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#include "control.h"
#include "controls/plrctrls.h"
#include "controls/touch/renderers.h"
#include "cursor.h"
#include "doom.h"
#include "engine.h"
#include "gendung.h"
#include "inv.h"
#include "minitext.h"
#include "stores.h"
#include "towners.h"
namespace devilution {
namespace {
VirtualGamepadRenderer Renderer(&VirtualGamepadState);
} // namespace
void DrawVirtualGamepad(const Surface &out)
{
Renderer.Render(out);
}
void VirtualGamepadRenderer::Render(const Surface &out)
{
directionPadRenderer.Render(out);
primaryActionButtonRenderer.Render(out);
secondaryActionButtonRenderer.Render(out);
spellActionButtonRenderer.Render(out);
cancelButtonRenderer.Render(out);
}
void VirtualDirectionPadRenderer::Render(const Surface &out)
{
RenderPad(out);
RenderKnob(out);
}
void VirtualDirectionPadRenderer::RenderPad(const Surface &out)
{
if (padSurface == nullptr)
padSurface.reset(LoadPNG("ui_art\\directions.png"));
auto center = virtualDirectionPad->area.position;
auto radius = virtualDirectionPad->area.radius;
int diameter = 2 * radius;
int x = center.x - radius;
int y = center.y - radius;
int width = diameter;
int height = diameter;
SDL_Rect rect { x, y, width, height };
SDL_BlitScaled(padSurface.get(), nullptr, out.surface, &rect);
}
void VirtualDirectionPadRenderer::RenderKnob(const Surface &out)
{
if (knobSurface == nullptr)
knobSurface.reset(LoadPNG("ui_art\\directions2.png"));
auto center = virtualDirectionPad->position;
auto radius = virtualDirectionPad->area.radius / 3;
int diameter = 2 * radius;
int x = center.x - radius;
int y = center.y - radius;
int width = diameter;
int height = diameter;
SDL_Rect rect { x, y, width, height };
SDL_BlitScaled(knobSurface.get(), nullptr, out.surface, &rect);
}
void VirtualPadButtonRenderer::Render(const Surface &out)
{
auto center = virtualPadButton->area.position;
auto radius = virtualPadButton->area.radius;
int diameter = 2 * radius;
int x = center.x - radius;
int y = center.y - radius;
int width = diameter;
int height = diameter;
SDL_Surface *surface = GetButtonSurface();
SDL_Rect rect { x, y, width, height };
SDL_BlitScaled(surface, nullptr, out.surface, &rect);
}
SDL_Surface *VirtualPadButtonRenderer::GetAttackSurface()
{
if (attackSurface == nullptr)
attackSurface.reset(LoadPNG("ui_art\\attack.png"));
if (pressedAttackSurface == nullptr)
pressedAttackSurface.reset(LoadPNG("ui_art\\attackp.png"));
return virtualPadButton->isHeld ? pressedAttackSurface.get() : attackSurface.get();
}
SDL_Surface *VirtualPadButtonRenderer::GetTalkSurface()
{
if (talkSurface == nullptr)
talkSurface.reset(LoadPNG("ui_art\\talk.png"));
if (pressedTalkSurface == nullptr)
pressedTalkSurface.reset(LoadPNG("ui_art\\talkp.png"));
return virtualPadButton->isHeld ? pressedTalkSurface.get() : talkSurface.get();
}
SDL_Surface *VirtualPadButtonRenderer::GetItemSurface()
{
if (itemSurface == nullptr)
itemSurface.reset(LoadPNG("ui_art\\pickitem.png"));
if (pressedItemSurface == nullptr)
pressedItemSurface.reset(LoadPNG("ui_art\\pickitemp.png"));
return virtualPadButton->isHeld ? pressedItemSurface.get() : itemSurface.get();
}
SDL_Surface *VirtualPadButtonRenderer::GetObjectSurface()
{
if (objectSurface == nullptr)
objectSurface.reset(LoadPNG("ui_art\\object.png"));
if (pressedObjectSurface == nullptr)
pressedObjectSurface.reset(LoadPNG("ui_art\\objectp.png"));
return virtualPadButton->isHeld ? pressedObjectSurface.get() : objectSurface.get();
}
SDL_Surface *VirtualPadButtonRenderer::GetCastSurface()
{
if (castSurface == nullptr)
castSurface.reset(LoadPNG("ui_art\\castspell.png"));
if (pressedCastSurface == nullptr)
pressedCastSurface.reset(LoadPNG("ui_art\\castspellp.png"));
return virtualPadButton->isHeld ? pressedCastSurface.get() : castSurface.get();
}
SDL_Surface *VirtualPadButtonRenderer::GetCancelSurface()
{
if (cancelSurface == nullptr)
cancelSurface.reset(LoadPNG("ui_art\\back.png"));
if (pressedCancelSurface == nullptr)
pressedCancelSurface.reset(LoadPNG("ui_art\\backp.png"));
return virtualPadButton->isHeld ? pressedCancelSurface.get() : cancelSurface.get();
}
SDL_Surface *VirtualPadButtonRenderer::GetBlankSurface()
{
if (blankSurface == nullptr)
blankSurface.reset(LoadPNG("ui_art\\noaction.png"));
if (pressedBlankSurface == nullptr)
pressedBlankSurface.reset(LoadPNG("ui_art\\noactionp.png"));
return virtualPadButton->isHeld ? pressedBlankSurface.get() : blankSurface.get();
}
SDL_Surface *PrimaryActionButtonRenderer::GetButtonSurface()
{
// NEED: Confirm surface
if (qtextflag)
return GetTalkSurface();
if (invflag)
return GetInventoryButtonSurface();
if (leveltype == DTYPE_TOWN)
return GetTownButtonSurface();
return GetDungeonButtonSurface();
}
SDL_Surface *PrimaryActionButtonRenderer::GetTownButtonSurface()
{
if (stextflag != STORE_NONE || pcursmonst != -1)
return GetTalkSurface();
return GetBlankSurface();
}
SDL_Surface *PrimaryActionButtonRenderer::GetDungeonButtonSurface()
{
if (pcursmonst != -1) {
const auto &monster = Monsters[pcursmonst];
if (M_Talker(monster) || monster.mtalkmsg != TEXT_NONE)
return GetTalkSurface();
}
return GetAttackSurface();
}
SDL_Surface *PrimaryActionButtonRenderer::GetInventoryButtonSurface()
{
if (pcursinvitem != -1 || pcurs > CURSOR_HAND)
return GetItemSurface();
return GetBlankSurface();
}
SDL_Surface *SecondaryActionButtonRenderer::GetButtonSurface()
{
// NEED: Stairs surface
if (InGameMenu() || QuestLogIsOpen || sbookflag)
return GetBlankSurface();
if (pcursobj != -1)
return GetObjectSurface();
if (pcursitem != -1)
return GetItemSurface();
return GetBlankSurface();
}
SDL_Surface *SpellActionButtonRenderer::GetButtonSurface()
{
if (!InGameMenu() && !QuestLogIsOpen && !sbookflag)
return GetCastSurface();
return GetBlankSurface();
}
SDL_Surface *CancelButtonRenderer::GetButtonSurface()
{
if (InGameMenu())
return GetCancelSurface();
if (DoomFlag || invflag || sbookflag || QuestLogIsOpen || chrflag)
return GetCancelSurface();
return GetBlankSurface();
}
} // namespace devilution