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206 lines
5.8 KiB
206 lines
5.8 KiB
#include "engine/assets.hpp" |
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#include <algorithm> |
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#include <cstdint> |
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#include <cstring> |
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#include "init.h" |
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#include "mpq/mpq_sdl_rwops.hpp" |
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#include "utils/file_util.h" |
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#include "utils/log.hpp" |
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#include "utils/paths.h" |
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#include "utils/str_cat.hpp" |
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namespace devilution { |
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namespace { |
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#ifdef UNPACKED_MPQS |
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char *FindUnpackedMpqFile(char *relativePath) |
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{ |
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char *path = nullptr; |
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const auto at = [&](const std::optional<std::string> &unpackedDir) -> bool { |
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if (!unpackedDir) |
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return false; |
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path = relativePath - unpackedDir->size(); |
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std::memcpy(path, unpackedDir->data(), unpackedDir->size()); |
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if (FileExists(path)) |
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return true; |
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path = nullptr; |
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return false; |
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}; |
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at(font_data_path) || at(lang_data_path) |
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|| (gbIsHellfire && at(hellfire_data_path)) |
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|| at(spawn_data_path) || at(diabdat_data_path); |
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return path; |
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} |
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#else |
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bool IsDebugLogging() |
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{ |
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return SDL_LOG_PRIORITY_DEBUG >= SDL_LogGetPriority(SDL_LOG_CATEGORY_APPLICATION); |
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} |
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SDL_RWops *OpenOptionalRWops(const std::string &path) |
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{ |
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// SDL always logs an error in Debug mode. |
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// We check the file presence in Debug mode to avoid this. |
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if (IsDebugLogging() && !FileExists(path.c_str())) |
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return nullptr; |
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return SDL_RWFromFile(path.c_str(), "rb"); |
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}; |
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bool FindMpqFile(const char *filename, MpqArchive **archive, uint32_t *fileNumber) |
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{ |
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const MpqArchive::FileHash fileHash = MpqArchive::CalculateFileHash(filename); |
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const auto at = [=](std::optional<MpqArchive> &src) -> bool { |
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if (src && src->GetFileNumber(fileHash, *fileNumber)) { |
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*archive = &(*src); |
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return true; |
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} |
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return false; |
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}; |
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return at(font_mpq) || at(lang_mpq) || at(devilutionx_mpq) |
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|| (gbIsHellfire && (at(hfvoice_mpq) || at(hfmusic_mpq) || at(hfbarb_mpq) || at(hfbard_mpq) || at(hfmonk_mpq) || at(hellfire_mpq))) || at(spawn_mpq) || at(diabdat_mpq); |
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} |
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#endif |
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} // namespace |
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#ifdef UNPACKED_MPQS |
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AssetRef FindAsset(const char *filename) |
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{ |
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AssetRef result; |
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result.path[0] = '\0'; |
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const string_view filenameStr = filename; |
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char pathBuf[AssetRef::PathBufSize]; |
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char *const pathEnd = pathBuf + AssetRef::PathBufSize; |
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char *const relativePath = &pathBuf[AssetRef::PathBufSize - filenameStr.size() - 1]; |
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*BufCopy(relativePath, filenameStr) = '\0'; |
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#ifndef _WIN32 |
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std::replace(relativePath, pathEnd, '\\', '/'); |
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#endif |
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// Absolute path: |
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if (relativePath[0] == '/') { |
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if (FileExists(relativePath)) { |
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*BufCopy(result.path, string_view(relativePath, filenameStr.size())) = '\0'; |
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} |
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return result; |
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} |
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// Unpacked MPQ file: |
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char *const unpackedMpqPath = FindUnpackedMpqFile(relativePath); |
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if (unpackedMpqPath != nullptr) { |
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*BufCopy(result.path, string_view(unpackedMpqPath, pathEnd - unpackedMpqPath)) = '\0'; |
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return result; |
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} |
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// The `/assets` directory next to the devilutionx binary. |
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const std::string &assetsPathPrefix = paths::AssetsPath(); |
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char *assetsPath = relativePath - assetsPathPrefix.size(); |
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std::memcpy(assetsPath, assetsPathPrefix.data(), assetsPathPrefix.size()); |
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if (FileExists(assetsPath)) { |
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*BufCopy(result.path, string_view(assetsPath, pathEnd - assetsPath)) = '\0'; |
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} |
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return result; |
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} |
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#else |
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AssetRef FindAsset(const char *filename) |
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{ |
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AssetRef result; |
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std::string relativePath = filename; |
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#ifndef _WIN32 |
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std::replace(relativePath.begin(), relativePath.end(), '\\', '/'); |
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#endif |
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if (relativePath[0] == '/') { |
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result.directHandle = SDL_RWFromFile(relativePath.c_str(), "rb"); |
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if (result.directHandle != nullptr) { |
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return result; |
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} |
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} |
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// Files in the `PrefPath()` directory can override MPQ contents. |
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{ |
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const std::string path = paths::PrefPath() + relativePath; |
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result.directHandle = OpenOptionalRWops(path); |
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if (result.directHandle != nullptr) { |
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LogVerbose("Loaded MPQ file override: {}", path); |
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return result; |
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} |
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} |
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// Look for the file in all the MPQ archives: |
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if (FindMpqFile(filename, &result.archive, &result.fileNumber)) { |
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result.filename = filename; |
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return result; |
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} |
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// Load from the `/assets` directory next to the devilutionx binary. |
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result.directHandle = OpenOptionalRWops(paths::AssetsPath() + relativePath); |
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if (result.directHandle != nullptr) |
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return result; |
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#if defined(__ANDROID__) || defined(__APPLE__) |
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// Fall back to the bundled assets on supported systems. |
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// This is handled by SDL when we pass a relative path. |
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if (!paths::AssetsPath().empty()) { |
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result.directHandle = SDL_RWFromFile(relativePath.c_str(), "rb"); |
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if (result.directHandle != nullptr) |
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return result; |
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} |
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#endif |
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return result; |
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} |
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#endif |
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AssetHandle OpenAsset(AssetRef &&ref, bool threadsafe) |
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{ |
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#if UNPACKED_MPQS |
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return AssetHandle { OpenFile(ref.path, "rb") }; |
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#else |
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if (ref.archive != nullptr) |
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return AssetHandle { SDL_RWops_FromMpqFile(*ref.archive, ref.fileNumber, ref.filename, threadsafe) }; |
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if (ref.directHandle != nullptr) { |
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// Transfer handle ownership: |
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SDL_RWops *handle = ref.directHandle; |
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ref.directHandle = nullptr; |
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return AssetHandle { handle }; |
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} |
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return AssetHandle { nullptr }; |
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#endif |
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} |
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AssetHandle OpenAsset(const char *filename, bool threadsafe) |
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{ |
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AssetRef ref = FindAsset(filename); |
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if (!ref.ok()) |
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return AssetHandle {}; |
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return OpenAsset(std::move(ref), threadsafe); |
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} |
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AssetHandle OpenAsset(const char *filename, size_t &fileSize, bool threadsafe) |
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{ |
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AssetRef ref = FindAsset(filename); |
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if (!ref.ok()) |
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return AssetHandle {}; |
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fileSize = ref.size(); |
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return OpenAsset(std::move(ref), threadsafe); |
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} |
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SDL_RWops *OpenAssetAsSdlRwOps(const char *filename, bool threadsafe) |
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{ |
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#ifdef UNPACKED_MPQS |
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AssetRef ref = FindAsset(filename); |
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if (!ref.ok()) |
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return nullptr; |
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return SDL_RWFromFile(ref.path, "rb"); |
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#else |
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return OpenAsset(filename, threadsafe).release(); |
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#endif |
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} |
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} // namespace devilution
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