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#include "dvlnet/tcp_server.h"
#include <chrono>
#include <functional>
#include <memory>
#include <utility>
#include <expected.hpp>
#include "dvlnet/base.h"
#include "player.h"
#include "utils/log.hpp"
namespace devilution::net {
tcp_server::tcp_server(asio::io_context &ioc, const std::string &bindaddr,
unsigned short port, packet_factory &pktfty)
: ioc(ioc)
, pktfty(pktfty)
{
auto addr = asio::ip::address::from_string(bindaddr);
auto ep = asio::ip::tcp::endpoint(addr, port);
acceptor = std::make_unique<asio::ip::tcp::acceptor>(ioc, ep, true);
StartAccept();
}
std::string tcp_server::LocalhostSelf()
{
auto addr = acceptor->local_endpoint().address();
if (addr.is_unspecified()) {
if (addr.is_v4()) {
return asio::ip::address_v4::loopback().to_string();
}
if (addr.is_v6()) {
return asio::ip::address_v6::loopback().to_string();
}
ABORT();
}
return addr.to_string();
}
tcp_server::scc tcp_server::MakeConnection()
{
return std::make_shared<client_connection>(ioc);
}
plr_t tcp_server::NextFree()
{
for (plr_t i = 0; i < Players.size(); ++i)
if (!connections[i])
return i;
return PLR_BROADCAST;
}
bool tcp_server::Empty()
{
for (plr_t i = 0; i < Players.size(); ++i)
if (connections[i])
return false;
return true;
}
void tcp_server::StartReceive(const scc &con)
{
con->socket.async_receive(
asio::buffer(con->recv_buffer),
std::bind(&tcp_server::HandleReceive, this, con, std::placeholders::_1, std::placeholders::_2));
}
void tcp_server::HandleReceive(const scc &con, const asio::error_code &ec,
size_t bytesRead)
{
if (ec || bytesRead == 0) {
DropConnection(con);
return;
}
con->recv_buffer.resize(bytesRead);
con->recv_queue.Write(std::move(con->recv_buffer));
con->recv_buffer.resize(frame_queue::max_frame_size);
while (true) {
tl::expected<bool, PacketError> ready = con->recv_queue.PacketReady();
if (!ready.has_value()) {
Log("PacketReady: {}", ready.error().what());
DropConnection(con);
return;
}
if (!*ready)
break;
tl::expected<buffer_t, PacketError> pktData = con->recv_queue.ReadPacket();
if (!pktData.has_value()) {
Log("ReadPacket: {}", pktData.error().what());
DropConnection(con);
return;
}
tl::expected<std::unique_ptr<packet>, PacketError> pkt = pktfty.make_packet(*pktData);
if (!pkt.has_value()) {
Log("make_packet: {}", pkt.error().what());
DropConnection(con);
return;
}
if (con->plr == PLR_BROADCAST) {
tl::expected<void, PacketError> result = HandleReceiveNewPlayer(con, **pkt);
if (!result.has_value()) {
Log("HandleReceiveNewPlayer: {}", result.error().what());
DropConnection(con);
return;
}
} else {
con->timeout = timeout_active;
tl::expected<void, PacketError> result = HandleReceivePacket(**pkt);
if (!result.has_value()) {
Log("Network error: {}", result.error().what());
DropConnection(con);
return;
}
}
}
StartReceive(con);
}
tl::expected<void, PacketError> tcp_server::HandleReceiveNewPlayer(const scc &con, packet &inPkt)
{
auto newplr = NextFree();
if (newplr == PLR_BROADCAST)
return tl::make_unexpected(ServerError());
if (Empty()) {
tl::expected<const buffer_t *, PacketError> pktInfo = inPkt.Info();
if (!pktInfo.has_value())
return tl::make_unexpected(pktInfo.error());
game_init_info = **pktInfo;
}
for (plr_t player = 0; player < Players.size(); player++) {
if (connections[player]) {
tl::expected<void, PacketError> result
= pktfty.make_packet<PT_CONNECT>(PLR_MASTER, PLR_BROADCAST, newplr)
.and_then([&](std::unique_ptr<packet> &&pkt) { return StartSend(connections[player], *pkt); })
.and_then([&]() { return pktfty.make_packet<PT_CONNECT>(PLR_MASTER, PLR_BROADCAST, player); })
.and_then([&](std::unique_ptr<packet> &&pkt) { return StartSend(con, *pkt); });
if (!result.has_value())
return result;
}
}
tl::expected<void, PacketError> result
= inPkt.Cookie()
.and_then([&](cookie_t &&cookie) { return pktfty.make_packet<PT_JOIN_ACCEPT>(PLR_MASTER, PLR_BROADCAST, cookie, newplr, game_init_info); })
.and_then([&](std::unique_ptr<packet> &&pkt) { return StartSend(con, *pkt); });
if (!result.has_value())
return result;
con->plr = newplr;
connections[newplr] = con;
con->timeout = timeout_active;
return {};
}
tl::expected<void, PacketError> tcp_server::HandleReceivePacket(packet &pkt)
{
return SendPacket(pkt);
}
tl::expected<void, PacketError> tcp_server::SendPacket(packet &pkt)
{
if (pkt.Destination() == PLR_BROADCAST) {
for (size_t i = 0; i < Players.size(); ++i) {
if (i == pkt.Source() || !connections[i])
continue;
tl::expected<void, PacketError> result = StartSend(connections[i], pkt);
if (!result.has_value())
LogError("Failed to send packet {} to player {}: {}", static_cast<uint8_t>(pkt.Type()), i, result.error().what());
}
return {};
}
if (pkt.Destination() >= MAX_PLRS)
return tl::make_unexpected(ServerError());
if (pkt.Destination() == pkt.Source() || !connections[pkt.Destination()])
return {};
return StartSend(connections[pkt.Destination()], pkt);
}
tl::expected<void, PacketError> tcp_server::StartSend(const scc &con, packet &pkt)
{
tl::expected<buffer_t, PacketError> frame = frame_queue::MakeFrame(pkt.Data());
if (!frame.has_value())
return tl::make_unexpected(frame.error());
std::unique_ptr<buffer_t> framePtr = std::make_unique<buffer_t>(*frame);
asio::mutable_buffer buf = asio::buffer(*framePtr);
asio::async_write(con->socket, buf,
[this, con, frame = std::move(framePtr)](const asio::error_code &ec, size_t bytesSent) {
HandleSend(con, ec, bytesSent);
});
return {};
}
void tcp_server::HandleSend(const scc &con, const asio::error_code &ec,
size_t bytesSent)
{
if (ec) {
Log("Network error: {}", ec.message());
DropConnection(con);
}
}
void tcp_server::StartAccept()
{
auto nextcon = MakeConnection();
acceptor->async_accept(
nextcon->socket,
std::bind(&tcp_server::HandleAccept, this, nextcon, std::placeholders::_1));
}
void tcp_server::HandleAccept(const scc &con, const asio::error_code &ec)
{
if (ec) {
PacketError packetError = IoHandlerError(ec.message());
RaiseIoHandlerError(packetError);
return;
}
if (NextFree() == PLR_BROADCAST) {
DropConnection(con);
} else {
asio::error_code errorCode;
asio::ip::tcp::no_delay option(true);
con->socket.set_option(option, errorCode);
if (errorCode)
LogError("Server error setting socket option: {}", errorCode.message());
con->timeout = timeout_connect;
StartReceive(con);
StartTimeout(con);
}
StartAccept();
}
void tcp_server::StartTimeout(const scc &con)
{
con->timer.expires_after(std::chrono::seconds(1));
con->timer.async_wait(
std::bind(&tcp_server::HandleTimeout, this, con, std::placeholders::_1));
}
void tcp_server::HandleTimeout(const scc &con, const asio::error_code &ec)
{
if (ec) {
DropConnection(con);
return;
}
if (con->timeout > 0)
con->timeout -= 1;
if (con->timeout <= 0) {
con->timeout = 0;
DropConnection(con);
return;
}
StartTimeout(con);
}
void tcp_server::DropConnection(const scc &con)
{
plr_t plr = con->plr;
con->timer.cancel();
con->socket.close();
if (plr == PLR_BROADCAST) {
return;
}
connections[plr] = nullptr;
tl::expected<std::unique_ptr<packet>, PacketError> pkt
= pktfty.make_packet<PT_DISCONNECT>(PLR_MASTER, PLR_BROADCAST,
plr, static_cast<leaveinfo_t>(LEAVE_DROP));
if (pkt.has_value()) {
SendPacket(**pkt);
} else {
LogError("make_packet<PT_DISCONNECT>: {}", pkt.error().what());
}
}
void tcp_server::RaiseIoHandlerError(const PacketError &error)
{
ioHandlerResult.emplace(error);
}
tl::expected<void, PacketError> tcp_server::CheckIoHandlerError()
{
if (ioHandlerResult == std::nullopt)
return {};
tl::expected<void, PacketError> packetError = tl::make_unexpected(*ioHandlerResult);
ioHandlerResult = std::nullopt;
return packetError;
}
void tcp_server::DisconnectNet(plr_t plr)
{
scc &con = connections[plr];
if (con == nullptr)
return;
con->timer.cancel();
con->socket.close();
con = nullptr;
}
void tcp_server::Close()
{
acceptor->close();
}
tcp_server::~tcp_server()
= default;
} // namespace devilution::net