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/**
* @file init.cpp
*
* Implementation of routines for initializing the environment, disable screen saver, load MPQ.
*/
#include <SDL.h>
#include <config.h>
#include <string>
#include <vector>
#if (defined(_WIN64) || defined(_WIN32)) && !defined(__UWP__)
#include <find_steam_game.h>
#endif
#include "DiabloUI/diabloui.h"
#include "dx.h"
#include "engine/assets.hpp"
#include "mpq/mpq_reader.hpp"
#include "options.h"
#include "pfile.h"
#include "utils/language.h"
#include "utils/log.hpp"
#include "utils/paths.h"
#include "utils/ui_fwd.h"
#include "utils/utf8.hpp"
#ifdef __vita__
// increase default allowed heap size on Vita
int _newlib_heap_size_user = 100 * 1024 * 1024;
#endif
namespace devilution {
/** True if the game is the current active window */
bool gbActive;
/** A handle to an hellfire.mpq archive. */
std::optional<MpqArchive> hellfire_mpq;
/** The current input handler function */
WNDPROC CurrentProc;
/** A handle to the spawn.mpq archive. */
std::optional<MpqArchive> spawn_mpq;
/** A handle to the diabdat.mpq archive. */
std::optional<MpqArchive> diabdat_mpq;
/** Indicate if we only have access to demo data */
bool gbIsSpawn;
/** Indicate if we have loaded the Hellfire expansion data */
bool gbIsHellfire;
/** Indicate if we want vanilla savefiles */
bool gbVanilla;
/** Whether the Hellfire mode is required (forced). */
bool forceHellfire;
std::optional<MpqArchive> hfmonk_mpq;
std::optional<MpqArchive> hfbard_mpq;
std::optional<MpqArchive> hfbarb_mpq;
std::optional<MpqArchive> hfmusic_mpq;
std::optional<MpqArchive> hfvoice_mpq;
std::optional<MpqArchive> devilutionx_mpq;
std::optional<MpqArchive> lang_mpq;
std::optional<MpqArchive> font_mpq;
namespace {
std::optional<MpqArchive> LoadMPQ(const std::vector<std::string> &paths, string_view mpqName)
{
std::optional<MpqArchive> archive;
std::string mpqAbsPath;
std::int32_t error = 0;
for (const auto &path : paths) {
mpqAbsPath = path + mpqName.data();
if ((archive = MpqArchive::Open(mpqAbsPath.c_str(), error))) {
LogVerbose(" Found: {} in {}", mpqName, path);
paths::SetMpqDir(path);
return archive;
}
if (error != 0) {
LogError("Error {}: {}", MpqArchive::ErrorMessage(error), mpqAbsPath);
}
}
if (error == 0) {
LogVerbose("Missing: {}", mpqName);
}
return std::nullopt;
}
std::vector<std::string> GetMPQSearchPaths()
{
std::vector<std::string> paths;
paths.push_back(paths::BasePath());
paths.push_back(paths::PrefPath());
if (paths[0] == paths[1])
paths.pop_back();
#if defined(__linux__) && !defined(__ANDROID__)
paths.emplace_back("/usr/share/diasurgical/devilutionx/");
paths.emplace_back("/usr/local/share/diasurgical/devilutionx/");
#elif defined(__3DS__)
paths.emplace_back("romfs:/");
#elif (defined(_WIN64) || defined(_WIN32)) && !defined(__UWP__)
char gogpath[_FSG_PATH_MAX];
fsg_get_gog_game_path(gogpath, "1412601690");
if (strlen(gogpath) > 0) {
paths.emplace_back(std::string(gogpath) + "/");
paths.emplace_back(std::string(gogpath) + "/hellfire/");
}
#endif
paths.emplace_back(""); // PWD
if (SDL_LOG_PRIORITY_VERBOSE >= SDL_LogGetPriority(SDL_LOG_CATEGORY_APPLICATION)) {
LogVerbose("Paths:\n base: {}\n pref: {}\n config: {}\n assets: {}",
paths::BasePath(), paths::PrefPath(), paths::ConfigPath(), paths::AssetsPath());
std::string message;
for (std::size_t i = 0; i < paths.size(); ++i) {
char prefix[32];
std::snprintf(prefix, sizeof(prefix), "\n%6u. '", static_cast<unsigned>(i + 1));
message.append(prefix);
message.append(paths[i]);
message += '\'';
}
LogVerbose("MPQ search paths:{}", message);
}
return paths;
}
} // namespace
void init_cleanup()
{
if (gbIsMultiplayer && gbRunGame) {
pfile_write_hero(/*writeGameData=*/false, /*clearTables=*/true);
sfile_write_stash();
}
spawn_mpq = std::nullopt;
diabdat_mpq = std::nullopt;
hellfire_mpq = std::nullopt;
hfmonk_mpq = std::nullopt;
hfbard_mpq = std::nullopt;
hfbarb_mpq = std::nullopt;
hfmusic_mpq = std::nullopt;
hfvoice_mpq = std::nullopt;
lang_mpq = std::nullopt;
font_mpq = std::nullopt;
devilutionx_mpq = std::nullopt;
NetClose();
}
void LoadCoreArchives()
{
auto paths = GetMPQSearchPaths();
#if !defined(__ANDROID__) && !defined(__APPLE__)
// Load devilutionx.mpq first to get the font file for error messages
devilutionx_mpq = LoadMPQ(paths, "devilutionx.mpq");
#endif
font_mpq = LoadMPQ(paths, "fonts.mpq"); // Extra fonts
}
void LoadLanguageArchive()
{
lang_mpq = std::nullopt;
string_view code = *sgOptions.Language.code;
if (code != "en") {
std::string langMpqName { code };
langMpqName.append(".mpq");
auto paths = GetMPQSearchPaths();
lang_mpq = LoadMPQ(paths, langMpqName);
}
}
void LoadGameArchives()
{
auto paths = GetMPQSearchPaths();
diabdat_mpq = LoadMPQ(paths, "DIABDAT.MPQ");
if (!diabdat_mpq) {
// DIABDAT.MPQ is uppercase on the original CD and the GOG version.
diabdat_mpq = LoadMPQ(paths, "diabdat.mpq");
}
if (!diabdat_mpq) {
spawn_mpq = LoadMPQ(paths, "spawn.mpq");
if (spawn_mpq)
gbIsSpawn = true;
}
SDL_RWops *handle = OpenAsset("ui_art\\title.pcx");
if (handle == nullptr) {
LogError("{}", SDL_GetError());
InsertCDDlg(_("diabdat.mpq or spawn.mpq"));
}
SDL_RWclose(handle);
hellfire_mpq = LoadMPQ(paths, "hellfire.mpq");
if (hellfire_mpq)
gbIsHellfire = true;
if (forceHellfire && !hellfire_mpq)
InsertCDDlg("hellfire.mpq");
hfmonk_mpq = LoadMPQ(paths, "hfmonk.mpq");
hfbard_mpq = LoadMPQ(paths, "hfbard.mpq");
if (hfbard_mpq)
gbBard = true;
hfbarb_mpq = LoadMPQ(paths, "hfbarb.mpq");
if (hfbarb_mpq)
gbBarbarian = true;
hfmusic_mpq = LoadMPQ(paths, "hfmusic.mpq");
hfvoice_mpq = LoadMPQ(paths, "hfvoice.mpq");
if (gbIsHellfire && (!hfmonk_mpq || !hfmusic_mpq || !hfvoice_mpq)) {
UiErrorOkDialog(_("Some Hellfire MPQs are missing").c_str(), _("Not all Hellfire MPQs were found.\nPlease copy all the hf*.mpq files.").c_str());
app_fatal(nullptr);
}
}
void init_create_window()
{
if (!SpawnWindow(PROJECT_NAME))
app_fatal("%s", _("Unable to create main window").c_str());
dx_init();
gbActive = true;
#ifndef USE_SDL1
SDL_DisableScreenSaver();
#endif
}
void MainWndProc(uint32_t msg)
{
switch (msg) {
case DVL_WM_PAINT:
force_redraw = 255;
break;
case DVL_WM_QUERYENDSESSION:
diablo_quit(0);
}
}
WNDPROC SetWindowProc(WNDPROC newProc)
{
WNDPROC oldProc;
oldProc = CurrentProc;
CurrentProc = newProc;
return oldProc;
}
} // namespace devilution