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/**
* @file trn.hpp
*
* Contains most of trn logic
*/
#pragma once
#include <cstdint>
#include <optional>
#include "player.h"
namespace devilution {
uint8_t *GetInfravisionTRN();
uint8_t *GetStoneTRN();
uint8_t *GetPauseTRN();
std::optional<std::array<uint8_t, 256>> GetClassTRN(Player &player);
std::optional<std::array<uint8_t, 256>> GetPlayerGraphicTRN(const char *pszName);
} // namespace devilution