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122 lines
3.0 KiB
122 lines
3.0 KiB
#include "controls/menu_controls.h" |
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#include "DiabloUI/diabloui.h" |
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#include "controls/axis_direction.h" |
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#include "controls/controller.h" |
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#include "controls/controller_motion.h" |
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#include "controls/plrctrls.h" |
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#include "controls/remap_keyboard.h" |
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#include "utils/sdl_compat.h" |
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namespace devilution { |
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MenuAction GetMenuHeldUpDownAction() |
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{ |
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static AxisDirectionRepeater repeater; |
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const AxisDirection dir = repeater.Get(GetLeftStickOrDpadDirection()); |
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switch (dir.y) { |
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case AxisDirectionY_UP: |
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return MenuAction_UP; |
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case AxisDirectionY_DOWN: |
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return MenuAction_DOWN; |
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default: |
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return MenuAction_NONE; |
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} |
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} |
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MenuAction GetMenuAction(const SDL_Event &event) |
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{ |
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const ControllerButtonEvent ctrlEvent = ToControllerButtonEvent(event); |
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bool isGamepadMotion = ProcessControllerMotion(event, ctrlEvent); |
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DetectInputMethod(event, ctrlEvent); |
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if (isGamepadMotion) { |
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return GetMenuHeldUpDownAction(); |
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} |
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if (!ctrlEvent.up) { |
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switch (ctrlEvent.button) { |
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case ControllerButton_IGNORE: |
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return MenuAction_NONE; |
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case ControllerButton_BUTTON_B: // Right button |
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case ControllerButton_BUTTON_START: |
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return MenuAction_SELECT; |
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case ControllerButton_BUTTON_BACK: |
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case ControllerButton_BUTTON_A: // Bottom button |
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return MenuAction_BACK; |
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case ControllerButton_BUTTON_X: // Left button |
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return MenuAction_DELETE; |
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case ControllerButton_BUTTON_DPAD_UP: |
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case ControllerButton_BUTTON_DPAD_DOWN: |
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return GetMenuHeldUpDownAction(); |
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case ControllerButton_BUTTON_DPAD_LEFT: |
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return MenuAction_LEFT; |
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case ControllerButton_BUTTON_DPAD_RIGHT: |
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return MenuAction_RIGHT; |
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case ControllerButton_BUTTON_LEFTSHOULDER: |
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return MenuAction_PAGE_UP; |
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case ControllerButton_BUTTON_RIGHTSHOULDER: |
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return MenuAction_PAGE_DOWN; |
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default: |
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break; |
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} |
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} |
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if (event.type == SDL_MOUSEBUTTONDOWN) { |
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switch (event.button.button) { |
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case SDL_BUTTON_X1: |
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#if !SDL_VERSION_ATLEAST(2, 0, 0) |
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case 8: |
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#endif |
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return MenuAction_BACK; |
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} |
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} |
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#if HAS_KBCTRL == 0 |
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if (event.type == SDL_KEYDOWN) { |
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SDL_Keycode sym = event.key.keysym.sym; |
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remap_keyboard_key(&sym); |
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switch (sym) { |
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case SDLK_UP: |
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return MenuAction_UP; |
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case SDLK_DOWN: |
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return MenuAction_DOWN; |
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case SDLK_TAB: |
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if ((SDL_GetModState() & KMOD_SHIFT) != 0) |
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return MenuAction_UP; |
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else |
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return MenuAction_DOWN; |
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case SDLK_PAGEUP: |
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return MenuAction_PAGE_UP; |
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case SDLK_PAGEDOWN: |
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return MenuAction_PAGE_DOWN; |
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case SDLK_RETURN: |
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if ((SDL_GetModState() & KMOD_ALT) == 0) { |
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return MenuAction_SELECT; |
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} |
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break; |
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case SDLK_KP_ENTER: |
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return MenuAction_SELECT; |
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case SDLK_SPACE: |
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if (!textInputActive) { |
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return MenuAction_SELECT; |
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} |
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break; |
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case SDLK_DELETE: |
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return MenuAction_DELETE; |
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case SDLK_LEFT: |
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return MenuAction_LEFT; |
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case SDLK_RIGHT: |
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return MenuAction_RIGHT; |
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case SDLK_ESCAPE: |
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return MenuAction_BACK; |
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default: |
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break; |
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} |
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} |
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#endif |
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return MenuAction_NONE; |
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} // namespace devilution |
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} // namespace devilution
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