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298 lines
19 KiB
298 lines
19 KiB
#include "controller_buttons.h" |
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#include "plrctrls.h" |
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namespace devilution { |
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namespace { |
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namespace controller_button_icon { |
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[[maybe_unused]] const std::string_view Playstation_Triangle = "\uE000"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_Square = "\uE001"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_X = "\uE002"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_Circle = "\uE003"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_Options = "\uE004"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_Share = "\uE005"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_L2 = "\uE006"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_R2 = "\uE007"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_L1 = "\uE008"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_R1 = "\uE009"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_DPad_Up = "\uE00A"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_DPad_Right = "\uE00B"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_DPad_Down = "\uE00C"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_DPad_Left = "\uE00D"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_LStick_NW = "\uE00E"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_LStick_W = "\uE00F"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_LStick_SW = "\uE010"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_LStick_N = "\uE011"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_LStick = "\uE012"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_LStick_S = "\uE013"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_LStick_NE = "\uE014"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_LStick_E = "\uE015"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_LStick_SE = "\uE016"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_L3 = "\uE017"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_RStick_NW = "\uE018"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_RStick_W = "\uE019"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_RStick_SW = "\uE01A"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_RStick_N = "\uE01B"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_RStick = "\uE01C"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_RStick_S = "\uE01D"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_RStick_NE = "\uE01E"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_RStick_E = "\uE01F"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_RStick_SE = "\uE020"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_R3 = "\uE021"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Playstation_Touchpad = "\uE022"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_X = "\uE023"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_Y = "\uE024"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_B = "\uE025"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_A = "\uE026"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_Plus = "\uE027"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_Minus = "\uE028"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_ZL = "\uE029"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_ZR = "\uE02A"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_L = "\uE02B"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_R = "\uE02C"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_DPad_Up = "\uE02D"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_DPad_Right = "\uE02E"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_DPad_Down = "\uE02F"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_DPad_Left = "\uE030"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick_NW = "\uE031"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick_W = "\uE032"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick_SW = "\uE033"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick_N = "\uE034"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick = "\uE035"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick_S = "\uE036"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick_NE = "\uE037"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick_E = "\uE038"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick_SE = "\uE039"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_LStick_Click = "\uE03A"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick_NW = "\uE03B"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick_W = "\uE03C"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick_SW = "\uE03D"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick_N = "\uE03E"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick = "\uE03F"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick_S = "\uE040"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick_NE = "\uE041"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick_E = "\uE042"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick_SE = "\uE043"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_RStick_Click = "\uE044"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_Home = "\uE045"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_Screenshot = "\uE046"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_SL = "\uE047"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Nintendo_SR = "\uE048"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_Y = "\uE049"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_X = "\uE04A"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_A = "\uE04B"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_B = "\uE04C"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_Menu = "\uE04D"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_View = "\uE04E"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LT = "\uE04F"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RT = "\uE050"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LB = "\uE051"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RB = "\uE052"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_DPad_Up = "\uE053"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_DPad_Right = "\uE054"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_DPad_Down = "\uE055"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_DPad_Left = "\uE056"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LStick_NW = "\uE057"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LStick_W = "\uE058"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LStick_SW = "\uE059"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LStick_N = "\uE05A"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LStick = "\uE05B"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LStick_NE = "\uE05C"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LStick_E = "\uE05D"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LStick_SE = "\uE05E"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_LStick_Click = "\uE05F"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick_NW = "\uE060"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick_W = "\uE061"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick_SW = "\uE062"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick_N = "\uE063"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick = "\uE064"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick_S = "\uE065"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick_NE = "\uE066"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick_E = "\uE067"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick_SE = "\uE068"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_RStick_Click = "\uE069"; // NOLINT(readability-identifier-naming) |
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[[maybe_unused]] const std::string_view Xbox_Xbox = "\uE06A"; // NOLINT(readability-identifier-naming) |
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} // namespace controller_button_icon |
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std::string_view ToGenericButtonText(ControllerButton button) |
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{ |
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switch (button) { |
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case devilution::ControllerButton_BUTTON_A: |
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return "A"; |
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case devilution::ControllerButton_BUTTON_B: |
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return "B"; |
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case devilution::ControllerButton_BUTTON_X: |
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return "X"; |
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case devilution::ControllerButton_BUTTON_Y: |
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return "Y"; |
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case devilution::ControllerButton_BUTTON_START: |
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return "Start"; |
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case devilution::ControllerButton_BUTTON_BACK: |
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return "Select"; |
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case devilution::ControllerButton_AXIS_TRIGGERLEFT: |
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return "LT"; |
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case devilution::ControllerButton_AXIS_TRIGGERRIGHT: |
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return "RT"; |
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case devilution::ControllerButton_BUTTON_LEFTSHOULDER: |
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return "LB"; |
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case devilution::ControllerButton_BUTTON_RIGHTSHOULDER: |
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return "RB"; |
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case devilution::ControllerButton_BUTTON_LEFTSTICK: |
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return "LS"; |
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case devilution::ControllerButton_BUTTON_RIGHTSTICK: |
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return "RS"; |
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case devilution::ControllerButton_BUTTON_DPAD_UP: |
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return "Up"; |
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case devilution::ControllerButton_BUTTON_DPAD_DOWN: |
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return "Down"; |
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case devilution::ControllerButton_BUTTON_DPAD_LEFT: |
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return "Left"; |
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case devilution::ControllerButton_BUTTON_DPAD_RIGHT: |
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return "Right"; |
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case devilution::ControllerButton_NONE: |
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return "None"; |
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case devilution::ControllerButton_IGNORE: |
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return "Ignored"; |
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default: |
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return "Unknown"; |
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} |
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} |
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std::string_view ToPlayStationIcon(ControllerButton button) |
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{ |
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switch (button) { |
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case devilution::ControllerButton_BUTTON_A: |
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return controller_button_icon::Playstation_X; |
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case devilution::ControllerButton_BUTTON_B: |
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return controller_button_icon::Playstation_Circle; |
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case devilution::ControllerButton_BUTTON_X: |
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return controller_button_icon::Playstation_Square; |
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case devilution::ControllerButton_BUTTON_Y: |
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return controller_button_icon::Playstation_Triangle; |
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case devilution::ControllerButton_BUTTON_START: |
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return controller_button_icon::Playstation_Options; |
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case devilution::ControllerButton_BUTTON_BACK: |
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return controller_button_icon::Playstation_Share; |
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case devilution::ControllerButton_AXIS_TRIGGERLEFT: |
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return controller_button_icon::Playstation_L2; |
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case devilution::ControllerButton_AXIS_TRIGGERRIGHT: |
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return controller_button_icon::Playstation_R2; |
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case devilution::ControllerButton_BUTTON_LEFTSHOULDER: |
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return controller_button_icon::Playstation_L1; |
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case devilution::ControllerButton_BUTTON_RIGHTSHOULDER: |
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return controller_button_icon::Playstation_R1; |
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case devilution::ControllerButton_BUTTON_LEFTSTICK: |
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return controller_button_icon::Playstation_L3; |
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case devilution::ControllerButton_BUTTON_RIGHTSTICK: |
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return controller_button_icon::Playstation_R3; |
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case devilution::ControllerButton_BUTTON_DPAD_UP: |
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return controller_button_icon::Playstation_DPad_Up; |
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case devilution::ControllerButton_BUTTON_DPAD_DOWN: |
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return controller_button_icon::Playstation_DPad_Down; |
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case devilution::ControllerButton_BUTTON_DPAD_LEFT: |
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return controller_button_icon::Playstation_DPad_Left; |
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case devilution::ControllerButton_BUTTON_DPAD_RIGHT: |
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return controller_button_icon::Playstation_DPad_Right; |
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default: |
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return ToGenericButtonText(button); |
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} |
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} |
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std::string_view ToNintendoIcon(ControllerButton button) |
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{ |
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switch (button) { |
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case devilution::ControllerButton_BUTTON_A: |
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return controller_button_icon::Nintendo_B; |
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case devilution::ControllerButton_BUTTON_B: |
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return controller_button_icon::Nintendo_A; |
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case devilution::ControllerButton_BUTTON_X: |
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return controller_button_icon::Nintendo_Y; |
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case devilution::ControllerButton_BUTTON_Y: |
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return controller_button_icon::Nintendo_X; |
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case devilution::ControllerButton_BUTTON_START: |
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return controller_button_icon::Nintendo_Plus; |
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case devilution::ControllerButton_BUTTON_BACK: |
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return controller_button_icon::Nintendo_Minus; |
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case devilution::ControllerButton_AXIS_TRIGGERLEFT: |
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return controller_button_icon::Nintendo_ZL; |
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case devilution::ControllerButton_AXIS_TRIGGERRIGHT: |
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return controller_button_icon::Nintendo_ZR; |
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case devilution::ControllerButton_BUTTON_LEFTSHOULDER: |
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return controller_button_icon::Nintendo_L; |
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case devilution::ControllerButton_BUTTON_RIGHTSHOULDER: |
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return controller_button_icon::Nintendo_R; |
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case devilution::ControllerButton_BUTTON_LEFTSTICK: |
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return controller_button_icon::Nintendo_LStick_Click; |
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case devilution::ControllerButton_BUTTON_RIGHTSTICK: |
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return controller_button_icon::Nintendo_RStick_Click; |
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case devilution::ControllerButton_BUTTON_DPAD_UP: |
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return controller_button_icon::Nintendo_DPad_Up; |
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case devilution::ControllerButton_BUTTON_DPAD_DOWN: |
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return controller_button_icon::Nintendo_DPad_Down; |
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case devilution::ControllerButton_BUTTON_DPAD_LEFT: |
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return controller_button_icon::Nintendo_DPad_Left; |
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case devilution::ControllerButton_BUTTON_DPAD_RIGHT: |
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return controller_button_icon::Nintendo_DPad_Right; |
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default: |
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return ToGenericButtonText(button); |
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} |
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} |
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std::string_view ToXboxIcon(ControllerButton button) |
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{ |
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switch (button) { |
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case devilution::ControllerButton_BUTTON_A: |
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return controller_button_icon::Xbox_A; |
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case devilution::ControllerButton_BUTTON_B: |
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return controller_button_icon::Xbox_B; |
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case devilution::ControllerButton_BUTTON_X: |
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return controller_button_icon::Xbox_X; |
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case devilution::ControllerButton_BUTTON_Y: |
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return controller_button_icon::Xbox_Y; |
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case devilution::ControllerButton_BUTTON_START: |
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return controller_button_icon::Xbox_Menu; |
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case devilution::ControllerButton_BUTTON_BACK: |
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return controller_button_icon::Xbox_View; |
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case devilution::ControllerButton_AXIS_TRIGGERLEFT: |
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return controller_button_icon::Xbox_LT; |
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case devilution::ControllerButton_AXIS_TRIGGERRIGHT: |
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return controller_button_icon::Xbox_RT; |
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case devilution::ControllerButton_BUTTON_LEFTSHOULDER: |
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return controller_button_icon::Xbox_LB; |
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case devilution::ControllerButton_BUTTON_RIGHTSHOULDER: |
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return controller_button_icon::Xbox_RB; |
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case devilution::ControllerButton_BUTTON_LEFTSTICK: |
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return controller_button_icon::Xbox_LStick_Click; |
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case devilution::ControllerButton_BUTTON_RIGHTSTICK: |
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return controller_button_icon::Xbox_RStick_Click; |
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case devilution::ControllerButton_BUTTON_DPAD_UP: |
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return controller_button_icon::Xbox_DPad_Up; |
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case devilution::ControllerButton_BUTTON_DPAD_DOWN: |
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return controller_button_icon::Xbox_DPad_Down; |
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case devilution::ControllerButton_BUTTON_DPAD_LEFT: |
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return controller_button_icon::Xbox_DPad_Left; |
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case devilution::ControllerButton_BUTTON_DPAD_RIGHT: |
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return controller_button_icon::Xbox_DPad_Right; |
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default: |
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return ToGenericButtonText(button); |
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} |
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} |
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} // namespace |
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std::string_view ToString(ControllerButton button) |
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{ |
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switch (GamepadType) { |
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case devilution::GamepadLayout::PlayStation: |
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return ToPlayStationIcon(button); |
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case devilution::GamepadLayout::Nintendo: |
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return ToNintendoIcon(button); |
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case devilution::GamepadLayout::Xbox: |
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return ToXboxIcon(button); |
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default: |
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case devilution::GamepadLayout::Generic: |
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return ToGenericButtonText(button); |
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} |
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} |
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} // namespace devilution
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