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Gleb Mazovetskiy 02d448267a Render fonts as PCX (-420 KiB RAM) 4 years ago
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render Render fonts as PCX (-420 KiB RAM) 4 years ago
actor_position.hpp
animationinfo.cpp Zero-based frame indexing 4 years ago
animationinfo.h Clean up owned/unowned CelSprite ambiguity 4 years ago
assets.cpp Reduce debug log output of OpenAsset 4 years ago
assets.hpp
cel_header.hpp Zero-based frame indexing 4 years ago
cel_sprite.hpp DiabloUi: Load animated PCX sprites as CEL 4 years ago
circle.hpp
demomode.cpp Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game 4 years ago
demomode.h Timedemo: Create reference save game and allow comparing of reference save game with actual timedemo save game 4 years ago
direction.cpp
direction.hpp
displacement.hpp Use helpers when calculating missile velocity 4 years ago
load_cel.cpp Use `uint16_t` for sprite widths 4 years ago
load_cel.hpp Use `uint16_t` for sprite widths 4 years ago
load_file.hpp
load_pcx.cpp PCX: Add transparency support 4 years ago
load_pcx.hpp PCX: Add transparency support 4 years ago
load_pcx_as_cel.cpp Add a helper for loading PCX as CEL from path 4 years ago
load_pcx_as_cel.hpp Add a helper for loading PCX as CEL from path 4 years ago
pcx_sprite.hpp PCX: Add transparency support 4 years ago
point.hpp Point mega <-> world conversion helpers 4 years ago
points_in_rectangle_range.hpp
random.cpp Don't preserve an unreachable vanilla bug 4 years ago
random.hpp
rectangle.hpp
size.hpp Pretty print Size values in test failure messages 4 years ago
surface.cpp
surface.hpp
trn.cpp TRN rewrite + bugfix (#4056) 4 years ago
trn.hpp TRN rewrite + bugfix (#4056) 4 years ago