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310 lines
8.4 KiB
310 lines
8.4 KiB
#include "dvlnet/tcp_server.h" |
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#include <chrono> |
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#include <functional> |
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#include <memory> |
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#include <utility> |
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#include <expected.hpp> |
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#include "dvlnet/base.h" |
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#include "player.h" |
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#include "utils/log.hpp" |
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namespace devilution::net { |
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tcp_server::tcp_server(asio::io_context &ioc, const std::string &bindaddr, |
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unsigned short port, packet_factory &pktfty) |
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: ioc(ioc) |
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, pktfty(pktfty) |
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{ |
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auto addr = asio::ip::address::from_string(bindaddr); |
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auto ep = asio::ip::tcp::endpoint(addr, port); |
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acceptor = std::make_unique<asio::ip::tcp::acceptor>(ioc, ep, true); |
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StartAccept(); |
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} |
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std::string tcp_server::LocalhostSelf() |
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{ |
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auto addr = acceptor->local_endpoint().address(); |
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if (addr.is_unspecified()) { |
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if (addr.is_v4()) { |
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return asio::ip::address_v4::loopback().to_string(); |
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} |
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if (addr.is_v6()) { |
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return asio::ip::address_v6::loopback().to_string(); |
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} |
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ABORT(); |
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} |
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return addr.to_string(); |
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} |
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tcp_server::scc tcp_server::MakeConnection() |
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{ |
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return std::make_shared<client_connection>(ioc); |
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} |
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plr_t tcp_server::NextFree() |
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{ |
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for (plr_t i = 0; i < Players.size(); ++i) |
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if (!connections[i]) |
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return i; |
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return PLR_BROADCAST; |
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} |
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bool tcp_server::Empty() |
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{ |
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for (plr_t i = 0; i < Players.size(); ++i) |
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if (connections[i]) |
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return false; |
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return true; |
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} |
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void tcp_server::StartReceive(const scc &con) |
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{ |
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con->socket.async_receive( |
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asio::buffer(con->recv_buffer), |
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std::bind(&tcp_server::HandleReceive, this, con, std::placeholders::_1, std::placeholders::_2)); |
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} |
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void tcp_server::HandleReceive(const scc &con, const asio::error_code &ec, |
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size_t bytesRead) |
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{ |
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if (ec || bytesRead == 0) { |
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DropConnection(con); |
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return; |
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} |
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con->recv_buffer.resize(bytesRead); |
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con->recv_queue.Write(std::move(con->recv_buffer)); |
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con->recv_buffer.resize(frame_queue::max_frame_size); |
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while (true) { |
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tl::expected<bool, PacketError> ready = con->recv_queue.PacketReady(); |
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if (!ready.has_value()) { |
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Log("PacketReady: {}", ready.error().what()); |
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DropConnection(con); |
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return; |
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} |
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if (!*ready) |
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break; |
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tl::expected<buffer_t, PacketError> pktData = con->recv_queue.ReadPacket(); |
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if (!pktData.has_value()) { |
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Log("ReadPacket: {}", pktData.error().what()); |
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DropConnection(con); |
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return; |
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} |
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tl::expected<std::unique_ptr<packet>, PacketError> pkt = pktfty.make_packet(*pktData); |
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if (!pkt.has_value()) { |
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Log("make_packet: {}", pkt.error().what()); |
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DropConnection(con); |
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return; |
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} |
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if (con->plr == PLR_BROADCAST) { |
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tl::expected<void, PacketError> result = HandleReceiveNewPlayer(con, **pkt); |
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if (!result.has_value()) { |
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Log("HandleReceiveNewPlayer: {}", result.error().what()); |
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DropConnection(con); |
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return; |
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} |
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} else { |
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con->timeout = timeout_active; |
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tl::expected<void, PacketError> result = HandleReceivePacket(**pkt); |
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if (!result.has_value()) { |
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Log("Network error: {}", result.error().what()); |
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DropConnection(con); |
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return; |
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} |
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} |
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} |
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StartReceive(con); |
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} |
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tl::expected<void, PacketError> tcp_server::HandleReceiveNewPlayer(const scc &con, packet &inPkt) |
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{ |
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auto newplr = NextFree(); |
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if (newplr == PLR_BROADCAST) |
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return tl::make_unexpected(ServerError()); |
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if (Empty()) { |
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tl::expected<const buffer_t *, PacketError> pktInfo = inPkt.Info(); |
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if (!pktInfo.has_value()) |
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return tl::make_unexpected(pktInfo.error()); |
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game_init_info = **pktInfo; |
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} |
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for (plr_t player = 0; player < Players.size(); player++) { |
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if (connections[player]) { |
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tl::expected<void, PacketError> result |
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= pktfty.make_packet<PT_CONNECT>(PLR_MASTER, PLR_BROADCAST, newplr) |
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.and_then([&](std::unique_ptr<packet> &&pkt) { return StartSend(connections[player], *pkt); }) |
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.and_then([&]() { return pktfty.make_packet<PT_CONNECT>(PLR_MASTER, PLR_BROADCAST, player); }) |
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.and_then([&](std::unique_ptr<packet> &&pkt) { return StartSend(con, *pkt); }); |
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if (!result.has_value()) |
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return result; |
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} |
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} |
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tl::expected<void, PacketError> result |
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= inPkt.Cookie() |
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.and_then([&](cookie_t &&cookie) { return pktfty.make_packet<PT_JOIN_ACCEPT>(PLR_MASTER, PLR_BROADCAST, cookie, newplr, game_init_info); }) |
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.and_then([&](std::unique_ptr<packet> &&pkt) { return StartSend(con, *pkt); }); |
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if (!result.has_value()) |
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return result; |
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con->plr = newplr; |
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connections[newplr] = con; |
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con->timeout = timeout_active; |
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return {}; |
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} |
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tl::expected<void, PacketError> tcp_server::HandleReceivePacket(packet &pkt) |
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{ |
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return SendPacket(pkt); |
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} |
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tl::expected<void, PacketError> tcp_server::SendPacket(packet &pkt) |
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{ |
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if (pkt.Destination() == PLR_BROADCAST) { |
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for (size_t i = 0; i < Players.size(); ++i) { |
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if (i == pkt.Source() || !connections[i]) |
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continue; |
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tl::expected<void, PacketError> result = StartSend(connections[i], pkt); |
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if (!result.has_value()) |
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LogError("Failed to send packet {} to player {}: {}", static_cast<uint8_t>(pkt.Type()), i, result.error().what()); |
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} |
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return {}; |
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} |
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if (pkt.Destination() >= MAX_PLRS) |
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return tl::make_unexpected(ServerError()); |
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if (pkt.Destination() == pkt.Source() || !connections[pkt.Destination()]) |
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return {}; |
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return StartSend(connections[pkt.Destination()], pkt); |
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} |
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tl::expected<void, PacketError> tcp_server::StartSend(const scc &con, packet &pkt) |
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{ |
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tl::expected<buffer_t, PacketError> frame = frame_queue::MakeFrame(pkt.Data()); |
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if (!frame.has_value()) |
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return tl::make_unexpected(frame.error()); |
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std::unique_ptr<buffer_t> framePtr = std::make_unique<buffer_t>(*frame); |
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asio::mutable_buffer buf = asio::buffer(*framePtr); |
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asio::async_write(con->socket, buf, |
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[this, con, frame = std::move(framePtr)](const asio::error_code &ec, size_t bytesSent) { |
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HandleSend(con, ec, bytesSent); |
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}); |
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return {}; |
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} |
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void tcp_server::HandleSend(const scc &con, const asio::error_code &ec, |
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size_t bytesSent) |
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{ |
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if (ec) { |
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Log("Network error: {}", ec.message()); |
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DropConnection(con); |
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} |
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} |
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void tcp_server::StartAccept() |
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{ |
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auto nextcon = MakeConnection(); |
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acceptor->async_accept( |
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nextcon->socket, |
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std::bind(&tcp_server::HandleAccept, this, nextcon, std::placeholders::_1)); |
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} |
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void tcp_server::HandleAccept(const scc &con, const asio::error_code &ec) |
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{ |
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if (ec) { |
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PacketError packetError = IoHandlerError(ec.message()); |
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RaiseIoHandlerError(packetError); |
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return; |
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} |
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if (NextFree() == PLR_BROADCAST) { |
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DropConnection(con); |
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} else { |
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asio::error_code errorCode; |
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asio::ip::tcp::no_delay option(true); |
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con->socket.set_option(option, errorCode); |
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if (errorCode) |
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LogError("Server error setting socket option: {}", errorCode.message()); |
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con->timeout = timeout_connect; |
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StartReceive(con); |
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StartTimeout(con); |
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} |
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StartAccept(); |
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} |
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void tcp_server::StartTimeout(const scc &con) |
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{ |
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con->timer.expires_after(std::chrono::seconds(1)); |
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con->timer.async_wait( |
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std::bind(&tcp_server::HandleTimeout, this, con, std::placeholders::_1)); |
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} |
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void tcp_server::HandleTimeout(const scc &con, const asio::error_code &ec) |
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{ |
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if (ec) { |
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DropConnection(con); |
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return; |
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} |
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if (con->timeout > 0) |
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con->timeout -= 1; |
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if (con->timeout <= 0) { |
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con->timeout = 0; |
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DropConnection(con); |
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return; |
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} |
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StartTimeout(con); |
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} |
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void tcp_server::DropConnection(const scc &con) |
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{ |
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plr_t plr = con->plr; |
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con->timer.cancel(); |
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con->socket.close(); |
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if (plr == PLR_BROADCAST) { |
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return; |
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} |
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connections[plr] = nullptr; |
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tl::expected<std::unique_ptr<packet>, PacketError> pkt |
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= pktfty.make_packet<PT_DISCONNECT>(PLR_MASTER, PLR_BROADCAST, |
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plr, static_cast<leaveinfo_t>(LEAVE_DROP)); |
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if (pkt.has_value()) { |
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SendPacket(**pkt); |
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} else { |
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LogError("make_packet<PT_DISCONNECT>: {}", pkt.error().what()); |
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} |
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} |
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void tcp_server::RaiseIoHandlerError(const PacketError &error) |
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{ |
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ioHandlerResult.emplace(error); |
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} |
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tl::expected<void, PacketError> tcp_server::CheckIoHandlerError() |
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{ |
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if (ioHandlerResult == std::nullopt) |
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return {}; |
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tl::expected<void, PacketError> packetError = tl::make_unexpected(*ioHandlerResult); |
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ioHandlerResult = std::nullopt; |
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return packetError; |
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} |
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void tcp_server::DisconnectNet(plr_t plr) |
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{ |
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scc &con = connections[plr]; |
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if (con == nullptr) |
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return; |
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con->timer.cancel(); |
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con->socket.close(); |
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con = nullptr; |
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} |
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void tcp_server::Close() |
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{ |
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acceptor->close(); |
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} |
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tcp_server::~tcp_server() |
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= default; |
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} // namespace devilution::net
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