..
DiabloUI
Introduce NOEXIT build option to disable Quit Game options in menus
4 years ago
controls
Deduplicate PItem and DItem
4 years ago
discord
Implement Discord rich presence ( #3711 )
4 years ago
dvlnet
Make DvlNet_SendInfoRequest non blocking
4 years ago
engine
Define a column major iterator for code requiring that iteration order.
4 years ago
miniwin
Add window focus logic for SDL1
4 years ago
mpq
MpqWriter: Cleanups and renames
4 years ago
panels
changed spell circle ui ( #3963 )
4 years ago
platform
Handle runtime_errors thrown by std::locale constructor
4 years ago
qol
Add OptionEntries for Poition Pickup
4 years ago
storm
Detect window focus state to mute automatically when starting audio
4 years ago
utils
Xbox One/Series support ( #3946 )
4 years ago
.clang-format
.clang-format: Remove duplicate SortIncludes entry
4 years ago
.clang-tidy
Adjust clang-tidy to where Android Studio reads it correctly
5 years ago
CMakeLists.txt
Fix windows build
4 years ago
appfat.cpp
clang-format all files in {Source,test}/
4 years ago
appfat.h
Allow forcing Hellfire with command-line flags
4 years ago
automap.cpp
Show game Difficulty in Automap ( #3867 )
4 years ago
automap.h
Overhaul tests
4 years ago
capture.cpp
Migrate to libmpq
4 years ago
capture.h
format fix : capture.h
5 years ago
codec.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
codec.h
Move byte from engine.h
5 years ago
control.cpp
Touch support on all SDL2 platforms
4 years ago
control.h
Touch support on all SDL2 platforms
4 years ago
cursor.cpp
Change Missiles Array to std::list
4 years ago
cursor.h
Make Gamepad cursor independant of hardware mouse
4 years ago
dead.cpp
Use scoped enum for Direction
5 years ago
dead.h
clang-format all files in {Source,test}/
4 years ago
debug.cpp
Use ObjectAtPosition for debug object type display
4 years ago
debug.h
Use ObjectAtPosition for debug object type display
4 years ago
diablo.cpp
Deduplicate PItem and DItem
4 years ago
diablo.h
Detect window focus state to mute automatically when starting audio
4 years ago
doom.cpp
Clean up A-D
5 years ago
doom.h
Clean up A-D
5 years ago
drlg_l1.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l1.h
🚚 Move local code to anonymous namespace
5 years ago
drlg_l2.cpp
clang-format all files in {Source,test}/
4 years ago
drlg_l2.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l3.cpp
♻️ Replace 'dmaxx' and 'dmaxy' globals with single 'dmaxPosition'
5 years ago
drlg_l3.h
Place local symbols in an anonymous namespace
5 years ago
drlg_l4.cpp
clang-format all files in {Source,test}/
4 years ago
drlg_l4.h
Place local symbols in an anonymous namespace
5 years ago
dthread.cpp
Make SdlThread constructor explicit
5 years ago
dthread.h
clang-format all files in {Source,test}/
4 years ago
dx.cpp
Touch support on all SDL2 platforms
4 years ago
dx.h
Split up graphics settings initializers
4 years ago
effects.cpp
fix hellfire shareware monk
4 years ago
effects.h
Validate player sync
4 years ago
effects_stubs.cpp
Minimize impact of NOSOUND
5 years ago
encrypt.cpp
Overhaul dependency options
4 years ago
encrypt.h
Get rid of InitHash
5 years ago
engine.cpp
Stip stippled transparency
4 years ago
engine.h
Add helpers for checking object type ( #3357 )
4 years ago
error.cpp
Move `UiFlags` and `UiPanels` into their own files
4 years ago
error.h
Enable multiline DiabloMsg and use it in debug.cpp
5 years ago
gamemenu.cpp
Introduce NOEXIT build option to disable Quit Game options in menus
4 years ago
gamemenu.h
Introduce NOEXIT build option to disable Quit Game options in menus
4 years ago
gendung.cpp
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
gendung.h
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
gmenu.cpp
Save settings before leaving the settings menu
4 years ago
gmenu.h
documentation cleanup: gmenu
5 years ago
help.cpp
help.cpp: Fix `-Wunused-const-variable`
4 years ago
help.h
Apply various cleanups via Android Studio
5 years ago
hwcursor.cpp
Add OptionEntries for Hardware Cursor
4 years ago
hwcursor.hpp
Make Gamepad cursor independant of hardware mouse
4 years ago
init.cpp
Xbox One/Series support ( #3946 )
4 years ago
init.h
Split loading of MPQs to handle translations and voice packs ( #3922 )
4 years ago
interfac.cpp
Add widscreen cutstart
5 years ago
interfac.h
Reduce use of view globals in game menu
4 years ago
inv.cpp
Deduplicate PItem and DItem
4 years ago
inv.h
Add class to allow iterating over all points in a rectangle
4 years ago
inv_iterators.hpp
Refactor: Use item iterators in 7 more places
4 years ago
itemdat.cpp
Fix windows build
4 years ago
itemdat.h
Fix windows build
4 years ago
items.cpp
Call dropitem when spawning a quest reward in a network game
4 years ago
items.h
Use std::string in PrintItemPower
4 years ago
lighting.cpp
Use scoped enums for DungeonFlags/BFLAG ( #3135 )
4 years ago
lighting.h
Overhaul tests
4 years ago
loadsave.cpp
Add max_size checks when adding missiles to allow for limited size containers
4 years ago
loadsave.h
Overhaul tests
4 years ago
main.cpp
Link `SDL2::SDLmain` correctly
4 years ago
menu.cpp
Implement settings menu
4 years ago
menu.h
renamed Source/mainmenu.cpp and .h to menu.cpp/.h
5 years ago
minitext.cpp
Move `UiFlags` and `UiPanels` into their own files
4 years ago
minitext.h
Move documentation from implementations to declarations
5 years ago
misdat.cpp
clang-format all files in {Source,test}/
4 years ago
misdat.h
Add AddMissileParameter
4 years ago
missiles.cpp
Add max_size checks when adding missiles to allow for limited size containers
4 years ago
missiles.h
Add max_size checks when adding missiles to allow for limited size containers
4 years ago
monstdat.cpp
clang-format all files in {Source,test}/
4 years ago
monstdat.h
Define type for MonsterClass
5 years ago
monster.cpp
Add max_size checks when adding missiles to allow for limited size containers
4 years ago
monster.h
Initialize golems before objects
4 years ago
movie.cpp
Make Gamepad cursor independant of hardware mouse
4 years ago
movie.h
Move documentation from implementations to declarations. ( #2858 )
5 years ago
msg.cpp
Deduplicate PItem and DItem
4 years ago
msg.h
Deduplicate PItem and DItem
4 years ago
multi.cpp
Fix blinking when position desyncs during E/W movement
4 years ago
multi.h
Reset game info after failing to join game
4 years ago
nthread.cpp
clang-format all files in {Source,test}/
4 years ago
nthread.h
Overhaul tests
4 years ago
objdat.cpp
fix collision of bodies in butcher chamber/hell
4 years ago
objdat.h
🚚 Rename 'ObjDataStruct' struct to 'ObjectData'
5 years ago
objects.cpp
Refactor trap target loop to use range iterator
4 years ago
objects.h
Combine Add*Door functions
4 years ago
options.cpp
Cleanups from https://github.com/diasurgical/devilutionX/pull/3980
4 years ago
options.h
Cleanups from https://github.com/diasurgical/devilutionX/pull/3980
4 years ago
pack.cpp
Resolve game crash when syncing Diablo items in Hellfire games
4 years ago
pack.h
Resolve game crash when syncing Diablo items in Hellfire games
4 years ago
palette.cpp
Stip stippled transparency
4 years ago
palette.h
Optimize `DrawHalfTransparentBlendedRectTo`
4 years ago
path.cpp
Use helper when checking if object exists in path.cpp
4 years ago
path.h
clang-format all files in {Source,test}/
4 years ago
pfile.cpp
Resolve game crash when syncing Diablo items in Hellfire games
4 years ago
pfile.h
clang-format all files in {Source,test}/
4 years ago
player.cpp
Deduplicate PItem and DItem
4 years ago
player.h
Mana Shield 1.07 bugfix revision
4 years ago
plrmsg.cpp
Fixed Event Messages color
4 years ago
plrmsg.h
Chat Interface Revision ( #3840 )
4 years ago
portal.cpp
Add max_size checks when adding missiles to allow for limited size containers
4 years ago
portal.h
Validate additional network messages
5 years ago
quests.cpp
Fix order of operations during game initialization
4 years ago
quests.h
Overhaul tests
4 years ago
restrict.cpp
Move doc from restrict.cpp to header
5 years ago
restrict.h
Move doc from restrict.cpp to header
5 years ago
scrollrt.cpp
Change Missiles Array to std::list
4 years ago
scrollrt.h
Touch support on all SDL2 platforms
4 years ago
setmaps.cpp
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
setmaps.h
Move ObjectAtPosition to objects.cpp and make it return a pointer
4 years ago
sha.cpp
Cleanup Diablo-SHA and codec.cpp
4 years ago
sha.h
Cleanup Diablo-SHA and codec.cpp
4 years ago
sound.cpp
Detect window focus state to mute automatically when starting audio
4 years ago
sound.h
clang-format all files in {Source,test}/
4 years ago
sound_stubs.cpp
Minimize impact of NOSOUND
5 years ago
spelldat.cpp
Implement contextural translation (pgettext)
5 years ago
spelldat.h
Validate spell network messages
5 years ago
spells.cpp
Add IsWallSpell helper
4 years ago
spells.h
Add IsWallSpell helper
4 years ago
stores.cpp
Use std::string in PrintItemPower
4 years ago
stores.h
Overhaul tests
4 years ago
sync.cpp
Don't sync position on dead monsters
4 years ago
sync.h
Validate CMD_SYNCDATA ( #2968 )
5 years ago
textdat.cpp
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
textdat.h
🚚 Rename 'TextDataStruct' struct to 'Speech' ( #2805 )
5 years ago
themes.cpp
Pass regionId to TFit_Obj3 to extract reference to themes global
4 years ago
themes.h
Move documentation from themes.cpp to themes.h
5 years ago
tmsg.cpp
Mark network pointers as const
5 years ago
tmsg.h
Mark network pointers as const
5 years ago
town.cpp
Enable opening Hive and Crypt using gamepad
4 years ago
town.h
clang-format all files in {Source,test}/
4 years ago
towners.cpp
Remove CowOffsets, always treat cows as 4 tile sprites
4 years ago
towners.h
clang-format all files in {Source,test}/
4 years ago
track.cpp
fix bounds checks ( #3237 )
4 years ago
track.h
Fix edge cases in mouse action tracking code ( #2452 )
5 years ago
trigs.cpp
Touch support on all SDL2 platforms
4 years ago
trigs.h
Reuse EntranceBoundaryContains in portal logic
5 years ago