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/**
* @file gmenu.cpp
*
* Implementation of the in-game navigation and interaction.
*/
#include "gmenu.h"
#include "DiabloUI/ui_flags.hpp"
#include "control.h"
#include "controls/axis_direction.h"
#include "controls/controller_motion.h"
#include "engine.h"
#include "engine/cel_sprite.hpp"
#include "engine/load_cel.hpp"
#include "engine/render/cel_render.hpp"
#include "engine/render/text_render.hpp"
#include "miniwin/misc_msg.h"
#include "options.h"
#include "stores.h"
#include "utils/language.h"
#include "utils/stdcompat/optional.hpp"
#include "utils/ui_fwd.h"
namespace devilution {
namespace {
OptionalOwnedCelSprite optbar_cel;
OptionalOwnedCelSprite PentSpin_cel;
OptionalOwnedCelSprite option_cel;
OptionalOwnedCelSprite sgpLogo;
bool mouseNavigation;
TMenuItem *sgpCurrItem;
int LogoAnim_tick;
uint8_t LogoAnim_frame;
void (*gmenu_current_option)();
int sgCurrentMenuIdx;
void GmenuUpDown(bool isDown)
{
if (sgpCurrItem == nullptr) {
return;
}
mouseNavigation = false;
int i = sgCurrentMenuIdx;
if (sgCurrentMenuIdx != 0) {
while (i != 0) {
i--;
if (isDown) {
sgpCurrItem++;
if (sgpCurrItem->fnMenu == nullptr)
sgpCurrItem = &sgpCurrentMenu[0];
} else {
if (sgpCurrItem == sgpCurrentMenu)
sgpCurrItem = &sgpCurrentMenu[sgCurrentMenuIdx];
sgpCurrItem--;
}
if ((sgpCurrItem->dwFlags & GMENU_ENABLED) != 0) {
if (i != 0)
PlaySFX(IS_TITLEMOV);
return;
}
}
}
}
void GmenuLeftRight(bool isRight)
{
if ((sgpCurrItem->dwFlags & GMENU_SLIDER) == 0)
return;
uint16_t step = sgpCurrItem->dwFlags & 0xFFF;
uint16_t steps = (sgpCurrItem->dwFlags & 0xFFF000) >> 12;
if (isRight) {
if (step == steps)
return;
step++;
} else {
if (step == 0)
return;
step--;
}
sgpCurrItem->dwFlags &= 0xFFFFF000;
sgpCurrItem->dwFlags |= step;
sgpCurrItem->fnMenu(false);
}
void GmenuClearBuffer(const Surface &out, int x, int y, int width, int height)
{
uint8_t *i = out.at(x, y);
while ((height--) != 0) {
memset(i, 205, width);
i -= out.pitch();
}
}
int GmenuGetLineWidth(TMenuItem *pItem)
{
if ((pItem->dwFlags & GMENU_SLIDER) != 0)
return 490;
return GetLineWidth(_(pItem->pszStr), GameFont46, 2);
}
void GmenuDrawMenuItem(const Surface &out, TMenuItem *pItem, int y)
{
int w = GmenuGetLineWidth(pItem);
if ((pItem->dwFlags & GMENU_SLIDER) != 0) {
int uiPositionX = GetUIRectangle().position.x;
int x = 16 + w / 2;
CelDrawTo(out, { x + uiPositionX, y + 40 }, CelSprite { *optbar_cel }, 0);
uint16_t step = pItem->dwFlags & 0xFFF;
uint16_t steps = std::max<uint16_t>((pItem->dwFlags & 0xFFF000) >> 12, 2);
uint16_t pos = step * 256 / steps;
GmenuClearBuffer(out, x + 2 + uiPositionX, y + 38, pos + 13, 28);
CelDrawTo(out, { x + 2 + pos + uiPositionX, y + 38 }, CelSprite { *option_cel }, 0);
}
int x = (gnScreenWidth - w) / 2;
UiFlags style = (pItem->dwFlags & GMENU_ENABLED) != 0 ? UiFlags::ColorGold : UiFlags::ColorBlack;
DrawString(out, _(pItem->pszStr), Point { x, y }, style | UiFlags::FontSize46, 2);
if (pItem == sgpCurrItem) {
CelSprite sprite { *PentSpin_cel };
CelDrawTo(out, { x - 54, y + 51 }, sprite, PentSpn2Spin());
CelDrawTo(out, { x + 4 + w, y + 51 }, sprite, PentSpn2Spin());
}
}
void GameMenuMove()
{
static AxisDirectionRepeater repeater;
const AxisDirection moveDir = repeater.Get(GetLeftStickOrDpadDirection());
if (moveDir.x != AxisDirectionX_NONE)
GmenuLeftRight(moveDir.x == AxisDirectionX_RIGHT);
if (moveDir.y != AxisDirectionY_NONE)
GmenuUpDown(moveDir.y == AxisDirectionY_DOWN);
}
bool GmenuMouseNavigation()
{
int uiPositionX = GetUIRectangle().position.x;
if (MousePosition.x < 282 + uiPositionX) {
return false;
}
if (MousePosition.x > 538 + uiPositionX) {
return false;
}
return true;
}
int GmenuGetMouseSlider()
{
int uiPositionX = GetUIRectangle().position.x;
if (MousePosition.x < 282 + uiPositionX) {
return 0;
}
if (MousePosition.x > 538 + uiPositionX) {
return 256;
}
return MousePosition.x - 282 - uiPositionX;
}
} // namespace
TMenuItem *sgpCurrentMenu;
void gmenu_draw_pause(const Surface &out)
{
if (leveltype != DTYPE_TOWN)
RedBack(out);
if (sgpCurrentMenu == nullptr) {
LightTableIndex = 0;
DrawString(out, _("Pause"), { { 0, 0 }, { gnScreenWidth, GetMainPanel().position.y } }, UiFlags::FontSize46 | UiFlags::ColorGold | UiFlags::AlignCenter | UiFlags::VerticalCenter, 2);
}
}
void FreeGMenu()
{
sgpLogo = std::nullopt;
PentSpin_cel = std::nullopt;
option_cel = std::nullopt;
optbar_cel = std::nullopt;
}
void gmenu_init_menu()
{
LogoAnim_frame = 0;
sgpCurrentMenu = nullptr;
sgpCurrItem = nullptr;
gmenu_current_option = nullptr;
sgCurrentMenuIdx = 0;
mouseNavigation = false;
if (gbIsHellfire)
sgpLogo = LoadCel("Data\\hf_logo3.CEL", 430);
else
sgpLogo = LoadCel("Data\\Diabsmal.CEL", 296);
PentSpin_cel = LoadCel("Data\\PentSpin.CEL", 48);
option_cel = LoadCel("Data\\option.CEL", 27);
optbar_cel = LoadCel("Data\\optbar.CEL", 287);
}
bool gmenu_is_active()
{
return sgpCurrentMenu != nullptr;
}
void gmenu_set_items(TMenuItem *pItem, void (*gmFunc)())
{
PauseMode = 0;
mouseNavigation = false;
sgpCurrentMenu = pItem;
gmenu_current_option = gmFunc;
if (gmenu_current_option != nullptr) {
gmenu_current_option();
}
sgCurrentMenuIdx = 0;
if (sgpCurrentMenu != nullptr) {
for (int i = 0; sgpCurrentMenu[i].fnMenu != nullptr; i++) {
sgCurrentMenuIdx++;
}
}
// BUGFIX: OOB access when sgCurrentMenuIdx is 0; should be set to NULL instead. (fixed)
sgpCurrItem = sgCurrentMenuIdx > 0 ? &sgpCurrentMenu[sgCurrentMenuIdx - 1] : nullptr;
GmenuUpDown(true);
if (sgpCurrentMenu == nullptr)
SaveOptions();
}
void gmenu_draw(const Surface &out)
{
if (sgpCurrentMenu != nullptr) {
GameMenuMove();
if (gmenu_current_option != nullptr)
gmenu_current_option();
if (gbIsHellfire) {
const uint32_t ticks = SDL_GetTicks();
if ((int)(ticks - LogoAnim_tick) > 25) {
++LogoAnim_frame;
if (LogoAnim_frame >= 16)
LogoAnim_frame = 0;
LogoAnim_tick = ticks;
}
}
int uiPositionY = GetUIRectangle().position.y;
CelSprite sprite { *sgpLogo };
CelDrawTo(out, { (gnScreenWidth - sprite.Width()) / 2, 102 + uiPositionY }, sprite, LogoAnim_frame);
int y = 110 + uiPositionY;
TMenuItem *i = sgpCurrentMenu;
if (sgpCurrentMenu->fnMenu != nullptr) {
while (i->fnMenu != nullptr) {
GmenuDrawMenuItem(out, i, y);
i++;
y += 45;
}
}
}
}
bool gmenu_presskeys(int vkey)
{
if (sgpCurrentMenu == nullptr)
return false;
switch (vkey) {
case DVL_VK_RETURN:
if ((sgpCurrItem->dwFlags & GMENU_ENABLED) != 0) {
PlaySFX(IS_TITLEMOV);
sgpCurrItem->fnMenu(true);
}
break;
case DVL_VK_ESCAPE:
PlaySFX(IS_TITLEMOV);
gmenu_set_items(nullptr, nullptr);
break;
case DVL_VK_SPACE:
return false;
case DVL_VK_LEFT:
GmenuLeftRight(false);
break;
case DVL_VK_RIGHT:
GmenuLeftRight(true);
break;
case DVL_VK_UP:
GmenuUpDown(false);
break;
case DVL_VK_DOWN:
GmenuUpDown(true);
break;
}
return true;
}
bool gmenu_on_mouse_move()
{
if (!mouseNavigation)
return false;
uint16_t step = (sgpCurrItem->dwFlags & 0xFFF000) >> 12;
step *= GmenuGetMouseSlider();
step /= 256;
sgpCurrItem->dwFlags &= 0xFFFFF000;
sgpCurrItem->dwFlags |= step;
sgpCurrItem->fnMenu(false);
return true;
}
bool gmenu_left_mouse(bool isDown)
{
if (!isDown) {
if (mouseNavigation) {
mouseNavigation = false;
return true;
}
return false;
}
if (sgpCurrentMenu == nullptr) {
return false;
}
const Point uiPosition = GetUIRectangle().position;
if (MousePosition.y >= GetMainPanel().position.y) {
return false;
}
if (MousePosition.y - (117 + uiPosition.y) < 0) {
return true;
}
int i = (MousePosition.y - (117 + uiPosition.y)) / 45;
if (i >= sgCurrentMenuIdx) {
return true;
}
TMenuItem *pItem = &sgpCurrentMenu[i];
if ((sgpCurrentMenu[i].dwFlags & GMENU_ENABLED) == 0) {
return true;
}
int w = GmenuGetLineWidth(pItem);
uint16_t screenWidth = GetScreenWidth();
if (MousePosition.x < screenWidth / 2 - w / 2) {
return true;
}
if (MousePosition.x > screenWidth / 2 + w / 2) {
return true;
}
sgpCurrItem = pItem;
PlaySFX(IS_TITLEMOV);
if ((pItem->dwFlags & GMENU_SLIDER) != 0) {
mouseNavigation = GmenuMouseNavigation();
gmenu_on_mouse_move();
} else {
sgpCurrItem->fnMenu(true);
}
return true;
}
void gmenu_enable(TMenuItem *pMenuItem, bool enable)
{
if (enable)
pMenuItem->dwFlags |= GMENU_ENABLED;
else
pMenuItem->dwFlags &= ~GMENU_ENABLED;
}
void gmenu_slider_set(TMenuItem *pItem, int min, int max, int value)
{
assert(pItem);
uint16_t nSteps = std::max<uint16_t>((pItem->dwFlags & 0xFFF000) >> 12, 2);
pItem->dwFlags &= 0xFFFFF000;
pItem->dwFlags |= ((max - min - 1) / 2 + (value - min) * nSteps) / (max - min);
}
int gmenu_slider_get(TMenuItem *pItem, int min, int max)
{
uint16_t step = pItem->dwFlags & 0xFFF;
uint16_t steps = std::max<uint16_t>((pItem->dwFlags & 0xFFF000) >> 12, 2);
return min + (step * (max - min) + (steps - 1) / 2) / steps;
}
void gmenu_slider_steps(TMenuItem *pItem, int steps)
{
pItem->dwFlags &= 0xFF000FFF;
pItem->dwFlags |= (steps << 12) & 0xFFF000;
}
} // namespace devilution