELEMENTL
{ sfx_MISC, "Sfx\\Misc\\Ethereal.wav", nullptr },// LS_ETHEREAL
{ sfx_MISC, "Sfx\\Misc\\Fball.wav", nullptr },// LS_FBALL
{ sfx_MISC, "Sfx\\Misc\\Fbolt1.wav", nullptr },// LS_FBOLT1
{ sfx_MISC, "Sfx\\Misc\\Fbolt2.wav", nullptr },// LS_FBOLT2
{ sfx_MISC, "Sfx\\Misc\\Firimp1.wav", nullptr },// LS_FIRIMP1
{ sfx_MISC, "Sfx\\Misc\\Firimp2.wav", nullptr },// LS_FIRIMP2
{ sfx_MISC, "Sfx\\Misc\\Flamwave.wav", nullptr },// LS_FLAMWAVE
{ sfx_MISC, "Sfx\\Misc\\Flash.wav", nullptr },// LS_FLASH
{ sfx_MISC, "Sfx\\Misc\\Fountain.wav", nullptr },// LS_FOUNTAIN
{ sfx_MISC, "Sfx\\Misc\\Golum.wav", nullptr },// LS_GOLUM
{ sfx_MISC, "Sfx\\Misc\\Golumded.wav", nullptr },// LS_GOLUMDED
{ sfx_MISC, "Sfx\\Misc\\Gshrine.wav", nullptr },// LS_GSHRINE
{ sfx_MISC, "Sfx\\Misc\\Guard.wav", nullptr },// LS_GUARD
{ sfx_MISC, "Sfx\\Misc\\Grdlanch.wav", nullptr },// LS_GUARDLAN
{ sfx_MISC, "Sfx\\Misc\\Holybolt.wav", nullptr },// LS_HOLYBOLT
{ sfx_MISC, "Sfx\\Misc\\Hyper.wav", nullptr },// LS_HYPER
{ sfx_MISC, "Sfx\\Misc\\Infravis.wav", nullptr },// LS_INFRAVIS
{ sfx_MISC, "Sfx\\Misc\\Invisibl.wav", nullptr },// LS_INVISIBL
{ sfx_MISC, "Sfx\\Misc\\Invpot.wav", nullptr },// LS_INVPOT
{ sfx_MISC, "Sfx\\Misc\\Lning1.wav", nullptr },// LS_LNING1
{ sfx_MISC, "Sfx\\Misc\\Ltning.wav", nullptr },// LS_LTNING
{ sfx_MISC, "Sfx\\Misc\\Mshield.wav", nullptr },// LS_MSHIELD
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Misc\\NestXpld.wav", nullptr },// LS_NESTXPLD
{ sfx_MISC, "Sfx\\Misc\\Nova.wav", nullptr },// LS_NOVA
{ sfx_MISC, "Sfx\\Misc\\Portal.wav", nullptr },// LS_PORTAL
{ sfx_MISC, "Sfx\\Misc\\Puddle.wav", nullptr },// LS_PUDDLE
{ sfx_MISC, "Sfx\\Misc\\Resur.wav", nullptr },// LS_RESUR
{ sfx_MISC, "Sfx\\Misc\\Scurse.wav", nullptr },// LS_SCURSE
{ sfx_MISC, "Sfx\\Misc\\Scurimp.wav", nullptr },// LS_SCURIMP
{ sfx_MISC, "Sfx\\Misc\\Sentinel.wav", nullptr },// LS_SENTINEL
{ sfx_MISC, "Sfx\\Misc\\Shatter.wav", nullptr },// LS_SHATTER
{ sfx_MISC, "Sfx\\Misc\\Soulfire.wav", nullptr },// LS_SOULFIRE
{ sfx_MISC, "Sfx\\Misc\\Spoutlop.wav", nullptr },// LS_SPOUTLOP
{ sfx_MISC, "Sfx\\Misc\\Spoutstr.wav", nullptr },// LS_SPOUTSTR
{ sfx_MISC, "Sfx\\Misc\\Storm.wav", nullptr },// LS_STORM
{ sfx_MISC, "Sfx\\Misc\\Trapdis.wav", nullptr },// LS_TRAPDIS
{ sfx_MISC, "Sfx\\Misc\\Teleport.wav", nullptr },// LS_TELEPORT
{ sfx_MISC, "Sfx\\Misc\\Vtheft.wav", nullptr },// LS_VTHEFT
{ sfx_MISC, "Sfx\\Misc\\Wallloop.wav", nullptr },// LS_WALLLOOP
{ sfx_MISC, "Sfx\\Misc\\Wallstrt.wav", nullptr },// LS_WALLSTRT
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Misc\\LMag.wav", nullptr },// LS_LMAG
{ sfx_STREAM, "Sfx\\Towners\\Bmaid01.wav", nullptr },// TSFX_BMAID1
{ sfx_STREAM, "Sfx\\Towners\\Bmaid02.wav", nullptr },// TSFX_BMAID2
{ sfx_STREAM, "Sfx\\Towners\\Bmaid03.wav", nullptr },// TSFX_BMAID3
{ sfx_STREAM, "Sfx\\Towners\\Bmaid04.wav", nullptr },// TSFX_BMAID4
{ sfx_STREAM, "Sfx\\Towners\\Bmaid05.wav", nullptr },// TSFX_BMAID5
{ sfx_STREAM, "Sfx\\Towners\\Bmaid06.wav", nullptr },// TSFX_BMAID6
{ sfx_STREAM, "Sfx\\Towners\\Bmaid07.wav", nullptr },// TSFX_BMAID7
{ sfx_STREAM, "Sfx\\Towners\\Bmaid08.wav", nullptr },// TSFX_BMAID8
{ sfx_STREAM, "Sfx\\Towners\\Bmaid09.wav", nullptr },// TSFX_BMAID9
{ sfx_STREAM, "Sfx\\Towners\\Bmaid10.wav", nullptr },// TSFX_BMAID10
{ sfx_STREAM, "Sfx\\Towners\\Bmaid11.wav", nullptr },// TSFX_BMAID11
{ sfx_STREAM, "Sfx\\Towners\\Bmaid12.wav", nullptr },// TSFX_BMAID12
{ sfx_STREAM, "Sfx\\Towners\\Bmaid13.wav", nullptr },// TSFX_BMAID13
{ sfx_STREAM, "Sfx\\Towners\\Bmaid14.wav", nullptr },// TSFX_BMAID14
{ sfx_STREAM, "Sfx\\Towners\\Bmaid15.wav", nullptr },// TSFX_BMAID15
{ sfx_STREAM, "Sfx\\Towners\\Bmaid16.wav", nullptr },// TSFX_BMAID16
{ sfx_STREAM, "Sfx\\Towners\\Bmaid17.wav", nullptr },// TSFX_BMAID17
{ sfx_STREAM, "Sfx\\Towners\\Bmaid18.wav", nullptr },// TSFX_BMAID18
{ sfx_STREAM, "Sfx\\Towners\\Bmaid19.wav", nullptr },// TSFX_BMAID19
{ sfx_STREAM, "Sfx\\Towners\\Bmaid20.wav", nullptr },// TSFX_BMAID20
{ sfx_STREAM, "Sfx\\Towners\\Bmaid21.wav", nullptr },// TSFX_BMAID21
{ sfx_STREAM, "Sfx\\Towners\\Bmaid22.wav", nullptr },// TSFX_BMAID22
{ sfx_STREAM, "Sfx\\Towners\\Bmaid23.wav", nullptr },// TSFX_BMAID23
{ sfx_STREAM, "Sfx\\Towners\\Bmaid24.wav", nullptr },// TSFX_BMAID24
{ sfx_STREAM, "Sfx\\Towners\\Bmaid25.wav", nullptr },// TSFX_BMAID25
{ sfx_STREAM, "Sfx\\Towners\\Bmaid26.wav", nullptr },// TSFX_BMAID26
{ sfx_STREAM, "Sfx\\Towners\\Bmaid27.wav", nullptr },// TSFX_BMAID27
{ sfx_STREAM, "Sfx\\Towners\\Bmaid28.wav", nullptr },// TSFX_BMAID28
{ sfx_STREAM, "Sfx\\Towners\\Bmaid29.wav", nullptr },// TSFX_BMAID29
{ sfx_STREAM, "Sfx\\Towners\\Bmaid30.wav", nullptr },// TSFX_BMAID30
{ sfx_STREAM, "Sfx\\Towners\\Bmaid31.wav", nullptr },// TSFX_BMAID31
{ sfx_STREAM, "Sfx\\Towners\\Bmaid32.wav", nullptr },// TSFX_BMAID32
{ sfx_STREAM, "Sfx\\Towners\\Bmaid33.wav", nullptr },// TSFX_BMAID33
{ sfx_STREAM, "Sfx\\Towners\\Bmaid34.wav", nullptr },// TSFX_BMAID34
{ sfx_STREAM, "Sfx\\Towners\\Bmaid35.wav", nullptr },// TSFX_BMAID35
{ sfx_STREAM, "Sfx\\Towners\\Bmaid36.wav", nullptr },// TSFX_BMAID36
{ sfx_STREAM, "Sfx\\Towners\\Bmaid37.wav", nullptr },// TSFX_BMAID37
{ sfx_STREAM, "Sfx\\Towners\\Bmaid38.wav", nullptr },// TSFX_BMAID38
{ sfx_STREAM, "Sfx\\Towners\\Bmaid39.wav", nullptr },// TSFX_BMAID39
{ sfx_STREAM, "Sfx\\Towners\\Bmaid40.wav", nullptr },// TSFX_BMAID40
{ sfx_STREAM, "Sfx\\Towners\\Bsmith01.wav", nullptr },// TSFX_SMITH1
{ sfx_STREAM, "Sfx\\Towners\\Bsmith02.wav", nullptr },// TSFX_SMITH2
{ sfx_STREAM, "Sfx\\Towners\\Bsmith03.wav", nullptr },// TSFX_SMITH3
{ sfx_STREAM, "Sfx\\Towners\\Bsmith04.wav", nullptr },// TSFX_SMITH4
{ sfx_STREAM, "Sfx\\Towners\\Bsmith05.wav", nullptr },// TSFX_SMITH5
{ sfx_STREAM, "Sfx\\Towners\\Bsmith06.wav", nullptr },// TSFX_SMITH6
{ sfx_STREAM, "Sfx\\Towners\\Bsmith07.wav", nullptr },// TSFX_SMITH7
{ sfx_STREAM, "Sfx\\Towners\\Bsmith08.wav", nullptr },// TSFX_SMITH8
{ sfx_STREAM, "Sfx\\Towners\\Bsmith09.wav", nullptr },// TSFX_SMITH9
{ sfx_STREAM, "Sfx\\Towners\\Bsmith10.wav", nullptr },// TSFX_SMITH10
{ sfx_STREAM, "Sfx\\Towners\\Bsmith11.wav", nullptr },// TSFX_SMITH11
{ sfx_STREAM, "Sfx\\Towners\\Bsmith12.wav", nullptr },// TSFX_SMITH12
{ sfx_STREAM, "Sfx\\Towners\\Bsmith13.wav", nullptr },// TSFX_SMITH13
{ sfx_STREAM, "Sfx\\Towners\\Bsmith14.wav", nullptr },// TSFX_SMITH14
{ sfx_STREAM, "Sfx\\Towners\\Bsmith15.wav", nullptr },// TSFX_SMITH15
{ sfx_STREAM, "Sfx\\Towners\\Bsmith16.wav", nullptr },// TSFX_SMITH16
{ sfx_STREAM, "Sfx\\Towners\\Bsmith17.wav", nullptr },// TSFX_SMITH17
{ sfx_STREAM, "Sfx\\Towners\\Bsmith18.wav", nullptr },// TSFX_SMITH18
{ sfx_STREAM, "Sfx\\Towners\\Bsmith19.wav", nullptr },// TSFX_SMITH19
{ sfx_STREAM, "Sfx\\Towners\\Bsmith20.wav", nullptr },// TSFX_SMITH20
{ sfx_STREAM, "Sfx\\Towners\\Bsmith21.wav", nullptr },// TSFX_SMITH21
{ sfx_STREAM, "Sfx\\Towners\\Bsmith22.wav", nullptr },// TSFX_SMITH22
{ sfx_STREAM, "Sfx\\Towners\\Bsmith23.wav", nullptr },// TSFX_SMITH23
{ sfx_STREAM, "Sfx\\Towners\\Bsmith24.wav", nullptr },// TSFX_SMITH24
{ sfx_STREAM, "Sfx\\Towners\\Bsmith25.wav", nullptr },// TSFX_SMITH25
{ sfx_STREAM, "Sfx\\Towners\\Bsmith26.wav", nullptr },// TSFX_SMITH26
{ sfx_STREAM, "Sfx\\Towners\\Bsmith27.wav", nullptr },// TSFX_SMITH27
{ sfx_STREAM, "Sfx\\Towners\\Bsmith28.wav", nullptr },// TSFX_SMITH28
{ sfx_STREAM, "Sfx\\Towners\\Bsmith29.wav", nullptr },// TSFX_SMITH29
{ sfx_STREAM, "Sfx\\Towners\\Bsmith30.wav", nullptr },// TSFX_SMITH30
{ sfx_STREAM, "Sfx\\Towners\\Bsmith31.wav", nullptr },// TSFX_SMITH31
{ sfx_STREAM, "Sfx\\Towners\\Bsmith32.wav", nullptr },// TSFX_SMITH32
{ sfx_STREAM, "Sfx\\Towners\\Bsmith33.wav", nullptr },// TSFX_SMITH33
{ sfx_STREAM, "Sfx\\Towners\\Bsmith34.wav", nullptr },// TSFX_SMITH34
{ sfx_STREAM, "Sfx\\Towners\\Bsmith35.wav", nullptr },// TSFX_SMITH35
{ sfx_STREAM, "Sfx\\Towners\\Bsmith36.wav", nullptr },// TSFX_SMITH36
{ sfx_STREAM, "Sfx\\Towners\\Bsmith37.wav", nullptr },// TSFX_SMITH37
{ sfx_STREAM, "Sfx\\Towners\\Bsmith38.wav", nullptr },// TSFX_SMITH38
{ sfx_STREAM, "Sfx\\Towners\\Bsmith39.wav", nullptr },// TSFX_SMITH39
{ sfx_STREAM, "Sfx\\Towners\\Bsmith40.wav", nullptr },// TSFX_SMITH40
{ sfx_STREAM, "Sfx\\Towners\\Bsmith41.wav", nullptr },// TSFX_SMITH41
{ sfx_STREAM, "Sfx\\Towners\\Bsmith42.wav", nullptr },// TSFX_SMITH42
{ sfx_STREAM, "Sfx\\Towners\\Bsmith43.wav", nullptr },// TSFX_SMITH43
{ sfx_STREAM, "Sfx\\Towners\\Bsmith44.wav", nullptr },// TSFX_SMITH44
{ sfx_STREAM, "Sfx\\Towners\\Bsmith45.wav", nullptr },// TSFX_SMITH45
{ sfx_STREAM, "Sfx\\Towners\\Bsmith46.wav", nullptr },// TSFX_SMITH46
{ sfx_STREAM, "Sfx\\Towners\\Bsmith47.wav", nullptr },// TSFX_SMITH47
{ sfx_STREAM, "Sfx\\Towners\\Bsmith48.wav", nullptr },// TSFX_SMITH48
{ sfx_STREAM, "Sfx\\Towners\\Bsmith49.wav", nullptr },// TSFX_SMITH49
{ sfx_STREAM, "Sfx\\Towners\\Bsmith50.wav", nullptr },// TSFX_SMITH50
{ sfx_STREAM, "Sfx\\Towners\\Bsmith51.wav", nullptr },// TSFX_SMITH51
{ sfx_STREAM, "Sfx\\Towners\\Bsmith52.wav", nullptr },// TSFX_SMITH52
{ sfx_STREAM, "Sfx\\Towners\\Bsmith53.wav", nullptr },// TSFX_SMITH53
{ sfx_STREAM, "Sfx\\Towners\\Bsmith54.wav", nullptr },// TSFX_SMITH54
{ sfx_STREAM, "Sfx\\Towners\\Bsmith55.wav", nullptr },// TSFX_SMITH55
{ sfx_STREAM, "Sfx\\Towners\\Bsmith56.wav", nullptr },// TSFX_SMITH56
{ sfx_MISC, "Sfx\\Towners\\Cow1.wav", nullptr },// TSFX_COW1
{ sfx_MISC, "Sfx\\Towners\\Cow2.wav", nullptr },// TSFX_COW2
/*
{ sfx_MISC, "Sfx\\Towners\\Cow3.wav", nullptr },// TSFX_COW3
{ sfx_MISC, "Sfx\\Towners\\Cow4.wav", nullptr },// TSFX_COW4
{ sfx_MISC, "Sfx\\Towners\\Cow5.wav", nullptr },// TSFX_COW5
{ sfx_MISC, "Sfx\\Towners\\Cow6.wav", nullptr },// TSFX_COW6
*/
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Towners\\Cow7.wav", nullptr },// TSFX_COW7
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Towners\\Cow8.wav", nullptr },// TSFX_COW8
{ sfx_STREAM, "Sfx\\Towners\\Deadguy2.wav", nullptr },// TSFX_DEADGUY
{ sfx_STREAM, "Sfx\\Towners\\Drunk01.wav", nullptr },// TSFX_DRUNK1
{ sfx_STREAM, "Sfx\\Towners\\Drunk02.wav", nullptr },// TSFX_DRUNK2
{ sfx_STREAM, "Sfx\\Towners\\Drunk03.wav", nullptr },// TSFX_DRUNK3
{ sfx_STREAM, "Sfx\\Towners\\Drunk04.wav", nullptr },// TSFX_DRUNK4
{ sfx_STREAM, "Sfx\\Towners\\Drunk05.wav", nullptr },// TSFX_DRUNK5
{ sfx_STREAM, "Sfx\\Towners\\Drunk06.wav", nullptr },// TSFX_DRUNK6
{ sfx_STREAM, "Sfx\\Towners\\Drunk07.wav", nullptr },// TSFX_DRUNK7
{ sfx_STREAM, "Sfx\\Towners\\Drunk08.wav", nullptr },// TSFX_DRUNK8
{ sfx_STREAM, "Sfx\\Towners\\Drunk09.wav", nullptr },// TSFX_DRUNK9
{ sfx_STREAM, "Sfx\\Towners\\Drunk10.wav", nullptr },// TSFX_DRUNK10
{ sfx_STREAM, "Sfx\\Towners\\Drunk11.wav", nullptr },// TSFX_DRUNK11
{ sfx_STREAM, "Sfx\\Towners\\Drunk12.wav", nullptr },// TSFX_DRUNK12
{ sfx_STREAM, "Sfx\\Towners\\Drunk13.wav", nullptr },// TSFX_DRUNK13
{ sfx_STREAM, "Sfx\\Towners\\Drunk14.wav", nullptr },// TSFX_DRUNK14
{ sfx_STREAM, "Sfx\\Towners\\Drunk15.wav", nullptr },// TSFX_DRUNK15
{ sfx_STREAM, "Sfx\\Towners\\Drunk16.wav", nullptr },// TSFX_DRUNK16
{ sfx_STREAM, "Sfx\\Towners\\Drunk17.wav", nullptr },// TSFX_DRUNK17
{ sfx_STREAM, "Sfx\\Towners\\Drunk18.wav", nullptr },// TSFX_DRUNK18
{ sfx_STREAM, "Sfx\\Towners\\Drunk19.wav", nullptr },// TSFX_DRUNK19
{ sfx_STREAM, "Sfx\\Towners\\Drunk20.wav", nullptr },// TSFX_DRUNK20
{ sfx_STREAM, "Sfx\\Towners\\Drunk21.wav", nullptr },// TSFX_DRUNK21
{ sfx_STREAM, "Sfx\\Towners\\Drunk22.wav", nullptr },// TSFX_DRUNK22
{ sfx_STREAM, "Sfx\\Towners\\Drunk23.wav", nullptr },// TSFX_DRUNK23
{ sfx_STREAM, "Sfx\\Towners\\Drunk24.wav", nullptr },// TSFX_DRUNK24
{ sfx_STREAM, "Sfx\\Towners\\Drunk25.wav", nullptr },// TSFX_DRUNK25
{ sfx_STREAM, "Sfx\\Towners\\Drunk26.wav", nullptr },// TSFX_DRUNK26
{ sfx_STREAM, "Sfx\\Towners\\Drunk27.wav", nullptr },// TSFX_DRUNK27
{ sfx_STREAM, "Sfx\\Towners\\Drunk28.wav", nullptr },// TSFX_DRUNK28
{ sfx_STREAM, "Sfx\\Towners\\Drunk29.wav", nullptr },// TSFX_DRUNK29
{ sfx_STREAM, "Sfx\\Towners\\Drunk30.wav", nullptr },// TSFX_DRUNK30
{ sfx_STREAM, "Sfx\\Towners\\Drunk31.wav", nullptr },// TSFX_DRUNK31
{ sfx_STREAM, "Sfx\\Towners\\Drunk32.wav", nullptr },// TSFX_DRUNK32
{ sfx_STREAM, "Sfx\\Towners\\Drunk33.wav", nullptr },// TSFX_DRUNK33
{ sfx_STREAM, "Sfx\\Towners\\Drunk34.wav", nullptr },// TSFX_DRUNK34
{ sfx_STREAM, "Sfx\\Towners\\Drunk35.wav", nullptr },// TSFX_DRUNK35
{ sfx_STREAM, "Sfx\\Towners\\Healer01.wav", nullptr },// TSFX_HEALER1
{ sfx_STREAM, "Sfx\\Towners\\Healer02.wav", nullptr },// TSFX_HEALER2
{ sfx_STREAM, "Sfx\\Towners\\Healer03.wav", nullptr },// TSFX_HEALER3
{ sfx_STREAM, "Sfx\\Towners\\Healer04.wav", nullptr },// TSFX_HEALER4
{ sfx_STREAM, "Sfx\\Towners\\Healer05.wav", nullptr },// TSFX_HEALER5
{ sfx_STREAM, "Sfx\\Towners\\Healer06.wav", nullptr },// TSFX_HEALER6
{ sfx_STREAM, "Sfx\\Towners\\Healer07.wav", nullptr },// TSFX_HEALER7
{ sfx_STREAM, "Sfx\\Towners\\Healer08.wav", nullptr },// TSFX_HEALER8
{ sfx_STREAM, "Sfx\\Towners\\Healer09.wav", nullptr },// TSFX_HEALER9
{ sfx_STREAM, "Sfx\\Towners\\Healer10.wav", nullptr },// TSFX_HEALER10
{ sfx_STREAM, "Sfx\\Towners\\Healer11.wav", nullptr },// TSFX_HEALER11
{ sfx_STREAM, "Sfx\\Towners\\Healer12.wav", nullptr },// TSFX_HEALER12
{ sfx_STREAM, "Sfx\\Towners\\Healer13.wav", nullptr },// TSFX_HEALER13
{ sfx_STREAM, "Sfx\\Towners\\Healer14.wav", nullptr },// TSFX_HEALER14
{ sfx_STREAM, "Sfx\\Towners\\Healer15.wav", nullptr },// TSFX_HEALER15
{ sfx_STREAM, "Sfx\\Towners\\Healer16.wav", nullptr },// TSFX_HEALER16
{ sfx_STREAM, "Sfx\\Towners\\Healer17.wav", nullptr },// TSFX_HEALER17
{ sfx_STREAM, "Sfx\\Towners\\Healer18.wav", nullptr },// TSFX_HEALER18
{ sfx_STREAM, "Sfx\\Towners\\Healer19.wav", nullptr },// TSFX_HEALER19
{ sfx_STREAM, "Sfx\\Towners\\Healer20.wav", nullptr },// TSFX_HEALER20
{ sfx_STREAM, "Sfx\\Towners\\Healer21.wav", nullptr },// TSFX_HEALER21
{ sfx_STREAM, "Sfx\\Towners\\Healer22.wav", nullptr },// TSFX_HEALER22
{ sfx_STREAM, "Sfx\\Towners\\Healer23.wav", nullptr },// TSFX_HEALER23
{ sfx_STREAM, "Sfx\\Towners\\Healer24.wav", nullptr },// TSFX_HEALER24
{ sfx_STREAM, "Sfx\\Towners\\Healer25.wav", nullptr },// TSFX_HEALER25
{ sfx_STREAM, "Sfx\\Towners\\Healer26.wav", nullptr },// TSFX_HEALER26
{ sfx_STREAM, "Sfx\\Towners\\Healer27.wav", nullptr },// TSFX_HEALER27
{ sfx_STREAM, "Sfx\\Towners\\Healer28.wav", nullptr },// TSFX_HEALER28
{ sfx_STREAM, "Sfx\\Towners\\Healer29.wav", nullptr },// TSFX_HEALER29
{ sfx_STREAM, "Sfx\\Towners\\Healer30.wav", nullptr },// TSFX_HEALER30
{ sfx_STREAM, "Sfx\\Towners\\Healer31.wav", nullptr },// TSFX_HEALER31
{ sfx_STREAM, "Sfx\\Towners\\Healer32.wav", nullptr },// TSFX_HEALER32
{ sfx_STREAM, "Sfx\\Towners\\Healer33.wav", nullptr },// TSFX_HEALER33
{ sfx_STREAM, "Sfx\\Towners\\Healer34.wav", nullptr },// TSFX_HEALER34
{ sfx_STREAM, "Sfx\\Towners\\Healer35.wav", nullptr },// TSFX_HEALER35
{ sfx_STREAM, "Sfx\\Towners\\Healer36.wav", nullptr },// TSFX_HEALER36
{ sfx_STREAM, "Sfx\\Towners\\Healer37.wav", nullptr },// TSFX_HEALER37
{ sfx_STREAM, "Sfx\\Towners\\Healer38.wav", nullptr },// TSFX_HEALER38
{ sfx_STREAM, "Sfx\\Towners\\Healer39.wav", nullptr },// TSFX_HEALER39
{ sfx_STREAM, "Sfx\\Towners\\Healer40.wav", nullptr },// TSFX_HEALER40
{ sfx_STREAM, "Sfx\\Towners\\Healer41.wav", nullptr },// TSFX_HEALER41
{ sfx_STREAM, "Sfx\\Towners\\Healer42.wav", nullptr },// TSFX_HEALER42
{ sfx_STREAM, "Sfx\\Towners\\Healer43.wav", nullptr },// TSFX_HEALER43
{ sfx_STREAM, "Sfx\\Towners\\Healer44.wav", nullptr },// TSFX_HEALER44
{ sfx_STREAM, "Sfx\\Towners\\Healer45.wav", nullptr },// TSFX_HEALER45
{ sfx_STREAM, "Sfx\\Towners\\Healer46.wav", nullptr },// TSFX_HEALER46
{ sfx_STREAM, "Sfx\\Towners\\Healer47.wav", nullptr },// TSFX_HEALER47
{ sfx_STREAM, "Sfx\\Towners\\Pegboy01.wav", nullptr },// TSFX_PEGBOY1
{ sfx_STREAM, "Sfx\\Towners\\Pegboy02.wav", nullptr },// TSFX_PEGBOY2
{ sfx_STREAM, "Sfx\\Towners\\Pegboy03.wav", nullptr },// TSFX_PEGBOY3
{ sfx_STREAM, "Sfx\\Towners\\Pegboy04.wav", nullptr },// TSFX_PEGBOY4
{ sfx_STREAM, "Sfx\\Towners\\Pegboy05.wav", nullptr },// TSFX_PEGBOY5
{ sfx_STREAM, "Sfx\\Towners\\Pegboy06.wav", nullptr },// TSFX_PEGBOY6
{ sfx_STREAM, "Sfx\\Towners\\Pegboy07.wav", nullptr },// TSFX_PEGBOY7
{ sfx_STREAM, "Sfx\\Towners\\Pegboy08.wav", nullptr },// TSFX_PEGBOY8
{ sfx_STREAM, "Sfx\\Towners\\Pegboy09.wav", nullptr },// TSFX_PEGBOY9
{ sfx_STREAM, "Sfx\\Towners\\Pegboy10.wav", nullptr },// TSFX_PEGBOY10
{ sfx_STREAM, "Sfx\\Towners\\Pegboy11.wav", nullptr },// TSFX_PEGBOY11
{ sfx_STREAM, "Sfx\\Towners\\Pegboy12.wav", nullptr },// TSFX_PEGBOY12
{ sfx_STREAM, "Sfx\\Towners\\Pegboy13.wav", nullptr },// TSFX_PEGBOY13
{ sfx_STREAM, "Sfx\\Towners\\Pegboy14.wav", nullptr },// TSFX_PEGBOY14
{ sfx_STREAM, "Sfx\\Towners\\Pegboy15.wav", nullptr },// TSFX_PEGBOY15
{ sfx_STREAM, "Sfx\\Towners\\Pegboy16.wav", nullptr },// TSFX_PEGBOY16
{ sfx_STREAM, "Sfx\\Towners\\Pegboy17.wav", nullptr },// TSFX_PEGBOY17
{ sfx_STREAM, "Sfx\\Towners\\Pegboy18.wav", nullptr },// TSFX_PEGBOY18
{ sfx_STREAM, "Sfx\\Towners\\Pegboy19.wav", nullptr },// TSFX_PEGBOY19
{ sfx_STREAM, "Sfx\\Towners\\Pegboy20.wav", nullptr },// TSFX_PEGBOY20
{ sfx_STREAM, "Sfx\\Towners\\Pegboy21.wav", nullptr },// TSFX_PEGBOY21
{ sfx_STREAM, "Sfx\\Towners\\Pegboy22.wav", nullptr },// TSFX_PEGBOY22
{ sfx_STREAM, "Sfx\\Towners\\Pegboy23.wav", nullptr },// TSFX_PEGBOY23
{ sfx_STREAM, "Sfx\\Towners\\Pegboy24.wav", nullptr },// TSFX_PEGBOY24
{ sfx_STREAM, "Sfx\\Towners\\Pegboy25.wav", nullptr },// TSFX_PEGBOY25
{ sfx_STREAM, "Sfx\\Towners\\Pegboy26.wav", nullptr },// TSFX_PEGBOY26
{ sfx_STREAM, "Sfx\\Towners\\Pegboy27.wav", nullptr },// TSFX_PEGBOY27
{ sfx_STREAM, "Sfx\\Towners\\Pegboy28.wav", nullptr },// TSFX_PEGBOY28
{ sfx_STREAM, "Sfx\\Towners\\Pegboy29.wav", nullptr },// TSFX_PEGBOY29
{ sfx_STREAM, "Sfx\\Towners\\Pegboy30.wav", nullptr },// TSFX_PEGBOY30
{ sfx_STREAM, "Sfx\\Towners\\Pegboy31.wav", nullptr },// TSFX_PEGBOY31
{ sfx_STREAM, "Sfx\\Towners\\Pegboy32.wav", nullptr },// TSFX_PEGBOY32
{ sfx_STREAM, "Sfx\\Towners\\Pegboy33.wav", nullptr },// TSFX_PEGBOY33
{ sfx_STREAM, "Sfx\\Towners\\Pegboy34.wav", nullptr },// TSFX_PEGBOY34
{ sfx_STREAM, "Sfx\\Towners\\Pegboy35.wav", nullptr },// TSFX_PEGBOY35
{ sfx_STREAM, "Sfx\\Towners\\Pegboy36.wav", nullptr },// TSFX_PEGBOY36
{ sfx_STREAM, "Sfx\\Towners\\Pegboy37.wav", nullptr },// TSFX_PEGBOY37
{ sfx_STREAM, "Sfx\\Towners\\Pegboy38.wav", nullptr },// TSFX_PEGBOY38
{ sfx_STREAM, "Sfx\\Towners\\Pegboy39.wav", nullptr },// TSFX_PEGBOY39
{ sfx_STREAM, "Sfx\\Towners\\Pegboy40.wav", nullptr },// TSFX_PEGBOY40
{ sfx_STREAM, "Sfx\\Towners\\Pegboy41.wav", nullptr },// TSFX_PEGBOY41
{ sfx_STREAM, "Sfx\\Towners\\Pegboy42.wav", nullptr },// TSFX_PEGBOY42
{ sfx_STREAM, "Sfx\\Towners\\Pegboy43.wav", nullptr },// TSFX_PEGBOY43
{ sfx_STREAM, "Sfx\\Towners\\Priest00.wav", nullptr },// TSFX_PRIEST0
{ sfx_STREAM, "Sfx\\Towners\\Priest01.wav", nullptr },// TSFX_PRIEST1
{ sfx_STREAM, "Sfx\\Towners\\Priest02.wav", nullptr },// TSFX_PRIEST2
{ sfx_STREAM, "Sfx\\Towners\\Priest03.wav", nullptr },// TSFX_PRIEST3
{ sfx_STREAM, "Sfx\\Towners\\Priest04.wav", nullptr },// TSFX_PRIEST4
{ sfx_STREAM, "Sfx\\Towners\\Priest05.wav", nullptr },// TSFX_PRIEST5
{ sfx_STREAM, "Sfx\\Towners\\Priest06.wav", nullptr },// TSFX_PRIEST6
{ sfx_STREAM, "Sfx\\Towners\\Priest07.wav", nullptr },// TSFX_PRIEST7
{ sfx_STREAM, "Sfx\\Towners\\Storyt00.wav", nullptr },// TSFX_STORY0
{ sfx_STREAM, "Sfx\\Towners\\Storyt01.wav", nullptr },// TSFX_STORY1
{ sfx_STREAM, "Sfx\\Towners\\Storyt02.wav", nullptr },// TSFX_STORY2
{ sfx_STREAM, "Sfx\\Towners\\Storyt03.wav", nullptr },// TSFX_STORY3
{ sfx_STREAM, "Sfx\\Towners\\Storyt04.wav", nullptr },// TSFX_STORY4
{ sfx_STREAM, "Sfx\\Towners\\Storyt05.wav", nullptr },// TSFX_STORY5
{ sfx_STREAM, "Sfx\\Towners\\Storyt06.wav", nullptr },// TSFX_STORY6
{ sfx_STREAM, "Sfx\\Towners\\Storyt07.wav", nullptr },// TSFX_STORY7
{ sfx_STREAM, "Sfx\\Towners\\Storyt08.wav", nullptr },// TSFX_STORY8
{ sfx_STREAM, "Sfx\\Towners\\Storyt09.wav", nullptr },// TSFX_STORY9
{ sfx_STREAM, "Sfx\\Towners\\Storyt10.wav", nullptr },// TSFX_STORY10
{ sfx_STREAM, "Sfx\\Towners\\Storyt11.wav", nullptr },// TSFX_STORY11
{ sfx_STREAM, "Sfx\\Towners\\Storyt12.wav", nullptr },// TSFX_STORY12
{ sfx_STREAM, "Sfx\\Towners\\Storyt13.wav", nullptr },// TSFX_STORY13
{ sfx_STREAM, "Sfx\\Towners\\Storyt14.wav", nullptr },// TSFX_STORY14
{ sfx_STREAM, "Sfx\\Towners\\Storyt15.wav", nullptr },// TSFX_STORY15
{ sfx_STREAM, "Sfx\\Towners\\Storyt16.wav", nullptr },// TSFX_STORY16
{ sfx_STREAM, "Sfx\\Towners\\Storyt17.wav", nullptr },// TSFX_STORY17
{ sfx_STREAM, "Sfx\\Towners\\Storyt18.wav", nullptr },// TSFX_STORY18
{ sfx_STREAM, "Sfx\\Towners\\Storyt19.wav", nullptr },// TSFX_STORY19
{ sfx_STREAM, "Sfx\\Towners\\Storyt20.wav", nullptr },// TSFX_STORY20
{ sfx_STREAM, "Sfx\\Towners\\Storyt21.wav", nullptr },// TSFX_STORY21
{ sfx_STREAM, "Sfx\\Towners\\Storyt22.wav", nullptr },// TSFX_STORY22
{ sfx_STREAM, "Sfx\\Towners\\Storyt23.wav", nullptr },// TSFX_STORY23
{ sfx_STREAM, "Sfx\\Towners\\Storyt24.wav", nullptr },// TSFX_STORY24
{ sfx_STREAM, "Sfx\\Towners\\Storyt25.wav", nullptr },// TSFX_STORY25
{ sfx_STREAM, "Sfx\\Towners\\Storyt26.wav", nullptr },// TSFX_STORY26
{ sfx_STREAM, "Sfx\\Towners\\Storyt27.wav", nullptr },// TSFX_STORY27
{ sfx_STREAM, "Sfx\\Towners\\Storyt28.wav", nullptr },// TSFX_STORY28
{ sfx_STREAM, "Sfx\\Towners\\Storyt29.wav", nullptr },// TSFX_STORY29
{ sfx_STREAM, "Sfx\\Towners\\Storyt30.wav", nullptr },// TSFX_STORY30
{ sfx_STREAM, "Sfx\\Towners\\Storyt31.wav", nullptr },// TSFX_STORY31
{ sfx_STREAM, "Sfx\\Towners\\Storyt32.wav", nullptr },// TSFX_STORY32
{ sfx_STREAM, "Sfx\\Towners\\Storyt33.wav", nullptr },// TSFX_STORY33
{ sfx_STREAM, "Sfx\\Towners\\Storyt34.wav", nullptr },// TSFX_STORY34
{ sfx_STREAM, "Sfx\\Towners\\Storyt35.wav", nullptr },// TSFX_STORY35
{ sfx_STREAM, "Sfx\\Towners\\Storyt36.wav", nullptr },// TSFX_STORY36
{ sfx_STREAM, "Sfx\\Towners\\Storyt37.wav", nullptr },// TSFX_STORY37
{ sfx_STREAM, "Sfx\\Towners\\Storyt38.wav", nullptr },// TSFX_STORY38
{ sfx_STREAM, "Sfx\\Towners\\Tavown00.wav", nullptr },// TSFX_TAVERN0
{ sfx_STREAM, "Sfx\\Towners\\Tavown01.wav", nullptr },// TSFX_TAVERN1
{ sfx_STREAM, "Sfx\\Towners\\Tavown02.wav", nullptr },// TSFX_TAVERN2
{ sfx_STREAM, "Sfx\\Towners\\Tavown03.wav", nullptr },// TSFX_TAVERN3
{ sfx_STREAM, "Sfx\\Towners\\Tavown04.wav", nullptr },// TSFX_TAVERN4
{ sfx_STREAM, "Sfx\\Towners\\Tavown05.wav", nullptr },// TSFX_TAVERN5
{ sfx_STREAM, "Sfx\\Towners\\Tavown06.wav", nullptr },// TSFX_TAVERN6
{ sfx_STREAM, "Sfx\\Towners\\Tavown07.wav", nullptr },// TSFX_TAVERN7
{ sfx_STREAM, "Sfx\\Towners\\Tavown08.wav", nullptr },// TSFX_TAVERN8
{ sfx_STREAM, "Sfx\\Towners\\Tavown09.wav", nullptr },// TSFX_TAVERN9
{ sfx_STREAM, "Sfx\\Towners\\Tavown10.wav", nullptr },// TSFX_TAVERN10
{ sfx_STREAM, "Sfx\\Towners\\Tavown11.wav", nullptr },// TSFX_TAVERN11
{ sfx_STREAM, "Sfx\\Towners\\Tavown12.wav", nullptr },// TSFX_TAVERN12
{ sfx_STREAM, "Sfx\\Towners\\Tavown13.wav", nullptr },// TSFX_TAVERN13
{ sfx_STREAM, "Sfx\\Towners\\Tavown14.wav", nullptr },// TSFX_TAVERN14
{ sfx_STREAM, "Sfx\\Towners\\Tavown15.wav", nullptr },// TSFX_TAVERN15
{ sfx_STREAM, "Sfx\\Towners\\Tavown16.wav", nullptr },// TSFX_TAVERN16
{ sfx_STREAM, "Sfx\\Towners\\Tavown17.wav", nullptr },// TSFX_TAVERN17
{ sfx_STREAM, "Sfx\\Towners\\Tavown18.wav", nullptr },// TSFX_TAVERN18
{ sfx_STREAM, "Sfx\\Towners\\Tavown19.wav", nullptr },// TSFX_TAVERN19
{ sfx_STREAM, "Sfx\\Towners\\Tavown20.wav", nullptr },// TSFX_TAVERN20
{ sfx_STREAM, "Sfx\\Towners\\Tavown21.wav", nullptr },// TSFX_TAVERN21
{ sfx_STREAM, "Sfx\\Towners\\Tavown22.wav", nullptr },// TSFX_TAVERN22
{ sfx_STREAM, "Sfx\\Towners\\Tavown23.wav", nullptr },// TSFX_TAVERN23
{ sfx_STREAM, "Sfx\\Towners\\Tavown24.wav", nullptr },// TSFX_TAVERN24
{ sfx_STREAM, "Sfx\\Towners\\Tavown25.wav", nullptr },// TSFX_TAVERN25
{ sfx_STREAM, "Sfx\\Towners\\Tavown26.wav", nullptr },// TSFX_TAVERN26
{ sfx_STREAM, "Sfx\\Towners\\Tavown27.wav", nullptr },// TSFX_TAVERN27
{ sfx_STREAM, "Sfx\\Towners\\Tavown28.wav", nullptr },// TSFX_TAVERN28
{ sfx_STREAM, "Sfx\\Towners\\Tavown29.wav", nullptr },// TSFX_TAVERN29
{ sfx_STREAM, "Sfx\\Towners\\Tavown30.wav", nullptr },// TSFX_TAVERN30
{ sfx_STREAM, "Sfx\\Towners\\Tavown31.wav", nullptr },// TSFX_TAVERN31
{ sfx_STREAM, "Sfx\\Towners\\Tavown32.wav", nullptr },// TSFX_TAVERN32
{ sfx_STREAM, "Sfx\\Towners\\Tavown33.wav", nullptr },// TSFX_TAVERN33
{ sfx_STREAM, "Sfx\\Towners\\Tavown34.wav", nullptr },// TSFX_TAVERN34
{ sfx_STREAM, "Sfx\\Towners\\Tavown35.wav", nullptr },// TSFX_TAVERN35
{ sfx_STREAM, "Sfx\\Towners\\Tavown36.wav", nullptr },// TSFX_TAVERN36
{ sfx_STREAM, "Sfx\\Towners\\Tavown37.wav", nullptr },// TSFX_TAVERN37
{ sfx_STREAM, "Sfx\\Towners\\Tavown38.wav", nullptr },// TSFX_TAVERN38
{ sfx_STREAM, "Sfx\\Towners\\Tavown39.wav", nullptr },// TSFX_TAVERN39
{ sfx_STREAM, "Sfx\\Towners\\Tavown40.wav", nullptr },// TSFX_TAVERN40
{ sfx_STREAM, "Sfx\\Towners\\Tavown41.wav", nullptr },// TSFX_TAVERN41
{ sfx_STREAM, "Sfx\\Towners\\Tavown42.wav", nullptr },// TSFX_TAVERN42
{ sfx_STREAM, "Sfx\\Towners\\Tavown43.wav", nullptr },// TSFX_TAVERN43
{ sfx_STREAM, "Sfx\\Towners\\Tavown44.wav", nullptr },// TSFX_TAVERN44
{ sfx_STREAM, "Sfx\\Towners\\Tavown45.wav", nullptr },// TSFX_TAVERN45
{ sfx_STREAM, "Sfx\\Towners\\Witch01.wav", nullptr },// TSFX_WITCH1
{ sfx_STREAM, "Sfx\\Towners\\Witch02.wav", nullptr },// TSFX_WITCH2
{ sfx_STREAM, "Sfx\\Towners\\Witch03.wav", nullptr },// TSFX_WITCH3
{ sfx_STREAM, "Sfx\\Towners\\Witch04.wav", nullptr },// TSFX_WITCH4
{ sfx_STREAM, "Sfx\\Towners\\Witch05.wav", nullptr },// TSFX_WITCH5
{ sfx_STREAM, "Sfx\\Towners\\Witch06.wav", nullptr },// TSFX_WITCH6
{ sfx_STREAM, "Sfx\\Towners\\Witch07.wav", nullptr },// TSFX_WITCH7
{ sfx_STREAM, "Sfx\\Towners\\Witch08.wav", nullptr },// TSFX_WITCH8
{ sfx_STREAM, "Sfx\\Towners\\Witch09.wav", nullptr },// TSFX_WITCH9
{ sfx_STREAM, "Sfx\\Towners\\Witch10.wav", nullptr },// TSFX_WITCH10
{ sfx_STREAM, "Sfx\\Towners\\Witch11.wav", nullptr },// TSFX_WITCH11
{ sfx_STREAM, "Sfx\\Towners\\Witch12.wav", nullptr },// TSFX_WITCH12
{ sfx_STREAM, "Sfx\\Towners\\Witch13.wav", nullptr },// TSFX_WITCH13
{ sfx_STREAM, "Sfx\\Towners\\Witch14.wav", nullptr },// TSFX_WITCH14
{ sfx_STREAM, "Sfx\\Towners\\Witch15.wav", nullptr },// TSFX_WITCH15
{ sfx_STREAM, "Sfx\\Towners\\Witch16.wav", nullptr },// TSFX_WITCH16
{ sfx_STREAM, "Sfx\\Towners\\Witch17.wav", nullptr },// TSFX_WITCH17
{ sfx_STREAM, "Sfx\\Towners\\Witch18.wav", nullptr },// TSFX_WITCH18
{ sfx_STREAM, "Sfx\\Towners\\Witch19.wav", nullptr },// TSFX_WITCH19
{ sfx_STREAM, "Sfx\\Towners\\Witch20.wav", nullptr },// TSFX_WITCH20
{ sfx_STREAM, "Sfx\\Towners\\Witch21.wav", nullptr },// TSFX_WITCH21
{ sfx_STREAM, "Sfx\\Towners\\Witch22.wav", nullptr },// TSFX_WITCH22
{ sfx_STREAM, "Sfx\\Towners\\Witch23.wav", nullptr },// TSFX_WITCH23
{ sfx_STREAM, "Sfx\\Towners\\Witch24.wav", nullptr },// TSFX_WITCH24
{ sfx_STREAM, "Sfx\\Towners\\Witch25.wav", nullptr },// TSFX_WITCH25
{ sfx_STREAM, "Sfx\\Towners\\Witch26.wav", nullptr },// TSFX_WITCH26
{ sfx_STREAM, "Sfx\\Towners\\Witch27.wav", nullptr },// TSFX_WITCH27
{ sfx_STREAM, "Sfx\\Towners\\Witch28.wav", nullptr },// TSFX_WITCH28
{ sfx_STREAM, "Sfx\\Towners\\Witch29.wav", nullptr },// TSFX_WITCH29
{ sfx_STREAM, "Sfx\\Towners\\Witch30.wav", nullptr },// TSFX_WITCH30
{ sfx_STREAM, "Sfx\\Towners\\Witch31.wav", nullptr },// TSFX_WITCH31
{ sfx_STREAM, "Sfx\\Towners\\Witch32.wav", nullptr },// TSFX_WITCH32
{ sfx_STREAM, "Sfx\\Towners\\Witch33.wav", nullptr },// TSFX_WITCH33
{ sfx_STREAM, "Sfx\\Towners\\Witch34.wav", nullptr },// TSFX_WITCH34
{ sfx_STREAM, "Sfx\\Towners\\Witch35.wav", nullptr },// TSFX_WITCH35
{ sfx_STREAM, "Sfx\\Towners\\Witch36.wav", nullptr },// TSFX_WITCH36
{ sfx_STREAM, "Sfx\\Towners\\Witch37.wav", nullptr },// TSFX_WITCH37
{ sfx_STREAM, "Sfx\\Towners\\Witch38.wav", nullptr },// TSFX_WITCH38
{ sfx_STREAM, "Sfx\\Towners\\Witch39.wav", nullptr },// TSFX_WITCH39
{ sfx_STREAM, "Sfx\\Towners\\Witch40.wav", nullptr },// TSFX_WITCH40
{ sfx_STREAM, "Sfx\\Towners\\Witch41.wav", nullptr },// TSFX_WITCH41
{ sfx_STREAM, "Sfx\\Towners\\Witch42.wav", nullptr },// TSFX_WITCH42
{ sfx_STREAM, "Sfx\\Towners\\Witch43.wav", nullptr },// TSFX_WITCH43
{ sfx_STREAM, "Sfx\\Towners\\Witch44.wav", nullptr },// TSFX_WITCH44
{ sfx_STREAM, "Sfx\\Towners\\Witch45.wav", nullptr },// TSFX_WITCH45
{ sfx_STREAM, "Sfx\\Towners\\Witch46.wav", nullptr },// TSFX_WITCH46
{ sfx_STREAM, "Sfx\\Towners\\Witch47.wav", nullptr },// TSFX_WITCH47
{ sfx_STREAM, "Sfx\\Towners\\Witch48.wav", nullptr },// TSFX_WITCH48
{ sfx_STREAM, "Sfx\\Towners\\Witch49.wav", nullptr },// TSFX_WITCH49
{ sfx_STREAM, "Sfx\\Towners\\Witch50.wav", nullptr },// TSFX_WITCH50
{ sfx_STREAM, "Sfx\\Towners\\Wound01.wav", nullptr },// TSFX_WOUND
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage01.wav", nullptr },// PS_MAGE1
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage02.wav", nullptr },// PS_MAGE2
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage03.wav", nullptr },// PS_MAGE3
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage04.wav", nullptr },// PS_MAGE4
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage05.wav", nullptr },// PS_MAGE5
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage06.wav", nullptr },// PS_MAGE6
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage07.wav", nullptr },// PS_MAGE7
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage08.wav", nullptr },// PS_MAGE8
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage09.wav", nullptr },// PS_MAGE9
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage10.wav", nullptr },// PS_MAGE10
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage11.wav", nullptr },// PS_MAGE11
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage12.wav", nullptr },// PS_MAGE12
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage13.wav", nullptr },// PS_MAGE13
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage14.wav", nullptr },// PS_MAGE14
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage15.wav", nullptr },// PS_MAGE15
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage16.wav", nullptr },// PS_MAGE16
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage17.wav", nullptr },// PS_MAGE17
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage18.wav", nullptr },// PS_MAGE18
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage19.wav", nullptr },// PS_MAGE19
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage20.wav", nullptr },// PS_MAGE20
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage21.wav", nullptr },// PS_MAGE21
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage22.wav", nullptr },// PS_MAGE22
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage23.wav", nullptr },// PS_MAGE23
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage24.wav", nullptr },// PS_MAGE24
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage25.wav", nullptr },// PS_MAGE25
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage26.wav", nullptr },// PS_MAGE26
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage27.wav", nullptr },// PS_MAGE27
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage28.wav", nullptr },// PS_MAGE28
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage29.wav", nullptr },// PS_MAGE29
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage30.wav", nullptr },// PS_MAGE30
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage31.wav", nullptr },// PS_MAGE31
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage32.wav", nullptr },// PS_MAGE32
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage33.wav", nullptr },// PS_MAGE33
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage34.wav", nullptr },// PS_MAGE34
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage35.wav", nullptr },// PS_MAGE35
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage36.wav", nullptr },// PS_MAGE36
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage37.wav", nullptr },// PS_MAGE37
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage38.wav", nullptr },// PS_MAGE38
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage39.wav", nullptr },// PS_MAGE39
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage40.wav", nullptr },// PS_MAGE40
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage41.wav", nullptr },// PS_MAGE41
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage42.wav", nullptr },// PS_MAGE42
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage43.wav", nullptr },// PS_MAGE43
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage44.wav", nullptr },// PS_MAGE44
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage45.wav", nullptr },// PS_MAGE45
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage46.wav", nullptr },// PS_MAGE46
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage47.wav", nullptr },// PS_MAGE47
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage48.wav", nullptr },// PS_MAGE48
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage49.wav", nullptr },// PS_MAGE49
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage50.wav", nullptr },// PS_MAGE50
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage51.wav", nullptr },// PS_MAGE51
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage52.wav", nullptr },// PS_MAGE52
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage53.wav", nullptr },// PS_MAGE53
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage54.wav", nullptr },// PS_MAGE54
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage55.wav", nullptr },// PS_MAGE55
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage56.wav", nullptr },// PS_MAGE56
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage57.wav", nullptr },// PS_MAGE57
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage58.wav", nullptr },// PS_MAGE58
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage59.wav", nullptr },// PS_MAGE59
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage60.wav", nullptr },// PS_MAGE60
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage61.wav", nullptr },// PS_MAGE61
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage62.wav", nullptr },// PS_MAGE62
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage63.wav", nullptr },// PS_MAGE63
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage64.wav", nullptr },// PS_MAGE64
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage65.wav", nullptr },// PS_MAGE65
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage66.wav", nullptr },// PS_MAGE66
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage67.wav", nullptr },// PS_MAGE67
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage68.wav", nullptr },// PS_MAGE68
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage69.wav", nullptr },// PS_MAGE69
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage69b.wav", nullptr },// PS_MAGE69B
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage70.wav", nullptr },// PS_MAGE70
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage71.wav", nullptr },// PS_MAGE71
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage72.wav", nullptr },// PS_MAGE72
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage73.wav", nullptr },// PS_MAGE73
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage74.wav", nullptr },// PS_MAGE74
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage75.wav", nullptr },// PS_MAGE75
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage76.wav", nullptr },// PS_MAGE76
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage77.wav", nullptr },// PS_MAGE77
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage78.wav", nullptr },// PS_MAGE78
{ sfx_SORCERER, "Sfx\\Sorceror\\Mage79.wav", nullptr },// PS_MAGE79
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage80.wav", nullptr },// PS_MAGE80
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage81.wav", nullptr },// PS_MAGE81
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage82.wav", nullptr },// PS_MAGE82
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage83.wav", nullptr },// PS_MAGE83
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage84.wav", nullptr },// PS_MAGE84
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage85.wav", nullptr },// PS_MAGE85
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage86.wav", nullptr },// PS_MAGE86
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage87.wav", nullptr },// PS_MAGE87
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage88.wav", nullptr },// PS_MAGE88
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage89.wav", nullptr },// PS_MAGE89
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage90.wav", nullptr },// PS_MAGE90
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage91.wav", nullptr },// PS_MAGE91
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage92.wav", nullptr },// PS_MAGE92
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage93.wav", nullptr },// PS_MAGE93
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage94.wav", nullptr },// PS_MAGE94
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage95.wav", nullptr },// PS_MAGE95
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage96.wav", nullptr },// PS_MAGE96
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage97.wav", nullptr },// PS_MAGE97
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage98.wav", nullptr },// PS_MAGE98
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage99.wav", nullptr },// PS_MAGE99
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage100.wav", nullptr },// PS_MAGE100
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage101.wav", nullptr },// PS_MAGE101
{ sfx_STREAM | sfx_SORCERER, "Sfx\\Sorceror\\Mage102.wav", nullptr },// PS_MAGE102
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue01.wav", nullptr },// PS_ROGUE1
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue02.wav", nullptr },// PS_ROGUE2
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue03.wav", nullptr },// PS_ROGUE3
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue04.wav", nullptr },// PS_ROGUE4
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue05.wav", nullptr },// PS_ROGUE5
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue06.wav", nullptr },// PS_ROGUE6
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue07.wav", nullptr },// PS_ROGUE7
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue08.wav", nullptr },// PS_ROGUE8
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue09.wav", nullptr },// PS_ROGUE9
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue10.wav", nullptr },// PS_ROGUE10
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue11.wav", nullptr },// PS_ROGUE11
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue12.wav", nullptr },// PS_ROGUE12
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue13.wav", nullptr },// PS_ROGUE13
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue14.wav", nullptr },// PS_ROGUE14
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue15.wav", nullptr },// PS_ROGUE15
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue16.wav", nullptr },// PS_ROGUE16
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue17.wav", nullptr },// PS_ROGUE17
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue18.wav", nullptr },// PS_ROGUE18
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue19.wav", nullptr },// PS_ROGUE19
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue20.wav", nullptr },// PS_ROGUE20
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue21.wav", nullptr },// PS_ROGUE21
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue22.wav", nullptr },// PS_ROGUE22
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue23.wav", nullptr },// PS_ROGUE23
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue24.wav", nullptr },// PS_ROGUE24
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue25.wav", nullptr },// PS_ROGUE25
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue26.wav", nullptr },// PS_ROGUE26
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue27.wav", nullptr },// PS_ROGUE27
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue28.wav", nullptr },// PS_ROGUE28
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue29.wav", nullptr },// PS_ROGUE29
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue30.wav", nullptr },// PS_ROGUE30
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue31.wav", nullptr },// PS_ROGUE31
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue32.wav", nullptr },// PS_ROGUE32
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue33.wav", nullptr },// PS_ROGUE33
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue34.wav", nullptr },// PS_ROGUE34
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue35.wav", nullptr },// PS_ROGUE35
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue36.wav", nullptr },// PS_ROGUE36
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue37.wav", nullptr },// PS_ROGUE37
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue38.wav", nullptr },// PS_ROGUE38
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue39.wav", nullptr },// PS_ROGUE39
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue40.wav", nullptr },// PS_ROGUE40
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue41.wav", nullptr },// PS_ROGUE41
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue42.wav", nullptr },// PS_ROGUE42
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue43.wav", nullptr },// PS_ROGUE43
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue44.wav", nullptr },// PS_ROGUE44
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue45.wav", nullptr },// PS_ROGUE45
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue46.wav", nullptr },// PS_ROGUE46
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue47.wav", nullptr },// PS_ROGUE47
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue48.wav", nullptr },// PS_ROGUE48
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue49.wav", nullptr },// PS_ROGUE49
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue50.wav", nullptr },// PS_ROGUE50
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue51.wav", nullptr },// PS_ROGUE51
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue52.wav", nullptr },// PS_ROGUE52
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue53.wav", nullptr },// PS_ROGUE53
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue54.wav", nullptr },// PS_ROGUE54
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue55.wav", nullptr },// PS_ROGUE55
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue56.wav", nullptr },// PS_ROGUE56
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue57.wav", nullptr },// PS_ROGUE57
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue58.wav", nullptr },// PS_ROGUE58
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue59.wav", nullptr },// PS_ROGUE59
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue60.wav", nullptr },// PS_ROGUE60
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue61.wav", nullptr },// PS_ROGUE61
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue62.wav", nullptr },// PS_ROGUE62
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue63.wav", nullptr },// PS_ROGUE63
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue64.wav", nullptr },// PS_ROGUE64
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue65.wav", nullptr },// PS_ROGUE65
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue66.wav", nullptr },// PS_ROGUE66
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue67.wav", nullptr },// PS_ROGUE67
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue68.wav", nullptr },// PS_ROGUE68
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue69.wav", nullptr },// PS_ROGUE69
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue69b.wav", nullptr },// PS_ROGUE69B
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue70.wav", nullptr },// PS_ROGUE70
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue71.wav", nullptr },// PS_ROGUE71
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue72.wav", nullptr },// PS_ROGUE72
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue73.wav", nullptr },// PS_ROGUE73
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue74.wav", nullptr },// PS_ROGUE74
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue75.wav", nullptr },// PS_ROGUE75
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue76.wav", nullptr },// PS_ROGUE76
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue77.wav", nullptr },// PS_ROGUE77
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue78.wav", nullptr },// PS_ROGUE78
{ sfx_ROGUE, "Sfx\\Rogue\\Rogue79.wav", nullptr },// PS_ROGUE79
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue80.wav", nullptr },// PS_ROGUE80
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue81.wav", nullptr },// PS_ROGUE81
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue82.wav", nullptr },// PS_ROGUE82
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue83.wav", nullptr },// PS_ROGUE83
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue84.wav", nullptr },// PS_ROGUE84
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue85.wav", nullptr },// PS_ROGUE85
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue86.wav", nullptr },// PS_ROGUE86
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue87.wav", nullptr },// PS_ROGUE87
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue88.wav", nullptr },// PS_ROGUE88
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue89.wav", nullptr },// PS_ROGUE89
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue90.wav", nullptr },// PS_ROGUE90
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue91.wav", nullptr },// PS_ROGUE91
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue92.wav", nullptr },// PS_ROGUE92
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue93.wav", nullptr },// PS_ROGUE93
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue94.wav", nullptr },// PS_ROGUE94
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue95.wav", nullptr },// PS_ROGUE95
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue96.wav", nullptr },// PS_ROGUE96
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue97.wav", nullptr },// PS_ROGUE97
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue98.wav", nullptr },// PS_ROGUE98
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue99.wav", nullptr },// PS_ROGUE99
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue100.wav", nullptr },// PS_ROGUE100
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue101.wav", nullptr },// PS_ROGUE101
{ sfx_STREAM | sfx_ROGUE, "Sfx\\Rogue\\Rogue102.wav", nullptr },// PS_ROGUE102
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior01.wav", nullptr },// PS_WARR1
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior02.wav", nullptr },// PS_WARR2
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior03.wav", nullptr },// PS_WARR3
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior04.wav", nullptr },// PS_WARR4
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior05.wav", nullptr },// PS_WARR5
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior06.wav", nullptr },// PS_WARR6
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior07.wav", nullptr },// PS_WARR7
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior08.wav", nullptr },// PS_WARR8
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior09.wav", nullptr },// PS_WARR9
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior10.wav", nullptr },// PS_WARR10
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior11.wav", nullptr },// PS_WARR11
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior12.wav", nullptr },// PS_WARR12
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior13.wav", nullptr },// PS_WARR13
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior14.wav", nullptr },// PS_WARR14
{ sfx_WARRIOR, "Sfx\\Warrior\\Wario14b.wav", nullptr },// PS_WARR14B
{ sfx_WARRIOR, "Sfx\\Warrior\\Wario14c.wav", nullptr },// PS_WARR14C
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior15.wav", nullptr },// PS_WARR15
{ sfx_WARRIOR, "Sfx\\Warrior\\Wario15b.wav", nullptr },// PS_WARR15B
{ sfx_WARRIOR, "Sfx\\Warrior\\Wario15c.wav", nullptr },// PS_WARR15C
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior16.wav", nullptr },// PS_WARR16
{ sfx_WARRIOR, "Sfx\\Warrior\\Wario16b.wav", nullptr },// PS_WARR16B
{ sfx_WARRIOR, "Sfx\\Warrior\\Wario16c.wav", nullptr },// PS_WARR16C
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior17.wav", nullptr },// PS_WARR17
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior18.wav", nullptr },// PS_WARR18
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior19.wav", nullptr },// PS_WARR19
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior20.wav", nullptr },// PS_WARR20
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior21.wav", nullptr },// PS_WARR21
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior22.wav", nullptr },// PS_WARR22
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior23.wav", nullptr },// PS_WARR23
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior24.wav", nullptr },// PS_WARR24
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior25.wav", nullptr },// PS_WARR25
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior26.wav", nullptr },// PS_WARR26
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior27.wav", nullptr },// PS_WARR27
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior28.wav", nullptr },// PS_WARR28
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior29.wav", nullptr },// PS_WARR29
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior30.wav", nullptr },// PS_WARR30
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior31.wav", nullptr },// PS_WARR31
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior32.wav", nullptr },// PS_WARR32
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior33.wav", nullptr },// PS_WARR33
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior34.wav", nullptr },// PS_WARR34
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior35.wav", nullptr },// PS_WARR35
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior36.wav", nullptr },// PS_WARR36
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior37.wav", nullptr },// PS_WARR37
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior38.wav", nullptr },// PS_WARR38
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior39.wav", nullptr },// PS_WARR39
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior40.wav", nullptr },// PS_WARR40
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior41.wav", nullptr },// PS_WARR41
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior42.wav", nullptr },// PS_WARR42
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior43.wav", nullptr },// PS_WARR43
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior44.wav", nullptr },// PS_WARR44
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior45.wav", nullptr },// PS_WARR45
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior46.wav", nullptr },// PS_WARR46
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior47.wav", nullptr },// PS_WARR47
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior48.wav", nullptr },// PS_WARR48
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior49.wav", nullptr },// PS_WARR49
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior50.wav", nullptr },// PS_WARR50
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior51.wav", nullptr },// PS_WARR51
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior52.wav", nullptr },// PS_WARR52
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior53.wav", nullptr },// PS_WARR53
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior54.wav", nullptr },// PS_WARR54
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior55.wav", nullptr },// PS_WARR55
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior56.wav", nullptr },// PS_WARR56
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior57.wav", nullptr },// PS_WARR57
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior58.wav", nullptr },// PS_WARR58
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior59.wav", nullptr },// PS_WARR59
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior60.wav", nullptr },// PS_WARR60
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior61.wav", nullptr },// PS_WARR61
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior62.wav", nullptr },// PS_WARR62
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior63.wav", nullptr },// PS_WARR63
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior64.wav", nullptr },// PS_WARR64
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior65.wav", nullptr },// PS_WARR65
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior66.wav", nullptr },// PS_WARR66
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior67.wav", nullptr },// PS_WARR67
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior68.wav", nullptr },// PS_WARR68
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior69.wav", nullptr },// PS_WARR69
{ sfx_WARRIOR, "Sfx\\Warrior\\Wario69b.wav", nullptr },// PS_WARR69B
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior70.wav", nullptr },// PS_WARR70
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior71.wav", nullptr },// PS_WARR71
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior72.wav", nullptr },// PS_WARR72
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior73.wav", nullptr },// PS_WARR73
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior74.wav", nullptr },// PS_WARR74
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior75.wav", nullptr },// PS_WARR75
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior76.wav", nullptr },// PS_WARR76
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior77.wav", nullptr },// PS_WARR77
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior78.wav", nullptr },// PS_WARR78
{ sfx_WARRIOR, "Sfx\\Warrior\\Warior79.wav", nullptr },// PS_WARR79
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior80.wav", nullptr },// PS_WARR80
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior81.wav", nullptr },// PS_WARR81
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior82.wav", nullptr },// PS_WARR82
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior83.wav", nullptr },// PS_WARR83
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior84.wav", nullptr },// PS_WARR84
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior85.wav", nullptr },// PS_WARR85
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior86.wav", nullptr },// PS_WARR86
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior87.wav", nullptr },// PS_WARR87
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior88.wav", nullptr },// PS_WARR88
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior89.wav", nullptr },// PS_WARR89
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior90.wav", nullptr },// PS_WARR90
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior91.wav", nullptr },// PS_WARR91
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior92.wav", nullptr },// PS_WARR92
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior93.wav", nullptr },// PS_WARR93
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior94.wav", nullptr },// PS_WARR94
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior95.wav", nullptr },// PS_WARR95
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95b.wav", nullptr },// PS_WARR95B
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95c.wav", nullptr },// PS_WARR95C
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95d.wav", nullptr },// PS_WARR95D
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95e.wav", nullptr },// PS_WARR95E
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario95f.wav", nullptr },// PS_WARR95F
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario96b.wav", nullptr },// PS_WARR96B
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario97.wav", nullptr },// PS_WARR97
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario98.wav", nullptr },// PS_WARR98
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Warior99.wav", nullptr },// PS_WARR99
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario100.wav", nullptr },// PS_WARR100
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario101.wav", nullptr },// PS_WARR101
{ sfx_STREAM | sfx_WARRIOR, "Sfx\\Warrior\\Wario102.wav", nullptr },// PS_WARR102
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk01.wav", nullptr },// PS_MONK1
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK2
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK3
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK4
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK5
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK6
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK7
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk08.wav", nullptr },// PS_MONK8
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk09.wav", nullptr },// PS_MONK9
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk10.wav", nullptr },// PS_MONK10
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk11.wav", nullptr },// PS_MONK11
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk12.wav", nullptr },// PS_MONK12
{ sfx_MONK, "Sfx\\Monk\\Monk13.wav", nullptr },// PS_MONK13
{ sfx_MONK, "Sfx\\Monk\\Monk14.wav", nullptr },// PS_MONK14
{ sfx_MONK, "Sfx\\Monk\\Monk15.wav", nullptr },// PS_MONK15
{ sfx_MONK, "Sfx\\Monk\\Monk16.wav", nullptr },// PS_MONK16
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK17
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK18
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK19
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK20
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK21
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK22
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK23
{ sfx_MONK, "Sfx\\Monk\\Monk24.wav", nullptr },// PS_MONK24
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK25
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK26
{ sfx_MONK, "Sfx\\Monk\\Monk27.wav", nullptr },// PS_MONK27
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK28
{ sfx_MONK, "Sfx\\Monk\\Monk29.wav", nullptr },// PS_MONK29
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK30
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK31
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK32
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK33
{ sfx_MONK, "Sfx\\Monk\\Monk34.wav", nullptr },// PS_MONK34
{ sfx_MONK, "Sfx\\Monk\\Monk35.wav", nullptr },// PS_MONK35
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK36
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK37
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK38
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK39
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK40
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK41
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK42
{ sfx_MONK, "Sfx\\Monk\\Monk43.wav", nullptr },// PS_MONK43
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK44
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK45
{ sfx_MONK, "Sfx\\Monk\\Monk46.wav", nullptr },// PS_MONK46
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK47
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK48
{ sfx_MONK, "Sfx\\Monk\\Monk49.wav", nullptr },// PS_MONK49
{ sfx_MONK, "Sfx\\Monk\\Monk50.wav", nullptr },// PS_MONK50
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK51
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk52.wav", nullptr },// PS_MONK52
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK53
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk54.wav", nullptr },// PS_MONK54
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk55.wav", nullptr },// PS_MONK55
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk56.wav", nullptr },// PS_MONK56
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK57
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK58
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK59
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK60
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk61.wav", nullptr },// PS_MONK61
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk62.wav", nullptr },// PS_MONK62
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK63
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK64
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK65
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK66
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK67
{ sfx_MONK, "Sfx\\Monk\\Monk68.wav", nullptr },// PS_MONK68
{ sfx_MONK, "Sfx\\Monk\\Monk69.wav", nullptr },// PS_MONK69
{ sfx_MONK, "Sfx\\Monk\\Monk69b.wav", nullptr },// PS_MONK69B
{ sfx_MONK, "Sfx\\Monk\\Monk70.wav", nullptr },// PS_MONK70
{ sfx_MONK, "Sfx\\Monk\\Monk71.wav", nullptr },// PS_MONK71
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK72
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK73
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK74
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK75
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK76
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK77
{ sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK78
{ sfx_MONK, "Sfx\\Monk\\Monk79.wav", nullptr },// PS_MONK79
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk80.wav", nullptr },// PS_MONK80
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK81
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk82.wav", nullptr },// PS_MONK82
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk83.wav", nullptr },// PS_MONK83
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK84
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK85
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK86
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk87.wav", nullptr },// PS_MONK87
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk88.wav", nullptr },// PS_MONK88
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk89.wav", nullptr },// PS_MONK89
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK90
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk91.wav", nullptr },// PS_MONK91
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk92.wav", nullptr },// PS_MONK92
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK93
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk94.wav", nullptr },// PS_MONK94
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk95.wav", nullptr },// PS_MONK95
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk96.wav", nullptr },// PS_MONK96
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk97.wav", nullptr },// PS_MONK97
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk98.wav", nullptr },// PS_MONK98
{ sfx_STREAM | sfx_MONK, "Sfx\\Monk\\Monk99.wav", nullptr },// PS_MONK99
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK100
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK101
{ sfx_STREAM | sfx_MONK, "Sfx\\Misc\\blank.wav", nullptr },// PS_MONK102
{ sfx_STREAM, "Sfx\\Narrator\\Nar01.wav", nullptr },// PS_NAR1
{ sfx_STREAM, "Sfx\\Narrator\\Nar02.wav", nullptr },// PS_NAR2
{ sfx_STREAM, "Sfx\\Narrator\\Nar03.wav", nullptr },// PS_NAR3
{ sfx_STREAM, "Sfx\\Narrator\\Nar04.wav", nullptr },// PS_NAR4
{ sfx_STREAM, "Sfx\\Narrator\\Nar05.wav", nullptr },// PS_NAR5
{ sfx_STREAM, "Sfx\\Narrator\\Nar06.wav", nullptr },// PS_NAR6
{ sfx_STREAM, "Sfx\\Narrator\\Nar07.wav", nullptr },// PS_NAR7
{ sfx_STREAM, "Sfx\\Narrator\\Nar08.wav", nullptr },// PS_NAR8
{ sfx_STREAM, "Sfx\\Narrator\\Nar09.wav", nullptr },// PS_NAR9
{ sfx_STREAM, "Sfx\\Misc\\Lvl16int.wav", nullptr },// PS_DIABLVLINT
{ sfx_STREAM, "Sfx\\Monsters\\Butcher.wav", nullptr },// USFX_CLEAVER
{ sfx_STREAM, "Sfx\\Monsters\\Garbud01.wav", nullptr },// USFX_GARBUD1
{ sfx_STREAM, "Sfx\\Monsters\\Garbud02.wav", nullptr },// USFX_GARBUD2
{ sfx_STREAM, "Sfx\\Monsters\\Garbud03.wav", nullptr },// USFX_GARBUD3
{ sfx_STREAM, "Sfx\\Monsters\\Garbud04.wav", nullptr },// USFX_GARBUD4
{ sfx_STREAM, "Sfx\\Monsters\\Izual01.wav", nullptr },// USFX_IZUAL1
{ sfx_STREAM, "Sfx\\Monsters\\Lach01.wav", nullptr },// USFX_LACH1
{ sfx_STREAM, "Sfx\\Monsters\\Lach02.wav", nullptr },// USFX_LACH2
{ sfx_STREAM, "Sfx\\Monsters\\Lach03.wav", nullptr },// USFX_LACH3
{ sfx_STREAM, "Sfx\\Monsters\\Laz01.wav", nullptr },// USFX_LAZ1
{ sfx_STREAM, "Sfx\\Monsters\\Laz02.wav", nullptr },// USFX_LAZ2
{ sfx_STREAM, "Sfx\\Monsters\\Sking01.wav", nullptr },// USFX_SKING1
{ sfx_STREAM, "Sfx\\Monsters\\Snot01.wav", nullptr },// USFX_SNOT1
{ sfx_STREAM, "Sfx\\Monsters\\Snot02.wav", nullptr },// USFX_SNOT2
{ sfx_STREAM, "Sfx\\Monsters\\Snot03.wav", nullptr },// USFX_SNOT3
{ sfx_STREAM, "Sfx\\Monsters\\Warlrd01.wav", nullptr },// USFX_WARLRD1
{ sfx_STREAM, "Sfx\\Monsters\\Wlock01.wav", nullptr },// USFX_WLOCK1
{ sfx_STREAM, "Sfx\\Monsters\\Zhar01.wav", nullptr },// USFX_ZHAR1
{ sfx_STREAM, "Sfx\\Monsters\\Zhar02.wav", nullptr },// USFX_ZHAR2
{ sfx_STREAM, "Sfx\\Monsters\\DiabloD.wav", nullptr },// USFX_DIABLOD
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer1.wav", nullptr },// TSFX_FARMER1
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer2.wav", nullptr },// TSFX_FARMER2
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer2A.wav", nullptr },// TSFX_FARMER2A
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer3.wav", nullptr },// TSFX_FARMER3
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer4.wav", nullptr },// TSFX_FARMER4
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer5.wav", nullptr },// TSFX_FARMER5
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer6.wav", nullptr },// TSFX_FARMER6
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer7.wav", nullptr },// TSFX_FARMER7
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer8.wav", nullptr },// TSFX_FARMER8
{ sfx_STREAM, "Sfx\\Hellfire\\Farmer9.wav", nullptr },// TSFX_FARMER9
{ sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR1.wav", nullptr },// TSFX_TEDDYBR1
{ sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR2.wav", nullptr },// TSFX_TEDDYBR2
{ sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR3.wav", nullptr },// TSFX_TEDDYBR3
{ sfx_STREAM, "Sfx\\Hellfire\\TEDDYBR4.wav", nullptr },// TSFX_TEDDYBR4
{ sfx_STREAM, "Sfx\\Hellfire\\DEFILER1.wav", nullptr },// USFX_DEFILER1
{ sfx_STREAM, "Sfx\\Hellfire\\DEFILER2.wav", nullptr },// USFX_DEFILER2
{ sfx_STREAM, "Sfx\\Hellfire\\DEFILER3.wav", nullptr },// USFX_DEFILER3
{ sfx_STREAM, "Sfx\\Hellfire\\DEFILER4.wav", nullptr },// USFX_DEFILER4
{ sfx_STREAM, "Sfx\\Hellfire\\DEFILER8.wav", nullptr },// USFX_DEFILER8
{ sfx_STREAM, "Sfx\\Hellfire\\DEFILER6.wav", nullptr },// USFX_DEFILER6
{ sfx_STREAM, "Sfx\\Hellfire\\DEFILER7.wav", nullptr },// USFX_DEFILER7
{ sfx_STREAM, "Sfx\\Hellfire\\NAKRUL1.wav", nullptr },// USFX_NAKRUL1
{ sfx_STREAM, "Sfx\\Hellfire\\NAKRUL2.wav", nullptr },// USFX_NAKRUL2
{ sfx_STREAM, "Sfx\\Hellfire\\NAKRUL3.wav", nullptr },// USFX_NAKRUL3
{ sfx_STREAM, "Sfx\\Hellfire\\NAKRUL4.wav", nullptr },// USFX_NAKRUL4
{ sfx_STREAM, "Sfx\\Hellfire\\NAKRUL5.wav", nullptr },// USFX_NAKRUL5
{ sfx_STREAM, "Sfx\\Hellfire\\NAKRUL6.wav", nullptr },// USFX_NAKRUL6
{ sfx_STREAM, "Sfx\\Hellfire\\NARATR3.wav", nullptr },// PS_NARATR3
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT1.wav", nullptr },// TSFX_COWSUT1
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT2.wav", nullptr },// TSFX_COWSUT2
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT3.wav", nullptr },// TSFX_COWSUT3
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT4.wav", nullptr },// TSFX_COWSUT4
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT4A.wav", nullptr },// TSFX_COWSUT4A
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT5.wav", nullptr },// TSFX_COWSUT5
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT6.wav", nullptr },// TSFX_COWSUT6
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT7.wav", nullptr },// TSFX_COWSUT7
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT8.wav", nullptr },// TSFX_COWSUT8
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT9.wav", nullptr },// TSFX_COWSUT9
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT10.wav", nullptr },// TSFX_COWSUT10
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT11.wav", nullptr },// TSFX_COWSUT11
{ sfx_STREAM, "Sfx\\Hellfire\\COWSUT12.wav", nullptr },// TSFX_COWSUT12
{ sfx_STREAM, "Sfx\\Hellfire\\Skljrn1.wav", nullptr },// USFX_SKLJRN1
{ sfx_STREAM, "Sfx\\Hellfire\\Naratr6.wav", nullptr },// PS_NARATR6
{ sfx_STREAM, "Sfx\\Hellfire\\Naratr7.wav", nullptr },// PS_NARATR7
{ sfx_STREAM, "Sfx\\Hellfire\\Naratr8.wav", nullptr },// PS_NARATR8
{ sfx_STREAM, "Sfx\\Hellfire\\Naratr5.wav", nullptr },// PS_NARATR5
{ sfx_STREAM, "Sfx\\Hellfire\\Naratr9.wav", nullptr },// PS_NARATR9
{ sfx_STREAM, "Sfx\\Hellfire\\Naratr4.wav", nullptr },// PS_NARATR4
{ sfx_STREAM, "Sfx\\Hellfire\\TRADER1.wav", nullptr },// TSFX_TRADER1
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\Cropen.wav", nullptr },// IS_CROPEN
{ sfx_MISC | sfx_HELLFIRE, "Sfx\\Items\\Crclos.wav", nullptr },// IS_CRCLOS
// clang-format on
};
void StreamPlay(TSFX *pSFX, int lVolume, int lPan)
{
assert(pSFX);
assert(pSFX->bFlags & sfx_STREAM);
stream_stop();
if (lVolume >= VOLUME_MIN) {
if (lVolume > VOLUME_MAX)
lVolume = VOLUME_MAX;
if (pSFX->pSnd == nullptr)
pSFX->pSnd = sound_file_load(pSFX->pszName, AllowStreaming);
pSFX->pSnd->DSB.Play(lVolume, sound_get_or_set_sound_volume(1), lPan);
sgpStreamSFX = pSFX;
}
}
void StreamUpdate()
{
if (sgpStreamSFX != nullptr && !sgpStreamSFX->pSnd->isPlaying()) {
stream_stop();
}
}
void PlaySfxPriv(TSFX *pSFX, bool loc, Point position)
{
if (Players[MyPlayerId].pLvlLoad != 0 && gbIsMultiplayer) {
return;
}
if (!gbSndInited || !gbSoundOn || gbBufferMsgs != 0) {
return;
}
if ((pSFX->bFlags & (sfx_STREAM | sfx_MISC)) == 0 && pSFX->pSnd != nullptr && pSFX->pSnd->isPlaying()) {
return;
}
int lVolume = 0;
int lPan = 0;
if (loc && !CalculateSoundPosition(position, &lVolume, &lPan)) {
return;
}
if ((pSFX->bFlags & sfx_STREAM) != 0) {
StreamPlay(pSFX, lVolume, lPan);
return;
}
if (pSFX->pSnd == nullptr)
pSFX->pSnd = sound_file_load(pSFX->pszName);
if (pSFX->pSnd != nullptr)
snd_play_snd(pSFX->pSnd.get(), lVolume, lPan);
}
_sfx_id RndSFX(_sfx_id psfx)
{
int nRand;
switch (psfx) {
case PS_WARR69:
case PS_MAGE69:
case PS_ROGUE69:
case PS_MONK69:
case PS_SWING:
case LS_ACID:
case IS_FMAG:
case IS_MAGIC:
case IS_BHIT:
nRand = 2;
break;
case PS_WARR14:
case PS_WARR15:
case PS_WARR16:
case PS_WARR2:
case PS_ROGUE14:
case PS_MAGE14:
case PS_MONK14:
nRand = 3;
break;
default:
return psfx;
}
return static_cast<_sfx_id>(psfx + GenerateRnd(nRand));
}
void PrivSoundInit(BYTE bLoadMask)
{
if (!gbSndInited) {
return;
}
for (auto &sfx : sgSFX) {
if (sfx.pSnd != nullptr) {
continue;
}
if ((sfx.bFlags & sfx_STREAM) != 0) {
continue;
}
if ((sfx.bFlags & bLoadMask) == 0) {
continue;
}
if (!gbIsHellfire && (sfx.bFlags & sfx_HELLFIRE) != 0) {
continue;
}
sfx.pSnd = sound_file_load(sfx.pszName);
}
}
} // namespace
bool effect_is_playing(int nSFX)
{
TSFX *sfx = &sgSFX[nSFX];
if (sfx->pSnd != nullptr)
return sfx->pSnd->isPlaying();
if ((sfx->bFlags & sfx_STREAM) != 0)
return sfx == sgpStreamSFX;
return false;
}
void stream_stop()
{
if (sgpStreamSFX != nullptr) {
sgpStreamSFX->pSnd = nullptr;
sgpStreamSFX = nullptr;
}
}
void InitMonsterSND(int monst)
{
if (!gbSndInited) {
return;
}
const int mtype = LevelMonsterTypes[monst].mtype;
for (int i = 0; i < 4; i++) {
if (MonstSndChar[i] != 's' || MonstersData[mtype].snd_special) {
for (int j = 0; j < 2; j++) {
char path[MAX_PATH];
sprintf(path, MonstersData[mtype].sndfile, MonstSndChar[i], j + 1);
LevelMonsterTypes[monst].Snds[i][j] = sound_file_load(path);
}
}
}
}
void FreeMonsterSnd()
{
#ifdef _DEBUG
for (int i = 0; i < MAX_LVLMTYPES; i++) {
#else
for (int i = 0; i < LevelMonsterTypeCount; i++) {
#endif
for (auto &variants : LevelMonsterTypes[i].Snds) {
for (auto &snd : variants) {
snd = nullptr;
}
}
}
}
bool CalculateSoundPosition(Point soundPosition, int *plVolume, int *plPan)
{
const auto &playerPosition = Players[MyPlayerId].position.tile;
const auto delta = soundPosition - playerPosition;
int pan = (delta.deltaX - delta.deltaY) * 256;
*plPan = clamp(pan, PAN_MIN, PAN_MAX);
int volume = playerPosition.ApproxDistance(soundPosition);
volume *= -64;
if (volume <= ATTENUATION_MIN)
return false;
*plVolume = volume;
return true;
}
void PlaySFX(_sfx_id psfx)
{
psfx = RndSFX(psfx);
PlaySfxPriv(&sgSFX[psfx], false, { 0, 0 });
}
void PlaySfxLoc(_sfx_id psfx, Point position, bool randomizeByCategory)
{
if (randomizeByCategory) {
psfx = RndSFX(psfx);
}
if (psfx >= 0 && psfx <= 3) {
TSnd *pSnd = sgSFX[psfx].pSnd.get();
if (pSnd != nullptr)
pSnd->start_tc = 0;
}
PlaySfxPriv(&sgSFX[psfx], true, position);
}
void sound_stop()
{
ClearDuplicateSounds();
for (auto &sfx : sgSFX) {
if (sfx.pSnd != nullptr) {
sfx.pSnd->DSB.Stop();
}
}
}
void sound_update()
{
if (!gbSndInited) {
return;
}
StreamUpdate();
}
void effects_cleanup_sfx()
{
sound_stop();
for (auto &sfx : sgSFX)
sfx.pSnd = nullptr;
}
void sound_init()
{
uint8_t mask = sfx_MISC;
if (gbIsMultiplayer) {
mask |= sfx_WARRIOR;
if (!gbIsSpawn)
mask |= (sfx_ROGUE | sfx_SORCERER);
if (gbIsHellfire)
mask |= sfx_MONK;
} else {
switch (Players[MyPlayerId]._pClass) {
case HeroClass::Warrior:
case HeroClass::Barbarian:
mask |= sfx_WARRIOR;
break;
case HeroClass::Rogue:
case HeroClass::Bard:
mask |= sfx_ROGUE;
break;
case HeroClass::Sorcerer:
mask |= sfx_SORCERER;
break;
case HeroClass::Monk:
mask |= sfx_MONK;
break;
default:
app_fatal("effects:1");
}
}
PrivSoundInit(mask);
}
void ui_sound_init()
{
PrivSoundInit(sfx_UI);
}
void effects_play_sound(const char *sndFile)
{
if (!gbSndInited || !gbSoundOn) {
return;
}
for (auto &sfx : sgSFX) {
if (strcasecmp(sfx.pszName, sndFile) == 0 && sfx.pSnd != nullptr) {
if (!sfx.pSnd->isPlaying())
snd_play_snd(sfx.pSnd.get(), 0, 0);
return;
}
}
}
int GetSFXLength(int nSFX)
{
if (sgSFX[nSFX].pSnd == nullptr)
sgSFX[nSFX].pSnd = sound_file_load(sgSFX[nSFX].pszName,
/*stream=*/AllowStreaming && (sgSFX[nSFX].bFlags & sfx_STREAM) != 0);
return sgSFX[nSFX].pSnd->DSB.GetLength();
}
} // namespace devilution