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#ifndef __RENDER_H__
#define __RENDER_H__
void RenderTile(BYTE *pBuff);
#define drawUpperScreen(p) RenderTile(p)
#define drawLowerScreen(p) RenderTile(p)
void world_draw_black_tile(int sx, int sy);
void trans_rect(int sx, int sy, int width, int height);
#endif /* __RENDER_H__ */