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28 lines
1001 B
28 lines
1001 B
/* |
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* UNPUBLISHED -- Rights reserved under the copyright laws of the |
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* United States. Use of a copyright notice is precautionary only and |
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* does not imply publication or disclosure. |
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* |
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* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION |
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* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION, |
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* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR |
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* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT. |
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*/ |
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//plrmsg |
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extern int plrmsg_ticks; // weak |
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extern char plr_msg_slot; // weak |
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extern _plrmsg plr_msgs[8]; |
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void __fastcall plrmsg_delay(int a1); |
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char *__fastcall ErrorPlrMsg(char *pszMsg); |
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size_t EventPlrMsg(char *pszFmt, ...); |
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void __fastcall SendPlrMsg(int pnum, const char *pszStr); |
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void __cdecl ClearPlrMsg(); |
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void __cdecl InitPlrMsg(); |
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void __cdecl DrawPlrMsg(); |
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void __fastcall PrintPlrMsg(int no, int x, int y, char *str, int just); |
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/* data */ |
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extern text_color text_color_from_player_num[2];
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