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#include "locale.hpp"
#ifdef __ANDROID__
#include "SDL.h"
#include <jni.h>
#elif defined(__vita__)
#include <cstring>
#include <psp2/apputil.h>
#include <psp2/system_param.h>
#elif defined(__3DS__)
#include "platform/ctr/locale.hpp"
#elif defined(_WIN32)
// clang-format off
#include <windows.h>
#include <winnls.h>
// clang-format on
#elif defined(__APPLE__) and defined(USE_COREFOUNDATION)
#include <CoreFoundation/CoreFoundation.h>
#else
#include <clocale>
#endif
#include "utils/stdcompat/algorithm.hpp"
#include "utils/stdcompat/string_view.hpp"
namespace devilution {
namespace {
#if (defined(_WIN32) && WINVER >= 0x0600) || (defined(__APPLE__) && defined(USE_COREFOUNDATION))
std::string IetfToPosix(string_view langCode)
{
/*
* Handle special case for simplified/traditional Chinese. IETF/BCP-47 specifies that only the script should be
* used to discriminate languages when the region doesn't add additional value. For chinese scripts zh-Hans is
* preferred over zh-Hans-CN (but platforms may include the region identifier anyway). POSIX locales don't use
* script in the same way so we need to convert these back to lang_region.
*/
if (langCode.substr(0, 7) == "zh-Hans") {
return "zh_CN";
}
if (langCode.substr(0, 7) == "zh-Hant") {
return "zh_TW";
}
std::string posixLangCode { langCode };
// if a region is included in the locale do a simple transformation to the expected POSIX style.
std::replace(posixLangCode.begin(), posixLangCode.end(), '-', '_');
return posixLangCode;
}
#endif
} // namespace
std::vector<std::string> GetLocales()
{
std::vector<std::string> locales {};
#ifdef __ANDROID__
JNIEnv *env = (JNIEnv *)SDL_AndroidGetJNIEnv();
jobject activity = (jobject)SDL_AndroidGetActivity();
jclass clazz(env->GetObjectClass(activity));
jmethodID method_id = env->GetMethodID(clazz, "getLocale", "()Ljava/lang/String;");
jstring jLocale = (jstring)env->CallObjectMethod(activity, method_id);
const char *cLocale = env->GetStringUTFChars(jLocale, nullptr);
locales.emplace_back(cLocale);
env->ReleaseStringUTFChars(jLocale, cLocale);
env->DeleteLocalRef(jLocale);
env->DeleteLocalRef(activity);
env->DeleteLocalRef(clazz);
#elif defined(__vita__)
int32_t language = SCE_SYSTEM_PARAM_LANG_ENGLISH_US; // default to english
const char *vita_locales[] = {
"ja_JP",
"en_US",
"fr_FR",
"es_ES",
"de_DE",
"it_IT",
"nl_NL",
"pt_PT",
"ru_RU",
"ko_KR",
"zh_TW",
"zh_CN",
"fi_FI",
"sv_SE",
"da_DK",
"no_NO",
"pl_PL",
"pt_BR",
"en_GB",
"tr_TR",
};
SceAppUtilInitParam initParam;
SceAppUtilBootParam bootParam;
memset(&initParam, 0, sizeof(SceAppUtilInitParam));
memset(&bootParam, 0, sizeof(SceAppUtilBootParam));
sceAppUtilInit(&initParam, &bootParam);
sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_LANG, &language);
if (language < 0 || language > SCE_SYSTEM_PARAM_LANG_TURKISH)
language = SCE_SYSTEM_PARAM_LANG_ENGLISH_US; // default to english
locales.emplace_back(vita_locales[language]);
sceAppUtilShutdown();
#elif defined(__ORBIS__)
// use default
#elif defined(__3DS__)
locales.push_back(n3ds::GetLocale());
#elif defined(_WIN32)
#if WINVER >= 0x0600
auto wideCharToUtf8 = [](PWSTR wideString) {
// WideCharToMultiByte potentially leaves the buffer unterminated, default initialise here as a workaround
char utf8Buffer[16] {};
// Fetching up to 10 characters to allow for script tags
WideCharToMultiByte(CP_UTF8, 0, wideString, 10, utf8Buffer, sizeof(utf8Buffer), nullptr, nullptr);
// Windows NLS functions return IETF/BCP-47 locale codes (or potentially arbitrary custom locales) but devX
// uses posix format codes, return the expected format
return std::move(IetfToPosix(utf8Buffer));
};
WCHAR localeBuffer[LOCALE_NAME_MAX_LENGTH];
if (GetUserDefaultLocaleName(localeBuffer, sizeof(localeBuffer)) != 0) {
// Found a user default locale convert from WIN32's default of UTF16 to UTF8 and add to the list
locales.push_back(wideCharToUtf8(localeBuffer));
}
ULONG numberOfLanguages;
ULONG bufferSize = sizeof(localeBuffer);
GetUserPreferredUILanguages(MUI_LANGUAGE_NAME, &numberOfLanguages, localeBuffer, &bufferSize);
PWSTR bufferOffset = localeBuffer;
for (unsigned i = 0; i < numberOfLanguages; i++) {
// Found one (or more) user preferred UI language(s), add these to the list to check as well
locales.push_back(wideCharToUtf8(bufferOffset));
// GetUserPreferredUILanguages returns a null separated list of strings, need to increment past the null terminating
// the current string.
bufferOffset += lstrlenW(localeBuffer) + 1;
}
#else
// Fallback method for older versions of windows, this is deprecated since Vista
char localeBuffer[LOCALE_NAME_MAX_LENGTH];
// Deliberately not using the unicode versions here as the information retrieved should be represented in ASCII/single
// byte UTF8 codepoints.
if (GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_SISO639LANGNAME, localeBuffer, LOCALE_NAME_MAX_LENGTH) != 0) {
std::string locale { localeBuffer };
if (GetLocaleInfoA(LOCALE_USER_DEFAULT, LOCALE_SISO3166CTRYNAME, localeBuffer, LOCALE_NAME_MAX_LENGTH) != 0) {
locale.append("_");
locale.append(localeBuffer);
}
locales.push_back(std::move(locale));
}
#endif
#elif defined(__APPLE__) && defined(USE_COREFOUNDATION)
// Get the user's language list (in order of preference)
CFArrayRef languages = CFLocaleCopyPreferredLanguages();
CFIndex numLanguages = CFArrayGetCount(languages);
for (CFIndex i = 0; i < numLanguages; i++) {
auto language = static_cast<CFStringRef>(CFArrayGetValueAtIndex(languages, i));
char buffer[16];
if (CFStringGetCString(language, buffer, sizeof(buffer), kCFStringEncodingUTF8)) {
// Convert to the posix format expected by callers
locales.push_back(IetfToPosix(buffer));
}
}
CFRelease(languages);
#else
constexpr auto svOrEmpty = [](const char *cString) -> string_view {
return cString != nullptr ? cString : "";
};
string_view languages = svOrEmpty(std::getenv("LANGUAGE"));
if (languages.empty()) {
languages = svOrEmpty(std::getenv("LANG"));
if (languages.empty()) {
// Ideally setlocale with a POSIX defined constant should never return NULL, but...
#ifdef LC_MESSAGES
languages = svOrEmpty(setlocale(LC_MESSAGES, nullptr));
#else
languages = svOrEmpty(setlocale(LC_CTYPE, nullptr));
#endif
}
if (!languages.empty())
locales.emplace_back(languages.substr(0, languages.find_first_of(".")));
} else {
size_t separatorPos {};
do {
separatorPos = languages.find_first_of(":");
if (separatorPos != 0)
locales.emplace_back(std::string(languages.substr(0, separatorPos)));
if (separatorPos != languages.npos)
languages.remove_prefix(separatorPos + 1);
else
break;
} while (true);
}
#endif
return locales;
}
} // namespace devilution