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156 lines
4.5 KiB
156 lines
4.5 KiB
#include "../3rdParty/libsmacker/smacker.h" |
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#include "pch.h" |
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BYTE movie_playing; |
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BOOL loop_movie; // TODO |
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void __fastcall play_movie(char *pszMovie, BOOL user_can_close) |
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{ |
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DUMMY_PRINT("%s", pszMovie); |
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void *video_stream; |
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movie_playing = TRUE; |
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sound_disable_music(TRUE); |
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sfx_stop(); |
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effects_play_sound("Sfx\\Misc\\blank.wav"); |
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HANDLE directsound; |
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SFileOpenFile(pszMovie, &directsound); |
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BYTE *fileBuffer; |
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int bytestoread = SFileGetFileSize(directsound, 0); |
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fileBuffer = DiabloAllocPtr(bytestoread); |
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SFileReadFile(directsound, fileBuffer, bytestoread, NULL, 0); |
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/* file meta-info */ |
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unsigned long width, height, nFrames; |
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unsigned char a_channels[7], a_depth[7]; |
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unsigned long a_rate[7]; |
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unsigned char *palette_data; |
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smk smacker; |
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smacker = smk_open_memory(fileBuffer, bytestoread); |
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if (smacker != NULL) { |
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double usPerFrame; |
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smk_info_all(smacker, NULL, &nFrames, &usPerFrame); |
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smk_info_video(smacker, &width, &height, NULL); |
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smk_info_audio(smacker, NULL, a_channels, a_depth, a_rate); |
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SDL_AudioDeviceID deviceId; |
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if (a_depth[0] != 0) { |
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SDL_AudioSpec audioFormat; |
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SDL_zero(audioFormat); |
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audioFormat.freq = a_rate[0]; |
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audioFormat.format = a_depth[0] == 16 ? AUDIO_S16 : AUDIO_U8; |
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audioFormat.channels = a_channels[0]; |
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deviceId = SDL_OpenAudioDevice(NULL, 0, &audioFormat, NULL, 0); |
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if (deviceId == 0) { |
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printf("SDL_OpenAudioDevice: %s\n", SDL_GetError()); |
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movie_playing = false; |
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} else { |
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SDL_PauseAudioDevice(deviceId, 0); /* start audio playing. */ |
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} |
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} |
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smk_enable_all(smacker, -1); |
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smk_first(smacker); // Decode first frame |
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smk_info_video(smacker, &width, &height, NULL); |
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SDL_DestroyTexture(texture); |
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, width, height); |
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SDL_RenderSetLogicalSize(renderer, width, height); |
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// Copy frame to buffer |
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SDL_Surface *videoSurface = SDL_CreateRGBSurfaceWithFormatFrom( |
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smk_get_video(smacker), |
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width, |
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height, |
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8, |
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width, |
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SDL_PIXELFORMAT_INDEX8); |
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SDL_Rect src_rect = { 64, 160, 0, 0 }; |
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SDL_Color colors[256]; |
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SDL_Palette *vpalette = SDL_AllocPalette(256); |
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if (SDL_SetSurfacePalette(videoSurface, vpalette) != 0) { |
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SDL_Log("SDL_SetSurfacePalette: %s\n", SDL_GetError()); |
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movie_playing = false; |
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} |
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int now; |
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SDL_Event event; |
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double frameEnd = SDL_GetTicks() * 1000 + usPerFrame; |
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do { |
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while (SDL_PollEvent(&event)) { |
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switch (event.type) { |
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case SDL_KEYDOWN: |
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case SDL_MOUSEBUTTONDOWN: |
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if (user_can_close) { |
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movie_playing = false; |
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} |
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break; |
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case SDL_QUIT: |
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exit(0); |
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} |
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} |
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if (a_depth[0] != 0 && SDL_QueueAudio(deviceId, smk_get_audio(smacker, 0), smk_get_audio_size(smacker, 0)) == -1) { |
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printf("SDL_QueueAudio: %s\n", SDL_GetError()); |
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} |
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now = SDL_GetTicks() * 1000; |
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if (now >= frameEnd) { |
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continue; // Skip video if the system is to slow |
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} |
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if (smk_palette_updated(smacker)) { |
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palette_data = smk_get_palette(smacker); |
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for (int i = 0; i < 256; i++) { |
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colors[i].r = palette_data[i * 3 + 0]; |
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colors[i].g = palette_data[i * 3 + 1]; |
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colors[i].b = palette_data[i * 3 + 2]; |
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colors[i].a = SDL_ALPHA_OPAQUE; |
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orig_palette[i].peFlags = 0; |
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orig_palette[i].peRed = palette_data[i * 3 + 0]; |
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orig_palette[i].peGreen = palette_data[i * 3 + 1]; |
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orig_palette[i].peBlue = palette_data[i * 3 + 2]; |
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} |
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ApplyGamma(logical_palette, orig_palette, 256); |
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if (SDL_SetPaletteColors(vpalette, colors, 0, 256) != 0) { |
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SDL_Log("SDL_SetPaletteColors: %s\n", SDL_GetError()); |
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break; |
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} |
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} |
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if (SDL_BlitSurface(videoSurface, NULL, pal_surface, &src_rect) != 0) { |
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SDL_Log("SDL_BlitSurface: %s\n", SDL_GetError()); |
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break; |
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} |
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SetFadeLevel(256); // present frame |
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now = SDL_GetTicks() * 1000; |
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if (now < frameEnd) { |
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usleep(frameEnd - now); // wait with next frame if the system is to fast |
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} |
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frameEnd += usPerFrame; |
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} while (smk_next(smacker) != SMK_DONE && movie_playing); |
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if (a_depth[0] != 0) { |
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SDL_ClearQueuedAudio(deviceId); |
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SDL_CloseAudioDevice(deviceId); |
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} |
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smk_close(smacker); |
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SDL_DestroyTexture(texture); |
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texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT); |
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SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT); |
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} |
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}
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